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		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11535</id>
		<title>NOISZ (Game)/Styles</title>
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		<updated>2026-02-25T14:51:47Z</updated>

		<summary type="html">&lt;p&gt;ALTONE: fixed unlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Styles}}&lt;br /&gt;
''Does not include styles present in [[NOISZ STARLIVHT|NOISZ STΔRLIVHT]]; see [[NOISZ STARLIVHT/Styles]].''&lt;br /&gt;
&lt;br /&gt;
Styles determine the primary skills active during stages in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ (Game)|NOISZ Ignition]]==&lt;br /&gt;
===Dancer===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Dancer&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=6&lt;br /&gt;
|base_diff=0&lt;br /&gt;
|skill_a='''AUTOFIRE''' -Automatically shoot or shield on the beat without having to press any button.&lt;br /&gt;
Press SHOT or SHIELD to toggle between shooting and shielding.&lt;br /&gt;
|skill_b='''ASSIST MODE''' - No damage penalty for losing lives, as long as you still have at least 1 life.&lt;br /&gt;
During Overflow, deal 0.5x damage.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Blaster===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Blaster&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=2&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''DESPERATION''' - No damage penalty when at 1 life.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crash===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Crash&lt;br /&gt;
|base_damage=-5%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=3&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|skill_b='''FINAL CRASH''' - Gain 32 combo on falling to 1 life. No damage penalty even when Crashing (even at 0 life).&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although not mentioned on the style's description, when absorbing 4 or more bullets with the shield, shooting the next beat will increase Combo by 4 rather than 1, similar to [[NOISZ (Game)/Styles#Blaster|Blaster Style]]'s Charged Shot. This shot is ''not'' a Charged Shot and will not deal the increased damage of one, however. This mechanic is not present on the style's implementation in [[NOISZ re:COLLECTION G|NOISZ re:||COLLECTION G]] on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
As well, Crash Style can gain Combo during its invincibility frames, similar to the effects of [[NOISZ (Game)/Modules#Core|Core Module]].&lt;br /&gt;
&lt;br /&gt;
===Mega===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Mega&lt;br /&gt;
|base_damage=-5%&lt;br /&gt;
|unlock=Purchase DLC (Level Packs or [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]])&lt;br /&gt;
|base_lives=4&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''BUSTER SHOT''' - Hold SHOT: Charge up your attack. Release on 2nd-4th beat to increase damage and combo gain. Lose 2 lives if hit while charging.&lt;br /&gt;
|skill_b='''RED SHIFT''' - Timing window for shot and shot release is increased.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Song-Specific Styles===&lt;br /&gt;
You are forced to use the listed style on its song. Song-specific styles cannot use modules.&lt;br /&gt;
====[[Beyond The NOISZ]]====&lt;br /&gt;
On Easy, Normal, and Hard of [[Beyond The NOISZ]], you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Limit Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Beyond The NOISZ]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Void Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Beyond The NOISZ]] Overload&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=∞&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stage-Specific Styles===&lt;br /&gt;
====[[NOISZ (Game)/Story/Stage X3|Stage X3]]====&lt;br /&gt;
{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; | True Lunatic&lt;br /&gt;
 |-&lt;br /&gt;
 ! Damage&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |+0%&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; |Skill &lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; |Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;Gain 32 combo on starting a verse or reaching Overflow.&amp;lt;br /&amp;gt;Instant death on getting hit or scoring below SS grade.&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
True Lunatic behaves identically to [[NOISZ re:VERSE/Styles#True Lunatic|True Lunatic]] in the [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt; DLC]], except this iteration of the Style does not trigger any overflow effects (no difficulty increase, pre-overflow combo scoring, no combo reset).&lt;br /&gt;
&lt;br /&gt;
It displays as [[NOISZ re:VERSE/Styles#Infinity|Infinity Style]] with [[NOISZ re:VERSE/Modules#Lunatic|Lunatic Module]], which is the combination that results in True Lunatic outside of [[NOISZ (Game)/Story/Stage X3|Stage X3]].&lt;br /&gt;
&lt;br /&gt;
====[[NOISZ (Game)/Story/Stage X4|Stage X4]]====&lt;br /&gt;
{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 50%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; | Special Style&lt;br /&gt;
 |-&lt;br /&gt;
 ! Damage&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |+0%&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Module can be selected when this Style is equipped.&lt;br /&gt;
&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
&lt;br /&gt;
You cannot shield with this Style.&lt;br /&gt;
&lt;br /&gt;
While the shot laser has the appearance of a Charged Shot, it does not give the additional Combo of a Charged shot; however, the Charged Shots ''do'' deal the extra damage of a regular Charged Shot.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ re:VERSE]]==&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Parry&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Purchase [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]] DLC&lt;br /&gt;
|base_lives=3&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat.&lt;br /&gt;
|skill_b='''INVERSE FLOW''' - Gain 1 life on reaching multiples of 64 combo.&lt;br /&gt;
At 0 life, gain 2x combo.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
===Rusted Parry===&lt;br /&gt;
With Rusted Core Module, Parry Style plays like the original/AC specification.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Rusted Parry&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Purchase [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]] DLC (PC ONLY)&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. &lt;br /&gt;
