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	<updated>2026-09-02T08:37:47Z</updated>
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	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Modules&amp;diff=11736</id>
		<title>NOISZ (Game)/Modules</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Modules&amp;diff=11736"/>
		<updated>2026-08-24T02:03:30Z</updated>

		<summary type="html">&lt;p&gt;Aaaaa: /* Angel Module */ i played the game and now i can eat up 100 void bullets without game over omg fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Modules}}&lt;br /&gt;
''For modules on the Antiphon Armament Styles in [[NOISZ STARLIVHT|NOISZ STΔRLIVHT]], see [[Forge of Antiphon/Modules]].''&lt;br /&gt;
&lt;br /&gt;
Modules are additional equipment that can be combined with any [[NOISZ (Game)/Styles|Style]]. They have unique effects in battle. They were added in the game update that brought [[NOISZ re:VERSE|NOISZ re:||VERSE]].&lt;br /&gt;
&lt;br /&gt;
In [[NOISZ re:VERSE|NOISZ re:||VERSE]], they can be used with [[NOISZ (Game)/Styles#Infinity|Infinity Style]] to change the style's fundamental characteristics to more closely resemble the equipped module.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ (Game)|NOISZ Ignition]]==&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
Unlock: Default&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''CHROMA SHIFT''' - Timing window is increased. The invincibility period after a hit is doubled to 8 beats.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -0&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +0&lt;br /&gt;
&lt;br /&gt;
Although not mentioned in the module's description, it is possible to gain Combo during the invincibility period. This behavior only occurs with Core Module, [[NOISZ (Game)/Styles#Crash|Crash Style]], [[NOISZ (Game)/Styles#re:VERSE|Zeta Crash]], and [[NOISZ (Game)/Styles#Ghost Style+|Ghost Style+]] in [[NOISZ re:VERSE|NOISZ re:||VERSE]].&lt;br /&gt;
&lt;br /&gt;
During the invincibility period, combo will max out at 64. This is the same specification used on NOISZ re:||COLLECTION G.&lt;br /&gt;
&lt;br /&gt;
===Polar===&lt;br /&gt;
Unlock: Default&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''POLARITY SHIFT''' - After shielding, the next shot deals 1.15x damage and has 15% larger timing window.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +1&lt;br /&gt;
&lt;br /&gt;
===Slayer===&lt;br /&gt;
Unlock: Default&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''NOISZ HUNTER''' - Immune from Inversion Rate. All damage taken is red.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -0&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +0&lt;br /&gt;
&lt;br /&gt;
=== Rusted Core ===&lt;br /&gt;
Unlock: Default&lt;br /&gt;
&lt;br /&gt;
Skill C: '''RUSTED SHIFT''' - Timing window is increased. The invincibility period after a hit is doubled to 8 beats. Some legacy behaviour is retained, but scores will not be saved.&lt;br /&gt;
&lt;br /&gt;
Damage Modifier: +0%&lt;br /&gt;
&lt;br /&gt;
Lives Modifier: -0&lt;br /&gt;
&lt;br /&gt;
Difficulty Modifier: +0&lt;br /&gt;
&lt;br /&gt;
This style is Core Module's original specification before the NOISZ Re:||VERSE 3.0 update. Scores are deprioritised on leaderboards, and combo is unlimited during invincibility frames. In addition, being close to the boss will not impose a 64 combo cap.&lt;br /&gt;
&lt;br /&gt;
As well, Rusted Core Module's RUSTED SHIFT applies BPM-based armor to enemies, similarly to Mega Style.&lt;br /&gt;
&lt;br /&gt;
Finally, Rusted Parry receives its old specifications (used in ARC CODA) of 5 lives, and healing at multiples of 100 combo.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ re:VERSE]]==&lt;br /&gt;
&lt;br /&gt;
===Flash===&lt;br /&gt;
Unlock: Clear Course RED (or higher)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''BERSERKER''' - Movement speed is increased. If you haven't shielded in the last 4 beats, shots deal 1.1x damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +2&lt;br /&gt;
&lt;br /&gt;
===Lunatic===&lt;br /&gt;
Unlock: Clear Course BRONZE (or higher)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''DETERMINATION''' - Restart current verse on getting hit. Each restart decreases damage dealt by 0.02x, up to 0.1x penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: Set to 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +3&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
Unlock: Clear Course SILVER (or higher)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''LUCKY SEVEN''' - After absorbing 7+ blue bullets in a beat, gain 4 combo. Do not gain combo from absorbing if only 2 or less bullets were absorbed.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +1&lt;br /&gt;
