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	<updated>2026-04-09T01:02:53Z</updated>
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		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=9931</id>
		<title>NOISZ STΔRLIVHT/Titles</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=9931"/>
		<updated>2025-12-02T23:09:39Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: nulctrl ex-pert s+ not required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Titles}}&lt;br /&gt;
&lt;br /&gt;
This is a list of titles that can be obtained in [[NOISZ STΔRLIVHT]]; unlike in the previous game, there are no associated minor easter eggs, and they are purely for cosmetic purposes.&lt;br /&gt;
&lt;br /&gt;
Titles are refreshed after playing a song, so if you don't have a title but completed its requirements, try playing a song.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;titles-list&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Colour&lt;br /&gt;
!Title&lt;br /&gt;
!Unlock&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#69fe07&amp;quot;|&lt;br /&gt;
|Initiate&lt;br /&gt;
|Get the game. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#69fe07&amp;quot;|&lt;br /&gt;
|First Step&lt;br /&gt;
|Clear every [[:Category:NOISZ STΔRLIVHT Default Songs|default song]] on any difficulty. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ff5050&amp;quot;|&lt;br /&gt;
|Hardboiled&lt;br /&gt;
|Clear 4 songs on Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Hardcore&lt;br /&gt;
|Clear 44 different charts on Hard or higher. &lt;br /&gt;
|Repeat plays do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_1|Chapter 1]] on Hard or higher.&lt;br /&gt;
|The sides of each button in the Story Select menu will light up based on the highest difficulty you cleared it on. Hard is red...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch1 Master&lt;br /&gt;
|Clear Chapter 1 on Overload. &lt;br /&gt;
|... and Overload is white...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch2 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_2|Chapter 2]] on Hard or higher.&lt;br /&gt;
|... keep in mind you have to clear it in Story Mode. Clears outside Story Mode do not count. These are commonly referred to as Story Lamps.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch2 Master&lt;br /&gt;
|Clear Chapter 2 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch3 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_3|Chapter 3]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch3 Master&lt;br /&gt;
|Clear Chapter 3 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch4 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_4|Chapter 4]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
| Ch4 Master&lt;br /&gt;
|Clear Chapter 4 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5|Chapter 5 (FT)]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (FT) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter 5 (TH)]] on Hard or higher.&lt;br /&gt;
| Title looks exactly the same as False Timeline variant.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (TH) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Ch-1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter -1]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Ch-1 Master&lt;br /&gt;
|Clear Chapter -1 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|ChVS Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_VS|Chapter VS]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|ChVS Master&lt;br /&gt;
|Clear Chapter VS on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Forge Expert&lt;br /&gt;
| Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Hard difficulty or higher with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Hard or above at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Forge Master &lt;br /&gt;
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload difficulty with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Overload at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch6 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_6_2|Chapter 6]] on Hard or higher.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch6 Master&lt;br /&gt;
|Clear Chapter 6 on Overload.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| Best Offense&lt;br /&gt;
| Have SS in HP [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|High Tech&lt;br /&gt;
|Have SS in TEC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Best Defense&lt;br /&gt;
|Have SS in ATK [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Specialist&lt;br /&gt;
|Have SS in SPC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
| Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Unlimited Power&lt;br /&gt;
|Have max (999) [[NOISZ STΔRLIVHT/Difficulty and Power|PW]]. &lt;br /&gt;
|Reaching max PW using style abilities and folder bonuses still count. Playing Chapter 6.I or 6.II will auto-unlock the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Star Chaser&lt;br /&gt;
|Obtain 40 Verse Stars.&lt;br /&gt;
| Any song counts, even Club Pass songs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Superstar&lt;br /&gt;
|&lt;br /&gt;
|Probably even more Verse Stars. Maybe 200?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Perfectionist &lt;br /&gt;
|Obtain 25 SS+ grades.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Duality&lt;br /&gt;
|Have 2 or more SS+ stats.&lt;br /&gt;
|Reaching SS+ using any style ability (V-IGNITION SL Stage [[Grace Kamenashi/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Grace]]/[[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Sera]] recommended) or Module counts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
| Triplicity&lt;br /&gt;
|Have 3 or more SS+ stats. &lt;br /&gt;
|Any method to reach SS+ will count. Possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]]/stat purchases or [[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|V-IGNITION STΔRLIVHT Stage Sera]] (all upgrade points into TEC &amp;amp; HP in either Heart or Spade folder).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Null and Void&lt;br /&gt;
|Clear [[Forged In Darkest Abyss]] with an &amp;quot;F&amp;quot; in at least two stats.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Haha One&lt;br /&gt;
|Clear a song at difficulty 11 or higher with 1 PW.&lt;br /&gt;
|PW can be decreased to 1 by selling PW/expending PW to &amp;quot;Challenge Fate&amp;quot; in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]], then losing your run. Baseline and Underdog [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] are recommended.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Mirror Universe&lt;br /&gt;
|Have 4 or more Precision Scope [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] active on an Antiphon Armament style and play a song with &amp;quot;Early/Late Display&amp;quot; on.&lt;br /&gt;
|Early/Late Display can be enabled in the [[NOISZ STΔRLIVHT/Options|Options]] menu.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Ascension 20&lt;br /&gt;
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload without going into the shop on Iteration 7.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| Updog &lt;br /&gt;
|Encounter the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Updog module]] in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] and tap the icon to read the description of the module.&lt;br /&gt;
|Updog is an alternate skin for the Overcharger module that can randomly appear in Forge of Antiphon. Upon obtaining, its appearance and name reverts to that of Overcharger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Power of V&lt;br /&gt;
|Perform [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]] on 5 styles. &lt;br /&gt;
|Styles do not need to be leveled up past LV44 for this to count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Lv. Green&lt;br /&gt;
|Reach 500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
| Lv. Blue&lt;br /&gt;
|Reach 1000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Lv. Red&lt;br /&gt;
|Reach 1500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
| Lv. White&lt;br /&gt;
|Reach 2000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f6b26b&amp;quot; |&lt;br /&gt;
|Lv. Bronze&lt;br /&gt;
|Reach 2500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Lv. Silver&lt;br /&gt;
|Reach 3000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Lv. Gold&lt;br /&gt;
|Reach 3500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Lv. Black&lt;br /&gt;
|Reach 4000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lv. Ultimate&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reach 4500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lv. Ultimate+&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reach 5000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Confirmed due to a bug temporarily increasing HZ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Cat In The Box&lt;br /&gt;
|Use Hakuno's burst to absorb a lot of bullets in total.&lt;br /&gt;
|Shoutout to Aether for figuring it out, this one had us all stumped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|12345&lt;br /&gt;
|Achieve exactly 12345 damage using [[Sera Hoshikawa|Sera]]'s burst. There's a tolerance window of ±25, so 12320 to 12370 works. &lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|54321&lt;br /&gt;
|Achieve exactly 54321 damage using [[Sera Hoshikawa|Sera]]'s burst. (assumption) There's a tolerance window of ±25, so 54296 to 54346 works. &lt;br /&gt;
|Only possible using the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules#Heart of the Challenger Evolutions|Eternal Dominion]] module on [[Sera Hoshikawa|Sera's]] [[Sera Hoshikawa/Styles#tabber-tabpanel-Antiphon Armament-0|Antiphon Armament Style]]. This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Acme Moment&lt;br /&gt;
|Use 4 self-destructive NOISZ Bursts in a row (by having F SPC). All subsequent Bursts must be triggered by damage from previous Bursts.&lt;br /&gt;
| Thanks Arras for finding out! This is possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] on the Antiphon Armament Style. The recommended build is currently Proximity Sensor (if not using [[Grace Kamenashi|Grace]]), Fission Reactor, Emergency Button, and 1UP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Grace Fan&lt;br /&gt;
|Reach a combined level of 100 across all of [[Grace Kamenashi|Grace]]'s styles, and own Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Sera Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Sumire Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sumire Hitori|Sumire]]'s styles, and own Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Hakuno Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Grace Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Grace Kamenashi|Grace]]'s styles, and own Summer Breeze Style. Requires Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Sera Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Summer Splash Style. Requires Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Sumire Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sumire Hitori|Sumire]]'s styles, and own Summer Blaze Style. Requires Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Hakuno Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Summer Stray Style. Requires Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Hitori Fan&lt;br /&gt;
|Reach level of 44 on one of [[Hitori/Styles|Hitori's styles]], and own Heart Pass.&lt;br /&gt;
|Allowed styles: Blackheart, NUCLEAR DRIP, Summer Blaze, and STΔRLIVHT Stage (V-IGNITION only). &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''(Might still be just Blackheart style to lv44, but unclear)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
| Festive&lt;br /&gt;
|Unlock an Event Style by having it reach Level 30, or by purchasing an Event Pass.&lt;br /&gt;
|Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Super Festive&lt;br /&gt;
|Reach level 44 on 4 Event styles. &lt;br /&gt;
| Does not have to be one from each character. Does not matter which event type it is from. Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Celebrant &lt;br /&gt;
| Play 10 songs in a folder with a cake mode active.&lt;br /&gt;
|&amp;quot;Play&amp;quot; means achieving a grade - even an F from failing. Cake mode can be obtained via QR code from a Tweet [https://twitter.com/noiszgame @noiszgame] posted on [[Grace Kamenashi|Grace]]'s, [[Sera Hoshikawa|Sera]]'s, [[Joker]]'s, [[Sumire Hitori|Sumire]] and [[Hitori]]'s, and [[Hakuno Nekoda|Hakuno]]'s Birthday and on [[NOISZ (Game)|NOISZ]] and [[NOISZ STΔRLIVHT|NOISZ STΔRLIVHT's]] anniversaries.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Hitori Is #1&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hitori/Styles|Hitori's styles]], own Heart Pass, and own STYLE: Summer Blaze from the Support Shop. &lt;br /&gt;
|See notes for Hitori Fan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Style Seeker&lt;br /&gt;
| Own 20 different styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Flashback&lt;br /&gt;
|Reach level 22 on all of the Reminiscence styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
| Scrooge&lt;br /&gt;
| Reach a combined total of 999 [[NOISZ STΔRLIVHT/COINZ|COINZ]] or above.&lt;br /&gt;
|Free [[NOISZ STΔRLIVHT/COINZ|COINZ]] count toward the total, just like paid COINZ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 444 Dust in total.&lt;br /&gt;
| Only the [[NOISZ STΔRLIVHT/Items|item]] type matters, not the colour. Applies to all &amp;quot;Incinerate X items in total&amp;quot; titles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 444 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 444 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Truth Seeker&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Swear it was all real in [[NOISZ STΔRLIVHT/Story/Chapter 5.I|Chapter 5.I]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only possible after a completing a first playthrough of [[False Timeline]]. Confirmation is permanent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 2222 Dust in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 2222 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 2222 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 444 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Burn The World&lt;br /&gt;
| Claim prizes for at least 16 goals in Hall of Flame.&lt;br /&gt;
|There are 20 goals total (1 for each tier for all 5 folders), meaning you have to incinerate 2222 gems of at least one item type.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Archivist &lt;br /&gt;
|Unlock 4 Lost Data.&lt;br /&gt;
| Character/Folder does not matter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Demonic Gambler&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to clearing challenges with a high multiplier on top of a high Boost Setting. Requires multiple runs.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 2222 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Out Of Context&lt;br /&gt;
|Play a Duel Gauge song with a Premium Alt and &amp;quot;Hide Spoilers&amp;quot; setting on.&lt;br /&gt;
|You don't have to clear the song, but you do need to reach the end of it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4fc4ff&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |TRANSRIVHTS&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Clear a song with the Hitori Fan title, and then another with the Hakuno Fan title. Requires Challenges and Heart and Spade Passes to get the prerequisite titles.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Must be done consecutively. Character/style/song/difficulty/score does not matter, just clear the song.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4fc4ff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Doggo Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[Parhelion]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
|Difficulty does not matter, and you don't need to clear the song.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Catto Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[WHAT THE CAT!?]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
| See above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Good Kitty &lt;br /&gt;
|Get an SS+ on [[No Hints Here!]] while touching all the cats, without hurting the last one (let the slash note disappear first).&lt;br /&gt;
|Difficulty does not matter. The slash note on the last cat is fake, no score. You don't need to touch the cats in the last arrow movement section.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Secret Bird&lt;br /&gt;
|Clear [[Valkyrius:0]] with [[Sumire Hitori|Sumire]] or [[Hitori]], and the &amp;quot;player character is invisible&amp;quot; challenge.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Conqueror Lv.x&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Purchase all 4 [[NOISZ STΔRLIVHT/Passes|Club Passes]]. &amp;quot;x&amp;quot; starts at 0. To level it up, equip it and clear 3 songs of a certain difficulty back to back.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |You cannot skip levels, your stats will be set to all D for the next level up (Fs don't get upgraded). Title starts out red, then becomes gold at Lv.10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
| Fatalist&lt;br /&gt;
|Clear all verses in a song with 1 HP remaining.&lt;br /&gt;
| Any ability that puts you at 1 HP counts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Daredevil&lt;br /&gt;
|Clear &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20(?)&amp;lt;/span&amp;gt; songs with at least one D stat or lower in Challenge Mode.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Still being tested at the moment, but this seems to be it mostly.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
| Determination &lt;br /&gt;
|Fail the same song 10 times in a row.&lt;br /&gt;
|You don't need to clear the song to get this title. Restarting from the pause screen doesn't count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Choke Artist&lt;br /&gt;
|Lose an SS+ run by getting a Radiant on the last note.&lt;br /&gt;
|Sparks and Errors do not count. The last note of the song must be a Tap note. The Radiant must be on the last Tap note you hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Life Support&lt;br /&gt;
| Heal from 1 HP to max HP every verse of a song.&lt;br /&gt;
| You can take damage after recovering to max HP and still get the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Speedrunner&lt;br /&gt;
|Clear a Level 7 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Speedrunnest &lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Stella: Tested on light my way lv10, did not get title. Tested on The King of Lions lv11, got title. Condition may be Level 11 or higher?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Mirror Force &lt;br /&gt;
|Clear [[True]] or [[Mirror]] on any difficulty with the &amp;quot;All input is mirrored&amp;quot; challenge. Requires Spade Pass.&lt;br /&gt;
|THANKS AETHER LMAO (I can't believe my stupid guess of &amp;quot;True has a mirror boss&amp;quot; was right - Lumi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4fc4ff&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |let's meet again&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Play two of the following consecutively: [[LVL.99]], [[ANNIHILATOR]], or [[let's meet at the end of the world.]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | In memoriam of Akira Complex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4fc4ff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|Bad Player&lt;br /&gt;
|Clear any chart with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella and Aether for testing!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|Badder Player &lt;br /&gt;
|Clear a Level 5 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella for testing!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Baddest Player&lt;br /&gt;
|Clear a Level 10 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|V-IGNITION Black Cat Blaster on BADSECRET is very good for this one. See Stellaris's video for a demonstration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
| OK Player&lt;br /&gt;
|Clear a Level 5 or higher with only Sparks and OKs. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|BADPLAYER &lt;br /&gt;
|Clear [[BADSECRET]] with TP 00.00.&lt;br /&gt;
|Difficulty slot does not matter. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes disappear halfway down the screen&amp;quot; or any invisibility challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;All bullets are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e69138&amp;quot; |&lt;br /&gt;
|Trick Or Treat&lt;br /&gt;
|Clear &amp;quot;[[Welcome to Halloween]]&amp;quot; on Halloween (31st October).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|halved&lt;br /&gt;
| Clear &amp;quot;halved halved halved&amp;quot; with at least one &amp;quot;halving&amp;quot; condition.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''We don't have a full list of conditions but known ones include: (Challenges): Notes disappear halfway down the screen, Halved invincibility on taking damage, Your scroll speed is halved, All timing windows reduced 50%, All timing windows reduced 75% (this challenge counts as two halving conditions); (Modules) Glass Cannon, Blast Protector, Phase Shifter; (Styles) V-IGNITION STΔRLIVHT Stage Hakuno; (TP) &amp;lt;= 50.00; TP &amp;lt;= 25.00''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|halved halved&lt;br /&gt;