|skill_b='''INVERSE FLOW ''' - On gaining 100 Combo in Overflow, or multiples of 100 Combo, regain 1 life.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Rusted Core|Rusted Core Module]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Harmonic===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Harmonic&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Clear Course WHITE (or higher)&lt;br /&gt;
|base_lives=4&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''DUET GUARD''' - After absorbing 1+ blue bullet in a beat, the next shield absorbs only red bullets.&lt;br /&gt;
|skill_b='''VOLATILITY''' - After absorbing 1+ red bullet in a beat, the next shot is charged.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.&lt;br /&gt;
{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; |Infinity Style&lt;br /&gt;
 |-&lt;br /&gt;
 !Base Damage &lt;br /&gt;
 | align=&amp;quot;center&amp;quot; | +0%&lt;br /&gt;
 !Unlock Condition&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Clear Course ULTIMATE (or higher) &lt;br /&gt;
 |-&lt;br /&gt;
 !Base Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Skill A&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |'''ANOMALOUS FORM''' - The module determines the number of lives and the difficulty rating.&lt;br /&gt;
 |-&lt;br /&gt;
 !Base Difficulty &lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |N/A &lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; |Character&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Beyond&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; |Skill B&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |'''UNBOUND POWER''' - The module determines all style abilities.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Song-Specific Styles===&lt;br /&gt;
You are forced to use the listed style on its song. Song-specific styles cannot use modules.&lt;br /&gt;
====[[Quicksilver]]====&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Shattered&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Quicksilver]]&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''FRAGMENTATION''' - Can only shoot or shield every other beat. Timing might change during the song.&lt;br /&gt;
|skill_b='''BROKEN GUARD''' - All damage dealt and received are doubled.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[multiVerse]]====&lt;br /&gt;
On Easy, Normal, and Hard of [[multiVerse]], you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Limit Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[multiVerse]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Void Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[multiVerse]] Overload&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=∞&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[re:BIRTH]]====&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Zeta Blaster&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[re:BIRTH|&amp;lt;nowiki&amp;gt;re:||BIRTH&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''Z-CHARGED SHOT''' - After absorbing 4+ non-void blue bullets in a single beat, the next shot is charged and turns void bullets blue.&lt;br /&gt;
|skill_b='''Z-DESPERATION''' - No damage penalty for losing lives. When at 1 life, shots deal 1.25x damage.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}Although not mentioned on the style's description, when absorbing 4 or more blue void bullets (can be on consecutive shield inputs), the next shot turns void bullets blue.&lt;br /&gt;
&lt;br /&gt;
====[[re:VERSE]]====&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Zeta Crash&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''Z-CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs all colors (including void) but generate no combo. Absorbed void bullets give -4 combo.&lt;br /&gt;
|skill_b='''Z-FINAL CRASH''' - Gain 128 combo on falling to 1 life.&lt;br /&gt;
No damage penalty when Crashing.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although not mentioned on the style's description, when absorbing 4 or more bullets with the Crash Mode shield, shooting the next beat will increase Combo by 4 rather than 1, similar to [[NOISZ (Game)/Styles#Blaster|Blaster Style]]'s Charged Shot.&lt;br /&gt;
&lt;br /&gt;
As well, Zeta Crash can gain up to 128 Combo during its invincibility frames.&lt;br /&gt;
&lt;br /&gt;
===Infinity Styles===&lt;br /&gt;
Infinity Style is unlocked by clearing Course ULTIMATE or higher.&lt;br /&gt;
&lt;br /&gt;
The characteristics of Infinity Style are solely dictated by what module is equipped with it.&lt;br /&gt;
&lt;br /&gt;
====Exceed Style====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Exceed Style&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Absorb blue bullets to fill the Exceed Gauge.&amp;lt;br /&amp;gt;Hold SPECIAL to enter Exceed Mode, spending gauge for a powerful shielded attack!&lt;br /&gt;
|lives=5&lt;br /&gt;
|diff=3&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Core|Core Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Trick Guard====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Trick Guard&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=You can shield at any time (not just on the beat). After shielding, next shot deals 1 damage.&lt;br /&gt;
|lives=5&lt;br /&gt;
|diff=3&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Polar|Polar Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Dark Slayer====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Dark Slayer&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Boss regains 5% health whenever you take damage.&lt;br /&gt;
|lives=10&lt;br /&gt;
|diff=2&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Slayer|Slayer Module]]}}&lt;br /&gt;
First 5 lives act as white damage, last 5 lives act as red damage.&lt;br /&gt;
&lt;br /&gt;
====Flash Style+====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Flash Style+&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Movement speed is increased. Toggle movement speed with SPECIAL.&amp;lt;br /&amp;gt;If you haven't shielded in the last 4 beats, shots deal 1.1x damage.&amp;lt;br /&amp;gt;If you haven't shielded in the last 8 beats, shots deal 1.35x damage instead. &lt;br /&gt;
|lives=4&lt;br /&gt;
|diff=4&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Flash|Flash Module]]}}&lt;br /&gt;
&lt;br /&gt;
====True Lunatic====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=True Lunatic&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;Gain 32 combo on starting a verse or reaching Overflow.&amp;lt;br /&amp;gt;Instant death on getting hit or scoring below SS grade.&lt;br /&gt;