&lt;br /&gt;
Although not mentioned on the module's description, Treasure Module changes the damage modifier of Style to end in &amp;quot;7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===&lt;br /&gt;
Unlock: Clear Course GOLD (or higher)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''BLUE COUNTER''' - Fire a weak shot on every absorb. Non-charged shots give no combo.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -2&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +3&lt;br /&gt;
&lt;br /&gt;
==Story-Specific Modules==&lt;br /&gt;
===Angel Module===&lt;br /&gt;
Angel Module is a story-locked Module designed for use as an accessibility option. It is only available when starting a story campaign playthrough on Super Easy Mode.&lt;br /&gt;
&lt;br /&gt;
Angel Module grants Charged Shots and Crash Mode (except with [[NOISZ (Game)/Styles#Harmonic|Harmonic Style]]). It sets your lives to 5 and has a +50% damage modifier. Lives are not reduced when getting hit.&lt;br /&gt;
&lt;br /&gt;
When combined with [[NOISZ (Game)/Styles#Angel Style|Angel Style]] (by selecting &amp;quot;Beg for Mercy&amp;quot; on Super Easy Mode), Even [[NOISZ (Game)/Bullets|Void bullets]] won't cause Game Over anymore unless some specific situations occurred. (For example, Reaching minimum condition to pass in [[multiVerse]](-899%), etc.)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[#Treasure|Treasure Module]]: The damage modifier perk was added in the [[NOISZ (Game)/Update History|version 2.4]].	&lt;br /&gt;
**The inspiration for this was a commented out 2% damage bonus in the code. Upon seeing this, the developer k//eternal thought it occasionally made the	damage modifier end in 7 and that would be fitting to consistently end in 7.&amp;lt;ref&amp;gt;&amp;quot;i saw a commented out +2% in the code and i was like oh cute that makes it end in 7 sometimes but then what if it ends in 7 all the time&amp;quot; - Ktern in the [https://discord.com/channels/626529477865766933/846438516115636254/1138668016423420056 NOISZ SL Discord Server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Gameplay Navbox}}&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Noisz-logo.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Aaaaa</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Modules&amp;diff=11735</id>
		<title>NOISZ (Game)/Modules</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Modules&amp;diff=11735"/>
		<updated>2026-08-23T17:10:02Z</updated>

		<summary type="html">&lt;p&gt;Aaaaa: /* Angel Module */  i played the game and now i can eat up 100 void bullets without game over omg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Modules}}&lt;br /&gt;
''For modules on the Antiphon Armament Styles in [[NOISZ STARLIVHT|NOISZ STΔRLIVHT]], see [[Forge of Antiphon/Modules]].''&lt;br /&gt;
&lt;br /&gt;
Modules are additional equipment that can be combined with any [[NOISZ (Game)/Styles|Style]]. They have unique effects in battle. They were added in the game update that brought [[NOISZ re:VERSE|NOISZ re:||VERSE]].&lt;br /&gt;
&lt;br /&gt;
In [[NOISZ re:VERSE|NOISZ re:||VERSE]], they can be used with [[NOISZ (Game)/Styles#Infinity|Infinity Style]] to change the style's fundamental characteristics to more closely resemble the equipped module.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ (Game)|NOISZ Ignition]]==&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
Unlock: Default&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''CHROMA SHIFT''' - Timing window is increased. The invincibility period after a hit is doubled to 8 beats.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -0&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +0&lt;br /&gt;
&lt;br /&gt;
Although not mentioned in the module's description, it is possible to gain Combo during the invincibility period. This behavior only occurs with Core Module, [[NOISZ (Game)/Styles#Crash|Crash Style]], [[NOISZ (Game)/Styles#re:VERSE|Zeta Crash]], and [[NOISZ (Game)/Styles#Ghost Style+|Ghost Style+]] in [[NOISZ re:VERSE|NOISZ re:||VERSE]].&lt;br /&gt;
&lt;br /&gt;
During the invincibility period, combo will max out at 64. This is the same specification used on NOISZ re:||COLLECTION G.&lt;br /&gt;
&lt;br /&gt;
===Polar===&lt;br /&gt;
Unlock: Default&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''POLARITY SHIFT''' - After shielding, the next shot deals 1.15x damage and has 15% larger timing window.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +1&lt;br /&gt;
&lt;br /&gt;
===Slayer===&lt;br /&gt;
Unlock: Default&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''NOISZ HUNTER''' - Immune from Inversion Rate. All damage taken is red.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -0&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +0&lt;br /&gt;