|(Hard and above only) Clear &amp;quot;halved halved halved&amp;quot; with at least two &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|halved halved halved&lt;br /&gt;
|(Overload only) Clear &amp;quot;halved halved halved&amp;quot; with at least three &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above. [[NOISZ_STΔRLIVHT/Notes#Halved_notes|Halved notes]] count as a &amp;quot;halving&amp;quot; condition, meaning you only need to obtain two&amp;lt;ref&amp;gt;[https://discord.com/channels/626529477865766933/1093574545367122030/1354469100126081024 TaroNuke confirming halved notes being a halving condition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Corner Cat Knows&lt;br /&gt;
|Get hit by corner cats in each of the four corners of the field in one play.&lt;br /&gt;
|You need to stay idle in a corner for 8 beats for a corner cat to appear. (Title name was &amp;quot;Ceiling Cat Knows&amp;quot; before [[NOISZ STΔRLIVHT/Update History|version 3.022]])&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|W H A T&lt;br /&gt;
|Trigger the 1/10000 easter egg in halved halved halved Overload.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''May require a clear?''&amp;lt;/span&amp;gt; Appears in the walking section. You'll know it when you see him.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|Nulctrl Ex-pert&lt;br /&gt;
|Complete the Verse 3 maze in [[NULCTRL EX]] Overload without using a NOISZ Burst nor taking damage. &lt;br /&gt;
|You need to reach the top of the maze for this to count (no RS-DASH shenanigans).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Death Match&lt;br /&gt;
|Complete the &amp;quot;death match&amp;quot; danmaku section in [[The King Of Lions]] Overload Verse 2 without using a NOISZ Burst nor taking damage.&lt;br /&gt;
|Listen out for the &amp;quot;death match&amp;quot; vocal sample during Verse 2. The danmaku section in question immediately follows this vocal sample.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|You &amp;amp; What Army&lt;br /&gt;
|Clear &amp;quot;It's My Rebellion&amp;quot; with &amp;quot;Hide Spoilers&amp;quot; setting enabled on Hard or above &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''while staying in range of what (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| Galaxxy Brain&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Brain Genius&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Get an SS+ on [[san skia]] on any difficulty. Requires Clover Pass.&lt;br /&gt;
|Pure Memory is a reference to [https://arcaea.lowiro.com/en Arcaea] to when a chart is cleared with all Pures (all perfects).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Clear the memory section in [[Pure (NOISZ STΔRLIVHT)|Pure]] (Overload) Verse 3 with all S-Radiants and no bursts used. Requires Joker Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Tool Assisted &lt;br /&gt;
|Have a &amp;lt;span class=&amp;quot;meowfly&amp;quot;&amp;gt;[[&amp;quot;What&amp;quot; the Cat#Distracting Daniel|What]]&amp;lt;/span&amp;gt; walk across the screen and complete the Lights Out puzzle in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] Verse 3.&lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently. ''(Normal can spawn with a position where the only moves needed are those from Distracting Daniel (yes that's its name))''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|True Lunatic&lt;br /&gt;
| Clear [[True]] (Overload) using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Rewinds disqualify the run.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Dr. Light&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty without using a NOISZ Burst nor taking damage on the Lights Out puzzle in V3. &lt;br /&gt;
|This title will be renamed in a future update to fit title naming conventions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|DSAF&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty with a D, S, A and F in your stats.&lt;br /&gt;
|As long as all the letters are present, what stats they're attached to doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Sapphire Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.4x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]]. &lt;br /&gt;
|Will be indicated with a blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Gold Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.0x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a gold time on the result screen. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Platinum Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 0.85x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a shiny/pale blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|Full Recursion&lt;br /&gt;
|Earn all Part IV [[NOISZ_STΔRLIVHT/Events|Recursive Event]] Crowns.&lt;br /&gt;
| When equipping this title, you will be able to [[NOISZ_STΔRLIVHT/Items#Incineration|incinerate]] your Crowns by tapping on a small button on the bottom left corner. The UI will intentionally glitch out instead, the ashes display cycling through all the sprites in the game randomly. After burning the Crowns, a special header frame is unlocked with a clock pattern on a golden background.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Blood Gambler&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Clear a Level 10 or higher with &amp;quot;Style ability randomly fails&amp;quot; challenge with 5 or more resets (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Nico had a clear with this challenge with 5 resets on ANNIHILATOR HD in the event that earned a crown. Seems to require you to reset a couple times before it counts?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|1% of Gamblers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Nobody who has this title knows when or how they got it...&lt;br /&gt;
Might be related to Forge rerolling?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
| Hunting Instinct&lt;br /&gt;
|Complete the fishing minigame in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] (Hard or higher) with the [[Hakuno Nekoda]]'s [[Hakuno Nekoda/Styles#tabber-tabpanel-Stray Cat-0|Stray Cat Style]] or [[Shion Nekoda]] [[NOISZ STΔRLIVHT/Shop#Support Shop|SUNRaiSE Stage styles]].&lt;br /&gt;
|This title is achievable in practice mode, but you must play a song normally afterward to keep it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ead1dc&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Kibble Rave&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Press the next item arrows to cycle through Kibble rewards 20 times.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |You need at least 4 Kibble rewards, so you will need to use, at minimum, a COINZ Boost with 4 regenerating COINZ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c9daf8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#d9ead3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f4cccc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Mad Hatter&lt;br /&gt;
|Equip 10 wHats on your Virtual What at once.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|Cookie Eater &lt;br /&gt;
|Die by only taking Void damage in [[with my (last+1) breath]].&lt;br /&gt;
|Difficulty does not matter. Burst can be activated by non-Void damage.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f6b26b&amp;quot; |&lt;br /&gt;
|Slowbronze&lt;br /&gt;
|Die to the final bullet in [[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]] (any difficulty).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|Magician's Curse&lt;br /&gt;
|Make an [https://uksrt.fandom.com/wiki/Oskari_Kissakinen Oskari] [[Virtual_What#wHats|wHat]] using two purples, one dark gray, and two more purples. It will automatically assume the correct shape.&lt;br /&gt;
|There are multiple valid purple colors that can be used.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to VKIM on Sunday of MAGFest 2025 (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Flick_Note.png|frameless|138x138px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Proto Flicker&lt;br /&gt;
|Hit 50 flick notes in [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Hard. Turns all swipe notes into flicks.&lt;br /&gt;
|Clear not required, but not achievable in Practice Mode. There are 54 flicks before V3, so focus on hitting them and getting to the end of V2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Don't Spin And Finish&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Overload without spinning around the top of the boss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Title&lt;br /&gt;
|Obtain 25 titles.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Supporter &lt;br /&gt;
| Purchase it from the Support Shop for 10 Support Tokens. Requires Challenges.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Patron &lt;br /&gt;
|Purchase it from the Support Shop for 100 Support Tokens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Team Grace&lt;br /&gt;
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Grace. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Team Sera&lt;br /&gt;
|Complete Dia EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Sera. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
| Team Sumire&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Sumire? An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Team Hakuno&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Hakuno. An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Queen of Clubs&lt;br /&gt;
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Queen of Diamonds&lt;br /&gt;
|Complete Dia EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Queen of Hearts&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
| Queen of Spades&lt;br /&gt;
|Complete Spade EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Likely complete Joker EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ead1dc&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5 Of A Kind &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Complete all [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]] standard courses.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Could instead be &amp;quot;unlock all STΔRLIVHT Stage/STΔRLIVHT Staff Style V-IGNITIONS,&amp;quot; but there is no practical difference between conditions. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c9daf8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#d9ead3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f4cccc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Thanks For Nothing&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Get several 0 Void Crown drops with V-IGNITION STΔRLIVHT Staff(?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Might be &amp;gt;15?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E69138&amp;quot; |&lt;br /&gt;
|Tiger Egg&lt;br /&gt;
|Have an [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Egg]] hatch into Queen of Spades.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Farm of Antiphon&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Have a [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Chicken]] module lay several Eggs''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''may also be &amp;gt;15 times?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|Final Destination&lt;br /&gt;
|Complete a run of [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] with an empty armament inventory during every iteration.&lt;br /&gt;
|Definitely do this on dummy plug, and make sure to empty your inventory before selecting any song.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ead1dc&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Everlasting Moment&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Earn all Part IV crowns on all Ephemeral Events.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c9daf8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#d9ead3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f4cccc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3ae6c0&amp;quot; |&lt;br /&gt;
|Grace Alt Account&lt;br /&gt;
|&lt;br /&gt;
| Don't bother thinking about this one, please. Don't consider it part of your &amp;quot;collection&amp;quot;, like Beta Tester.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3ae6c0&amp;quot; |&lt;br /&gt;
|Sera Alt Account&lt;br /&gt;
|&lt;br /&gt;
|See above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Beta Tester&lt;br /&gt;
|Be part of the December 2021 beta test. (No longer available.)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Events/Forge_of_Antiphon/Modules&amp;diff=9073</id>
		<title>NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Events/Forge_of_Antiphon/Modules&amp;diff=9073"/>
		<updated>2025-11-10T05:42:24Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: slight module list fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Forge of Antiphon Modules}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;slbeyondwarning slbeyondboxtext&amp;quot; style=&amp;quot;padding-top: 80px; width: 95%&amp;quot;&amp;gt;{{MessageBox&lt;br /&gt;
|header=&amp;lt;div align='center' style=&amp;quot;color:#FFFFFF; padding-bottom:10px; text-shadow: 1px 1px 1px #000000, 1px -1px 1px #000000, -1px 1px 1px #000000, -1px -1px 1px #000000&amp;quot;&amp;gt;&amp;quot;I have to do my part...just as you have to do yours.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
|text=&amp;lt;div align='center' style=&amp;quot;color:white&amp;quot;&amp;gt;This page contains gameplay spoilers for NOISZ STΔRLIVHT; proceed with caution.&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to Stat boosts, completing Battles also awards a random Module; generally, the greater the challenge, the more valuable the Module awarded. Modules enhance the Antiphon Armament's playstyle in various ways, from having [[NOISZ STΔRLIVHT/Notes|Sparks]] deal Radiant damage to slowing down [[NOISZ STΔRLIVHT/Gameplay|RS-DASH]] speed. Modules may also be purchased from the event's [[Events/Forge_of_Antiphon#Shop|Shop]].&lt;br /&gt;
&lt;br /&gt;
[[File:Forge Modules Example.jpeg|center|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of active modules depends on the style's level; at Level 10, only one Module may be active, and the rest are in storage. The style gains one additional active Module slot (replacing a storage slot) every 10 levels, for a maximum of 5 active slots at level 40. The order in which modules are equipped is not relevant for their effects.&lt;br /&gt;
&lt;br /&gt;
Note that with every new playthrough, all Modules except one attached to the style will be lost, though the player is allowed to choose which one to keep.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
A large variety of Modules can appear in a run of the Forge of Antiphon.&lt;br /&gt;
&lt;br /&gt;
A card suit icon next to a module's name indicates if a module is exclusive to a certain character. A minus sign in front of a card suit icon indicates if a character cannot obtain a certain module.&lt;br /&gt;
{| class=&amp;quot;sortable modules-table&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Effect&lt;br /&gt;
!Added in&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:1UP Module.png|center|40px|link=]]&lt;br /&gt;
|1UP&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|On taking lethal damage, automatically Burst (even if unavailable) and recover 100% HP. This Module is permanently lost.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Ace of Clubs Module.png|center|40px|link=]]&lt;br /&gt;
|Ace of Clubs [[Grace Kamenashi|(-♣)]]&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|When playing songs in CLOVER folder, gain 3 ranks in HP (can exceed S) and 300 PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.210&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Acoustic Panel Module.png|center|40px|link=]]&lt;br /&gt;
|Acoustic Panel&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|If no notes are hit 4 beats, apply Silence, reducing damage taken by 25%. Expires 8 beats after hitting a note.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Aggressive Autocorrect Module.png|center|40px|link=]]&lt;br /&gt;
|Aggressive Autocorrect&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Each stage, convert 1 Error, Spark, or Radiant to S-Radiant. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Aragonite Dust Module.png|center|40px|link=]]&lt;br /&gt;
|Aragonite Dust&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|OK damage +20%. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Aragonite Gem Module.png|center|40px|link=]]&lt;br /&gt;
|Aragonite Gem&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|While Burst is inactive, S-Radiants deal OK damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Autocorrect Module.png|center|40px|link=]]&lt;br /&gt;
|Autocorrect&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Each stage, convert 1 Error to S-Radiant. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Azurite Dust Module.png|center|40px|link=]]&lt;br /&gt;
|Azurite Dust&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|S-Radiant damage +20%. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Azurite Gem Module.png|center|40px|link=]]&lt;br /&gt;
|Azurite Gem&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Whenever you obtain a Gold Verse Star, gain 1 Aggressive Autocorrect until the end of the Verse.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Backstab Module.png|center|40px|link=]]&lt;br /&gt;
|Backstab&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Prior to Overflow, applies 1 stack of Sidechain, increasing damage by 15%. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Baseline Standard Module.png|center|40px|link=]]&lt;br /&gt;
|Baseline Standard&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|PW penalties can't reduce stats below D.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Blank Card Module.png|center|40px|link=]]&lt;br /&gt;
|Blank Card&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|When playing songs in your own folder, gain 1 rank in all stats and 200 PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.210&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Blast Protector Module.png|center|40px|link=]]&lt;br /&gt;
|Blast Protector&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Damage and [[NOISZ STΔRLIVHT/TP|TP]] loss from mines -60%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Brickwall Limiter Module.png|center|40px|link=]]&lt;br /&gt;
|Brickwall Limiter&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Hold notes/vertices apply Compression, dealing 20% additional damage over 16 beats.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Bulletproof Vest Module.png|center|40px|link=]]&lt;br /&gt;
|Bulletproof Vest&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Ignore the first bullet taken each stage. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Confidence Booster Module.png|center|40px|link=]]&lt;br /&gt;
|Confidence Booster&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Start each Verse with a Gold Verse Star. Lose 50% HP if the Gold Verse Star is lost.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Cursed Gift Module.png|center|40px|link=]]&lt;br /&gt;
|Cursed Gift&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Gain +100% V-COINZ and +900% item drops after battles, but all stats are reduced to D. Stats that are already D become F.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Dead or Alive Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot;|Dead or Alive [[Hakuno Nekoda|(♠)]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot; data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot;|Blocking bullets with your Burst shield increases attack power this stage (max +25%). Bonus 4x during Burst.&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.223&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Downsampler Module.png|center|40px|link=]]&lt;br /&gt;
|Downsampler&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Activating Burst will apply Bitcrush, dealing 1000 damage over 32 beats.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Egg Module.png|center|40px|link=]]&lt;br /&gt;
|Egg&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|After playing 3 stages while equipped, becomes a random Rare module.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Emergency Button Module.png|center|40px|link=]]&lt;br /&gt;
|Emergency Button [[Joker|(-★)]]&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Once per stage, you can use an additional Burst.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Encore Module.png|center|40px|link=]]&lt;br /&gt;
|Encore&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Damage output +10% for each Verse Star obtained. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.614&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Fanmail Box Module.png|center|40px|link=]]&lt;br /&gt;
|Fanmail Box&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Gain +30% V-COINZ and item drops after battle. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Fission Reactor Module.png|center|40px|link=]]&lt;br /&gt;
|Fission Reactor [[Joker|(-★)]]&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Gain an additional Burst per recharge. Burst is weaker and duration is halved.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Fraudulent Star Module.png|center|40px|link=]]&lt;br /&gt;
|Fraudulent Star&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Radiants deal S-Radiant damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Frequency Sweeper Module.png|center|40px|link=]]&lt;br /&gt;