|lives=1&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Lunatic|Lunatic Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Joker Lunatic====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Joker Lunatic&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;On getting hit, 1/3 chance of instant death, 2/3 chance of restarting verse.&lt;br /&gt;
|lives=1&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Treasure|Treasure Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Soul Crash====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Soul Crash&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Press SPECIAL or SHOT+SHIELD: Lose 1 life (but keeping combo) and enter Crash.&amp;lt;br /&amp;gt;Lives are not replenished between verses.&amp;lt;br /&amp;gt;Instant death on 0 life.&lt;br /&gt;
|lives=10&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Vengeance|Vengeance Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Ghost Style+====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Ghost Style+&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Shield timing window is increased.&amp;lt;br /&amp;gt;The invincibility period after a hit is doubled to 8 beats. &amp;lt;br /&amp;gt;When invincible, gain 2x combo.&lt;br /&gt;
|lives=6&lt;br /&gt;
|diff=2&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Rusted Core|Rusted Core Module]]}}&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ episode G]]==&lt;br /&gt;
==Proto==&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Proto&lt;br /&gt;
|base_damage=+25%&lt;br /&gt;
|unlock=Purchase [[NOISZ episode G]]&lt;br /&gt;
|base_lives=6&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''Proto Dash''' - SHIELD: Short directional dash that absorbs blue bullets, with a small burst effect. Must be used to hit Slash Notes.&lt;br /&gt;
|skill_b='''Proto Crash''' - SPECIAL: Lose 16 Combo. Longer dash with shield that absorbs both colors. No Combo gain from absorbs.&lt;br /&gt;
|character=Gaius&lt;br /&gt;
}}&lt;br /&gt;
All songs in the [[NOISZ episode G|episode G DLC]] lock your style to Proto Style.&lt;br /&gt;
&lt;br /&gt;
Although not mentioned in its Style description, Proto Style gains 16 Combo on hit or Overflow.&lt;br /&gt;
&lt;br /&gt;
As well, with specifically [[NOISZ (Game)/Modules#Core|Core Module]], Proto's damage is +30%.&lt;br /&gt;
&lt;br /&gt;
Like [[#Crash|Crash Style]], Proto Style can gain Combo during invincibility frames, up to a maximum of 64 Combo.&lt;br /&gt;
&lt;br /&gt;
Proto Style's Proto Crash skill protects against all sprite damage/contact damage from [[NOISZ (Game)/Bullets#Types|Enemies]] and boss hitboxes.&lt;br /&gt;
&lt;br /&gt;
==Story-Specific Styles==&lt;br /&gt;
Angel Style is a story-locked Style designed for use as an accessibility option. It is only available when selecting &amp;quot;Beg for Mercy&amp;quot; on Easy difficulty in Story Mode.&lt;br /&gt;
&lt;br /&gt;
Angel Style grants Charged Shots and Crash Mode. It has 6 lives and a +0% damage modifier. Lives are not reduced when getting hit.&lt;br /&gt;
&lt;br /&gt;
When combined with [[NOISZ (Game)/Modules#Angel Module|Angel Module]] (by selecting &amp;quot;Beg for Mercy&amp;quot; on Super Easy Mode), [[NOISZ (Game)/Bullets|Void bullets]] deal 1 damage on hit instead of causing an instant Game Over.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ ARC⌖CODA]] Exclusives==&lt;br /&gt;
All styles from [[NOISZ (Game)|NOISZ Ignition]] and [[NOISZ re:VERSE|NOISZ &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]] only display their Skill A in the preview, but the Skill B abilities are active.&lt;br /&gt;
&lt;br /&gt;
[[NOISZ ARC⌖CODA]] does not have [[NOISZ (Game)/Modules|Modules]].&lt;br /&gt;
===Parry (AC)===&lt;br /&gt;
Parry Style differs from its appearance in [[NOISZ re:VERSE|NOISZ re:||VERSE]], likely to account for [[NOISZ ARC⌖CODA]]'s nearly always active [[NOISZ (Game)/Rate#Lethal|Lethal rate]]. It takes the characteristics of a previous version of Parry Style.&amp;lt;ref&amp;gt;https://twitter.com/noiszgame/status/1148821430869667840&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Parry&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. &lt;br /&gt;
|skill_b='''INVERSE FLOW ''' - On gaining 100 Combo in Overflow, or multiples of 100 Combo, regain 1 life.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Exceed===&lt;br /&gt;
{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; |Exceed&lt;br /&gt;
 |-&lt;br /&gt;
 !Damage&lt;br /&gt;
 |align=center|??%&lt;br /&gt;
 !Unlock Condition&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; align=center |Default&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 |align=center|5&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; align=center |Skill A&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*Absorb blue bullets to charge Exceed Gauge. Gauge doesn't reset on combo down or hit.&lt;br /&gt;
*Each bullet absorbed charges the gauge by 1 charge. The gauge can hold up to 16 charges.&lt;br /&gt;
*At full gauge, shots deal +15% more damage; scales linearly with smaller gauge.&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 |align=center |?&lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; align=center|Arietta&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot;|Skill B&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*Hold SPECIAL: Enter Exceed Mode. While in Exceed Mode, shield continuously and shoot every 1/4 beat.&lt;br /&gt;
*Exceed Mode uses up the gauge by 1 charge every 1/4 beat, deactivating instantly when it runs out. You can still absorb blue bullets to charge during Exceed Mode.&lt;br /&gt;
*At full gauge, shots deal +50% more damage in Exceed Mode; scales linearly with smaller gauge.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Noisz-logo.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ALTONE</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11534</id>
		<title>NOISZ (Game)/Styles</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11534"/>
		<updated>2026-02-25T14:19:13Z</updated>

		<summary type="html">&lt;p&gt;ALTONE: Added rusted parry spec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Styles}}&lt;br /&gt;
''Does not include styles present in [[NOISZ STARLIVHT|NOISZ STΔRLIVHT]]; see [[NOISZ STARLIVHT/Styles]].''&lt;br /&gt;
&lt;br /&gt;
Styles determine the primary skills active during stages in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ (Game)|NOISZ Ignition]]==&lt;br /&gt;
