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	<updated>2026-04-09T02:30:47Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=11037</id>
		<title>NOISZ STΔRLIVHT/Titles</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=11037"/>
		<updated>2026-01-26T06:22:46Z</updated>

		<summary type="html">&lt;p&gt;Pat: trans pride and pink titles adjusted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Titles}}&lt;br /&gt;
&lt;br /&gt;
This is a list of titles that can be obtained in [[NOISZ STΔRLIVHT]]; unlike in the previous game, there are no associated minor easter eggs, and they are purely for cosmetic purposes.&lt;br /&gt;
&lt;br /&gt;
Titles are refreshed after playing a song, so if you don't have a title but completed its requirements, try playing a song.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;titles-list&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Colour&lt;br /&gt;
!Title&lt;br /&gt;
!Unlock&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Initiate&lt;br /&gt;
|Get the game. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|First Step&lt;br /&gt;
|Clear every [[:Category:NOISZ STΔRLIVHT Default Songs|default song]] on any difficulty. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hardboiled&lt;br /&gt;
|Clear 4 songs on Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hardcore&lt;br /&gt;
|Clear 44 different charts on Hard or higher. &lt;br /&gt;
|Repeat plays do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_1|Chapter 1]] on Hard or higher.&lt;br /&gt;
|The sides of each button in the Story Select menu will light up based on the highest difficulty you cleared it on. Hard is red...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch1 Master&lt;br /&gt;
|Clear Chapter 1 on Overload. &lt;br /&gt;
|... and Overload is white...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch2 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_2|Chapter 2]] on Hard or higher.&lt;br /&gt;
|... keep in mind you have to clear it in Story Mode. Clears outside Story Mode do not count. These are commonly referred to as Story Lamps.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch2 Master&lt;br /&gt;
|Clear Chapter 2 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch3 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_3|Chapter 3]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch3 Master&lt;br /&gt;
|Clear Chapter 3 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch4 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_4|Chapter 4]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Ch4 Master&lt;br /&gt;
|Clear Chapter 4 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5|Chapter 5 (FT)]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (FT) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter 5 (TH)]] on Hard or higher.&lt;br /&gt;
| Title looks exactly the same as False Timeline variant.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (TH) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch-1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter -1]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch-1 Master&lt;br /&gt;
|Clear Chapter -1 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|ChVS Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_VS|Chapter VS]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|ChVS Master&lt;br /&gt;
|Clear Chapter VS on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Forge Expert&lt;br /&gt;
| Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Hard difficulty or higher with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Hard or above at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Forge Master &lt;br /&gt;
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload difficulty with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Overload at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch6 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_6_2|Chapter 6]] on Hard or higher.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch6 Master&lt;br /&gt;
|Clear Chapter 6 on Overload.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Best Offense&lt;br /&gt;
| Have SS in HP [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|High Tech&lt;br /&gt;
|Have SS in TEC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Best Defense&lt;br /&gt;
|Have SS in ATK [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Specialist&lt;br /&gt;
|Have SS in SPC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
| Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Unlimited Power&lt;br /&gt;
|Have max (999) [[NOISZ STΔRLIVHT/Difficulty and Power|PW]]. &lt;br /&gt;
|Reaching max PW using style abilities and folder bonuses still count. Playing Chapter 6.I or 6.II will auto-unlock the title.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Star Chaser&lt;br /&gt;
|Obtain 40 Verse Stars.&lt;br /&gt;
| Any song counts, even Club Pass songs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Superstar&lt;br /&gt;
|&lt;br /&gt;
|Probably even more Verse Stars. Maybe 200?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Perfectionist &lt;br /&gt;
|Obtain 25 SS+ grades.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc1px solid; box-shadow: 0 0 15px 0 #cccccc; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Duality&lt;br /&gt;
|Have 2 or more SS+ stats.&lt;br /&gt;
|Reaching SS+ using any style ability (V-IGNITION SL Stage [[Grace Kamenashi/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Grace]]/[[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Sera]] recommended) or Module counts.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Triplicity&lt;br /&gt;
|Have 3 or more SS+ stats. &lt;br /&gt;
|Any method to reach SS+ will count. Possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]]/stat purchases or [[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|V-IGNITION STΔRLIVHT Stage Sera]] (all upgrade points into TEC &amp;amp; HP in either Heart or Spade folder).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Null and Void&lt;br /&gt;
|Clear [[Forged In Darkest Abyss]] with an &amp;quot;F&amp;quot; in at least two stats.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Haha One&lt;br /&gt;
|Clear a song at difficulty 11 or higher with 1 PW.&lt;br /&gt;
|PW can be decreased to 1 by selling PW/expending PW to &amp;quot;Challenge Fate&amp;quot; in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]], then losing your run. Baseline and Underdog [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] are recommended.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mirror Universe&lt;br /&gt;
|Have 4 or more Precision Scope [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] active on an Antiphon Armament style and play a song with &amp;quot;Early/Late Display&amp;quot; on.&lt;br /&gt;
|Early/Late Display can be enabled in the [[NOISZ STΔRLIVHT/Options|Options]] menu.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ascension 20&lt;br /&gt;
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload without going into the shop on Iteration 7.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Updog &lt;br /&gt;
|Encounter the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Updog module]] in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] and tap the icon to read the description of the module.&lt;br /&gt;
|Updog is an alternate skin for the Overcharger module that can randomly appear in Forge of Antiphon. Upon obtaining, its appearance and name reverts to that of Overcharger.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Power of V&lt;br /&gt;