|Frequency Sweeper&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Slide notes deal Flanger, dealing 30% additional damage over 32 beats.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Ghostly Cloak Module.png|center|40px|link=]]&lt;br /&gt;
|Ghostly Cloak&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Invincibility time after taking bullet damage is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Giant Killer Module.png|center|40px|link=]]&lt;br /&gt;
|Giant Killer&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Damage +2% times the current difficulty level. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Glass Cannon Module.png|center|40px|link=]]&lt;br /&gt;
|Glass Cannon&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Increases damage output by 15%, but -50% to health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Heat 444 Module.png|center|40px|link=]]&lt;br /&gt;
|Heat 444%&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|SPC becomes F. Damage output +44%, damage received +4444%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Inversion Engine Module.png|center|40px|link=]]&lt;br /&gt;
|Inversion Engine&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Dealing damage after Overflow regenerates a small amount of HP.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Joker Module.png|center|40px|link=]]&lt;br /&gt;
|Joker [[Joker|(-★)]]&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Gain 300 PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:King of Hearts Module.png|center|40px|link=]]&lt;br /&gt;
|King of Hearts [[Hitori|(-♥)]]&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|When playing songs in HEART folder, gain 2 ranks in ATK and SPC (can exceed S) and 100PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.210&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Living Armor Module.png|center|40px|link=]]&lt;br /&gt;
|Living Armor&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Passively gain a small amount of shield over time. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Malachite Dust Module.png|center|40px|link=]]&lt;br /&gt;
|Malachite Dust&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|While at full HP, damage output +15%. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Malachite Gem Module.png|center|40px|link=]]&lt;br /&gt;
|Malachite Gem&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Start every Verse with a shield equal to 25% of your max HP.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Metronome Module.png|center|40px|link=]]&lt;br /&gt;
|Metronome&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Damage output +7% while above 32, 64, and 128 combo (max 21%).&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Mirrorball Module.png|center|40px|link=]]&lt;br /&gt;
|Mirrorball&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Equipped modules that can be obtained multiple times each count as 2 copies of themselves.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Opening Act Module.png|center|40px|link=]]&lt;br /&gt;
|Opening Act&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Damage received -40% in Verse 1. (For 1 Verse songs, only works when label is Verse 1.)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.211&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Overcharger Module.png|center|40px|link=]]&lt;br /&gt;
|Overcharger&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Gain 1 stat point for every 75 excess PW (up to 8) above 999 or above boss PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Overheal Barrier Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; |Overheal Barrier [[Sumire Hitori|(♥)]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; |Burst healing over max HP generates a shield.&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Pain Charger Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |Pain Charger [[Joker|(★)]]&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |Taking bullet damage sets Burst charge to 50%.&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot;|v3.600&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Parrying Dagger Module.png|center|40px|link=]]&lt;br /&gt;
|Parrying Dagger&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Deal counterattack damage when RS-Dashing through bullets.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Phase Shifter Module.png|center|40px|link=]]&lt;br /&gt;
|Phase Shifter&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|RS-DASH speed is halved.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Power Converter Module.png|center|40px|link=]]&lt;br /&gt;
|Power Converter&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Gain 1 rank in all stats, but lose 100 PW. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Precision Scope Module.png|center|40px|link=]]&lt;br /&gt;
|Precision Scope&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Damage output +20%. All timing windows -30%. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Proximity Sensor Module.png|center|40px|link=]]&lt;br /&gt;
|Proximity Sensor [[Grace Kamenashi|(-♣)]][[Joker|(-★)]]&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Burst activates automatically on taking damage, but with half duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Quantizer Module.png|center|40px|link=]]&lt;br /&gt;
|Quantizer&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Entering Overflow will apply Bitcrush, dealing 2000 damage over 32 beats.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Queen of Diamonds Module.png|center|40px|link=]]&lt;br /&gt;
|Queen of Diamonds [[Sera Hoshikawa|(-♦)]]&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|When playing songs in DIA folder, gain 3 ranks in TEC (can exceed S) and 300 PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.210&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Queen of Hearts Module.png|center|40px|link=]]&lt;br /&gt;
|Queen of Hearts [[Sumire Hitori|(-♥)]]&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|When playing songs in HEART folder, gain 3 ranks in ATK (can exceed S) and 300 PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.210&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Queen of Spades Module.png|center|40px|link=]]&lt;br /&gt;
|Queen of Spades [[Hakuno Nekoda|(-♠)]]&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|When playing songs in SPADE folder, gain 3 ranks in SPC (can exceed S) and 300 PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.210&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Reinforced Battery Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |Reinforced Battery [[Joker|(★)]]&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |Note damage doesn't remove Burst charge.&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Reinforced Blade Module.png|center|40px|link=]]&lt;br /&gt;
|Reinforced Blade&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Slash damage +100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Rubellite Dust Module.png|center|40px|link=]]&lt;br /&gt;
|Rubellite Dust&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|All note damage applies Chorus, dealing 7% additional damage over 4 beats. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Rubellite Gem Module.png|center|40px|link=]]&lt;br /&gt;
|Rubellite Gem&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Damage output +14% for every active status effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Schadenfreude Engine Module.png|center|40px|link=]]&lt;br /&gt;
|Schadenfreude Engine&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|Regenerate a small amount of HP over time while status effects are applied. Increases with more effects.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Security Boost Module.png|center|40px|link=]]&lt;br /&gt;
|Security Boost&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Damage received -30% post-Overflow.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Star Insurance Module.png|center|40px|link=]]&lt;br /&gt;
|Star Insurance&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|If you lose a Verse Star after obtaining it, keep any related effects.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Supernova Generator Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot;|Supernova Generator [[Sera Hoshikawa|(♦)]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot;|Gain an additional Burst each Verse. While no Burst is available, all damage received is lethal.&lt;br /&gt;
|style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
|style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.210&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:The Chicken Module.png|center|40px|link=]]&lt;br /&gt;
|The Chicken&lt;br /&gt;
|data-sort-value=&amp;quot;3&amp;quot;|Rare&lt;br /&gt;
|After playing 3 stages while equipped, if you have an empty module slot and no Egg, generate an Egg.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Tinsel Star Module.png|center|40px|link=]]&lt;br /&gt;
|Tinsel Star&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|Sparks deal Radiant damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Underdog Module.png|center|40px|link=]]&lt;br /&gt;
|Underdog&lt;br /&gt;
|data-sort-value=&amp;quot;1&amp;quot;|Common&lt;br /&gt;
|If PW is lower than the enemy's, gain 1 rank in all stats.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Unstoppable Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; |Unstoppable [[Grace Kamenashi|(♣)]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; |If Burst activated automatically, it prevents all bullet damage. Gain 2 ranks in SPC.&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Updog Module.png|center|40px|link=]]&lt;br /&gt;
|Updog&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Gain 1 stat point for every 75 excess PW (up to 8) above 999 or above boss PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Vengeful Pledge Module.png|center|40px|link=]]&lt;br /&gt;
|Vengeful Pledge&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|On losing HP, apply Fortissimo until end of Verse, increasing damage dealt by 30%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Voucher Module.png|center|40px|link=]]&lt;br /&gt;
|Voucher&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Item prices at the Shop become 0. Consumed when any item is purchased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Wildcard Module.png|center|40px|link=]]&lt;br /&gt;
|Wildcard&lt;br /&gt;
|data-sort-value=&amp;quot;2&amp;quot;|Uncommon&lt;br /&gt;
|Gain 3 temporary stat points at random on entering a stage. Can be obtained multiple times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Updog is an alternate skin for Overcharger. Upon obtaining it, Updog reverts to Overcharger.&lt;br /&gt;
&lt;br /&gt;
==Heart of the Challenger==&lt;br /&gt;
There is one additional special Module only obtainable after a second playthrough: Heart of the Challenger. This Module unlocks [[Forged In Darkest Abyss]] as Iteration 9 in your run at the difficulty of your run. It can be purchased through the shop at the same cost as a Rare Module at the given Iteration (400, 500, then 600).&lt;br /&gt;
&lt;br /&gt;
Heart of the Challenger cannot be obtained on the very first run of Forge of Antiphon on your save file. You must complete a run at the difficulty you intend to get Heart of the Challenger on.&lt;br /&gt;
&lt;br /&gt;
Note that you must also complete a run with a character before Heart of the Challenger becomes available for them. For example, if you cleared Forge of Antiphon with Sera before, you will need to clear it again with Grace to unlock Heart of the Challenger with her, if you have not done so already.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Effect&lt;br /&gt;
!Added in&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Heart of the Challenger Module.png|center|40px|link=]]&lt;br /&gt;
|Heart of the Challenger&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |V-Rare&lt;br /&gt;
|Opens the depths of the Abyss. Can't be removed.&amp;lt;br /&amp;gt;(Abyss) Consume V-COINZ and PW to continue your struggle.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
===Heart of the Challenger Evolutions===&lt;br /&gt;
&lt;br /&gt;
[[File:The heart evolves.jpeg|thumb|150px|Evolutions of the Heart of the Challenger]]&lt;br /&gt;
&lt;br /&gt;
After completing [[Forged In Darkest Abyss]], the Heart of the Challenger Module can evolve into other Modules. You will get the chance to choose between three random evolutions for the Heart (see table below).&lt;br /&gt;
&lt;br /&gt;
By clearing Forged In Darkest Abyss, you will also earn a number of [[NOISZ_STΔRLIVHT/Items#Void Crowns|Void Crowns]] depending on the difficulty of the run. If you deny the evolution, you will get a number of additional Void Crowns, and the Module will stay as Heart of the Challenger and give +1 to your character's main stat (75 PW for [[Joker]]). After picking an evolution, you can also check its effects before accepting it.&lt;br /&gt;
&lt;br /&gt;
The Heart will not evolve in a [[Events/Forge_of_Antiphon#Dummy_Plug|Dummy Plug]] run. Instead, it denies the evolution, increasing the amount of Void Crowns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable modules-table&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Effect&lt;br /&gt;
!Added in&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Bloodstone Core Module.png|center|40px|link=]]&lt;br /&gt;
|Bloodstone Core [[Sumire Hitori|(-♥)]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |V-Rare&lt;br /&gt;
|ATK can exceed S. Gain 3 ranks in ATK.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Diamond Core Module.png|center|40px|link=]]&lt;br /&gt;
|Diamond Core [[Sera Hoshikawa|(-♦)]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |V-Rare&lt;br /&gt;
|TEC can exceed S. Gain 3 ranks in TEC.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Eternal Dominion Module.png|center|40px|link=]]&lt;br /&gt;
| style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; |Eternal Dominion [[Sera Hoshikawa|(♦)]]&lt;br /&gt;
| style=&amp;quot;background-color:rgba(139, 161, 225, 0.5); white-space: nowrap;&amp;quot; |V-Rare&lt;br /&gt;
| style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; |Burst duration is infinite, but damage -60% and no longer automatically hits Slash Notes. Burst again to detonate.&lt;br /&gt;
| style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| style=&amp;quot;background-color:rgba(139, 161, 225, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot;; align=&amp;quot;center&amp;quot; |[[File:Final Crash Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |Final Crash [[Joker|(★)]]&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25); white-space: nowrap;&amp;quot; |V-Rare&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |Gain 3 ranks in SPC (can exceed S). If Burst OK, automatically Burst whenever fatal damage is taken.&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Immutable Guardian Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; |Immutable Guardian [[Grace Kamenashi|(♣)]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5); white-space: nowrap;&amp;quot; |V-Rare&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; |Once per Verse: Gain an additional Burst after using all Burst stocks. This Burst restarts the Verse.&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
|style=&amp;quot;background-color:rgba(131, 212, 159, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Infernal Blaze Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; |Infernal Blaze [[Sumire Hitori|(♥)]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5); white-space: nowrap;&amp;quot; |V-Rare&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; |Burst duration limited to 16 beats, but can't be ended by damage. Healing +300% and damage output +100% during Burst.&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 115, 106, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Jadeite Core Module.png|center|40px|link=]]&lt;br /&gt;
|Jadeite Core [[Grace Kamenashi|(-♣)]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|V-Rare&lt;br /&gt;
|HP can exceed S. Gain 3 ranks in HP.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Lunatic Heart Module.png|center|40px|link=]]&lt;br /&gt;
|Lunatic Heart &lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|V-Rare&lt;br /&gt;
|HP permanently becomes F. Other stats gain 3 ranks and can exceed S.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Moonstone Core Module.png|center|40px|link=]]&lt;br /&gt;
|Moonstone Core [[Hakuno Nekoda|(-♠)]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|V-Rare&lt;br /&gt;
|SPC can exceed S. Gain 3 ranks in SPC.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |[[File:Parity Transformer Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot;|Parity Transformer [[Hakuno Nekoda|(♠)]]&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5); white-space: nowrap;&amp;quot;|V-Rare&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot;|Burst docked and undocked abilities reversed. During Burst, OK damage +100%.&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
|style=&amp;quot;background-color:rgba(255, 255, 255, 0.5)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Reflective Core Module.png|center|40px|link=]]&lt;br /&gt;
|Reflective Core [[Joker|(-★)]]&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|V-Rare&lt;br /&gt;
|Gain 3 ranks in your main stat and 100 PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Ruby Core Module.png|center|40px|link=]]&lt;br /&gt;
|Ruby Core&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|V-Rare&lt;br /&gt;
|Gain 1 rank in all stats and 100PW.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v2.200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Soul Crash Module.png|center|40px|link=]]&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |Soul Crash [[Joker|(★)]]&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25); white-space: nowrap;&amp;quot; |V-Rare&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |Gain 3 ranks in HP (can exceed S). Burst can be used while uncharged, but costs 1 rank of HP if used this way (until end of stage).&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
|style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hollowed Heart===&lt;br /&gt;
&lt;br /&gt;
Occasionally, a special [[Events/Forge_of_Antiphon/Modules#Heart of the Challenger Evolutions| Heart of the Challenger Evolution]] may show up called Hollowed Heart. Accepting this evolution will grant access to [[⠀(NOISZ STΔRLIVHT)|⠀]] as Iteration 10.&lt;br /&gt;
&lt;br /&gt;
Clearing an Error Battle during your run will guarantee the Hollowed Heart to appear as an Evolution choice.&lt;br /&gt;
&lt;br /&gt;
Using [[Events/Forge_of_Antiphon#Glitched_Catalyst|Glitched Catalyst]] while keeping Hollowed Heart will put you in [[Forged In Darkest Abyss|Iteration 9]], but after clearing it the evolution will be skipped and you will directly jump to Iteration 10. Because Hollowed Heart is an Evolution, it is not possible to access Iteration 10 in a [[Events/Forge_of_Antiphon#Dummy_Plug|Dummy Plug]] run, unless you bring an already evolved Hollowed Heart into it. &lt;br /&gt;
&lt;br /&gt;
The rewards for clearing Iteration 10 are:&lt;br /&gt;
* Allowing the Hollowed Heart to evolve a second time.&lt;br /&gt;
* Having your Antiphon Armament duplicated (places your build into the second armament slot; clearing i10 without using Glitched Catalyst will not put the build in the first slot).&lt;br /&gt;
* A number of [[NOISZ_STΔRLIVHT/Items#Void_Crowns|Void Crowns]].&lt;br /&gt;
* Unlocking [[⠀(NOISZ STΔRLIVHT)|⠀]] in the selected difficulty of the run for free play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Effect&lt;br /&gt;
!Added in&lt;br /&gt;
!Last updated&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Hollowed Heart Module.png|center|40px|link=]]&lt;br /&gt;
|Hollowed Heart&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot;|V-Rare&lt;br /&gt;
| Opens the door to nothingness. Can't be removed. (Abyss) Consume V-COINZ and PW to continue your struggle.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |v3.600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NOISZ STΔRLIVHT]]&lt;br /&gt;
[[Category:Forge of Antiphon]]&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Events/Forge_of_Antiphon&amp;diff=9072</id>
		<title>NOISZ STΔRLIVHT/Events/Forge of Antiphon</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Events/Forge_of_Antiphon&amp;diff=9072"/>
		<updated>2025-11-10T05:38:23Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: updated maximum v-coinz amounts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Forge of Antiphon}}&lt;br /&gt;
{{SLTH Spoiler Warning}}&lt;br /&gt;
[[File:Forge New Game Screen Sera.jpg|410x410px|right]]&lt;br /&gt;
&lt;br /&gt;
Forge of Antiphon is a roguelike gamemode in [[NOISZ STΔRLIVHT]]; the mode is accessible during [[NOISZ STΔRLIVHT/Events#Synthetic_Events|Synthetic Events]], and requires 4 [[NOISZ STΔRLIVHT|COINZ]] for a single playthrough. &lt;br /&gt;
&lt;br /&gt;
This mode is unlocked after clearing [[NOISZ_STΔRLIVHT/Story/Chapter_6.IV|Chapter 6.IV]].&lt;br /&gt;
&lt;br /&gt;