===Dancer===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Dancer&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=6&lt;br /&gt;
|base_diff=0&lt;br /&gt;
|skill_a='''AUTOFIRE''' -Automatically shoot or shield on the beat without having to press any button.&lt;br /&gt;
Press SHOT or SHIELD to toggle between shooting and shielding.&lt;br /&gt;
|skill_b='''ASSIST MODE''' - No damage penalty for losing lives, as long as you still have at least 1 life.&lt;br /&gt;
During Overflow, deal 0.5x damage.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Blaster===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Blaster&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=2&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''DESPERATION''' - No damage penalty when at 1 life.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crash===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Crash&lt;br /&gt;
|base_damage=-5%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=3&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|skill_b='''FINAL CRASH''' - Gain 32 combo on falling to 1 life. No damage penalty even when Crashing (even at 0 life).&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although not mentioned on the style's description, when absorbing 4 or more bullets with the shield, shooting the next beat will increase Combo by 4 rather than 1, similar to [[NOISZ (Game)/Styles#Blaster|Blaster Style]]'s Charged Shot. This shot is ''not'' a Charged Shot and will not deal the increased damage of one, however. This mechanic is not present on the style's implementation in [[NOISZ re:COLLECTION G|NOISZ re:||COLLECTION G]] on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
As well, Crash Style can gain Combo during its invincibility frames, similar to the effects of [[NOISZ (Game)/Modules#Core|Core Module]].&lt;br /&gt;
&lt;br /&gt;
===Mega===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Mega&lt;br /&gt;
|base_damage=-5%&lt;br /&gt;
|unlock=Purchase DLC (Level Packs or [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]])&lt;br /&gt;
|base_lives=4&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''BUSTER SHOT''' - Hold SHOT: Charge up your attack. Release on 2nd-4th beat to increase damage and combo gain. Lose 2 lives if hit while charging.&lt;br /&gt;
|skill_b='''RED SHIFT''' - Timing window for shot and shot release is increased.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Song-Specific Styles===&lt;br /&gt;
You are forced to use the listed style on its song. Song-specific styles cannot use modules.&lt;br /&gt;
====[[Beyond The NOISZ]]====&lt;br /&gt;
On Easy, Normal, and Hard of [[Beyond The NOISZ]], you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Limit Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Beyond The NOISZ]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Void Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Beyond The NOISZ]] Overload&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=∞&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stage-Specific Styles===&lt;br /&gt;
====[[NOISZ (Game)/Story/Stage X3|Stage X3]]====&lt;br /&gt;
{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; | True Lunatic&lt;br /&gt;
 |-&lt;br /&gt;
 ! Damage&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |+0%&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; |Skill &lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; |Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;Gain 32 combo on starting a verse or reaching Overflow.&amp;lt;br /&amp;gt;Instant death on getting hit or scoring below SS grade.&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
True Lunatic behaves identically to [[NOISZ re:VERSE/Styles#True Lunatic|True Lunatic]] in the [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt; DLC]], except this iteration of the Style does not trigger any overflow effects (no difficulty increase, pre-overflow combo scoring, no combo reset).&lt;br /&gt;
&lt;br /&gt;
It displays as [[NOISZ re:VERSE/Styles#Infinity|Infinity Style]] with [[NOISZ re:VERSE/Modules#Lunatic|Lunatic Module]], which is the combination that results in True Lunatic outside of [[NOISZ (Game)/Story/Stage X3|Stage X3]].&lt;br /&gt;
&lt;br /&gt;
====[[NOISZ (Game)/Story/Stage X4|Stage X4]]====&lt;br /&gt;
{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 50%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; | Special Style&lt;br /&gt;
 |-&lt;br /&gt;
 ! Damage&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |+0%&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Module can be selected when this Style is equipped.&lt;br /&gt;
&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
&lt;br /&gt;
You cannot shield with this Style.&lt;br /&gt;
&lt;br /&gt;
While the shot laser has the appearance of a Charged Shot, it does not give the additional Combo of a Charged shot; however, the Charged Shots ''do'' deal the extra damage of a regular Charged Shot.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ re:VERSE]]==&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Parry&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Purchase [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]] DLC&lt;br /&gt;
|base_lives=3&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat.&lt;br /&gt;
|skill_b='''INVERSE FLOW''' - Gain 1 life on reaching multiples of 64 combo.&lt;br /&gt;
At 0 life, gain 2x combo.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
===Rusted Parry===&lt;br /&gt;
With Rusted Core Module, Parry Style plays like the original/AC specification.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Rusted Parry&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. &lt;br /&gt;
|skill_b='''INVERSE FLOW ''' - On gaining 100 Combo in Overflow, or multiples of 100 Combo, regain 1 life.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Rusted Core|Rusted Core Module]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Harmonic===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Harmonic&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Clear Course WHITE (or higher)&lt;br /&gt;
|base_lives=4&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''DUET GUARD''' - After absorbing 1+ blue bullet in a beat, the next shield absorbs only red bullets.&lt;br /&gt;
|skill_b='''VOLATILITY''' - After absorbing 1+ red bullet in a beat, the next shot is charged.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.&lt;br /&gt;
{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; |Infinity Style&lt;br /&gt;