|Perform [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]] on 5 styles. &lt;br /&gt;
|Styles do not need to be leveled up past LV44 for this to count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Green&lt;br /&gt;
|Reach 500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lv. Blue&lt;br /&gt;
|Reach 1000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Red&lt;br /&gt;
|Reach 1500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lv. White&lt;br /&gt;
|Reach 2000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#C49A5E 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #f6b26b 1px solid; box-shadow: 0 0 15px 0 #f6b26b ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Bronze&lt;br /&gt;
|Reach 2500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Silver&lt;br /&gt;
|Reach 3000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Gold&lt;br /&gt;
|Reach 3500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Black&lt;br /&gt;
|Reach 4000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Ultimate&lt;br /&gt;
|Reach 4500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Ultimate+&lt;br /&gt;
|Reach 5000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|Confirmed due to a bug temporarily increasing HZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cat In The Box&lt;br /&gt;
|Use Hakuno's burst to absorb a lot of bullets in total.&lt;br /&gt;
|Shoutout to Aether for figuring it out, this one had us all stumped.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|12345&lt;br /&gt;
|Achieve exactly 12345 damage using [[Sera Hoshikawa|Sera]]'s burst. There's a tolerance window of ±25, so 12320 to 12370 works. &lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|54321&lt;br /&gt;
|Achieve exactly 54321 damage using [[Sera Hoshikawa|Sera]]'s burst. (assumption) There's a tolerance window of ±25, so 54296 to 54346 works. &lt;br /&gt;
|Only possible using the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules#Heart of the Challenger Evolutions|Eternal Dominion]] module on [[Sera Hoshikawa|Sera's]] [[Sera Hoshikawa/Styles#tabber-tabpanel-Antiphon Armament-0|Antiphon Armament Style]]. This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Acme Moment&lt;br /&gt;
|Use 4 self-destructive NOISZ Bursts in a row (by having F SPC). All subsequent Bursts must be triggered by damage from previous Bursts.&lt;br /&gt;
| Thanks Arras for finding out! This is possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] on the Antiphon Armament Style. The recommended build is currently Proximity Sensor (if not using [[Grace Kamenashi|Grace]]), Fission Reactor, Emergency Button, and 1UP.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Fan&lt;br /&gt;
|Reach a combined level of 100 across all of [[Grace Kamenashi|Grace]]'s styles, and own Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sumire Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sumire Hitori|Sumire]]'s styles, and own Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hakuno Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Grace Kamenashi|Grace]]'s styles, and own Summer Breeze Style. Requires Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Summer Splash Style. Requires Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sumire Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sumire Hitori|Sumire]]'s styles, and own Summer Blaze Style. Requires Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hakuno Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Summer Stray Style. Requires Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hitori Fan&lt;br /&gt;
|Reach level of 44 on one of [[Hitori/Styles|Hitori's styles]], and own Heart Pass.&lt;br /&gt;
|Allowed styles: Blackheart, NUCLEAR DRIP, Summer Blaze, and STΔRLIVHT Stage (V-IGNITION only). &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''(Might still be just Blackheart style to lv44, but unclear)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Festive&lt;br /&gt;
|Unlock an Event Style by having it reach Level 30, or by purchasing an Event Pass.&lt;br /&gt;
|Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Super Festive&lt;br /&gt;
|Reach level 44 on 4 Event styles. &lt;br /&gt;
| Does not have to be one from each character. Does not matter which event type it is from. Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Celebrant &lt;br /&gt;
| Play 10 songs in a folder with a cake mode active.&lt;br /&gt;
|&amp;quot;Play&amp;quot; means achieving a grade - even an F from failing. Cake mode can be obtained via QR code from a Tweet [https://twitter.com/noiszgame @noiszgame] posted on [[Grace Kamenashi|Grace]]'s, [[Sera Hoshikawa|Sera]]'s, [[Joker]]'s, [[Sumire Hitori|Sumire]] and [[Hitori]]'s, and [[Hakuno Nekoda|Hakuno]]'s Birthday and on [[NOISZ (Game)|NOISZ]] and [[NOISZ STΔRLIVHT|NOISZ STΔRLIVHT's]] anniversaries.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hitori Is #1&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hitori/Styles|Hitori's styles]], own Heart Pass, and own STYLE: Summer Blaze from the Support Shop. &lt;br /&gt;
|See notes for Hitori Fan.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Style Seeker&lt;br /&gt;
| Own 20 different styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Flashback&lt;br /&gt;
|Reach level 22 on all of the Reminiscence styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scrooge&lt;br /&gt;
| Reach a combined total of 999 [[NOISZ STΔRLIVHT/COINZ|COINZ]] or above.&lt;br /&gt;
|Free [[NOISZ STΔRLIVHT/COINZ|COINZ]] count toward the total, just like paid COINZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 444 Dust in total.&lt;br /&gt;
| Only the [[NOISZ STΔRLIVHT/Items|item]] type matters, not the colour. Applies to all &amp;quot;Incinerate X items in total&amp;quot; titles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 444 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 444 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Truth Seeker&lt;br /&gt;
| Swear it was all real in [[NOISZ STΔRLIVHT/Story/Chapter 5.I|Chapter 5.I]]&lt;br /&gt;
|Only possible after a completing a first playthrough of [[False Timeline]]. Confirmation is permanent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 2222 Dust in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 2222 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 2222 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 444 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Burn The World&lt;br /&gt;
| Claim prizes for at least 16 goals in Hall of Flame.&lt;br /&gt;
|There are 20 goals total (1 for each tier for all 5 folders), meaning you have to incinerate 2222 gems of at least one item type.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Archivist &lt;br /&gt;
|Unlock 4 Lost Data.&lt;br /&gt;
| Character/Folder does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Demonic Gambler&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to clearing challenges with a high multiplier on top of a high Boost Setting. Requires multiple runs.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 2222 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Out Of Context&lt;br /&gt;
|Play a Duel Gauge song with a Premium Alt and &amp;quot;Hide Spoilers&amp;quot; setting on.&lt;br /&gt;
|You don't have to clear the song, but you do need to reach the end of it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#B7E4F9 20%, #F3D6DB 20% 40%,#FFFFFF 40% 60%,#F3D6DB 60% 80%, #B7E4F9 80%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|TRANSRIVHTS&lt;br /&gt;