The difficulty selected will affect what songs at what [[NOISZ STΔRLIVHT/Difficulty and Power|difficulty]] appear, within the following brackets:&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot; style=&amp;quot;align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Difficulty&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Song Difficulty Levels&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Easy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Normal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7 - 10&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hard&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9 - 11.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Overload&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 13.5&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, [[conflict]] Easy (4.0) [[Unknown Civilization]] Normal (6.0) may appear in an Easy playthrough, while [[Lure]] Hard (11.0) and [[ANNIHILATOR]] Overload (12.5) may appear in an Overload playthrough.&lt;br /&gt;
&lt;br /&gt;
If the player has previously completed a playthrough to obtain a fully upgraded Antiphon Armament style, only one Module will be kept for the next playthrough; the rest will be lost. The player may choose which one is kept.&lt;br /&gt;
&lt;br /&gt;
==Iterations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;400&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Forge Screenshot 1.jpg&lt;br /&gt;
Forge Screenshot 2.jpg&lt;br /&gt;
Forge Screenshot 4.jpg&lt;br /&gt;
Forge Screenshot 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A single playthrough consists of 8 &amp;quot;iterations&amp;quot;; stages in which the player is offered several options. Generally, these options are Battles, Elite Battles, Error Battles, and Shop: &lt;br /&gt;
*A &amp;lt;span style=&amp;quot;font-weight: bold; background-color: #FFABDF; color: #E345A4;&amp;gt;Battle&amp;lt;/span&amp;gt; (pink border) is a simple playthrough of a random song of a relevant difficulty, with no challenges.&lt;br /&gt;
*An &amp;lt;span style=&amp;quot;font-weight: bold; background-color: #E35757; color: #391011;&amp;gt;Elite Battle&amp;lt;/span&amp;gt; (red border) is a random song with a challenge applied.&lt;br /&gt;
*An &amp;lt;span style=&amp;quot;font-weight: bold; background-color: #B2B2B2; color: #000000;&amp;gt;Error Battle&amp;lt;/span&amp;gt; (gray border) is a random song with no challenges. However, this song will be outside of the regular difficulty brackets for the selected difficulty, and will also have 0 PW requirement. Error Battles can also be songs that would normally require [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Expansion_Disk|Expansion Disk]].&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;font-weight: bold; background-color: #D9FFFF; color: #22558A;&amp;gt;Shop&amp;lt;/span&amp;gt; (blue border) will take the player to the [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Shop|Shop]], where they can exchange [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#V-COINZ|V-COINZ]] (Forge of Antiphon's currency) and PW for [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]], [[NOISZ STΔRLIVHT/Stats|Stat]] boosts, and healing.&lt;br /&gt;
&lt;br /&gt;
Battles, Elite Battles and Error Battles award a +1 bonus for the shown [[NOISZ STΔRLIVHT/Stats|Stat]], [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#V-COINZ|V-COINZ]], and the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Module]] shown; the player may tap the module icon to display the chosen Module's benefits to influence their decision.&lt;br /&gt;
&lt;br /&gt;
In early Iterations, chosen songs will tend towards difficulties at the lower end of the selected difficulty scale (ie Iteration 1 in an Easy playthrough will feature mostly, if not all, difficulty 4.0 songs) while at higher Iterations, songs tend towards the higher bound of the scale (for example, [[Blood, Sweat, &amp;amp; Tears]] Hard (7.0)) may appear near or at the final Iteration.&lt;br /&gt;
&lt;br /&gt;
Note that HP is also shared between Iterations; taking damage in one song will carry over that damage to the next Iterations.&lt;br /&gt;
&lt;br /&gt;
It is possible to reroll battles (and rewards) by spending health. A reroll will generate new battles for the current iteration, not necessarily of the same type (regular, Elite, Error). Shop ignores rerolls. The first reroll costs 10% of your maximum health, and each additional reroll increases the cost by an additional 10%. By playing a song, the cost gets reduced by 5%.&lt;br /&gt;
&lt;br /&gt;
A run is ended when you fail to clear a song, or when you successfully clear the final iteration. A summary of the run will be displayed under the message &amp;quot;Synthesis Completed&amp;quot;, listing each iteration and its result. Red text on an iteration means the song was failed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;500&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
forge synthesis completed success.jpg&lt;br /&gt;
forge synthesis completed fail.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of songs ==&lt;br /&gt;
&lt;br /&gt;
In Forge of Antiphon, only free to play songs will appear - i.e. songs unlocked through the [[NOISZ STΔRLIVHT/Passes#Event_Pass|Event Passes]] or [[NOISZ STΔRLIVHT/Passes#Club_Passes|Club Passes]] will not appear in the pool of possible songs, unless the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon#Expansion Disk|Expansion Disk option]] is enabled.&lt;br /&gt;
&lt;br /&gt;
However, there are some songs that cannot appear under any circumstances :&lt;br /&gt;
* Style locked songs:&lt;br /&gt;
**[[Crossroads of the Brave]] &lt;br /&gt;
**[[i'm the hero]]&lt;br /&gt;
**[[For All Time]]&lt;br /&gt;
**[[It's My Rebellion]] &lt;br /&gt;
**[[HINOTORI]] &lt;br /&gt;
**[[with my (last+1) breath]]&lt;br /&gt;
*[[Re:VERSE (inst.)]], due to special [[NOISZ_STΔRLIVHT/Grades|Grade]] requirements.&lt;br /&gt;
*Overload songs cannot appear outside of an Overload run with the exception of charts that are beatable with only thumbs:&lt;br /&gt;
**[[Magical Tokyo's Night]] Overload&lt;br /&gt;
**[[HumaN (STΔRLIVHT ver.)]] Overload&lt;br /&gt;
**[[NULCTRL EX]] Overload&lt;br /&gt;
**(Only with [[#Expansion Disk|Expansion Disk]]) [[Done in Love]] Overload&lt;br /&gt;
**(Only with [[#Expansion Disk|Expansion Disk]]) [[Mirror]] Overload&lt;br /&gt;
**(Only with [[#Expansion Disk|Expansion Disk]]) [[let's meet at the end of the world.]] Overload&lt;br /&gt;
&lt;br /&gt;
==V-COINZ==&lt;br /&gt;
V-COINZ (not to be confused with [[NOISZ STΔRLIVHT/COINZ|COINZ]]) are the main currency of the Forge of Antiphon. They can be earned through playing songs, selling [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]] in the shop, and exchanging [[NOISZ STΔRLIVHT/Difficulty and Power|PW]] for them in the shop.&lt;br /&gt;
&lt;br /&gt;
The number of V-COINZ acquired from clearing a song varies based on a variety of factors. [[NOISZ STΔRLIVHT/TP|TP]] (Technical Points) and difficulty number of the cleared song seem to have a clear positive correlation with V-COINZ obtained. The Fanmail Box and Cursed Gift [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]] increase V-COINZ drops when equipped. Elite battles do not have a higher V-COINZ cap than standard battles, and amount of Overflow does not influence V-COINZ rates.&lt;br /&gt;
&lt;br /&gt;
The general trend for V-COINZ follows the formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;V&amp;lt;/i&amp;gt; = V&amp;lt;sub&amp;gt;M&amp;lt;/sub&amp;gt;T&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;V&amp;lt;sub&amp;gt;M&amp;lt;/sub&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; is the maximum amount of V-COINZ available for that song's difficulty number, and &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;T&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; is TP as a number between 0 and 1; a TP of 100.00 will correspond to 1, a TP of 50.00 corresponds to 0.5 and so on.&lt;br /&gt;
&lt;br /&gt;
Maximum V-COINZ obtainable is dependent on a song's difficulty number.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot; style=&amp;quot;align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Song Difficulty Level&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Maximum V-COINZ&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|223&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|244&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|264&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|282&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|316&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|324&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|331&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''339''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''346''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''353''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''360''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''367''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
''Note: All currently listed numbers have been directly confirmed through getting 100.00TP on a song of said difficulty number. Numbers in red represent an estimate based on extrapolation from previous results; the square root of the difficulty times 100, rounded down.''&lt;br /&gt;
&lt;br /&gt;
===Shop===&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;500&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
forge_shop_1.jpg&lt;br /&gt;
forge_shop_2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
V-COINZ are used to purchase [[NOISZ STΔRLIVHT/Stats|Stat]] boosts, [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]], and HP refills in the shop.&lt;br /&gt;
&lt;br /&gt;
The pool of [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]] available in the Shop is random; however, there will always be two Common Modules, one Uncommon Module, and one Rare Module. Modules have a set cost depending on when in the run they appear in the shop, and increase between shop iterations (these can only appear during Iterations 3, 5 and 7). Costs by rarity go as follows:&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Module buying price&amp;lt;/div&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
!align=center|Iteration 3 &lt;br /&gt;
!align=center|Iteration 5&lt;br /&gt;
!align=center|Iteration 7&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Common&lt;br /&gt;
|align=center|200&lt;br /&gt;
|align=center|250&lt;br /&gt;
|align=center|300&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Uncommon&lt;br /&gt;
|align=center|300&lt;br /&gt;
|align=center|375&lt;br /&gt;
|align=center|450&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Rare&lt;br /&gt;
|align=center|400&lt;br /&gt;
|align=center|500&lt;br /&gt;
|align=center|600&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modules always sell for a quarter of their cost on that Iteration, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Module selling price&amp;lt;/div&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
!align=center|Iteration 3&lt;br /&gt;
!align=center|Iteration 5&lt;br /&gt;
!align=center|Iteration 7&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Common&lt;br /&gt;
|align=center|50&lt;br /&gt;
|align=center|62&lt;br /&gt;
|align=center|75&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Uncommon&lt;br /&gt;
|align=center|75&lt;br /&gt;
|align=center|93&lt;br /&gt;
|align=center|112&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Rare&lt;br /&gt;
|align=center|100&lt;br /&gt;
|align=center|125&lt;br /&gt;
|align=center|150&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats can be purchased from the shop as well. Purchasing a stat from the shop will upgrade said stat a single point. These are the stat prices across the different Iterations:&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Stat point buying price&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Iteration 3&lt;br /&gt;
!align=center|Iteration 5&lt;br /&gt;
!align=center|Iteration 7 &lt;br /&gt;
|-&lt;br /&gt;
|align=center|200&lt;br /&gt;
|align=center|250&lt;br /&gt;
|align=center|300&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stat points cannot be sold.&lt;br /&gt;
&lt;br /&gt;
PW can be sold at a rate of 2 V-COINZ per one PW, and a shop reroll costs 25 PW. PW can also be exchanged for HP recovery.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
[[File:Antiphon Armament Sera Screenshot 1.jpg|center|522x522px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the beginning of a playthrough, the chosen character's Antiphon Armament style returns to level 5, its PW set back to its base at level 5, and stats return to their base - all D except for C in the characters &amp;quot;main&amp;quot; stat - TEC for [[Sera Hoshikawa|Sera]], ATK for [[Sumire Hitori|Sumire]], HP for [[Grace Kamenashi|Grace]], and SPC for [[Hakuno Nekoda|Hakuno]]. In the case of [[Joker]], her stats will be all D, but she will start with an extra 200 PW.&lt;br /&gt;
&lt;br /&gt;
The style will level up by 5 with each battle, gaining PW with each level up depending on the difficulty of the run. In addition, its stats will increase as battles are completed each iteration. The stat a given battle will reward is shown on the selection menu, if applicable.&lt;br /&gt;
&lt;br /&gt;
== Modules==&lt;br /&gt;
&lt;br /&gt;
''For a list of Modules, see [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules]].''&lt;br /&gt;
&lt;br /&gt;
In addition to Stat boosts, completing Battles also awards a random Module; generally, the greater the challenge, the more valuable the Module awarded. Modules enhance the Antiphon Armament's playstyle in various ways, from having [[NOISZ STΔRLIVHT/Notes|Sparks]] deal Radiant damage to slowing down [[NOISZ STΔRLIVHT/Gameplay|RS-DASH]] speed. Modules may also be purchased from the event's [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Shop|Shop]].&lt;br /&gt;
&lt;br /&gt;
The number of active modules depends on the style's level; at Level 10, only one Module may be active, and the rest are in storage. The style gains one additional active Module slot (replacing a storage slot) every 10 levels, for a maximum of 5 active slots at level 40. The order in which modules are equipped is not relevant for their effects.&lt;br /&gt;
&lt;br /&gt;
Note that with every new playthrough, all Modules except one attached to the style will be lost, though the player is allowed to choose which one to keep.&lt;br /&gt;
&lt;br /&gt;
==Forged In Darkest Abyss==&lt;br /&gt;
[[File:forge iteration 9.jpg|center|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under certain conditions, players can access a ninth iteration, and play [[Forged In Darkest Abyss]], a song only initially accessible through Forge of Antiphon. The risks are great, but so are the rewards...&lt;br /&gt;
&lt;br /&gt;
While failing a song in any other iteration ends the run, Iteration 9 is special in the sense that it allows players to retry on failure. Each retry costs 100 V-COINZ and it completely heals you back. Once V-COINZ are depleted, each retry costs 25 PW. If the iteration is completed successfully (ie. song cleared), these changes in PW are permanently saved to the resulting style, unless [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Dummy_Plug|Dummy Plug]] is being used.&lt;br /&gt;
&lt;br /&gt;
The rewards for clearing Iteration 9 are:&lt;br /&gt;
* Allowing the [[Forge_of_Antiphon/Modules#Heart_of_the_Challenger|Heart of the Challenger]] to [[Forge_of_Antiphon/Modules#Heart_of_the_Challenger_Evolutions|evolve]].&lt;br /&gt;
* A number of [[NOISZ_STΔRLIVHT/Items#Void_Crowns|Void Crowns]], a special item used for [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]]. By using these, it is possible to raise the level cap of some styles to 50, making them much stronger and upgrading their style ability permanently.&lt;br /&gt;
* Unlocking Forged in Darkest Abyss in the selected difficulty of the run for free play.&lt;br /&gt;
&lt;br /&gt;
[[Forged In Darkest Abyss]] can also be unlocked for free play by failing it a number of times.&lt;br /&gt;
&lt;br /&gt;
== ⠀==&lt;br /&gt;
[[File:forge Iteration 10.jpg|center|455x455px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On obtaining a certain [[Forge_of_Antiphon/Modules#Heart_of_the_Challenger|Heart of the Challenger]] [[Forge_of_Antiphon/Modules#Hollowed Heart|evolution]], an additional challenge will appear...&lt;br /&gt;
&lt;br /&gt;
Iteration 10 features an exclusive song to Forge of Antiphon: [[⠀(NOISZ STΔRLIVHT)|⠀]]. It uses the same retrying mechanics as Iteration 9, using V-COINZ and PW.&lt;br /&gt;
&lt;br /&gt;
Clearing an Error Battle during your run will guarantee the Hollowed Heart to appear as an Evolution choice.&lt;br /&gt;
&lt;br /&gt;
The rewards for clearing Iteration 10 are:&lt;br /&gt;
* Allowing the Hollowed Heart to [[Forge_of_Antiphon/Modules#Heart_of_the_Challenger_Evolutions|evolve]] a second time.&lt;br /&gt;
* Having your Antiphon Armament duplicated (places your build into the second Armament slot; clearing i10 without using Glitched Catalyst will not put the build in the first slot).&lt;br /&gt;
* A number of [[NOISZ_STΔRLIVHT/Items#Void_Crowns|Void Crowns]].&lt;br /&gt;
* Unlocking [[⠀(NOISZ STΔRLIVHT)|⠀]] in the selected difficulty of the run for free play.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Forge of Antiphon has additional options available when starting a run. In order to enable these, you must first complete a run with the currently available character.&lt;br /&gt;
&lt;br /&gt;
===Dummy Plug===&lt;br /&gt;
Reduces the cost of a run from 4 [[NOISZ STΔRLIVHT|COINZ]] to 2, with the following effects:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Prevents you from keeping the Antiphon Armament build obtained in this run.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;While a Dummy Plug run is started, you cannot use your existing Antiphon Armament style outside of Forge.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After the run is done, you will recover your Antiphon Armament for use outside of Forge as it was before.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dummy Plug runs do not allow for [[Forge_of_Antiphon/Modules#Heart of the Challenger Evolutions|Heart of the Challenger Evolutions]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Since the Heart cannot evolve, the Evolution always results in deny, increasing the amount of [[NOISZ_STΔRLIVHT/Items#Void Crowns|Void Crowns]] obtained.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Additionally, because [[Forge_of_Antiphon/Modules#Hollowed_Heart|Hollowed Heart]] is an Evolution, it is not possible to access [[⠀(NOISZ STΔRLIVHT)|Iteration 10]] in a Dummy Plug run, unless you bring an already evolved Hollowed Heart into it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expansion Disk===&lt;br /&gt;
Additional songs from outside the story are available. This includes [[NOISZ STΔRLIVHT/Passes#Club Passes|Club Pass]] and [[NOISZ STΔRLIVHT/Passes#Event Pass|Event Pass]] songs.&lt;br /&gt;
&lt;br /&gt;
===Glitched Catalyst===&lt;br /&gt;
Skip to [[Forged In Darkest Abyss|Iteration 9]] using your existing Armament and gain 400 V-COINZ. Costs [[NOISZ STΔRLIVHT/Items#Void Crowns|Void Crowns]].&lt;br /&gt;
&lt;br /&gt;
Glitched Catalyst can only be used if your current Armament is LV50. On re-entering Iteration 9, it will reset to LV44 and lose evolutions accordingly.&amp;lt;ref&amp;gt;https://twitter.com/noiszgame/status/1676441353746542594&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using Glitched Catalyst while keeping [[Forge_of_Antiphon/Modules#Hollowed_Heart|Hollowed Heart]] will put you in Iteration 9, but after clearing it the evolution will be skipped and you will directly jump to [[⠀(NOISZ STΔRLIVHT)|Iteration 10]].&lt;br /&gt;
&lt;br /&gt;
The Void Crown cost to use Glitched Catalyst varies by difficulty:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!Easy&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Overload&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
For ideas on builds, see [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Builds]].&lt;br /&gt;
&lt;br /&gt;
==Current Event==&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Synthetic Events|cyclestart=2024-02-09 04:00 +0000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NOISZ STΔRLIVHT]]&lt;br /&gt;
[[Category:Forge of Antiphon]]&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Experience&amp;diff=8418</id>
		<title>NOISZ STΔRLIVHT/Experience</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Experience&amp;diff=8418"/>
		<updated>2025-10-04T16:55:11Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: tp up bonus info and math (+fixed text alignment)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You gain Experience (EXP) by playing songs. There are two kinds of EXP: Bond EXP and Style EXP.&lt;br /&gt;
&lt;br /&gt;
=Bond EXP=&lt;br /&gt;
Each character has a bond level, linked to their main folder. [[Sumire Hitori|Sumire]] and [[Hitori]] share bond level, because their main folder is the same. Bond level is used to unlock [[NOISZ_STΔRLIVHT/Story|story chapters]].&lt;br /&gt;
&lt;br /&gt;
Bond EXP gain depends on [[NOISZ_STΔRLIVHT/Difficulty_and_Power#Difficulty|Difficulty]] (not Level), length of song, [[NOISZ_STΔRLIVHT|TP]] and EXP Boost.&lt;br /&gt;
&lt;br /&gt;
The formula is estimated&amp;lt;ref name=&amp;quot;estimate error&amp;quot;&amp;gt;there are currently still some errors between estimated values and real values.&amp;lt;/ref&amp;gt; as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''EXP&amp;lt;sub&amp;gt;bond&amp;lt;/sub&amp;gt;'' = 0.5L&amp;lt;sup&amp;gt;0.666&amp;lt;/sup&amp;gt; × (1 + D/7) × T&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; × M'''&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
'''''L''''' is the length of the song (in seconds)&lt;br /&gt;
&lt;br /&gt;
'''''D''''' is the difficulty of the song (0 for Easy, 1 for Normal, 2 for Hard, 3 for Overload)&lt;br /&gt;
&lt;br /&gt;
'''''T''''' is the play's TP (considered as a percentage, 100 TP means 1.00 in the formula)&lt;br /&gt;