 |-&lt;br /&gt;
 !Base Damage &lt;br /&gt;
 | align=&amp;quot;center&amp;quot; | +0%&lt;br /&gt;
 !Unlock Condition&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Clear Course ULTIMATE (or higher) &lt;br /&gt;
 |-&lt;br /&gt;
 !Base Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Skill A&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |'''ANOMALOUS FORM''' - The module determines the number of lives and the difficulty rating.&lt;br /&gt;
 |-&lt;br /&gt;
 !Base Difficulty &lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |N/A &lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; |Character&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Beyond&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; |Skill B&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |'''UNBOUND POWER''' - The module determines all style abilities.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Song-Specific Styles===&lt;br /&gt;
You are forced to use the listed style on its song. Song-specific styles cannot use modules.&lt;br /&gt;
====[[Quicksilver]]====&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Shattered&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Quicksilver]]&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''FRAGMENTATION''' - Can only shoot or shield every other beat. Timing might change during the song.&lt;br /&gt;
|skill_b='''BROKEN GUARD''' - All damage dealt and received are doubled.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[multiVerse]]====&lt;br /&gt;
On Easy, Normal, and Hard of [[multiVerse]], you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Limit Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[multiVerse]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Void Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[multiVerse]] Overload&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=∞&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[re:BIRTH]]====&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Zeta Blaster&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[re:BIRTH|&amp;lt;nowiki&amp;gt;re:||BIRTH&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''Z-CHARGED SHOT''' - After absorbing 4+ non-void blue bullets in a single beat, the next shot is charged and turns void bullets blue.&lt;br /&gt;
|skill_b='''Z-DESPERATION''' - No damage penalty for losing lives. When at 1 life, shots deal 1.25x damage.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}Although not mentioned on the style's description, when absorbing 4 or more blue void bullets (can be on consecutive shield inputs), the next shot turns void bullets blue.&lt;br /&gt;
&lt;br /&gt;
====[[re:VERSE]]====&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Zeta Crash&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''Z-CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs all colors (including void) but generate no combo. Absorbed void bullets give -4 combo.&lt;br /&gt;
|skill_b='''Z-FINAL CRASH''' - Gain 128 combo on falling to 1 life.&lt;br /&gt;
No damage penalty when Crashing.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although not mentioned on the style's description, when absorbing 4 or more bullets with the Crash Mode shield, shooting the next beat will increase Combo by 4 rather than 1, similar to [[NOISZ (Game)/Styles#Blaster|Blaster Style]]'s Charged Shot.&lt;br /&gt;
&lt;br /&gt;
As well, Zeta Crash can gain up to 128 Combo during its invincibility frames.&lt;br /&gt;
&lt;br /&gt;
===Infinity Styles===&lt;br /&gt;
Infinity Style is unlocked by clearing Course ULTIMATE or higher.&lt;br /&gt;
&lt;br /&gt;
The characteristics of Infinity Style are solely dictated by what module is equipped with it.&lt;br /&gt;
&lt;br /&gt;
====Exceed Style====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Exceed Style&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Absorb blue bullets to fill the Exceed Gauge.&amp;lt;br /&amp;gt;Hold SPECIAL to enter Exceed Mode, spending gauge for a powerful shielded attack!&lt;br /&gt;
|lives=5&lt;br /&gt;
|diff=3&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Core|Core Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Trick Guard====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Trick Guard&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=You can shield at any time (not just on the beat). After shielding, next shot deals 1 damage.&lt;br /&gt;
|lives=5&lt;br /&gt;
|diff=3&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Polar|Polar Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Dark Slayer====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Dark Slayer&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Boss regains 5% health whenever you take damage.&lt;br /&gt;
|lives=10&lt;br /&gt;
|diff=2&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Slayer|Slayer Module]]}}&lt;br /&gt;
First 5 lives act as white damage, last 5 lives act as red damage.&lt;br /&gt;
&lt;br /&gt;
====Flash Style+====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Flash Style+&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Movement speed is increased. Toggle movement speed with SPECIAL.&amp;lt;br /&amp;gt;If you haven't shielded in the last 4 beats, shots deal 1.1x damage.&amp;lt;br /&amp;gt;If you haven't shielded in the last 8 beats, shots deal 1.35x damage instead. &lt;br /&gt;
|lives=4&lt;br /&gt;
|diff=4&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Flash|Flash Module]]}}&lt;br /&gt;
&lt;br /&gt;
====True Lunatic====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=True Lunatic&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;Gain 32 combo on starting a verse or reaching Overflow.&amp;lt;br /&amp;gt;Instant death on getting hit or scoring below SS grade.&lt;br /&gt;
|lives=1&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Lunatic|Lunatic Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Joker Lunatic====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Joker Lunatic&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;On getting hit, 1/3 chance of instant death, 2/3 chance of restarting verse.&lt;br /&gt;
|lives=1&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Treasure|Treasure Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Soul Crash====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Soul Crash&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Press SPECIAL or SHOT+SHIELD: Lose 1 life (but keeping combo) and enter Crash.&amp;lt;br /&amp;gt;Lives are not replenished between verses.&amp;lt;br /&amp;gt;Instant death on 0 life.&lt;br /&gt;