&lt;br /&gt;
=== Rusted Core ===&lt;br /&gt;
Unlock: Default&lt;br /&gt;
&lt;br /&gt;
Skill C: '''RUSTED SHIFT''' - Timing window is increased. The invincibility period after a hit is doubled to 8 beats. Some legacy behaviour is retained, but scores will not be saved.&lt;br /&gt;
&lt;br /&gt;
Damage Modifier: +0%&lt;br /&gt;
&lt;br /&gt;
Lives Modifier: -0&lt;br /&gt;
&lt;br /&gt;
Difficulty Modifier: +0&lt;br /&gt;
&lt;br /&gt;
This style is Core Module's original specification before the NOISZ Re:||VERSE 3.0 update. Scores are deprioritised on leaderboards, and combo is unlimited during invincibility frames. In addition, being close to the boss will not impose a 64 combo cap.&lt;br /&gt;
&lt;br /&gt;
As well, Rusted Core Module's RUSTED SHIFT applies BPM-based armor to enemies, similarly to Mega Style.&lt;br /&gt;
&lt;br /&gt;
Finally, Rusted Parry receives its old specifications (used in ARC CODA) of 5 lives, and healing at multiples of 100 combo.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ re:VERSE]]==&lt;br /&gt;
&lt;br /&gt;
===Flash===&lt;br /&gt;
Unlock: Clear Course RED (or higher)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''BERSERKER''' - Movement speed is increased. If you haven't shielded in the last 4 beats, shots deal 1.1x damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +2&lt;br /&gt;
&lt;br /&gt;
===Lunatic===&lt;br /&gt;
Unlock: Clear Course BRONZE (or higher)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''DETERMINATION''' - Restart current verse on getting hit. Each restart decreases damage dealt by 0.02x, up to 0.1x penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: Set to 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +3&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
Unlock: Clear Course SILVER (or higher)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''LUCKY SEVEN''' - After absorbing 7+ blue bullets in a beat, gain 4 combo. Do not gain combo from absorbing if only 2 or less bullets were absorbed.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: +0%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -1&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +1&lt;br /&gt;
&lt;br /&gt;
Although not mentioned on the module's description, Treasure Module changes the damage modifier of Style to end in &amp;quot;7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===&lt;br /&gt;
Unlock: Clear Course GOLD (or higher)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill C: '''BLUE COUNTER''' - Fire a weak shot on every absorb. Non-charged shots give no combo.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Modifier: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Lives Modifier: -2&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty Modifier: +3&lt;br /&gt;
&lt;br /&gt;
==Story-Specific Modules==&lt;br /&gt;
===Angel Module===&lt;br /&gt;
Angel Module is a story-locked Module designed for use as an accessibility option. It is only available when starting a story campaign playthrough on Super Easy Mode.&lt;br /&gt;
&lt;br /&gt;
Angel Module grants Charged Shots and Crash Mode (except with [[NOISZ (Game)/Styles#Harmonic|Harmonic Style]]). It sets your lives to 5 and has a +50% damage modifier. Lives are not reduced when getting hit.&lt;br /&gt;
&lt;br /&gt;
When combined with [[NOISZ (Game)/Styles#Angel Style|Angel Style]] (by selecting &amp;quot;Beg for Mercy&amp;quot; on Super Easy Mode), Even [[NOISZ (Game)/Bullets|Void bullets]] won't cause Game Over unless some specific situations occurred. (For example, Reaching minimum condition to pass in [[multiVerse]](-899%), Not inputting any beat before screen turns completely white in [[re:BIRTH]] and [[re:VERSE]], etc)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[#Treasure|Treasure Module]]: The damage modifier perk was added in the [[NOISZ (Game)/Update History|version 2.4]].	&lt;br /&gt;
**The inspiration for this was a commented out 2% damage bonus in the code. Upon seeing this, the developer k//eternal thought it occasionally made the	damage modifier end in 7 and that would be fitting to consistently end in 7.&amp;lt;ref&amp;gt;&amp;quot;i saw a commented out +2% in the code and i was like oh cute that makes it end in 7 sometimes but then what if it ends in 7 all the time&amp;quot; - Ktern in the [https://discord.com/channels/626529477865766933/846438516115636254/1138668016423420056 NOISZ SL Discord Server].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Gameplay Navbox}}&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Noisz-logo.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Aaaaa</name></author>
	</entry>
</feed>