&lt;br /&gt;
and '''''M''''' is the [[NOISZ STΔRLIVHT/Experience#Multiplier|EXP Multiplier]]. &amp;lt;/div&amp;gt;&lt;br /&gt;
Like [[NOISZ_STΔRLIVHT/Items|item drops]], if you play as a character from a different folder, Bond EXP would '''split''' between the two folders. For example, if you played [[Werewolf_Queen|Werewolf Queen]] as [[Sera_Hoshikawa|Sera]], you would obtain Bond EXP for both Clover and Dia folders.&lt;br /&gt;
&lt;br /&gt;
The amount of Bond EXP required is as follows:&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Level Range&lt;br /&gt;
!EXP Needed (Main Idols)&lt;br /&gt;
!EXP Needed ([[Joker]])&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1500&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|10-20&lt;br /&gt;
|1500&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|20-30&lt;br /&gt;
|2000&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|30-40&lt;br /&gt;
|2000&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|40-41&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42-43&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43-44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44-45&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45-46&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|46-47&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|47-48&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|48-49&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Style EXP=&lt;br /&gt;
Each [[NOISZ_STΔRLIVHT/Styles|style]] has its own separate Style level, displayed in the Style Lab. Style level is used to increase the [[Difficulty_and_Power#Style_Power|PW]] of the style, and get upgrade points at certain levels to improve its [[NOISZ_STΔRLIVHT/Stats|stats]].&lt;br /&gt;
&lt;br /&gt;
Style EXP gain is similar to Bond EXP gain. It depends on the same variables as Bond EXP, with the addition of the [[NOISZ_STΔRLIVHT/Difficulty_and_Power#Boss_Power|PW]] of the song.&lt;br /&gt;
&lt;br /&gt;
The formula is estimated&amp;lt;ref name=&amp;quot;estimate error&amp;quot;/&amp;gt; as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''EXP&amp;lt;sub&amp;gt;style&amp;lt;/sub&amp;gt;'' = 0.5L&amp;lt;sup&amp;gt;0.666&amp;lt;/sup&amp;gt; × (1 + D/4) × ([2/7] × √[P/100]) × T&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; × M'''&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
'''''L''''' is the length of the song (in seconds)&lt;br /&gt;
&lt;br /&gt;
'''''D''''' is the difficulty of the song (0 for Easy, 1 for Normal, 2 for Hard, 3 for Overload)&lt;br /&gt;
&lt;br /&gt;
'''''P''''' is the PW of the song&lt;br /&gt;
&lt;br /&gt;
'''''T''''' is the play's TP (considered as a percentage, 100 TP means 1.00 in the formula)&lt;br /&gt;
&lt;br /&gt;
and '''''M''''' is the [[NOISZ STΔRLIVHT/Experience#Multiplier|EXP Multiplier]].&amp;lt;/div&amp;gt;&lt;br /&gt;
The amount of Style EXP required is as follows: &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Level Range&lt;br /&gt;
!EXP Needed&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|10-20&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|20-30&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|30-40&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|44-50&lt;br /&gt;
|5000&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=TP Up Bonus=&lt;br /&gt;
When the highest achieved TP on a particular chart is increased, a one-time bonus is added to both Style and Bond EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
This is unaffected by any EXP multipliers and is calculated as follows:&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''EXP&amp;lt;sub&amp;gt;TP&amp;lt;/sub&amp;gt;'' = (PW/2) × [(TP&amp;lt;sub&amp;gt;new&amp;lt;/sub&amp;gt;)&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; - (TP&amp;lt;sub&amp;gt;old&amp;lt;/sub&amp;gt;)&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;]''' &amp;lt;br&amp;gt;&lt;br /&gt;
(TP values are taken as a fraction of the maximum, 100.00)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Multiplier=&lt;br /&gt;
The Multiplier is calculated depending on the [[NOISZ STΔRLIVHT/COINZ|COINZ]] EXP boost, active challenges (if in Challenge Mode), and if you bought the Superstar Pass and are under bond level 10 for the folder. &amp;lt;br&amp;gt;&lt;br /&gt;
Roughly, the final multiplier is the base EXP boost multiplied by the EXP bonus from Challenge Mode if applicable. &amp;lt;br&amp;gt;&lt;br /&gt;
If you are playing a Recursive or Ephmeral Event, or Cake Buff is active, the Boost will be increased by 1 level. &amp;lt;br&amp;gt;&lt;br /&gt;
If you are in Forge of Antiphon, the EXP Multiplier is 10, and is unaffected by other boosts.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
!COINZ (no Pass)&lt;br /&gt;
!COINZ (with Pass)&lt;br /&gt;
!EXP&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
||-&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|6x&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|10x&lt;br /&gt;
|-&lt;br /&gt;
||-&lt;br /&gt;
|2&lt;br /&gt;
|14x&lt;br /&gt;
|-&lt;br /&gt;
||-&lt;br /&gt;
|3&lt;br /&gt;
|18x &lt;br /&gt;
|-&lt;br /&gt;
||-&lt;br /&gt;
|4&lt;br /&gt;
|22x&lt;br /&gt;
|-&lt;br /&gt;
||-&lt;br /&gt;
||-&lt;br /&gt;
|26x &amp;lt;ref&amp;gt;Only possible by using 4x COINZ with cake buff&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Challenge Multiplier depends on what [[NOISZ STΔRLIVHT/Gameplay#Challenge Mode|Challenge]] is active. The multiplier is increased if you are in an Event, to compensate for drops not being present. &amp;lt;br&amp;gt;&lt;br /&gt;
If you are in Forge of Antiphon, Challenges will not multiply your exp gain.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table mw-collapsible mw-collapsed&amp;quot; width=100%&lt;br /&gt;
!Challenge&lt;br /&gt;
!EXP/Drops Multiplier&lt;br /&gt;
!Event EXP Multiplier&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|All stats decreased by 1.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Burst is disabled.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage received from bullets x2.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage received from notes x2.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halved invincibility on taking damage.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Song speed increases 10%.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|The song itself gets faster (a la rate mod in Stepmania), the scroll speed increases and timing windows shrink accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|Take damage on getting Sparks.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Notes disappear halfway down the screen.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Take damage on getting Sparks and Radiants.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The player character is invisible.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|This renders your character, hitbox, and NOISZ invisible. Additionally, the dock indicator is disabled and every attack is slashes.&lt;br /&gt;
|-&lt;br /&gt;
|Your hitbox is slightly larger.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your scroll speed is doubled.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your scroll speed is halved.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All damage received x3.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All stats decreased by 2.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All timing windows reduced 50%.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scroll speed decreases to 50 BPM.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Song speed increases 20%.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|The song itself gets faster (a la rate mod in Stepmania), the scroll speed increases and timing windows shrink accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|Your hitbox grows while undocked.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|You can reset its size by returning to the dock.&lt;br /&gt;
|-&lt;br /&gt;
|''All damage received x3 after 1 beat of being idle.''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|''1.50x''&lt;br /&gt;
|''3.00x''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All damage received increased to 99% of max HP.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All stats reduced to D.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|If you have a stat at F, it will remain at F.&lt;br /&gt;
|-&lt;br /&gt;
|Scroll speed increases to 1000 BPM.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|A note is visible for 0.24 seconds on screen.&lt;br /&gt;
|-&lt;br /&gt;
|Song speed increases 30%.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|The song itself gets faster (a la rate mod in Stepmania), the scroll speed increases and timing windows shrink accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|Your hitbox is much larger.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All timing windows reduced 75%.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Notes are invisible.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|One random stat reduced to F.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Song speed increases 50%.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|The song itself gets faster (a la rate mod in Stepmania), the scroll speed increases and timing windows shrink accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|Take 100% HP damage on notes below S-Radiant.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|This only applies to Radiants and Sparks. Errors still deal their normal damage.&lt;br /&gt;
|-&lt;br /&gt;
|All bullets are invisible.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All input is mirrored.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|All input is mirrored horizontally, including the pause button and its menu.&lt;br /&gt;
|-&lt;br /&gt;
|All stats reduced to F.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Take damage on getting S-Radiants.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The entire NOISZ is your hitbox.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
If you have the [[NOISZ_STΔRLIVHT/Passes|Superstar Pass]] and bond level is below 10, Exp is multiplied by 1.5.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=LAST%E2%8C%96ARC&amp;diff=6720</id>
		<title>LAST⌖ARC</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=LAST%E2%8C%96ARC&amp;diff=6720"/>
		<updated>2025-09-05T00:47:38Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: updated length (via exceed disk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;album-image&amp;quot;&amp;gt; {{Song Infobox&lt;br /&gt;
|image1=File:LAST⌖ARC Enemy.jpeg|caption=''Character by [https://www.twitter.com/fruitsrabbit fruitsrabbit]''&lt;br /&gt;
}}&lt;br /&gt;
''For the version featured in [[NOISZ STΔRLIVHT]], see [[LAST⌖ARC (NOISZ STΔRLIVHT)]].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Song Info==&lt;br /&gt;
{{Song|Title=LAST⌖ARC|Artist=STEEL_PLUS ft. chiisana|Genre=Theme of [[NOISZ ARC⌖CODA|AC]]|Easydiff=3.0|Normaldiff=5.0|Harddiff=7.0|Overloaddiff=9.5|Rate=[[Rate#Lethal|Lethal]]*|Verses=4|Length=3:36|BPM=180|Boss=[[Arietta Antiphon|Arietta]]&lt;br /&gt;
|TextColor=#000000|CellColor=#6ce5f5|charter=[[:Category:Songs charted by jqtran|jqtran]]}}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
The flavor text has been translated from Japanese. Official English flavor text may vary. Translations provided by Misha Foartes.&lt;br /&gt;
&lt;br /&gt;
This song's navigator is locked to [[Arietta Antiphon|Arietta]].&lt;br /&gt;
&lt;br /&gt;
'''[[Arietta Antiphon|Arietta]]''': Are you trying to pick a fight with me? I have a bad feeling about this. Come on, let's swiftly get over with this farce.&lt;br /&gt;
==Lyrics==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
Open your eyes,&amp;lt;br&amp;gt;&lt;br /&gt;
Open your eyes, spread wide your wings and fly&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
If this is a dream, then I hope never to see the light&amp;lt;br&amp;gt;&lt;br /&gt;
If this is illusion, then just leave me afloat in my desire&amp;lt;br&amp;gt;&lt;br /&gt;
If this is just memory, allow me to reminisce&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, why does the world always remind me of all my mistakes?&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Someone tell me, “it’s okay”&amp;lt;br&amp;gt;&lt;br /&gt;
Won’t you take my hand and lead the way?&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Throw away the fetters binding me&amp;lt;br&amp;gt;&lt;br /&gt;
Forget about the stains that color my past&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Won’t you believe a tiny spark of hope could&amp;lt;br&amp;gt;&lt;br /&gt;
Ever grow into a fire raging in your heart&amp;lt;br&amp;gt;&lt;br /&gt;
Burning the dark away from you&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Cast away the chains entrapping me&amp;lt;br&amp;gt;&lt;br /&gt;
Forget about the sins that blacken my hands&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Would you ever think a tiny spark of courage&amp;lt;br&amp;gt;&lt;br /&gt;
Could be all it takes to face the evil in your heart&amp;lt;br&amp;gt;&lt;br /&gt;
Even now, it’s hard to say&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Open your eyes, spread wide your wings and fly&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
If this is a dream, then I hope never to see the light&amp;lt;br&amp;gt;&lt;br /&gt;
But telling the truth, I’ve always known that I can’t look away&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Someone tell me, “it’s okay”&amp;lt;br&amp;gt;&lt;br /&gt;
Won’t you take my hand, show me hope won't die&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Throw away the fetters binding me&amp;lt;br&amp;gt;&lt;br /&gt;
Forget about the stains that color my past&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Won’t you believe a tiny spark of hope could&amp;lt;br&amp;gt;&lt;br /&gt;
Ever grow into a fire raging in your heart&amp;lt;br&amp;gt;&lt;br /&gt;
Burning the dark away&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Breaking all the chains controlling me&amp;lt;br&amp;gt;&lt;br /&gt;
Looking to a future colored with light&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Would you ever think a tiny spark of courage&amp;lt;br&amp;gt;&lt;br /&gt;
Could be all it takes to face the evil&amp;lt;br&amp;gt;&lt;br /&gt;
In your heart&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe just for now, I'll say&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Open your eyes, spread wide your wings and fly&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* This is currently the only song made for [[NOISZ ARC⌖CODA|ARC⌖CODA]] that is not exclusive to it, as it was released for [[NOISZ STΔRLIVHT]]'s Joker Pass in version 3.500.&lt;br /&gt;
&lt;br /&gt;
==Official Sound==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bandcamp=&lt;br /&gt;
{{BandcampMusicPlayer&lt;br /&gt;
|link=https://bandcamp.com/EmbeddedPlayer/album=871768010/size=large/bgcol=ffffff/linkcol=0687f5/transparent=true/tracklist=false/artwork=small/track=1467572627/&lt;br /&gt;
|height=250px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ AC Songs}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;If the song is your first Easy difficulty song in your play, the rate will not be Lethal. Instead, it will be Normal.&lt;br /&gt;
[[Category:Songs featuring STEEL PLUS]]&lt;br /&gt;
[[Category:Songs featuring chiisana]]&lt;br /&gt;
[[Category:Songs featuring chiisa]]&lt;br /&gt;
[[Category:NOISZ ARC⌖CODA Songs]]&lt;br /&gt;
[[Category:NOISZ Original Songs]]&lt;br /&gt;
[[Category:NOISZ ARC⌖CODA Original Songs]]&lt;br /&gt;
[[Category:Songs charted by jqtran]]&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=LAST%E2%8C%96ARC_(NOISZ_ST%CE%94RLIVHT)&amp;diff=6719</id>
		<title>LAST⌖ARC (NOISZ STΔRLIVHT)</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=LAST%E2%8C%96ARC_(NOISZ_ST%CE%94RLIVHT)&amp;diff=6719"/>
		<updated>2025-09-05T00:47:19Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: updated length (via LM timer + exceed disk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For the version featured in [[NOISZ ARC⌖CODA]] , see [[LAST⌖ARC]].''&amp;lt;div class=&amp;quot;album-image&amp;quot;&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{{Song Infobox|image1=File:LAST ARC NOISZ SL Boss.jpg}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Song Info==&lt;br /&gt;
&lt;br /&gt;
{{SLSong&lt;br /&gt;
|title=LAST⌖ARC&lt;br /&gt;
|verses=4&lt;br /&gt;
|easy_level=3&lt;br /&gt;
|normal_level=5&lt;br /&gt;
|hard_level=8&lt;br /&gt;
|overload_level=10&lt;br /&gt;
|easy_pw=250&lt;br /&gt;
|normal_pw=375&lt;br /&gt;
|hard_pw=525&lt;br /&gt;
|overload_pw=650&lt;br /&gt;
|easy_tap=128&lt;br /&gt;
|easy_nontap=59&lt;br /&gt;
|normal_tap=351&lt;br /&gt;
|normal_nontap=119&lt;br /&gt;
|hard_tap=424&lt;br /&gt;
|hard_nontap=158&lt;br /&gt;
|overload_tap=544&lt;br /&gt;
|overload_nontap=246&lt;br /&gt;
|charter=[[:Category:Songs charted by VKIM|VKIM]]&lt;br /&gt;
|artist=[[:Category:Songs featuring STEEL_PLUS|STEEL_PLUS]] ft. [[:Category:Songs featuring chiisa|chiisana]]&lt;br /&gt;
|bpm=180&lt;br /&gt;
|length=3:36&lt;br /&gt;
|folder=[[:Category: Joker Folder Songs|Joker]]&lt;br /&gt;
|unlock=Buy Joker Pass}}&lt;br /&gt;
==Level Gimmicks==&lt;br /&gt;
==Strategies==&lt;br /&gt;
==Lyrics==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
Open your eyes,&lt;br /&gt;
&lt;br /&gt;
Open your eyes, spread wide your wings and fly&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
If this is a dream, then I hope never to see the light&amp;lt;br&amp;gt;&lt;br /&gt;
If this is illusion, then just leave me afloat in my desire&amp;lt;br&amp;gt;&lt;br /&gt;
If this is just memory, allow me to reminisce&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, why does the world always remind me of all my mistakes?&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Someone tell me, “it’s okay”&amp;lt;br&amp;gt;&lt;br /&gt;
Won’t you take my hand and lead the way?&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Throw away the fetters binding me&amp;lt;br&amp;gt;&lt;br /&gt;
Forget about the stains that color my past&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Won’t you believe a tiny spark of hope could&amp;lt;br&amp;gt;&lt;br /&gt;
Ever grow into a fire raging in your heart&amp;lt;br&amp;gt;&lt;br /&gt;
Burning the dark away from you&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Cast away the chains entrapping me&amp;lt;br&amp;gt;&lt;br /&gt;
Forget about the sins that blacken my hands&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Would you ever think a tiny spark of courage&amp;lt;br&amp;gt;&lt;br /&gt;
Could be all it takes to face the evil in your heart&amp;lt;br&amp;gt;&lt;br /&gt;
Even now, it’s hard to say&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Open your eyes, spread wide your wings and fly&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
If this is a dream, then I hope never to see the light&amp;lt;br&amp;gt;&lt;br /&gt;
But telling the truth, I’ve always known that I can’t look away&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Someone tell me, “it’s okay”&amp;lt;br&amp;gt;&lt;br /&gt;
Won’t you take my hand, show me hope won't die&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Throw away the fetters binding me&amp;lt;br&amp;gt;&lt;br /&gt;
Forget about the stains that color my past&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Won’t you believe a tiny spark of hope could&amp;lt;br&amp;gt;&lt;br /&gt;
Ever grow into a fire raging in your heart&amp;lt;br&amp;gt;&lt;br /&gt;
Burning the dark away&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Breaking all the chains controlling me&amp;lt;br&amp;gt;&lt;br /&gt;
Looking to a future colored with light&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Would you ever think a tiny spark of courage&amp;lt;br&amp;gt;&lt;br /&gt;
Could be all it takes to face the evil&amp;lt;br&amp;gt;&lt;br /&gt;
In your heart&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe just for now, I'll say&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Open your eyes, spread wide your wings and fly&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* This song was originally made for [[NOISZ ARC⌖CODA]], and was an exclusive for ARC⌖CODA until it's release on Joker Pass in version 3.50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Official Sound==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bandcamp=&lt;br /&gt;
{{BandcampMusicPlayer&lt;br /&gt;
|link=https://bandcamp.com/EmbeddedPlayer/album=871768010/size=large/bgcol=ffffff/linkcol=0687f5/transparent=true/tracklist=false/artwork=small/track=1467572627/&lt;br /&gt;
|height=250px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{Joker Folder Songs}}&lt;br /&gt;
[[Category:Songs featuring STEEL_PLUS]]&lt;br /&gt;
[[Category:Songs featuring onoken]]&lt;br /&gt;
[[Category:NOISZ STΔRLIVHT Songs]]&lt;br /&gt;
[[Category:Songs featuring chiisa]]&lt;br /&gt;
[[Category:NOISZ STΔRLIVHT True Heroes Songs]]&lt;br /&gt;
[[Category:Joker Folder Songs]]&lt;br /&gt;
[[Category:NOISZ Original Songs]]&lt;br /&gt;
[[Category:Songs charted by VKIM]]&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Experience&amp;diff=6675</id>
		<title>NOISZ STΔRLIVHT/Experience</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Experience&amp;diff=6675"/>
		<updated>2025-09-03T19:52:20Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: more accurate exp formulas!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You gain Experience (EXP) by playing songs. There are two kinds of EXP: Bond EXP and Style EXP.&lt;br /&gt;