|Clear a song with the Hitori Fan title, and then another with the Hakuno Fan title. Requires Challenges and Heart and Spade Passes to get the prerequisite titles.&lt;br /&gt;
|Must be done consecutively. Character/style/song/difficulty/score does not matter, just clear the song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Doggo Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[Parhelion]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
|Difficulty does not matter, and you don't need to clear the song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catto Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[WHAT THE CAT!?]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
| See above.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Good Kitty &lt;br /&gt;
|Get an SS+ on [[No Hints Here!]] while touching all the cats, without hurting the last one (let the slash note disappear first).&lt;br /&gt;
|Difficulty does not matter. The slash note on the last cat is fake, no score. You don't need to touch the cats in the last arrow movement section.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Secret Bird&lt;br /&gt;
|Clear [[Valkyrius:0]] with [[Sumire Hitori|Sumire]] or [[Hitori]], and the &amp;quot;player character is invisible&amp;quot; challenge.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Conqueror Lv.x&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Purchase all 4 [[NOISZ STΔRLIVHT/Passes|Club Passes]]. &amp;quot;x&amp;quot; starts at 0. To level it up, equip it and clear 3 songs of a certain difficulty back to back.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |You cannot skip levels, your stats will be set to all D for the next level up (Fs don't get upgraded). Title starts out red, then becomes gold at Lv.10.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Fatalist&lt;br /&gt;
|Clear all verses in a song with 1 HP remaining.&lt;br /&gt;
| Any ability that puts you at 1 HP counts.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Daredevil&lt;br /&gt;
|Clear &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20(?)&amp;lt;/span&amp;gt; songs with at least one D stat or lower in Challenge Mode.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Still being tested at the moment, but this seems to be it mostly.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Determination &lt;br /&gt;
|Fail the same song 10 times in a row.&lt;br /&gt;
|You don't need to clear the song to get this title. Restarting from the pause screen doesn't count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Choke Artist&lt;br /&gt;
|Lose an SS+ run by getting a Radiant on the last note.&lt;br /&gt;
|Sparks and Errors do not count. The last note of the song must be a Tap note. The Radiant must be on the last Tap note you hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Life Support&lt;br /&gt;
| Heal from 1 HP to max HP every verse of a song.&lt;br /&gt;
| You can take damage after recovering to max HP and still get the title.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Speedrunner&lt;br /&gt;
|Clear a Level 7 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Speedrunnest &lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Stella: Tested on light my way lv10, did not get title. Tested on The King of Lions lv11, got title. Condition may be Level 11 or higher?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mirror Force &lt;br /&gt;
|Clear [[True]] or [[Mirror]] on any difficulty with the &amp;quot;All input is mirrored&amp;quot; challenge. Requires Spade Pass.&lt;br /&gt;
|THANKS AETHER LMAO (I can't believe my stupid guess of &amp;quot;True has a mirror boss&amp;quot; was right - Lumi)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#B7E4F9 20%, #F3D6DB 20% 40%,#FFFFFF 40% 60%,#F3D6DB 60% 80%, #B7E4F9 80%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|let's meet again&lt;br /&gt;
|Play two of the following consecutively: [[LVL.99]], [[ANNIHILATOR]], or [[let's meet at the end of the world.]]&lt;br /&gt;
| In memoriam of Akira Complex.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bad Player&lt;br /&gt;
|Clear any chart with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella and Aether for testing!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Badder Player &lt;br /&gt;
|Clear a Level 5 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella for testing!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Baddest Player&lt;br /&gt;
|Clear a Level 10 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|V-IGNITION Black Cat Blaster on BADSECRET is very good for this one. See Stellaris's video for a demonstration.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| OK Player&lt;br /&gt;
|Clear a Level 5 or higher with only Sparks and OKs. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|BADPLAYER &lt;br /&gt;
|Clear [[BADSECRET]] with TP 00.00.&lt;br /&gt;
|Difficulty slot does not matter. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes disappear halfway down the screen&amp;quot; or any invisibility challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;All bullets are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FEBA00 45%,#E49F00 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #D45F00 1px solid; box-shadow: 0 0 15px 0 #E49F00; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Trick Or Treat&lt;br /&gt;
|Clear &amp;quot;[[Welcome to Halloween]]&amp;quot; on Halloween (31st October).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved&lt;br /&gt;
| Clear &amp;quot;halved halved halved&amp;quot; with at least one &amp;quot;halving&amp;quot; condition.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''We don't have a full list of conditions but known ones include: (Challenges): Notes disappear halfway down the screen, Halved invincibility on taking damage, Your scroll speed is halved, All timing windows reduced 50%, All timing windows reduced 75% (this challenge counts as two halving conditions); (Modules) Glass Cannon, Blast Protector, Phase Shifter; (Styles) V-IGNITION STΔRLIVHT Stage Hakuno; (TP) &amp;lt;= 50.00; TP &amp;lt;= 25.00''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved halved&lt;br /&gt;
|(Hard and above only) Clear &amp;quot;halved halved halved&amp;quot; with at least two &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved halved halved&lt;br /&gt;
|(Overload only) Clear &amp;quot;halved halved halved&amp;quot; with at least three &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above. [[NOISZ_STΔRLIVHT/Notes#Halved_notes|Halved notes]] count as a &amp;quot;halving&amp;quot; condition, meaning you only need to obtain two&amp;lt;ref&amp;gt;[https://discord.com/channels/626529477865766933/1093574545367122030/1354469100126081024 TaroNuke confirming halved notes being a halving condition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Corner Cat Knows&lt;br /&gt;
|Get hit by corner cats in each of the four corners of the field in one play.&lt;br /&gt;
|You need to stay idle in a corner for 8 beats for a corner cat to appear. (Title name was &amp;quot;Ceiling Cat Knows&amp;quot; before [[NOISZ STΔRLIVHT/Update History|version 3.022]])&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|W H A T&lt;br /&gt;
|Trigger the 1/10000 easter egg in halved halved halved Overload.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''May require a clear?''&amp;lt;/span&amp;gt; Appears in the walking section. You'll know it when you see him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Nulctrl Ex-pert&lt;br /&gt;