|lives=10&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Vengeance|Vengeance Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Ghost Style+====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Ghost Style+&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Shield timing window is increased.&amp;lt;br /&amp;gt;The invincibility period after a hit is doubled to 8 beats. &amp;lt;br /&amp;gt;When invincible, gain 2x combo.&lt;br /&gt;
|lives=6&lt;br /&gt;
|diff=2&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Rusted Core|Rusted Core Module]]}}&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ episode G]]==&lt;br /&gt;
==Proto==&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Proto&lt;br /&gt;
|base_damage=+25%&lt;br /&gt;
|unlock=Purchase [[NOISZ episode G]]&lt;br /&gt;
|base_lives=6&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''Proto Dash''' - SHIELD: Short directional dash that absorbs blue bullets, with a small burst effect. Must be used to hit Slash Notes.&lt;br /&gt;
|skill_b='''Proto Crash''' - SPECIAL: Lose 16 Combo. Longer dash with shield that absorbs both colors. No Combo gain from absorbs.&lt;br /&gt;
|character=Gaius&lt;br /&gt;
}}&lt;br /&gt;
All songs in the [[NOISZ episode G|episode G DLC]] lock your style to Proto Style.&lt;br /&gt;
&lt;br /&gt;
Although not mentioned in its Style description, Proto Style gains 16 Combo on hit or Overflow.&lt;br /&gt;
&lt;br /&gt;
As well, with specifically [[NOISZ (Game)/Modules#Core|Core Module]], Proto's damage is +30%.&lt;br /&gt;
&lt;br /&gt;
Like [[#Crash|Crash Style]], Proto Style can gain Combo during invincibility frames, up to a maximum of 64 Combo.&lt;br /&gt;
&lt;br /&gt;
Proto Style's Proto Crash skill protects against all sprite damage/contact damage from [[NOISZ (Game)/Bullets#Types|Enemies]] and boss hitboxes.&lt;br /&gt;
&lt;br /&gt;
==Story-Specific Styles==&lt;br /&gt;
Angel Style is a story-locked Style designed for use as an accessibility option. It is only available when selecting &amp;quot;Beg for Mercy&amp;quot; on Easy difficulty in Story Mode.&lt;br /&gt;
&lt;br /&gt;
Angel Style grants Charged Shots and Crash Mode. It has 6 lives and a +0% damage modifier. Lives are not reduced when getting hit.&lt;br /&gt;
&lt;br /&gt;
When combined with [[NOISZ (Game)/Modules#Angel Module|Angel Module]] (by selecting &amp;quot;Beg for Mercy&amp;quot; on Super Easy Mode), [[NOISZ (Game)/Bullets|Void bullets]] deal 1 damage on hit instead of causing an instant Game Over.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ ARC⌖CODA]] Exclusives==&lt;br /&gt;
All styles from [[NOISZ (Game)|NOISZ Ignition]] and [[NOISZ re:VERSE|NOISZ &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]] only display their Skill A in the preview, but the Skill B abilities are active.&lt;br /&gt;
&lt;br /&gt;
[[NOISZ ARC⌖CODA]] does not have [[NOISZ (Game)/Modules|Modules]].&lt;br /&gt;
===Parry (AC)===&lt;br /&gt;
Parry Style differs from its appearance in [[NOISZ re:VERSE|NOISZ re:||VERSE]], likely to account for [[NOISZ ARC⌖CODA]]'s nearly always active [[NOISZ (Game)/Rate#Lethal|Lethal rate]]. It takes the characteristics of a previous version of Parry Style.&amp;lt;ref&amp;gt;https://twitter.com/noiszgame/status/1148821430869667840&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Parry&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. &lt;br /&gt;
|skill_b='''INVERSE FLOW ''' - On gaining 100 Combo in Overflow, or multiples of 100 Combo, regain 1 life.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Exceed===&lt;br /&gt;
{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; |Exceed&lt;br /&gt;
 |-&lt;br /&gt;
 !Damage&lt;br /&gt;
 |align=center|??%&lt;br /&gt;
 !Unlock Condition&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; align=center |Default&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 |align=center|5&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; align=center |Skill A&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*Absorb blue bullets to charge Exceed Gauge. Gauge doesn't reset on combo down or hit.&lt;br /&gt;
*Each bullet absorbed charges the gauge by 1 charge. The gauge can hold up to 16 charges.&lt;br /&gt;
*At full gauge, shots deal +15% more damage; scales linearly with smaller gauge.&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 |align=center |?&lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; align=center|Arietta&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot;|Skill B&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*Hold SPECIAL: Enter Exceed Mode. While in Exceed Mode, shield continuously and shoot every 1/4 beat.&lt;br /&gt;
*Exceed Mode uses up the gauge by 1 charge every 1/4 beat, deactivating instantly when it runs out. You can still absorb blue bullets to charge during Exceed Mode.&lt;br /&gt;
*At full gauge, shots deal +50% more damage in Exceed Mode; scales linearly with smaller gauge.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Noisz-logo.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ALTONE</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Bullets&amp;diff=9021</id>
		<title>NOISZ (Game)/Bullets</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Bullets&amp;diff=9021"/>
		<updated>2025-11-06T08:21:25Z</updated>

		<summary type="html">&lt;p&gt;ALTONE: bloids are in resurrection, so...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bullets}}&lt;br /&gt;
&lt;br /&gt;
[[NOISZ (Game)|NOISZ]] has a variety of different bullet types and hazards present during stages.&lt;br /&gt;
&lt;br /&gt;
==Bullets==&lt;br /&gt;