&lt;br /&gt;
=Bond EXP=&lt;br /&gt;
Each character has a bond level, linked to their main folder. [[Sumire Hitori|Sumire]] and [[Hitori]] share bond level, because their main folder is the same. Bond level is used to unlock [[NOISZ_STΔRLIVHT/Story|story chapters]].&lt;br /&gt;
&lt;br /&gt;
Bond EXP gain depends on [[NOISZ_STΔRLIVHT/Difficulty_and_Power#Difficulty|Difficulty]] (not Level), length of song, [[NOISZ_STΔRLIVHT|TP]] and EXP Boost.&lt;br /&gt;
&lt;br /&gt;
The formula is estimated&amp;lt;ref name=&amp;quot;estimate error&amp;quot;&amp;gt;there are currently still some errors between estimated values and real values.&amp;lt;/ref&amp;gt; as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''EXP&amp;lt;sub&amp;gt;bond&amp;lt;/sub&amp;gt;'' = 0.5L&amp;lt;sup&amp;gt;0.666&amp;lt;/sup&amp;gt; × (1 + D/7) × T&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; × M'''&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
'''''L''''' is the length of the song (in seconds)&lt;br /&gt;
&lt;br /&gt;
'''''D''''' is the difficulty of the song (0 for Easy, 1 for Normal, 2 for Hard, 3 for Overload)&lt;br /&gt;
&lt;br /&gt;
'''''T''''' is the play's TP (considered as a percentage, 100 TP means 1.00 in the formula)&lt;br /&gt;
&lt;br /&gt;
and '''''M''''' is the [[NOISZ STΔRLIVHT/Experience#Multiplier|EXP Multiplier]].&lt;br /&gt;
Like [[NOISZ_STΔRLIVHT/Items|item drops]], if you play as a character from a different folder, Bond EXP would '''split''' between the two folders. For example, if you played [[Werewolf_Queen|Werewolf Queen]] as [[Sera_Hoshikawa|Sera]], you would obtain Bond EXP for both Clover and Dia folders.&lt;br /&gt;
&lt;br /&gt;
The amount of Bond EXP required is as follows:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Level Range&lt;br /&gt;
!EXP Needed (Main Idols)&lt;br /&gt;
!EXP Needed ([[Joker]])&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1500&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|10-20&lt;br /&gt;
|1500&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|20-30&lt;br /&gt;
|2000&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|30-40&lt;br /&gt;
|2000&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|40-41&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41-42&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42-43&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43-44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44-45&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45-46&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|46-47&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|47-48&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|48-49&lt;br /&gt;
|200&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Style EXP=&lt;br /&gt;
Each [[NOISZ_STΔRLIVHT/Styles|style]] has its own separate Style level, displayed in the Style Lab. Style level is used to increase the [[Difficulty_and_Power#Style_Power|PW]] of the style, and get upgrade points at certain levels to improve its [[NOISZ_STΔRLIVHT/Stats|stats]].&lt;br /&gt;
&lt;br /&gt;
Style EXP gain is similar to Bond EXP gain. It depends on the same variables as Bond EXP, with the addition of the [[NOISZ_STΔRLIVHT/Difficulty_and_Power#Boss_Power|PW]] of the song.&lt;br /&gt;
&lt;br /&gt;
The formula is estimated&amp;lt;ref name=&amp;quot;estimate error&amp;quot;/&amp;gt; as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''EXP&amp;lt;sub&amp;gt;style&amp;lt;/sub&amp;gt;'' = 0.5L&amp;lt;sup&amp;gt;0.666&amp;lt;/sup&amp;gt; × (1 + D/4) × ([2/7] × √[P/100]) × T&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; × M'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
&lt;br /&gt;
'''''L''''' is the length of the song (in seconds)&lt;br /&gt;
&lt;br /&gt;
'''''D''''' is the difficulty of the song (0 for Easy, 1 for Normal, 2 for Hard, 3 for Overload)&lt;br /&gt;
&lt;br /&gt;
'''''P''''' is the PW of the song&lt;br /&gt;
&lt;br /&gt;
'''''T''''' is the play's TP (considered as a percentage, 100 TP means 1.00 in the formula)&lt;br /&gt;
&lt;br /&gt;
and '''''M''''' is the [[NOISZ STΔRLIVHT/Experience#Multiplier|EXP Multiplier]].&lt;br /&gt;
The amount of Style EXP required is as follows:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Level Range&lt;br /&gt;
!EXP Needed&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|10-20&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|20-30&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|30-40&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|40-44&lt;br /&gt;
|3000&lt;br /&gt;
|-&lt;br /&gt;
|44-50&lt;br /&gt;
|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplier==&lt;br /&gt;
The Multiplier is calculated depending on the [[NOISZ STΔRLIVHT/COINZ|COINZ]] EXP boost, active challenges (if in Challenge Mode), and if you bought the Superstar Pass and are under bond level 10 for the folder. &amp;lt;br&amp;gt;&lt;br /&gt;
Roughly, the final multiplier is the base EXP boost multiplied by the EXP bonus from Challenge Mode if applicable. &amp;lt;br&amp;gt;&lt;br /&gt;
If you are playing a Recursive or Ephmeral Event, or Cake Buff is active, the Boost will be increased by 1 level. &amp;lt;br&amp;gt;&lt;br /&gt;
If you are in Forge of Antiphon, the EXP Multiplier is 10, and is unaffected by other boosts.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
!COINZ (no Pass)&lt;br /&gt;
!COINZ (with Pass)&lt;br /&gt;
!EXP&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
||-&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|6x&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|10x&lt;br /&gt;
|-&lt;br /&gt;
||-&lt;br /&gt;
|2&lt;br /&gt;
|14x&lt;br /&gt;
|-&lt;br /&gt;
||-&lt;br /&gt;
|3&lt;br /&gt;
|18x &lt;br /&gt;
|-&lt;br /&gt;
||-&lt;br /&gt;
|4&lt;br /&gt;
|22x&lt;br /&gt;
|-&lt;br /&gt;
||-&lt;br /&gt;
||-&lt;br /&gt;
|26x &amp;lt;ref&amp;gt;Only possible by using 4x COINZ with cake buff&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Challenge Multiplier depends on what [[NOISZ STΔRLIVHT/Gameplay#Challenge Mode|Challenge]] is active. The multiplier is increased if you are in an Event, to compensate for drops not being present. &amp;lt;br&amp;gt;&lt;br /&gt;
If you are in Forge of Antiphon, Challenges will not multiply your exp gain.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table mw-collapsible mw-collapsed&amp;quot; width=100%&lt;br /&gt;
!Challenge&lt;br /&gt;
!EXP/Drops Multiplier&lt;br /&gt;
!Event EXP Multiplier&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|All stats decreased by 1.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Burst is disabled.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage received from bullets x2.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage received from notes x2.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halved invincibility on taking damage.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Song speed increases 10%.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|The song itself gets faster (a la rate mod in Stepmania), the scroll speed increases and timing windows shrink accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|Take damage on getting Sparks.&lt;br /&gt;
|1.10x&lt;br /&gt;
|1.50x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Notes disappear halfway down the screen.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Take damage on getting Sparks and Radiants.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The player character is invisible.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|This renders your character, hitbox, and NOISZ invisible. Additionally, the dock indicator is disabled and every attack is slashes.&lt;br /&gt;
|-&lt;br /&gt;
|Your hitbox is slightly larger.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your scroll speed is doubled.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Your scroll speed is halved.&lt;br /&gt;
|1.25x&lt;br /&gt;
|2.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All damage received x3.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All stats decreased by 2.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All timing windows reduced 50%.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scroll speed decreases to 50 BPM.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Song speed increases 20%.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|The song itself gets faster (a la rate mod in Stepmania), the scroll speed increases and timing windows shrink accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|Your hitbox grows while undocked.&lt;br /&gt;
|1.50x&lt;br /&gt;
|3.00x&lt;br /&gt;
|You can reset its size by returning to the dock.&lt;br /&gt;
|-&lt;br /&gt;
|''All damage received x3 after 1 beat of being idle.''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|''1.50x''&lt;br /&gt;
|''3.00x''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All damage received increased to 99% of max HP.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All stats reduced to D.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|If you have a stat at F, it will remain at F.&lt;br /&gt;
|-&lt;br /&gt;
|Scroll speed increases to 1000 BPM.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|A note is visible for 0.24 seconds on screen.&lt;br /&gt;
|-&lt;br /&gt;
|Song speed increases 30%.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|The song itself gets faster (a la rate mod in Stepmania), the scroll speed increases and timing windows shrink accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|Your hitbox is much larger.&lt;br /&gt;
|2.00x&lt;br /&gt;
|4.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All timing windows reduced 75%.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Notes are invisible.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|One random stat reduced to F.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Song speed increases 50%.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|The song itself gets faster (a la rate mod in Stepmania), the scroll speed increases and timing windows shrink accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|Take 100% HP damage on notes below S-Radiant.&lt;br /&gt;
|3.00x&lt;br /&gt;
|6.00x&lt;br /&gt;
|This only applies to Radiants and Sparks. Errors still deal their normal damage.&lt;br /&gt;
|-&lt;br /&gt;
|All bullets are invisible.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All input is mirrored.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|All input is mirrored horizontally, including the pause button and its menu.&lt;br /&gt;
|-&lt;br /&gt;
|All stats reduced to F.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Take damage on getting S-Radiants.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The entire NOISZ is your hitbox.&lt;br /&gt;
|4.00x&lt;br /&gt;
|8.00x&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
If you have the [[NOISZ_STΔRLIVHT/Passes|Superstar Pass]] and bond level is below 10, Exp is multiplied by 1.5.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=6640</id>
		<title>NOISZ STΔRLIVHT/Titles</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=6640"/>
		<updated>2025-08-26T09:48:13Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: forge expert/master require a joker clear as of forge 2.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Titles}}&lt;br /&gt;
&lt;br /&gt;
This is a list of titles that can be obtained in [[NOISZ STΔRLIVHT]]; unlike in the previous game, there are no associated minor easter eggs, and they are purely for cosmetic purposes.&lt;br /&gt;
&lt;br /&gt;
Titles are refreshed after playing a song, so if you don't have a title but completed its requirements, try playing a song.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;titles-list&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Colour&lt;br /&gt;
!Title&lt;br /&gt;
!Unlock&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#69fe07&amp;quot;|&lt;br /&gt;
|Initiate&lt;br /&gt;
|Get the game. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#69fe07&amp;quot;|&lt;br /&gt;
|First Step&lt;br /&gt;
|Clear every [[:Category:NOISZ STΔRLIVHT Default Songs|default song]] on any difficulty. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ff5050&amp;quot;|&lt;br /&gt;
|Hardboiled&lt;br /&gt;
|Clear 4 songs on Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Hardcore&lt;br /&gt;
|Clear 44 different charts on Hard or higher. &lt;br /&gt;
|Repeat plays do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_1|Chapter 1]] on Hard or higher.&lt;br /&gt;
|The sides of each button in the Story Select menu will light up based on the highest difficulty you cleared it on. Hard is red...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch1 Master&lt;br /&gt;
|Clear Chapter 1 on Overload. &lt;br /&gt;
|... and Overload is white...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch2 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_2|Chapter 2]] on Hard or higher.&lt;br /&gt;
|... keep in mind you have to clear it in Story Mode. Clears outside Story Mode do not count. These are commonly referred to as Story Lamps.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch2 Master&lt;br /&gt;
|Clear Chapter 2 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch3 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_3|Chapter 3]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch3 Master&lt;br /&gt;
|Clear Chapter 3 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch4 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_4|Chapter 4]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
| Ch4 Master&lt;br /&gt;
|Clear Chapter 4 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5|Chapter 5 (FT)]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (FT) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter 5 (TH)]] on Hard or higher.&lt;br /&gt;
| Title looks exactly the same as False Timeline variant.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (TH) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Ch-1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter -1]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Ch-1 Master&lt;br /&gt;
|Clear Chapter -1 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|ChVS Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_VS|Chapter VS]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|ChVS Master&lt;br /&gt;
|Clear Chapter VS on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Forge Expert&lt;br /&gt;
| Clear [[Events/Forge of Antiphon|Forge of Antiphon]] on Hard difficulty or higher with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Hard or above at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Forge Master &lt;br /&gt;
|Clear [[Events/Forge of Antiphon|Forge of Antiphon]] on Overload difficulty with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Overload at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Ch6 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_6_2|Chapter 6]] on Hard or higher.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Ch6 Master&lt;br /&gt;
|Clear Chapter 6 on Overload.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| Best Offense&lt;br /&gt;
| Have SS in HP [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|High Tech&lt;br /&gt;
|Have SS in TEC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Best Defense&lt;br /&gt;
|Have SS in ATK [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Specialist&lt;br /&gt;
|Have SS in SPC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
| Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Unlimited Power&lt;br /&gt;
|Have max (999) [[NOISZ STΔRLIVHT/Difficulty and Power|PW]]. &lt;br /&gt;
|Reaching max PW using style abilities and folder bonuses still count. Playing Chapter 6.I or 6.II will auto-unlock the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Star Chaser&lt;br /&gt;
|Obtain 40 Verse Stars.&lt;br /&gt;
| Any song counts, even Club Pass songs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Superstar&lt;br /&gt;
|&lt;br /&gt;
|Probably even more Verse Stars. Maybe 200?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Perfectionist &lt;br /&gt;
|Obtain 25 SS+ grades.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Duality&lt;br /&gt;
|Have 2 or more SS+ stats.&lt;br /&gt;
|Reaching SS+ using any style ability (V-IGNITION SL Stage [[Grace Kamenashi/Styles#STΔRLIVHT STΔGE|Grace]]/[[Sera Hoshikawa/Styles#STΔRLIVHT STΔGE|Sera]] recommended) or Module counts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
| Triplicity&lt;br /&gt;
|Have 3 or more SS+ stats. &lt;br /&gt;
|Any method to reach SS+ will count. Possible with [[Events/Forge of Antiphon|Forge of Antiphon]] [[Events/Forge of Antiphon/Modules|modules]]/stat purchases or [[Sera Hoshikawa/Styles#STΔRLIVHT STΔGE|V-IGNITION STΔRLIVHT Stage Sera]] (all upgrade points into TEC &amp;amp; HP in either Heart or Spade folder).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Null and Void&lt;br /&gt;
|Clear [[Forged In Darkest Abyss]] with an &amp;quot;F&amp;quot; in at least two stats.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Haha One&lt;br /&gt;
|Clear a song at difficulty 11 or higher with 1 PW.&lt;br /&gt;
|PW can be decreased to 1 by selling PW/expending PW to &amp;quot;Challenge Fate&amp;quot; in [[Events/Forge of Antiphon|Forge of Antiphon]], then losing your run. Baseline and Underdog [[Events/Forge of Antiphon/Modules|modules]] are recommended.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Mirror Universe&lt;br /&gt;
|Have 4 or more Precision Scope [[Events/Forge of Antiphon/Modules|modules]] active on an Antiphon Armament style and play a song with &amp;quot;Early/Late Display&amp;quot; on.&lt;br /&gt;
|Early/Late Display can be enabled in the [[NOISZ STΔRLIVHT/Options|Options]] menu.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Ascension 20&lt;br /&gt;
|Clear [[Events/Forge of Antiphon|Forge of Antiphon]] on Overload without going into the shop on Iteration 7.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| Updog &lt;br /&gt;
|Encounter the [[Events/Forge of Antiphon/Modules|Updog module]] in [[Events/Forge of Antiphon|Forge of Antiphon]] and tap the icon to read the description of the module.&lt;br /&gt;
|Updog is an alternate skin for the Overcharger module that can randomly appear in Forge of Antiphon. Upon obtaining, its appearance and name reverts to that of Overcharger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Power of V&lt;br /&gt;
|Perform [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]] on 5 styles. &lt;br /&gt;
|Styles do not need to be leveled up past LV44 for this to count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Lv. Green&lt;br /&gt;
|Reach 500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
| Lv. Blue&lt;br /&gt;
|Reach 1000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Lv. Red&lt;br /&gt;
|Reach 1500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
| Lv. White&lt;br /&gt;
|Reach 2000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f6b26b&amp;quot; |&lt;br /&gt;
|Lv. Bronze&lt;br /&gt;
|Reach 2500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Lv. Silver&lt;br /&gt;
|Reach 3000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Lv. Gold&lt;br /&gt;
|Reach 3500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Lv. Black&lt;br /&gt;
|Reach 4000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lv. Ultimate&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Reach 4500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''To be confirmed, but probably Lv. Ultimate+ at 5000 HZ.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Cat In The Box&lt;br /&gt;
|Use Hakuno's burst to absorb a lot of bullets in total.&lt;br /&gt;
|Shoutout to Aether for figuring it out, this one had us all stumped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|12345&lt;br /&gt;
|Achieve exactly 12345 damage using [[Sera Hoshikawa|Sera]]'s burst. There's a tolerance window of ±25, so 12320 to 12370 works. &lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|54321&lt;br /&gt;
|Achieve exactly 54321 damage using [[Sera Hoshikawa|Sera]]'s burst. (assumption) There's a tolerance window of ±25, so 54296 to 54346 works. &lt;br /&gt;
|Only possible using the [[Events/Forge of Antiphon/Modules#Heart of the Challenger Evolutions|Eternal Dominion]] module on [[Sera Hoshikawa|Sera's]] [[Sera Hoshikawa/Styles#Antiphon Armament|Antiphon Armament Style]]. This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Acme Moment&lt;br /&gt;
|Use 4 self-destructive NOISZ Bursts in a row (by having F SPC). All subsequent Bursts must be triggered by damage from previous Bursts.&lt;br /&gt;
| Thanks Arras for finding out! This is possible with [[Events/Forge of Antiphon/Modules|modules]] on the Antiphon Armament Style. The recommended build is currently Proximity Sensor (if not using [[Grace Kamenashi|Grace]]), Fission Reactor, Emergency Button, and 1UP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Grace Fan&lt;br /&gt;
|Reach a combined level of 100 across all of [[Grace Kamenashi|Grace]]'s styles, and own Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Sera Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Sumire Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sumire Hitori|Sumire]]'s styles, and own Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Hakuno Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Grace Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Grace Kamenashi|Grace]]'s styles, and own Summer Breeze Style. Requires Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Sera Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Summer Splash Style. Requires Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Sumire Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sumire Hitori|Sumire]]'s styles, and own Summer Blaze Style. Requires Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Hakuno Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Summer Stray Style. Requires Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Hitori Fan&lt;br /&gt;