|Complete the Verse 3 maze in [[NULCTRL EX]] Overload without using a NOISZ Burst nor taking damage. &lt;br /&gt;
|You need to reach the top of the maze for this to count (no RS-DASH shenanigans).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Death Match&lt;br /&gt;
|Complete the &amp;quot;death match&amp;quot; danmaku section in [[The King Of Lions]] Overload Verse 2 without using a NOISZ Burst nor taking damage.&lt;br /&gt;
|Listen out for the &amp;quot;death match&amp;quot; vocal sample during Verse 2. The danmaku section in question immediately follows this vocal sample.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|You &amp;amp; What Army&lt;br /&gt;
|Clear &amp;quot;It's My Rebellion&amp;quot; with &amp;quot;Hide Spoilers&amp;quot; setting enabled on Hard or above &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''while staying in range of what (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Galaxxy Brain&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Brain Genius&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Get an SS+ on [[san skia]] on any difficulty. Requires Clover Pass.&lt;br /&gt;
|Pure Memory is a reference to [https://arcaea.lowiro.com/en Arcaea] to when a chart is cleared with all Pures (all perfects).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Clear the memory section in [[Pure (NOISZ STΔRLIVHT)|Pure]] (Overload) Verse 3 with all S-Radiants and no bursts used. Requires Joker Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Tool Assisted &lt;br /&gt;
|Have a &amp;lt;span class=&amp;quot;meowfly&amp;quot;&amp;gt;[[&amp;quot;What&amp;quot; the Cat#Distracting Daniel|What]]&amp;lt;/span&amp;gt; walk across the screen and complete the Lights Out puzzle in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] Verse 3.&lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently. ''(Normal can spawn with a position where the only moves needed are those from Distracting Daniel (yes that's its name))''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|True Lunatic&lt;br /&gt;
| Clear [[True]] (Overload) using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Rewinds disqualify the run.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dr. Light&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty without using a NOISZ Burst nor taking damage on the Lights Out puzzle in V3. &lt;br /&gt;
|This title will be renamed in a future update to fit title naming conventions.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|DSAF&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty with a D, S, A and F in your stats.&lt;br /&gt;
|As long as all the letters are present, what stats they're attached to doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sapphire Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.4x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]]. &lt;br /&gt;
|Will be indicated with a blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gold Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.0x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a gold time on the result screen. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Platinum Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 0.85x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a shiny/pale blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Full Recursion&lt;br /&gt;
|Earn all Part IV [[NOISZ_STΔRLIVHT/Events|Recursive Event]] Crowns.&lt;br /&gt;
| When equipping this title, you will be able to [[NOISZ_STΔRLIVHT/Items#Incineration|incinerate]] your Crowns by tapping on a small button on the bottom left corner. The UI will intentionally glitch out instead, the ashes display cycling through all the sprites in the game randomly. After burning the Crowns, a special header frame is unlocked with a clock pattern on a golden background.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Blood Gambler&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Clear a Level 10 or higher with &amp;quot;Style ability randomly fails&amp;quot; challenge with 5 or more resets (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Nico had a clear with this challenge with 5 resets on ANNIHILATOR HD in the event that earned a crown. Seems to require you to reset a couple times before it counts?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|1% of Gamblers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Definitely related to Forge rerolling. Possibly either 20 rerolls (shop or battle) cumulative or reroll a certain number of times in 1 run.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hunting Instinct&lt;br /&gt;
|Complete the fishing minigame in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] (Hard or higher) with the [[Hakuno Nekoda]]'s [[Hakuno Nekoda/Styles#tabber-tabpanel-Stray Cat-0|Stray Cat Style]] or [[Shion Nekoda]] [[NOISZ STΔRLIVHT/Shop#Support Shop|SUNRaiSE Stage styles]].&lt;br /&gt;
|This title is achievable in practice mode, but you must play a song normally afterward to keep it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Kibble Rave&lt;br /&gt;
|Press the next item arrows to cycle through Kibble rewards 20 times.&lt;br /&gt;
|You need at least 4 Kibble rewards, so you will need to use, at minimum, a COINZ Boost with 4 regenerating COINZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mad Hatter&lt;br /&gt;
|Equip 10 wHats on your Virtual What at once.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Miscalibrated&lt;br /&gt;
|Get -200% in the mined calibration minigame in [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|Chapter 6.IV]]).&lt;br /&gt;
|You only need to reach -200% at some point during the minigame. You can complete it normally afterwards.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cookie Eater &lt;br /&gt;
|Die by only taking Void damage in [[with my (last+1) breath]].&lt;br /&gt;
|Difficulty does not matter. Burst can be activated by non-Void damage.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#C49A5E 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #f6b26b 1px solid; box-shadow: 0 0 15px 0 #f6b26b ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowbronze&lt;br /&gt;
|Die to the final bullet in [[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]] (any difficulty).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Magician's Curse&lt;br /&gt;
|Make an [https://uksrt.fandom.com/wiki/Oskari_Kissakinen Oskari] [[Virtual_What#wHats|wHat]] using two purples, one dark gray, and two more purples. It will automatically assume the correct shape.&lt;br /&gt;
|There are multiple valid purple colors that can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%, #FF75DE 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #FF75DE 1px solid; box-shadow: 0 0 15px 0 #FF75DE ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to VKIM on Sunday of MAGFest 2025 (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Flick_Note.png|frameless|138x138px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Proto Flicker&lt;br /&gt;
|Hit 50 flick notes in [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Hard. Turns all swipe notes into flicks.&lt;br /&gt;
|Clear not required, but not achievable in Practice Mode. There are 54 flicks before V3, so focus on hitting them and getting to the end of V2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Don't Spin And Finish&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Overload without spinning around the top of the boss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Title&lt;br /&gt;