===Colors===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Blue Bullet.png|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blue bullets''' can be absorbed by the blue shield (activated with the Shield button).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Red Bullet.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Red bullets''' cannot be absorbed by the blue shield. Crash Mode shield (present on [[NOISZ (Game)/Styles#Crash|Crash Style]] and its variants), [[NOISZ (Game)/Styles#Proto|Proto Style]]'s Proto Crash, and [[NOISZ (Game)/Styles#Harmonic|Harmonic Style]]'s red shield can absorb red bullets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Violet Bullet.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Violet bullets''' (exclusive to the song [[Violet]]) split into red and blue bullets after a set amount of time. Before they split, violet bullets can be absorbed with shield types that absorb red bullets. Violet bullets do not have a laser counterpart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Void Bullet.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Void bullets''' cannot be absorbed by any shield except that of [[NOISZ (Game)/Styles#re:VERSE|Zeta Crash]] in [[re:VERSE|re:||VERSE]]. On contact, they will instantly bring you to the Game Over screen, even on songs without [[NOISZ (Game)/Rate#Lethal|Lethal rate]]. Void bullet damage can be negated by using a Crash Mode shield or [[NOISZ (Game)/Styles#Proto|Proto Style]]'s Proto Crash, but this does not absorb the bullet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Blue Void Bullet.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blue Void bullets''' (sometimes called &amp;quot;bloid&amp;quot; by the community) can be absorbed by the blue shield and [[NOISZ (Game)/Styles#re:VERSE|Zeta Crash]]'s Crash Mode shield. Notably, using the standard Crash Mode shield does not absorb blue Void bullets, a phenomenon only possible to observe on [[NOISZ ARC⌖CODA]]'s [[VANDALIZED AI]], and re:||VERSE's [[Resurrection]]. Blue Void bullets do not have a laser counterpart.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Bullets.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bullets''' can be absorbed with their matching shield type. (Notably, the upcoming re:||VENGE difficulty's uncrashable bullets are exempt from this). They usually appear as either as circles or kunais.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Lasers.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lasers''' cannot be absorbed with their matching shield type, but shielding a laser will block it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PRM Bat Enemies.jpeg&lt;br /&gt;
File:Mini-Rhino Enemies.jpeg&lt;br /&gt;
File:ACF UFO Enemies.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemies''' are usually entities with special movement behavior that can spawn bullets. Notably, they cannot be absorbed, and Crash Mode's shield will not protect you from receiving contact damage from them. Stage bosses themselves also deal this same unblockable contact damage, referred to often as &amp;quot;sprite damage.&amp;quot; These include [[Robot Rhinos]]' mini-rhinos and bullet-spawning horns, [[Destroy]]'s mini-UFOs, [[Blood]]'s bats, and unexpectedly, Blood's floor rising kunais.&lt;br /&gt;
&lt;br /&gt;
[[NOISZ (Game)/Styles#Proto|Proto Style]]'s Proto Crash specifically can protect against contact damage from enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:AC Screenshot 5.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quiz lasers''', a gimmick exclusive to [[π•ρ•maniac]] and [[D.S. al fine]], are pairs of red lasers in which the incorrect answer one will deal damage, and the correct answer one will not. Their primary distinguishing characteristic from regular red lasers is that, in π•ρ•maniac, [[NOISZ (Game)/Styles#Harmonic|Harmonic Style]]'s red shield will cause a correct answer quiz laser to become active and deal damage.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Other hazards and stage mechanics exist in songs which are capable of dealing damage.&lt;br /&gt;
&lt;br /&gt;
===Deadline Zones===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Deadline Zone.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Deadline Zones''' are a mechanic introduced in [[Kill The Deadline]] that reappear in [[D.S. al fine]]. A circular zone appears with a countdown present in it. This countdown decreases once each beat (on Overload, it decreased twice if you shield that beat). If you are not inside of the circle when the timer reaches zero, you take damage. If you are within the Deadline Zone when the timer reaches zero, the boss takes damage.&lt;br /&gt;
&lt;br /&gt;
The damage dealt to the boss when a Deadline Zone activates is affected by lives damage penalty (before Overflow) and the 0 lives damage penalty.&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Shield.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shields''' are a mechanic introduced in [[Not The Last]] that reappear in [[D.S. al fine]]. Shields appear in set locations with a timer above them. When the timer reaches 0, the shield disappears. On Overload, shields decrease in size as the countdown lowers. Making contact with a shield will cause you to take sprite damage.&lt;br /&gt;
&lt;br /&gt;
===Octagons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Octagons.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Octagons''' are a mechanic introduced in [[re:BIRTH|re:||BIRTH]] and [[re:VERSE|re:||VERSE]] that reappear in [[D.S. al fine]] and [[⠀]]. The player character is locked in place with chains and must move in the correct direction to take gaps in the octagons.&lt;br /&gt;
&lt;br /&gt;
===Slash Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:EpG Slash Note.jpeg|150px|frameless]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Slash notes''' were originally present in [[NOISZ STARLIVHT|NOISZ STΔRLIVHT]], but they have since debuted in [[NOISZ (Game)|NOISZ]] with the release of [[NOISZ episode G]]. You must move in the direction of a slash note's arrow when the countdown reaches 0. In [[NOISZ episode G]], you need to use [[NOISZ (Game)/Styles#Proto|Proto Style]]'s Proto Dash or Proto Crash in order to activate slash notes.&lt;br /&gt;
&lt;br /&gt;
Failing a slash note will cause you to take damage. Hitting a slash note will deal +2.5% Overflow to the boss. Slash note damage is not affected by lives damage penalty (before Overflow) nor the 0 lives damage penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>ALTONE</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=Timeline&amp;diff=5229</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=Timeline&amp;diff=5229"/>
		<updated>2025-06-13T18:53:15Z</updated>

		<summary type="html">&lt;p&gt;ALTONE: Created page. Ultra heavy WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NOISZ Series Spoiler Warning}}&lt;br /&gt;
&lt;br /&gt;
This is a work in progress! don't pay much attention to me!!&lt;br /&gt;
&lt;br /&gt;
==episode G==&lt;br /&gt;
Gaius creates aria which eats his dreams + 1st meets Alpha&lt;br /&gt;
&lt;br /&gt;
goes to world of music&lt;br /&gt;
&lt;br /&gt;
Meets miria&lt;br /&gt;
&lt;br /&gt;
Prophecy mentioned but not fulfilled&lt;br /&gt;
&lt;br /&gt;
Miria follows Gaius home&lt;br /&gt;
&lt;br /&gt;