|Reach level of 44 on one of [[Hitori/Styles|Hitori's styles]], and own Heart Pass.&lt;br /&gt;
|Allowed styles: Blackheart, NUCLEAR DRIP, Summer Blaze, and STΔRLIVHT Stage (V-IGNITION only). &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''(Might still be just Blackheart style to lv44, but unclear)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
| Festive&lt;br /&gt;
|Unlock an Event Style by having it reach Level 30, or by purchasing an Event Pass.&lt;br /&gt;
|Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Super Festive&lt;br /&gt;
|Reach level 44 on 4 Event styles. &lt;br /&gt;
| Does not have to be one from each character. Does not matter which event type it is from. Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Celebrant &lt;br /&gt;
| Play 10 songs in a folder with a cake mode active.&lt;br /&gt;
|&amp;quot;Play&amp;quot; means achieving a grade - even an F from failing. Cake mode can be obtained via QR code from a Tweet [https://twitter.com/noiszgame @noiszgame] posted on [[Grace Kamenashi|Grace]]'s, [[Sera Hoshikawa|Sera]]'s, [[Joker]]'s, [[Sumire Hitori|Sumire]] and [[Hitori]]'s, and [[Hakuno Nekoda|Hakuno]]'s Birthday and on [[NOISZ (Game)|NOISZ]] and [[NOISZ STΔRLIVHT|NOISZ STΔRLIVHT's]] anniversaries.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Hitori Is #1&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hitori/Styles|Hitori's styles]], own Heart Pass, and own STYLE: Summer Blaze from the Support Shop. &lt;br /&gt;
|See notes for Hitori Fan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Style Seeker&lt;br /&gt;
| Own 20 different styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Flashback&lt;br /&gt;
|Reach level 22 on all of the Reminiscence styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
| Scrooge&lt;br /&gt;
| Reach a combined total of 999 [[NOISZ STΔRLIVHT/COINZ|COINZ]] or above.&lt;br /&gt;
|Free [[NOISZ STΔRLIVHT/COINZ|COINZ]] count toward the total, just like paid COINZ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 444 Dust in total.&lt;br /&gt;
| Only the [[NOISZ STΔRLIVHT/Items|item]] type matters, not the colour. Applies to all &amp;quot;Incinerate X items in total&amp;quot; titles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 444 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 444 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Truth Seeker&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Swear it was all real in [[NOISZ STΔRLIVHT/Story/Chapter 5.I|Chapter 5.I]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only possible after a completing a first playthrough of [[False Timeline]]. Confirmation is permanent.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 2222 Dust in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 2222 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 2222 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 444 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Burn The World&lt;br /&gt;
| Claim prizes for at least 16 goals in Hall of Flame.&lt;br /&gt;
|There are 20 goals total (1 for each tier for all 5 folders), meaning you have to incinerate 2222 gems of at least one item type.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Archivist &lt;br /&gt;
|Unlock 4 Lost Data.&lt;br /&gt;
| Character/Folder does not matter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Demonic Gambler&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to clearing challenges with a high multiplier on top of a high Boost Setting. Requires multiple runs.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 2222 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Out Of Context&lt;br /&gt;
|Play a Duel Gauge song with a Premium Alt and &amp;quot;Hide Spoilers&amp;quot; setting on.&lt;br /&gt;
|You don't have to clear the song, but you do need to reach the end of it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4fc4ff&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |TRANSRIVHTS&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Clear a song with the Hitori Fan title, and then another with the Hakuno Fan title. Requires Challenges and Heart and Spade Passes to get the prerequisite titles.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Must be done consecutively. Character/style/song/difficulty/score does not matter, just clear the song.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4fc4ff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Doggo Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[Parhelion]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
|Difficulty does not matter, and you don't need to clear the song.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Catto Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[WHAT THE CAT!?]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
| See above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Good Kitty &lt;br /&gt;
|Get an SS+ on [[No Hints Here!]] while touching all the cats, without hurting the last one (let the slash note disappear first).&lt;br /&gt;
|Difficulty does not matter. The slash note on the last cat is fake, no score. You don't need to touch the cats in the last arrow movement section.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Secret Bird&lt;br /&gt;
|Clear [[Valkyrius:0]] with [[Sumire Hitori|Sumire]] or [[Hitori]], and the &amp;quot;player character is invisible&amp;quot; challenge.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Conqueror Lv.x&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Purchase all 4 [[NOISZ STΔRLIVHT/Passes|Club Passes]]. &amp;quot;x&amp;quot; starts at 0. To level it up, equip it and clear 3 songs of a certain difficulty back to back.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |You cannot skip levels, your stats will be set to all D for the next level up (Fs don't get upgraded). Title starts out red, then becomes gold at Lv.10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
| Fatalist&lt;br /&gt;
|Clear all verses in a song with 1 HP remaining.&lt;br /&gt;
| Any ability that puts you at 1 HP counts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Daredevil&lt;br /&gt;
|Clear &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20(?)&amp;lt;/span&amp;gt; songs with at least one D stat or lower in Challenge Mode.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Still being tested at the moment, but this seems to be it mostly.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
| Determination &lt;br /&gt;
|Fail the same song 10 times in a row.&lt;br /&gt;
|You don't need to clear the song to get this title. Restarting from the pause screen doesn't count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Choke Artist&lt;br /&gt;
|Lose an SS+ run by getting a Radiant on the last note.&lt;br /&gt;
|Sparks and Errors do not count. The last note of the song must be a Tap note. The Radiant must be on the last Tap note you hit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Life Support&lt;br /&gt;
| Heal from 1 HP to max HP every verse of a song.&lt;br /&gt;
| You can take damage after recovering to max HP and still get the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Speedrunner&lt;br /&gt;
|Clear a Level 7 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Speedrunnest &lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Stella: Tested on light my way lv10, did not get title. Tested on The King of Lions lv11, got title. Condition may be Level 11 or higher?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Mirror Force &lt;br /&gt;
|Clear [[True]] or [[Mirror]] on any difficulty with the &amp;quot;All input is mirrored&amp;quot; challenge. Requires Spade Pass.&lt;br /&gt;
|THANKS AETHER LMAO (I can't believe my stupid guess of &amp;quot;True has a mirror boss&amp;quot; was right - Lumi)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4fc4ff&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |let's meet again&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Play two of the following consecutively: [[LVL.99]], [[ANNIHILATOR]], or [[let's meet at the end of the world.]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | In memoriam of Akira Complex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4fc4ff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|Bad Player&lt;br /&gt;
|Clear any chart with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella and Aether for testing!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|Badder Player &lt;br /&gt;
|Clear a Level 5 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella for testing!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Baddest Player&lt;br /&gt;
|Clear a Level 10 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|V-IGNITION Black Cat Blaster on BADSECRET is very good for this one. See Stellaris's video for a demonstration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
| OK Player&lt;br /&gt;
|Clear a Level 5 or higher with only Sparks and OKs. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|BADPLAYER &lt;br /&gt;
|Clear [[BADSECRET]] with TP 00.00.&lt;br /&gt;
|Difficulty slot does not matter. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes disappear halfway down the screen&amp;quot; or any invisibility challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;All bullets are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e69138&amp;quot; |&lt;br /&gt;
|Trick Or Treat&lt;br /&gt;
|Clear &amp;quot;[[Welcome to Halloween]]&amp;quot; on Halloween (31st October).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|halved&lt;br /&gt;
| Clear &amp;quot;halved halved halved&amp;quot; with at least one &amp;quot;halving&amp;quot; condition.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''We don't have a full list of conditions but known ones include: (Challenges): Notes disappear halfway down the screen, Halved invincibility on taking damage, Your scroll speed is halved, All timing windows reduced 50%, All timing windows reduced 75% (this challenge counts as two halving conditions); (Modules) Glass Cannon, Blast Protector, Phase Shifter; (Styles) V-IGNITION STΔRLIVHT Stage Hakuno; (TP) &amp;lt;= 50.00; TP &amp;lt;= 25.00''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|halved halved&lt;br /&gt;
|(Hard and above only) Clear &amp;quot;halved halved halved&amp;quot; with at least two &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|halved halved halved&lt;br /&gt;
|(Overload only) Clear &amp;quot;halved halved halved&amp;quot; with at least three &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above. [[NOISZ_STΔRLIVHT/Notes#Halved_notes|Halved notes]] count as a &amp;quot;halving&amp;quot; condition, meaning you only need to obtain two&amp;lt;ref&amp;gt;[https://discord.com/channels/626529477865766933/1093574545367122030/1354469100126081024 TaroNuke confirming halved notes being a halving condition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Corner Cat Knows&lt;br /&gt;
|Get hit by corner cats in each of the four corners of the field in one play.&lt;br /&gt;
|You need to stay idle in a corner for 8 beats for a corner cat to appear. (Title name was &amp;quot;Ceiling Cat Knows&amp;quot; before [[NOISZ STΔRLIVHT/Update History|version 3.022]])&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|W H A T&lt;br /&gt;
|Trigger the 1/10000 easter egg in halved halved halved Overload.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''May require a clear?''&amp;lt;/span&amp;gt; Appears in the walking section. You'll know it when you see him.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|Nulctrl Ex-pert&lt;br /&gt;
|Complete the Verse 3 maze in [[NULCTRL EX]] Overload without using a NOISZ Burst nor taking damage. &lt;br /&gt;
|You need to reach the top of the maze for this to count (no RS-DASH shenanigans). &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''S+ might be required as well?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Death Match&lt;br /&gt;
|Complete the &amp;quot;death match&amp;quot; danmaku section in [[The King Of Lions]] Overload Verse 2 without using a NOISZ Burst nor taking damage.&lt;br /&gt;
|Listen out for the &amp;quot;death match&amp;quot; vocal sample during Verse 2. The danmaku section in question immediately follows this vocal sample.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|You &amp;amp; What Army&lt;br /&gt;
|Clear &amp;quot;It's My Rebellion&amp;quot; with &amp;quot;Hide Spoilers&amp;quot; setting enabled on Hard or above &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''while staying in range of what (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
| Galaxxy Brain&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Brain Genius&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Get an SS+ on [[san skia]] on any difficulty. Requires Clover Pass.&lt;br /&gt;
|Pure Memory is a reference to [https://arcaea.lowiro.com/en Arcaea] to when a chart is cleared with all Pures (all perfects).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Clear the memory section in [[Pure (NOISZ STΔRLIVHT)|Pure]] (Overload) Verse 3 with all S-Radiants and no bursts used. Requires Joker Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Tool Assisted &lt;br /&gt;
|Have a &amp;lt;span class=&amp;quot;meowfly&amp;quot;&amp;gt;[[“What” the Cat#Distracting Daniel|What]]&amp;lt;/span&amp;gt; walk across the screen and complete the Lights Out puzzle in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] Verse 3.&lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently. ''(Normal can spawn with a position where the only moves needed are those from Distracting Daniel (yes that's its name))''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|True Lunatic&lt;br /&gt;
| Clear [[True]] (Overload) using [[Joker/Styles#LUNATIC MAINFRAME|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Rewinds disqualify the run.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Dr. Light&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty without using a NOISZ Burst nor taking damage on the Lights Out puzzle in V3. &lt;br /&gt;
|This title will be renamed in a future update to fit title naming conventions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|DSAF&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty with a D, S, A and F in your stats.&lt;br /&gt;
|As long as all the letters are present, what stats they're attached to doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Sapphire Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.4x song duration using [[Joker/Styles#LUNATIC MAINFRAME|LUNATIC MAINFRAME Style]]. &lt;br /&gt;
|Will be indicated with a blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Gold Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.0x song duration using [[Joker/Styles#LUNATIC MAINFRAME|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a gold time on the result screen. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Platinum Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 0.85x song duration using [[Joker/Styles#LUNATIC MAINFRAME|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a shiny/pale blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|Full Recursion&lt;br /&gt;
|Earn all Part IV [[NOISZ_STΔRLIVHT/Events|Recursive Event]] Crowns.&lt;br /&gt;
| When equipping this title, you will be able to [[NOISZ_STΔRLIVHT/Items#Incineration|incinerate]] your Crowns by tapping on a small button on the bottom left corner. The UI will intentionally glitch out instead, the ashes display cycling through all the sprites in the game randomly. After burning the Crowns, a special header frame is unlocked with a clock pattern on a golden background.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|Blood Gambler&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Clear a Level 10 or higher with &amp;quot;Style ability randomly fails&amp;quot; challenge with 5 or more resets (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Nico had a clear with this challenge with 5 resets on ANNIHILATOR HD in the event that earned a crown. Seems to require you to reset a couple times before it counts?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|1% of Gamblers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Nobody who has this title knows when or how they got it...&lt;br /&gt;
Might be related to Forge rerolling?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
| Hunting Instinct&lt;br /&gt;
|Complete the fishing minigame in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] (Hard or higher) with the [[Hakuno Nekoda]]'s [[Hakuno Nekoda/Styles#Stray Cat|Stray Cat Style]] or [[Shion Nekoda]] [[NOISZ STΔRLIVHT/Shop#Support Shop|SUNRaiSE Stage styles]].&lt;br /&gt;
|This title is achievable in practice mode, but you must play a song normally afterward to keep it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ead1dc&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Kibble Rave&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Press the next item arrows to cycle through Kibble rewards 20 times.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |You need at least 4 Kibble rewards, so you will need to use, at minimum, a COINZ Boost with 4 regenerating COINZ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c9daf8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#d9ead3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f4cccc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Mad Hatter&lt;br /&gt;
|Equip 10 wHats on your Virtual What at once.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000&amp;quot; |&lt;br /&gt;
|Cookie Eater &lt;br /&gt;
|Die by only taking Void damage in [[with my (last+1) breath]].&lt;br /&gt;
|Difficulty does not matter. Burst can be activated by non-Void damage.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f6b26b&amp;quot; |&lt;br /&gt;
|Slowbronze&lt;br /&gt;
|Die to the final bullet in [[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]] (any difficulty).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|Magician's Curse&lt;br /&gt;
|Make an [https://uksrt.fandom.com/wiki/Oskari_Kissakinen Oskari] [[Virtual_What#wHats|wHat]] using two purples, one dark gray, and two more purples. It will automatically assume the correct shape.&lt;br /&gt;
|There are multiple valid purple colors that can be used.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ebb8c5&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to VKIM on Sunday of MAGFest 2025 (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Flick_Note.png|frameless|138x138px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Proto Flicker&lt;br /&gt;
|Hit 50 flick notes in [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Hard. Turns all swipe notes into flicks.&lt;br /&gt;
|Clear not required, but not achievable in Practice Mode. There are 54 flicks before V3, so focus on hitting them and getting to the end of V2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Don't Spin And Finish&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Overload without spinning around the top of the boss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Title&lt;br /&gt;
|Obtain 25 titles.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Supporter &lt;br /&gt;
| Purchase it from the Support Shop for 10 Support Tokens. Requires Challenges.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#feda05&amp;quot; |&lt;br /&gt;
|Patron &lt;br /&gt;
|Purchase it from the Support Shop for 100 Support Tokens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Team Grace&lt;br /&gt;
|Complete Clover EX Course in [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Grace. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Team Sera&lt;br /&gt;
|Complete Dia EX Course in [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Sera. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
| Team Sumire&lt;br /&gt;
|Complete Heart EX Course in [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Sumire? An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Team Hakuno&lt;br /&gt;
|Complete Heart EX Course in [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Hakuno. An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#69fe07&amp;quot; |&lt;br /&gt;
|Queen of Clubs&lt;br /&gt;
|Complete Clover EX Course in [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7353ff&amp;quot; |&lt;br /&gt;
|Queen of Diamonds&lt;br /&gt;
|Complete Dia EX Course in [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9f2728&amp;quot; |&lt;br /&gt;
|Queen of Hearts&lt;br /&gt;
|Complete Heart EX Course in [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
| Queen of Spades&lt;br /&gt;
|Complete Spade EX Course in [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff5050&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Likely complete Joker EX Course in [[Events/Queen's Ascension|Queen's Ascension]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ead1dc&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5 Of A Kind &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Complete all [[Events/Queen's Ascension|Queen's Ascension]] standard courses.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Could instead be &amp;quot;unlock all STΔRLIVHT Stage/STΔRLIVHT Staff Style V-IGNITIONS,&amp;quot; but there is no practical difference between conditions. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c9daf8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#d9ead3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f4cccc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot; |&lt;br /&gt;