|Obtain 25 titles.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Supporter &lt;br /&gt;
| Purchase it from the Support Shop for 10 Support Tokens. Requires Challenges.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patron &lt;br /&gt;
|Purchase it from the Support Shop for 100 Support Tokens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Grace&lt;br /&gt;
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Grace. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Sera&lt;br /&gt;
|Complete Dia EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Sera. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Team Sumire&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Sumire? An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Hakuno&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Hakuno. An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Clubs&lt;br /&gt;
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Diamonds&lt;br /&gt;
|Complete Dia EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Hearts&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Queen of Spades&lt;br /&gt;
|Complete Spade EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Likely complete Joker EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|5 Of A Kind &lt;br /&gt;
|Complete all [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]] standard courses.&lt;br /&gt;
|Could instead be &amp;quot;unlock all STΔRLIVHT Stage/STΔRLIVHT Staff Style V-IGNITIONS,&amp;quot; but there is no practical difference between conditions. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Thanks For Nothing&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Get several 0 Void Crown drops with V-IGNITION STΔRLIVHT Staff(?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Might be &amp;gt;15?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FEBA00 45%,#E49F00 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #D45F00 1px solid; box-shadow: 0 0 15px 0 #E49F00; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Tiger Egg&lt;br /&gt;
|Have an [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Egg]] hatch into Queen of Spades or Dead or Alive.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Farm of Antiphon&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Have a [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Chicken]] module lay several Eggs''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''may also be &amp;gt;15 times?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Final Destination&lt;br /&gt;
|Complete a run of [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] with an empty armament inventory during every iteration.&lt;br /&gt;
|Definitely do this on dummy plug, and make sure to empty your inventory before selecting any song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Everlasting Moment&lt;br /&gt;
|Earn all Part IV crowns on all Ephemeral Events.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#95E2FF 0%, #FFFFFF 50%, #69fe07 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #3ae6c0 1px solid; box-shadow: 0 0 15px 0 #3ae6c0; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Alt Account&lt;br /&gt;
|&lt;br /&gt;
| Don't bother thinking about this one, please. Don't consider it part of your &amp;quot;collection&amp;quot;, like Beta Tester.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#95E2FF 0%, #FFFFFF 50%, #69fe07 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #3ae6c0 1px solid; box-shadow: 0 0 15px 0 #3ae6c0; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Alt Account&lt;br /&gt;
|&lt;br /&gt;
|See above.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Beta Tester&lt;br /&gt;
|Be part of the December 2021 beta test. (No longer available.)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>Pat</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=11036</id>
		<title>NOISZ STΔRLIVHT/Titles</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=11036"/>
		<updated>2026-01-26T06:17:29Z</updated>

		<summary type="html">&lt;p&gt;Pat: finished rainbow and green-blood titles, fixed some glows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Titles}}&lt;br /&gt;
&lt;br /&gt;
This is a list of titles that can be obtained in [[NOISZ STΔRLIVHT]]; unlike in the previous game, there are no associated minor easter eggs, and they are purely for cosmetic purposes.&lt;br /&gt;
&lt;br /&gt;
Titles are refreshed after playing a song, so if you don't have a title but completed its requirements, try playing a song.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;titles-list&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Colour&lt;br /&gt;
!Title&lt;br /&gt;
!Unlock&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Initiate&lt;br /&gt;
|Get the game. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|First Step&lt;br /&gt;
|Clear every [[:Category:NOISZ STΔRLIVHT Default Songs|default song]] on any difficulty. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hardboiled&lt;br /&gt;
|Clear 4 songs on Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hardcore&lt;br /&gt;
|Clear 44 different charts on Hard or higher. &lt;br /&gt;
|Repeat plays do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_1|Chapter 1]] on Hard or higher.&lt;br /&gt;
|The sides of each button in the Story Select menu will light up based on the highest difficulty you cleared it on. Hard is red...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch1 Master&lt;br /&gt;
|Clear Chapter 1 on Overload. &lt;br /&gt;
|... and Overload is white...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch2 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_2|Chapter 2]] on Hard or higher.&lt;br /&gt;
|... keep in mind you have to clear it in Story Mode. Clears outside Story Mode do not count. These are commonly referred to as Story Lamps.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch2 Master&lt;br /&gt;
|Clear Chapter 2 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch3 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_3|Chapter 3]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch3 Master&lt;br /&gt;
|Clear Chapter 3 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch4 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_4|Chapter 4]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Ch4 Master&lt;br /&gt;
|Clear Chapter 4 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5|Chapter 5 (FT)]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (FT) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter 5 (TH)]] on Hard or higher.&lt;br /&gt;
| Title looks exactly the same as False Timeline variant.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (TH) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch-1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter -1]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch-1 Master&lt;br /&gt;
|Clear Chapter -1 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|ChVS Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_VS|Chapter VS]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|ChVS Master&lt;br /&gt;
|Clear Chapter VS on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Forge Expert&lt;br /&gt;
| Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Hard difficulty or higher with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Hard or above at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Forge Master &lt;br /&gt;