Blank, alpha gives gaius void crystal (for noisz!!!)&lt;br /&gt;
&lt;br /&gt;
==In between==&lt;br /&gt;
antiphon founded&lt;br /&gt;
&lt;br /&gt;
neo metro comes together&lt;br /&gt;
&lt;br /&gt;
miria has kaharu and arisa&lt;br /&gt;
&lt;br /&gt;
==N PROJECT==&lt;br /&gt;
rev flashbacks&lt;br /&gt;
&lt;br /&gt;
start of N project&lt;br /&gt;
&lt;br /&gt;
stornel creates anti control field in r&amp;amp;d lab&lt;br /&gt;
&lt;br /&gt;
stornel figures out imprinting&lt;br /&gt;
&lt;br /&gt;
Stornel dies&lt;br /&gt;
&lt;br /&gt;
Imprint tech is locked to stornel’s soul data in the NOISZ&lt;br /&gt;
&lt;br /&gt;
MP NOISZ are created (true NOISZ is too risky to piece apart and back together)&lt;br /&gt;
&lt;br /&gt;
2nd trip to world of music, kill kristoff&lt;br /&gt;
&lt;br /&gt;
==ignition/-1.1 -&amp;gt; -1.2 flashbacks==&lt;br /&gt;
“The perfect piece of music”&lt;br /&gt;
&lt;br /&gt;
ari can’t piano tiles&lt;br /&gt;
&lt;br /&gt;
world of music/n project interview&lt;br /&gt;
&lt;br /&gt;
goes to lab to investigate world of music&lt;br /&gt;
&lt;br /&gt;
alpha !!!!&lt;br /&gt;
&lt;br /&gt;
Miria returns to World of Music sometime now give or take&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==reV flashbacks==&lt;br /&gt;
Sisters get messed up and kaharu takes herself/ari to remora&lt;br /&gt;
&lt;br /&gt;
beyond antiphon&lt;br /&gt;
&lt;br /&gt;
==Ch -1==&lt;br /&gt;
-1.1 explanation of ari’s situation - beyond in and out of stasis, ari’s mind infected with alpha&lt;br /&gt;
&lt;br /&gt;
joker mentioned, the plan takes place (ari has the vision about SL/ign)&lt;br /&gt;
&lt;br /&gt;
Stornel’s NOISZ taken from him by sisters/remora&lt;br /&gt;
&lt;br /&gt;
harvesting of NOISZ users’ energy begins to keep beyond/ari alive (Ignition Story C flashbacks with NOISZ USER)&lt;br /&gt;
&lt;br /&gt;
-1.3, true noisz taken from sisters&lt;br /&gt;
&lt;br /&gt;
given back to stornel/gaius, stornel is revived with NOISZ beast tech (implied that it was learned from the sisters)&lt;br /&gt;
&lt;br /&gt;
2econds happens before this&lt;br /&gt;
&lt;br /&gt;
Ari’s vision of SL (original events) + ign/reV is explained to rem/beyond&lt;br /&gt;
&lt;br /&gt;
SL identities are found (cements vision as maybe real) &lt;br /&gt;
&lt;br /&gt;
Joker agrees to plan (to be Producer)&lt;br /&gt;
&lt;br /&gt;
==IVkoma==&lt;br /&gt;
SL found&lt;br /&gt;
&lt;br /&gt;
remora fights noise beast with recombinant model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Original SL Events (ch1-4)==&lt;br /&gt;
antiphon entertainment division founded&lt;br /&gt;
&lt;br /&gt;
SL gets scouted by “Arisa Antiphon” &lt;br /&gt;
&lt;br /&gt;
Joker memory wiped (to ensure genuine bonds), takes role as Producer, and SL’s journey follows (as idols and as NOISZ users)&lt;br /&gt;
&lt;br /&gt;
robot NOISZ Beast replicas (cardinal beasts) are created during this time&lt;br /&gt;
&lt;br /&gt;
==4.IV==&lt;br /&gt;
Genbu replica breaches containment, Grace fights Genbu&lt;br /&gt;
&lt;br /&gt;
SL’s memories of this event erased&lt;br /&gt;
&lt;br /&gt;
==chapter 5 (takes from both FT and TH)==&lt;br /&gt;
Clash of Twilight competition taking place&lt;br /&gt;
&lt;br /&gt;
Haku is outed by Yashiro&lt;br /&gt;
&lt;br /&gt;
Marriage happens, but is done at a smaller concert (TH gives truth, this doesn’t happen at CoT concert), to tank ratings&lt;br /&gt;
&lt;br /&gt;
Clash of Twilight concert, overall SL loses&lt;br /&gt;
&lt;br /&gt;
==chapter 6 / epG==&lt;br /&gt;
SL fights Gaius&lt;br /&gt;
&lt;br /&gt;
Joker and Grace sacrifice themselves to kill Gaius and fight the piece of Alpha in the Void Crystal (true NOISZ)&lt;br /&gt;
&lt;br /&gt;
Arisa/”Grace” cutscene with Gaius (episode G secret ending)&lt;br /&gt;
&lt;br /&gt;
Gaius banished to void&lt;br /&gt;
SL hidden, everyone else has memories of SL’s encounter with Gaius (ch6) wiped&lt;br /&gt;
&lt;br /&gt;
Beyond comes out of stasis&lt;br /&gt;
&lt;br /&gt;
The sisters work to use the true NOISZ to keep themselves alive using the NOISZ users to collect energy (NOISZ User flashback)&lt;br /&gt;
&lt;br /&gt;
==ignition==&lt;br /&gt;
MC approached by Beyond, Stages 1-3 happen&lt;br /&gt;
&lt;br /&gt;
MC goes to world of music, swaps place with Gaius (but MC is kicked to world of music) &lt;br /&gt;
&lt;br /&gt;
Gaius rampages (destroy Antiphon)&lt;br /&gt;
&lt;br /&gt;
Alpha takes full control of Ari&lt;br /&gt;
&lt;br /&gt;
NOISZ beasts replicas are awoken by Ari-Alpha (unaware that they are replicas and not SL), and Remora is told to investigate the Void Beast concept&lt;br /&gt;
&lt;br /&gt;
(Genbu is not because plausible deniability that grace died to kill gaius so only the other 3)&lt;br /&gt;
&lt;br /&gt;
Remainder of Story C&lt;br /&gt;
&lt;br /&gt;
==reV==&lt;br /&gt;
stornel is awakened again&lt;br /&gt;
&lt;br /&gt;
Imprinting used by Alpha to become Karin throughout&lt;br /&gt;
&lt;br /&gt;
Stornel teaches MC about imprinting&lt;br /&gt;
&lt;br /&gt;
Welcome to the Alpha Rap, ready for some sick beat? (multiVERSE)&lt;br /&gt;
&lt;br /&gt;
[All endings except EX8 are canon; regardless, Alpha fakes death (alpha can’t be killed by the true NOISZ because it uses her essence, the void crystal	]&lt;br /&gt;
&lt;br /&gt;
- really only 1 ending is canon but it depends on player input&lt;br /&gt;
&lt;br /&gt;
Cycles take place 2 years after the events of Joker’s death. The original events of Chapters 0 through to 6 take place during a year.&lt;br /&gt;
&lt;br /&gt;
==SL Cycles (FT)==&lt;br /&gt;
MC’s connection to sisters is drawing them to the void&lt;br /&gt;
&lt;br /&gt;
Requires the help of SL, Joker AI chip retrieved&lt;br /&gt;
&lt;br /&gt;
Joker AI implant in [?]’s brain, “Beyond” guides&lt;br /&gt;
&lt;br /&gt;
Numerous cycles of FT&lt;br /&gt;
&lt;br /&gt;
Genbu in 4.IV is used by Joker as a “seal” to obscure the truth - her disbelief causes Ch5-6 to fall apart in truthfulness&lt;br /&gt;
&lt;br /&gt;
Joker’s birthday occurs sometime in this series of events&lt;br /&gt;
&lt;br /&gt;
==SL Cycles End (TH)==&lt;br /&gt;
Ch5 TH&lt;br /&gt;
&lt;br /&gt;
Ch5.4 TH Joker inserts herself briefly into the story before finally allowing the truth to be unveiled&lt;br /&gt;
&lt;br /&gt;
Ch-1 Joker views Ari’s memories of the plan and “fights the NOISZ Beasts” which are seals placed by her to prevent finding the truth&lt;br /&gt;
&lt;br /&gt;
VS Prelude&lt;br /&gt;
&lt;br /&gt;
VS.1/.2, Grace wins&lt;br /&gt;
&lt;br /&gt;
VS.3/4, Haku wins&lt;/div&gt;</summary>
		<author><name>ALTONE</name></author>
	</entry>
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