|Thanks For Nothing&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Get several 0 Void Crown drops with V-IGNITION STΔRLIVHT Staff(?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Might be &amp;gt;15?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#E69138&amp;quot; |&lt;br /&gt;
|Tiger Egg&lt;br /&gt;
|Have an [[Events/Forge of Antiphon/Modules|Egg]] hatch into Queen of Spades.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff&amp;quot; |&lt;br /&gt;
|Farm of Antiphon&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Have a [[Events/Forge of Antiphon/Modules|Chicken]] module lay several Eggs''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''may also be &amp;gt;15 times?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|Final Destination&lt;br /&gt;
|Complete a run of [[Events/Forge of Antiphon|Forge of Antiphon]] with an empty armament inventory during every iteration.&lt;br /&gt;
|Definitely do this on dummy plug, and make sure to empty your inventory before selecting any song.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#de02ff&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ead1dc&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Everlasting Moment&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Earn all Part IV crowns on all Ephemeral Events.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c9daf8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#d9ead3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f4cccc&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3ae6c0&amp;quot; |&lt;br /&gt;
|Grace Alt Account&lt;br /&gt;
|&lt;br /&gt;
| Don't bother thinking about this one, please. Don't consider it part of your &amp;quot;collection&amp;quot;, like Beta Tester.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#3ae6c0&amp;quot; |&lt;br /&gt;
|Sera Alt Account&lt;br /&gt;
|&lt;br /&gt;
|See above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; |&lt;br /&gt;
|Beta Tester&lt;br /&gt;
|Be part of the December 2021 beta test. (No longer available.)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Story/VS_Postlude&amp;diff=6639</id>
		<title>NOISZ STΔRLIVHT/Story/VS Postlude</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Story/VS_Postlude&amp;diff=6639"/>
		<updated>2025-08-24T23:10:25Z</updated>

		<summary type="html">&lt;p&gt;.frogbox: producer route fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:VS Postlude}}&lt;br /&gt;
&lt;br /&gt;
{{SLTH Story Info&lt;br /&gt;
|image1=&lt;br /&gt;
|paddingright=3&lt;br /&gt;
|gracelv=49&lt;br /&gt;
|seralv=49&lt;br /&gt;
|sumirelv=49&lt;br /&gt;
|hakunolv=49&lt;br /&gt;
|jokerlv=45&lt;br /&gt;
|releasedate=October 18, 2024&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''In the aftermath of their fated duels, the girls face their rivals one last time. Before them lies the road to a new future, and to their final battle...''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SL Story Gallery|row3height=NA|row4height=0px|row5height=NA|row6height=0px&lt;br /&gt;
|char1=Producer (TH)&lt;br /&gt;
|link1=Joker&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Grace Kamenashi&lt;br /&gt;
|char4=Hakuno Nekoda&lt;br /&gt;
|char5=Sumire Hitori&lt;br /&gt;
|char6=Hitori&lt;br /&gt;
|char7=Rhyme&lt;br /&gt;
|char8=Shion Nekoda&lt;br /&gt;
|char9=Hikari Aoki&lt;br /&gt;
|char10=Lily Kamenashi&lt;br /&gt;
|char11=Setsuna Hoshikawa&lt;br /&gt;
|char12=Yumi Hitori&lt;br /&gt;
|char13=Heather Valentine&lt;br /&gt;
|char14=Asuka Fujita&lt;br /&gt;
|char15=Akira&lt;br /&gt;
|char16=Yoko Hinamori&lt;br /&gt;
|char17=Rise&lt;br /&gt;
|char18=Ai&lt;br /&gt;
|char19=Stornel&lt;br /&gt;
|char20=Gaius Antiphon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Story=&lt;br /&gt;
The next day, [[STΔRLIVHT]] comes into the office exhausted from their battles. [[Joker|Producer]] asks what happened, and the group summarize the night before-though [[Sera Hoshikawa|Sera]] keeps her word to [[Grace Kamenashi|Grace]] and omits how she learned the Final Burst. Producer notes their sync data has increased, wondering if they've become strong enough to defeat Gaius for certain. Sera declares they will, and [[Hakuno Nekoda|Hakuno]] states they'll win the Clash of Twilight as well. Producer decides to let the group have the day off while she works on a PR response about the fire, though Hakuno stays behind to get some extra practice in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sumire Route= &lt;br /&gt;
Hakuno finishes her practice right as [[Sumire Hitori|Sumire]] texts her to tell her she's doing better. Sumire is still dealing with the feelings the night before brought, and Hakuno decides to go over to help her. She stops at a convienence store to grab snacks, and arrives at Sumire's apartment with them in tow.&lt;br /&gt;
&lt;br /&gt;
Hakuno notes that [[Yumi Hitori|Yumi]] isn't home, which Sumire clarifies is because she's staying over at [[Asuka Fujita|Asuka]]'s for the night. Sumire and Hakuno decide to have their own slumber party while she's away. Hakuno notes Sumire is looking better, and offers to let Sumire talk about the recent events to try and help her. Sumire admits the entire situation has brought up feelings she didn't know she had-such as the anger she felt when she saw Yashiro had outed Hakuno to the press. She feels as if she's relied on Hitori and Firebird to handle these emotions while she lives a carefree life hiding behind them. Hakuno tells her she still does a lot herself, and admits she also has parts of her she doesn't want to acknowledge, like her jealousy over Shion.&lt;br /&gt;
&lt;br /&gt;
Hakuno reaffirms Sumire she doesn't have to face these feelings alone; she has her, Hitori, and now Firebird to help her. Sumire still feels as if she's caused too much trouble for everyone, but Hakuno assures her it's not a bad thing. The conversation dies down, and the two sit in silence until Sumire reaches for more chips. The two stay up late chatting, Hakuno happy she could be a source of strength for Sumire as well.&lt;br /&gt;
|-|&lt;br /&gt;
Rhyme Route=&lt;br /&gt;
As Hakuno finishes practice and heads home, she bumps into [[Rhyme]] as they leave. Hakuno stops them and takes them to her room to talk. Rhyme apologizes for running, wanting to be good enough for Hakuno. Hakuno tells them she's just happy they're here, to their relief. They admit they're used to people being scared of them, having protected themself as a kid by beating down others who tried hurting them, and worried Hakuno was also scared of them now. Once they joined the Flaming Pride Friendship Squad, they'd wanted to be someone who could protect others, especially Hakuno. They know, however, that Hakuno has [[Sumire Hitori|someone]] who'd already do that for her, and that she likely still has feelings for her.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Hakuno admits she still does, but wants to try anyways. She admits she'd been nervous when Rhyme attempted to kiss her during their date, and hadn't been ready for it. She apologizes for shoving them away without explaining, but Rhyme refuses, saying they ran off before she could. The two laugh over the memory, and Rhyme asks Hakuno if she'd like to try again. Hakuno, though nervous, decides she wants to try. The two share their first kiss, and their second shortly after, finally confessing their love for each other.&lt;br /&gt;
|-|&lt;br /&gt;
Producer Route=&lt;br /&gt;
As STΔRLIVHT shuffles out of the office, Hakuno asks Producer if she's thought about the two of them being a couple. Producer admits she has, but is concerned about hurting Hakuno due to the power imbalance. Once things are over, however, Producer is open to trying if Hakuno is still willing by then. Hakuno promises she won't change her mind and swears she'll make Producer happy.&lt;br /&gt;
|-|&lt;br /&gt;
Hitori Route=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next morning, Sera notes things are strangely normal for the time being. She gets the feeling these &amp;quot;normal&amp;quot; times are coming to an end as their battle against [[Gaius Antiphon|Gaius]] approaches. Despite the chaos of fighting Noise Beasts and the looming fight ahead, Sera is still grateful she could follow her dream like this.&lt;br /&gt;
&lt;br /&gt;
The group discuss their performance for the Clash of Twilight; [[Sumire Hitori|Sumire]] suggests bringing back their old duets from their time at HI-LIVE. As they discuss the choreography, [[Shion Nekoda|Shion]] comes up in the topic. Sumire asks Hakuno if she's doing okay, which Hakuno says she is, having stayed at [[Heather Valentine|Heather]]'s apartment with her for the time being. Hakuno didn't discuss moving away from her parents with her, as she felt like [[SUNRaiSE]] is closer to her and more suited to help her there, though she does want to someday be a proper older sister for her. Hakuno confirms Shion wants to continue the competition, saying she'll kick their asses, which Sera replies that they'll make her eat those words.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at [[Hikari Aoki|Hikari]]'s place, Shion suddenly sneezes, claiming it's from someone talking about her. Hikari asks her if she's doing alright, to which Shion says she is, as she wasn't there for the fire itself, and she's happy to not be home at the time. She notes she'll have to go back once things blow over, however; she knows her aunt didn't want kids and she'd feel like a burden if Hikari or [[Asuka Fujita|Asuka]] had to take care of her. Hikari tells her she would never be a burden, and that she considers SUNRaiSE a family. Shion muses over this kind of love, knowing she had been loved once back at home. A part of her tells her it's her fault or Hakuno's fault things changed, and Shion feels she needs to stay distanced to avoid losing what she has now. Shion suggests they focus on winning, to which Hikari relents, but tells Hakuno she has a home with SUNRaiSE.&lt;br /&gt;
&lt;br /&gt;
Producer and Sumire are discussing their progress on finding a way to defeat Gaius; [[Beyond (NOISZ STΔRLIVHT)|Beyond]] and her have been scraping data from R&amp;amp;D to get a better idea of what they're up against. The first thing of note is the original [[The NOISZ|NOISZ]]-Gaius and [[Stornel]] are obviously going to be using it. Producer says this shouldn't be an issue, despite STΔRLIVHT using the inferior RS version; with the four of them, they can link to one person and match it's power. Since there's only one NOISZ, they won't have to fight Gaius and Stornel at the same time either. Producer moves on to Gaius's tools, the first being the Antiphon Armament, a bodysuit that greatly enhances the user's strength. He'll likely be using it alongside a weaponized version of [[Antiphon]]'s accessibility tools and prosthetics as well. While this still sounds defeatable, Producer suspects that Gaius has been carrying around human souls in the test tubes on his belt; while they can't figure out what he plans to use them for, knowing how the NOISZ feeds on souls, he'll likely use them to power up the NOISZ somehow. Sumire, remembering what [[Arietta Antiphon|Arietta]] had asked her to do, asks the Producer to come with them to the final fight; she could likely modify her wheelchair to carry some weapons as a distraction. Producer agrees to look into modifications with Beyond, and Sumire begins to feel as if they can actually win this fight.&lt;br /&gt;
&lt;br /&gt;
Grace arrives back home late, where [[Lily Kamenashi|Lily]] begins heating up dinner in the microwave for her when she arrives. Grace is still unsure if they can win, but Lily assures her she's still proud of what she's accomplished. Grace reflects on how despite the anxieties of being an idol, she's never let it stop her, and the rest of STΔRLIVHT has always been there for her. Her dinner finishes reheating, and Grace begins to dig in.&lt;br /&gt;
&lt;br /&gt;
Sera arrives home, surprised to find [[Setsuna Hoshikawa|Setsuna]] also home for once. Setsuna had arrived after hearing of what [[Yashiro Nekoda|Yashiro]] had done, and offers to help even the playing field by revealing his affair with her. Sera decides not to, not wanting to blindside Shion and wanting to uphold her own honor. Setsuna tells Sera that if she changes her mind or needs help, she'd stoop even lower for her. This causes Sera to suddenly hug her, telling her she doesn't have to be terrible, just here. Setsuna promises she'll be here for the rest of the competition, and will be at the last show, though she'll likely be called away for work afterwards. Despite this, Sera is still happy to be with her mother.&lt;br /&gt;
&lt;br /&gt;
[[Yumi Hitori|Yumi]] arrives home, where Sumire teases her about her relationship with Asuka. Yumi admits they aren't official right now, but also admits she wasn't sure she'd be wanted by anyone in her current state. Sumire points out Asuka wouldn't worry about that, having always been serious about her. Yumi confesses she'd known of Asuka's feelings, but had ignored them since she couldn't return them at the time. She worries that she's kept Asuka waiting for too long, and that she can't give her what she's wanted now. Sumire muses on Hakuno's feelings for her; while she regrets being unable to return those feelings, she doesn't want to pretend for Hakuno's sake either. Sumire tells Yumi that she can give Asuka the love she wants now, and that she deserves the good things she's gained in her life. Yumi hopes they'll go her way as well, but Sumire muses she already feels she has; between her friends at STΔRLIVHT, her idol career, and even the NOISZ/RS, she feels she's made up for the pain she's faced in the past. Yumi then decides to ask why Sumire says she straight, despite having never shown interest in other boys. Sumire answers she believes her destined partner is out there, and Yumi assures her that her prince will come to her someday. Sumire muses she doesn't know if it will come true, though she'd be happy even if it didn't, but lets herself continue dreaming of it nonetheless.&lt;br /&gt;
&lt;br /&gt;
Hakuno arrives home and is fussed over by Heather over her exhaustion. Hakuno says she has to win for Shion, but Heather tells her she needs to rest as well. Hakuno attempts to counter by bringing up Heather's own sleeping habits, but Heather tells her any good adult wouldn't want to see the next generation make the same mistakes they did, admitting she knows it's bad for her and wanting Hakuno to avoid that. Hakuno admits she's right, musing on how she feels as if she needs to make up for her past guilt. Regardless, she resolves not to push herself too hard so she can take on SUNRaiSE at full power.&lt;br /&gt;
&lt;br /&gt;
Shion returns to her family's apartment as the final performance looms closer. Her parents have spoken with her less, clearly shaken by the entire incident. Shion wishes to shine on stage regardless of her father's efforts, and had wanted to make a statement about the situation on stage. Hakuno told her, however, that all that matters is facing STΔRLIVHT at their best.&lt;br /&gt;
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On the day of the final performance, Shion is in awe of the energy STΔRLIVHT gives out on stage, raw and unfiltered and human. Hikari and Asuka reassure her that they'll be giving their all as well, and prepare to take the stage.&lt;br /&gt;
&lt;br /&gt;
With one more set to go through, Hakuno admits she's happy to have become an idol, having finally learned to love it after all these years. Grace agrees, admitting she'd thought she'd be too shy for it, but finding that she's enjoyed it as well. Sumire is also happy to have a chance to compete and perform with SUNRaiSE, the group that first inspired her. Sera thanks them all for putting up with her, saying she got to realize her dream because of them, and resolves to continue down this path after this show, regardless of what comes next. The other three agree, and all four of them perform their group chant together as they head out on stage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
SL Link=&lt;br /&gt;
If the player used the SL Link from [[2ECONDS TO STΔRLIVHT]]+, the following scene will play:&lt;br /&gt;
&lt;br /&gt;
[[Akira]] and [[Yoko Hinamori|Yoko]] are cheering STΔRLIVHT on in the audience, with Yoko having become a journalist for the Neo-Metro Times. She asks Akira who she thinks will win, to which Akira answers STΔRLIVHT. She asks him for an objective answer, but he still gives the same answer. She goes to interview the other audience members, starting with [[Rise]] and [[Ai]]. &lt;br /&gt;
&lt;br /&gt;
Yoko asks if the two are fans, noting their dour expressions. Rise admits the two had been bullies back then. She asks if Yoko will record this, but Yoko promises she won't include details, asking solely for the sake of curiosity. The two admit to writing a note threatening to out Hakuno to her parents, having wanted to scare Hakuno. They didn't actually plan to tell her parents, however, and were shocked to find Hakuno was outed and kicked out of her home because of it. Rise admits she'd like to think she's changed, and Yoko asks her if she'd like what made her change to go on the record again. The two recount that, years after the incident, they had listened to one of STΔRLIVHT's songs out of curiousity, and had realized the person they'd bullied had been just as human as they were. Yoko thanks them for her time, returning to her seat, but is interrupted by Rise asking if she'll help others understand too. Yoko says it's her job, and returns to her seat.&lt;br /&gt;
&lt;br /&gt;
Akira notes her own meanness back then, but Yoko claims she'd never been truly hateful; she simply riles people up to get the best news. She brags about how she'd pre-planned an article for Grace and Sera's ungagement for years, and that it'd skyrocketed her career when it finally came to pass. Akira then asks who she thinks will win the competition, but Yoko admits she doesn't know, having prepared three separate articles for the outcome. Akira questions why she'd make a third, but Yoko simply says she hopes everyone gets to see it, as unlikely as it is.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The concert goes without incident, to the surprise of STΔRLIVHT. Producer suspects it's due to the weakening link between worlds, but decides not to focus on it for now. The group head back to the office and wait for the results, huddled around Producer's computer. When the site finally updates, it shows a shocking result: both group have perfectly tied. No one had thought of such an outcome, though Producer says it's unlikely anyone will be expected to disband. Despite the abnormal result, the group still celebrate the outcome.&lt;br /&gt;
&lt;br /&gt;
Shion is utterly baffled by the results, almost wondering if they'd been rigged somehow. As Hikari and Asuka wonder what their plan is now, Shion's phone starts ringing. She answers, and the caller requests to be put on speaker. She introduces herself as Sera's mother, Setsuna, and tells them to break their contract with Bakeneko and cut ties with Yashiro. She offers to help pay off any fines for the action, free of interest. Hikari questions why she would offer such a thing, to which Setsuna simply responds she's Yashiro's biggest hater; STΔRLIVHT will still be around, and SUNRaiSE will slip away so he can't profit off the event. She admits she was only planning to call if SUNRaiSE won when questioned by Asuka, but thinks this is a far better outcome.&lt;br /&gt;
&lt;br /&gt;
Setsuna then tells Shion that, since she's now eighteen, she can claim the money she makes from her idol career from Yashiro, offering her one of her lawyers if he refuses to hand it over. Shion hesitates, but Setsuna tells her she isn't doing it for Shion, but out of spite, and if she still feels she owes Setsuna she can rent one of her apartments. Shion says she'll keep it in mind, and Setsuna wishes them a nice day before hanging up.&lt;br /&gt;
&lt;br /&gt;
SUNRaiSE burst into excitement over the sudden news, happy to have a chance to go indie again and free Shion. Shion herself is nervous about the future, but is even more excited to see what it holds.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Stornel informs Gaius the separation between worlds is almost complete. Gaius tells him to shut down the replica Noise Beasts, which Stornel does without question. Gaius questions this lack of response, to which Stornel says he isn't required to question his choices; he does clarify that if Gaius is insinuating Stornel  wants him dead, he is correct. Gaius simply laughs this off, and Stornel asks if Gaius is also looking to die. He answers he simply wants to see Arisa surpass him, and see if her ideals can truly overcome him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Drops= &lt;br /&gt;
*[[NOISZ_STΔRLIVHT/Items|Void Crown]] x22&lt;br /&gt;
&lt;br /&gt;
Clearing this chapter also grants access to [[Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
&lt;br /&gt;
=Song=&lt;br /&gt;
There is no song for this chapter. &lt;br /&gt;
&lt;br /&gt;
{{SL Story Navbar&lt;br /&gt;
|prevchapter=Chapter VS.4&lt;br /&gt;
|nextchapter=Chapter 6.I (True Heroes)}}&lt;br /&gt;
[[Category:NOISZ STΔRLIVHT Story Chapter VS]]&lt;br /&gt;
[[Category:NOISZ STΔRLIVHT True Heroes]]&lt;/div&gt;</summary>
		<author><name>.frogbox</name></author>
	</entry>
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