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload difficulty with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Overload at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch6 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_6_2|Chapter 6]] on Hard or higher.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch6 Master&lt;br /&gt;
|Clear Chapter 6 on Overload.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Best Offense&lt;br /&gt;
| Have SS in HP [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|High Tech&lt;br /&gt;
|Have SS in TEC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Best Defense&lt;br /&gt;
|Have SS in ATK [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Specialist&lt;br /&gt;
|Have SS in SPC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
| Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Unlimited Power&lt;br /&gt;
|Have max (999) [[NOISZ STΔRLIVHT/Difficulty and Power|PW]]. &lt;br /&gt;
|Reaching max PW using style abilities and folder bonuses still count. Playing Chapter 6.I or 6.II will auto-unlock the title.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Star Chaser&lt;br /&gt;
|Obtain 40 Verse Stars.&lt;br /&gt;
| Any song counts, even Club Pass songs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Superstar&lt;br /&gt;
|&lt;br /&gt;
|Probably even more Verse Stars. Maybe 200?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Perfectionist &lt;br /&gt;
|Obtain 25 SS+ grades.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc1px solid; box-shadow: 0 0 15px 0 #cccccc; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Duality&lt;br /&gt;
|Have 2 or more SS+ stats.&lt;br /&gt;
|Reaching SS+ using any style ability (V-IGNITION SL Stage [[Grace Kamenashi/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Grace]]/[[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Sera]] recommended) or Module counts.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Triplicity&lt;br /&gt;
|Have 3 or more SS+ stats. &lt;br /&gt;
|Any method to reach SS+ will count. Possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]]/stat purchases or [[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|V-IGNITION STΔRLIVHT Stage Sera]] (all upgrade points into TEC &amp;amp; HP in either Heart or Spade folder).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Null and Void&lt;br /&gt;
|Clear [[Forged In Darkest Abyss]] with an &amp;quot;F&amp;quot; in at least two stats.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Haha One&lt;br /&gt;
|Clear a song at difficulty 11 or higher with 1 PW.&lt;br /&gt;
|PW can be decreased to 1 by selling PW/expending PW to &amp;quot;Challenge Fate&amp;quot; in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]], then losing your run. Baseline and Underdog [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] are recommended.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mirror Universe&lt;br /&gt;
|Have 4 or more Precision Scope [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] active on an Antiphon Armament style and play a song with &amp;quot;Early/Late Display&amp;quot; on.&lt;br /&gt;
|Early/Late Display can be enabled in the [[NOISZ STΔRLIVHT/Options|Options]] menu.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ascension 20&lt;br /&gt;
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload without going into the shop on Iteration 7.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Updog &lt;br /&gt;
|Encounter the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Updog module]] in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] and tap the icon to read the description of the module.&lt;br /&gt;
|Updog is an alternate skin for the Overcharger module that can randomly appear in Forge of Antiphon. Upon obtaining, its appearance and name reverts to that of Overcharger.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Power of V&lt;br /&gt;
|Perform [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]] on 5 styles. &lt;br /&gt;
|Styles do not need to be leveled up past LV44 for this to count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Green&lt;br /&gt;
|Reach 500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lv. Blue&lt;br /&gt;
|Reach 1000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Red&lt;br /&gt;
|Reach 1500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lv. White&lt;br /&gt;
|Reach 2000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#C49A5E 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #f6b26b 1px solid; box-shadow: 0 0 15px 0 #f6b26b ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Bronze&lt;br /&gt;
|Reach 2500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Silver&lt;br /&gt;
|Reach 3000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Gold&lt;br /&gt;
|Reach 3500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Black&lt;br /&gt;
|Reach 4000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Ultimate&lt;br /&gt;
|Reach 4500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Ultimate+&lt;br /&gt;
|Reach 5000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|Confirmed due to a bug temporarily increasing HZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cat In The Box&lt;br /&gt;
|Use Hakuno's burst to absorb a lot of bullets in total.&lt;br /&gt;
|Shoutout to Aether for figuring it out, this one had us all stumped.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|12345&lt;br /&gt;
|Achieve exactly 12345 damage using [[Sera Hoshikawa|Sera]]'s burst. There's a tolerance window of ±25, so 12320 to 12370 works. &lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|54321&lt;br /&gt;
|Achieve exactly 54321 damage using [[Sera Hoshikawa|Sera]]'s burst. (assumption) There's a tolerance window of ±25, so 54296 to 54346 works. &lt;br /&gt;
|Only possible using the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules#Heart of the Challenger Evolutions|Eternal Dominion]] module on [[Sera Hoshikawa|Sera's]] [[Sera Hoshikawa/Styles#tabber-tabpanel-Antiphon Armament-0|Antiphon Armament Style]]. This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Acme Moment&lt;br /&gt;
|Use 4 self-destructive NOISZ Bursts in a row (by having F SPC). All subsequent Bursts must be triggered by damage from previous Bursts.&lt;br /&gt;
| Thanks Arras for finding out! This is possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] on the Antiphon Armament Style. The recommended build is currently Proximity Sensor (if not using [[Grace Kamenashi|Grace]]), Fission Reactor, Emergency Button, and 1UP.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Fan&lt;br /&gt;
|Reach a combined level of 100 across all of [[Grace Kamenashi|Grace]]'s styles, and own Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sumire Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sumire Hitori|Sumire]]'s styles, and own Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hakuno Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Grace Kamenashi|Grace]]'s styles, and own Summer Breeze Style. Requires Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Summer Splash Style. Requires Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sumire Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sumire Hitori|Sumire]]'s styles, and own Summer Blaze Style. Requires Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hakuno Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Summer Stray Style. Requires Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hitori Fan&lt;br /&gt;
|Reach level of 44 on one of [[Hitori/Styles|Hitori's styles]], and own Heart Pass.&lt;br /&gt;
|Allowed styles: Blackheart, NUCLEAR DRIP, Summer Blaze, and STΔRLIVHT Stage (V-IGNITION only). &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''(Might still be just Blackheart style to lv44, but unclear)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Festive&lt;br /&gt;
|Unlock an Event Style by having it reach Level 30, or by purchasing an Event Pass.&lt;br /&gt;
|Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Super Festive&lt;br /&gt;
|Reach level 44 on 4 Event styles. &lt;br /&gt;
| Does not have to be one from each character. Does not matter which event type it is from. Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Celebrant &lt;br /&gt;
| Play 10 songs in a folder with a cake mode active.&lt;br /&gt;
|&amp;quot;Play&amp;quot; means achieving a grade - even an F from failing. Cake mode can be obtained via QR code from a Tweet [https://twitter.com/noiszgame @noiszgame] posted on [[Grace Kamenashi|Grace]]'s, [[Sera Hoshikawa|Sera]]'s, [[Joker]]'s, [[Sumire Hitori|Sumire]] and [[Hitori]]'s, and [[Hakuno Nekoda|Hakuno]]'s Birthday and on [[NOISZ (Game)|NOISZ]] and [[NOISZ STΔRLIVHT|NOISZ STΔRLIVHT's]] anniversaries.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hitori Is #1&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hitori/Styles|Hitori's styles]], own Heart Pass, and own STYLE: Summer Blaze from the Support Shop. &lt;br /&gt;
|See notes for Hitori Fan.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Style Seeker&lt;br /&gt;
| Own 20 different styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Flashback&lt;br /&gt;
|Reach level 22 on all of the Reminiscence styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scrooge&lt;br /&gt;
| Reach a combined total of 999 [[NOISZ STΔRLIVHT/COINZ|COINZ]] or above.&lt;br /&gt;
|Free [[NOISZ STΔRLIVHT/COINZ|COINZ]] count toward the total, just like paid COINZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 444 Dust in total.&lt;br /&gt;
| Only the [[NOISZ STΔRLIVHT/Items|item]] type matters, not the colour. Applies to all &amp;quot;Incinerate X items in total&amp;quot; titles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 444 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 444 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Truth Seeker&lt;br /&gt;
| Swear it was all real in [[NOISZ STΔRLIVHT/Story/Chapter 5.I|Chapter 5.I]]&lt;br /&gt;
|Only possible after a completing a first playthrough of [[False Timeline]]. Confirmation is permanent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 2222 Dust in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 2222 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 2222 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 444 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Burn The World&lt;br /&gt;
| Claim prizes for at least 16 goals in Hall of Flame.&lt;br /&gt;
|There are 20 goals total (1 for each tier for all 5 folders), meaning you have to incinerate 2222 gems of at least one item type.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Archivist &lt;br /&gt;
|Unlock 4 Lost Data.&lt;br /&gt;
| Character/Folder does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Demonic Gambler&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to clearing challenges with a high multiplier on top of a high Boost Setting. Requires multiple runs.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 2222 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Out Of Context&lt;br /&gt;
|Play a Duel Gauge song with a Premium Alt and &amp;quot;Hide Spoilers&amp;quot; setting on.&lt;br /&gt;
|You don't have to clear the song, but you do need to reach the end of it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#4fc4ff 20%, #ebb8c5 20% 40%,#FFFFFF 40% 60%,#ebb8c5 60% 80%, #4fc4ff 80%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|TRANSRIVHTS&lt;br /&gt;
|Clear a song with the Hitori Fan title, and then another with the Hakuno Fan title. Requires Challenges and Heart and Spade Passes to get the prerequisite titles.&lt;br /&gt;
|Must be done consecutively. Character/style/song/difficulty/score does not matter, just clear the song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Doggo Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[Parhelion]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
|Difficulty does not matter, and you don't need to clear the song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catto Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[WHAT THE CAT!?]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
| See above.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Good Kitty &lt;br /&gt;
|Get an SS+ on [[No Hints Here!]] while touching all the cats, without hurting the last one (let the slash note disappear first).&lt;br /&gt;
|Difficulty does not matter. The slash note on the last cat is fake, no score. You don't need to touch the cats in the last arrow movement section.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Secret Bird&lt;br /&gt;
|Clear [[Valkyrius:0]] with [[Sumire Hitori|Sumire]] or [[Hitori]], and the &amp;quot;player character is invisible&amp;quot; challenge.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Conqueror Lv.x&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Purchase all 4 [[NOISZ STΔRLIVHT/Passes|Club Passes]]. &amp;quot;x&amp;quot; starts at 0. To level it up, equip it and clear 3 songs of a certain difficulty back to back.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |You cannot skip levels, your stats will be set to all D for the next level up (Fs don't get upgraded). Title starts out red, then becomes gold at Lv.10.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Fatalist&lt;br /&gt;
|Clear all verses in a song with 1 HP remaining.&lt;br /&gt;
| Any ability that puts you at 1 HP counts.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Daredevil&lt;br /&gt;
|Clear &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20(?)&amp;lt;/span&amp;gt; songs with at least one D stat or lower in Challenge Mode.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Still being tested at the moment, but this seems to be it mostly.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Determination &lt;br /&gt;
|Fail the same song 10 times in a row.&lt;br /&gt;
|You don't need to clear the song to get this title. Restarting from the pause screen doesn't count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Choke Artist&lt;br /&gt;
|Lose an SS+ run by getting a Radiant on the last note.&lt;br /&gt;
|Sparks and Errors do not count. The last note of the song must be a Tap note. The Radiant must be on the last Tap note you hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Life Support&lt;br /&gt;
| Heal from 1 HP to max HP every verse of a song.&lt;br /&gt;
| You can take damage after recovering to max HP and still get the title.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Speedrunner&lt;br /&gt;
|Clear a Level 7 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Speedrunnest &lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Stella: Tested on light my way lv10, did not get title. Tested on The King of Lions lv11, got title. Condition may be Level 11 or higher?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mirror Force &lt;br /&gt;
|Clear [[True]] or [[Mirror]] on any difficulty with the &amp;quot;All input is mirrored&amp;quot; challenge. Requires Spade Pass.&lt;br /&gt;
|THANKS AETHER LMAO (I can't believe my stupid guess of &amp;quot;True has a mirror boss&amp;quot; was right - Lumi)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#4fc4ff 20%, #ebb8c5 20% 40%,#FFFFFF 40% 60%,#ebb8c5 60% 80%, #4fc4ff 80%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|let's meet again&lt;br /&gt;
|Play two of the following consecutively: [[LVL.99]], [[ANNIHILATOR]], or [[let's meet at the end of the world.]]&lt;br /&gt;
| In memoriam of Akira Complex.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bad Player&lt;br /&gt;
|Clear any chart with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella and Aether for testing!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Badder Player &lt;br /&gt;
|Clear a Level 5 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella for testing!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Baddest Player&lt;br /&gt;
|Clear a Level 10 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|V-IGNITION Black Cat Blaster on BADSECRET is very good for this one. See Stellaris's video for a demonstration.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| OK Player&lt;br /&gt;
|Clear a Level 5 or higher with only Sparks and OKs. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|BADPLAYER &lt;br /&gt;
|Clear [[BADSECRET]] with TP 00.00.&lt;br /&gt;
|Difficulty slot does not matter. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes disappear halfway down the screen&amp;quot; or any invisibility challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;All bullets are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FEBA00 45%,#E49F00 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #D45F00 1px solid; box-shadow: 0 0 15px 0 #E49F00; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Trick Or Treat&lt;br /&gt;
|Clear &amp;quot;[[Welcome to Halloween]]&amp;quot; on Halloween (31st October).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved&lt;br /&gt;
| Clear &amp;quot;halved halved halved&amp;quot; with at least one &amp;quot;halving&amp;quot; condition.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''We don't have a full list of conditions but known ones include: (Challenges): Notes disappear halfway down the screen, Halved invincibility on taking damage, Your scroll speed is halved, All timing windows reduced 50%, All timing windows reduced 75% (this challenge counts as two halving conditions); (Modules) Glass Cannon, Blast Protector, Phase Shifter; (Styles) V-IGNITION STΔRLIVHT Stage Hakuno; (TP) &amp;lt;= 50.00; TP &amp;lt;= 25.00''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved halved&lt;br /&gt;
|(Hard and above only) Clear &amp;quot;halved halved halved&amp;quot; with at least two &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved halved halved&lt;br /&gt;
|(Overload only) Clear &amp;quot;halved halved halved&amp;quot; with at least three &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above. [[NOISZ_STΔRLIVHT/Notes#Halved_notes|Halved notes]] count as a &amp;quot;halving&amp;quot; condition, meaning you only need to obtain two&amp;lt;ref&amp;gt;[https://discord.com/channels/626529477865766933/1093574545367122030/1354469100126081024 TaroNuke confirming halved notes being a halving condition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Corner Cat Knows&lt;br /&gt;
|Get hit by corner cats in each of the four corners of the field in one play.&lt;br /&gt;
|You need to stay idle in a corner for 8 beats for a corner cat to appear. (Title name was &amp;quot;Ceiling Cat Knows&amp;quot; before [[NOISZ STΔRLIVHT/Update History|version 3.022]])&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|W H A T&lt;br /&gt;
|Trigger the 1/10000 easter egg in halved halved halved Overload.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''May require a clear?''&amp;lt;/span&amp;gt; Appears in the walking section. You'll know it when you see him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Nulctrl Ex-pert&lt;br /&gt;
|Complete the Verse 3 maze in [[NULCTRL EX]] Overload without using a NOISZ Burst nor taking damage. &lt;br /&gt;
|You need to reach the top of the maze for this to count (no RS-DASH shenanigans).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Death Match&lt;br /&gt;
|Complete the &amp;quot;death match&amp;quot; danmaku section in [[The King Of Lions]] Overload Verse 2 without using a NOISZ Burst nor taking damage.&lt;br /&gt;
|Listen out for the &amp;quot;death match&amp;quot; vocal sample during Verse 2. The danmaku section in question immediately follows this vocal sample.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|You &amp;amp; What Army&lt;br /&gt;
|Clear &amp;quot;It's My Rebellion&amp;quot; with &amp;quot;Hide Spoilers&amp;quot; setting enabled on Hard or above &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''while staying in range of what (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Galaxxy Brain&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Brain Genius&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Get an SS+ on [[san skia]] on any difficulty. Requires Clover Pass.&lt;br /&gt;
|Pure Memory is a reference to [https://arcaea.lowiro.com/en Arcaea] to when a chart is cleared with all Pures (all perfects).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Clear the memory section in [[Pure (NOISZ STΔRLIVHT)|Pure]] (Overload) Verse 3 with all S-Radiants and no bursts used. Requires Joker Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Tool Assisted &lt;br /&gt;
|Have a &amp;lt;span class=&amp;quot;meowfly&amp;quot;&amp;gt;[[&amp;quot;What&amp;quot; the Cat#Distracting Daniel|What]]&amp;lt;/span&amp;gt; walk across the screen and complete the Lights Out puzzle in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] Verse 3.&lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently. ''(Normal can spawn with a position where the only moves needed are those from Distracting Daniel (yes that's its name))''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|True Lunatic&lt;br /&gt;
| Clear [[True]] (Overload) using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Rewinds disqualify the run.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dr. Light&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty without using a NOISZ Burst nor taking damage on the Lights Out puzzle in V3. &lt;br /&gt;
|This title will be renamed in a future update to fit title naming conventions.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|DSAF&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty with a D, S, A and F in your stats.&lt;br /&gt;
|As long as all the letters are present, what stats they're attached to doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sapphire Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.4x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]]. &lt;br /&gt;
|Will be indicated with a blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gold Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.0x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a gold time on the result screen. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Platinum Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 0.85x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a shiny/pale blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Full Recursion&lt;br /&gt;
|Earn all Part IV [[NOISZ_STΔRLIVHT/Events|Recursive Event]] Crowns.&lt;br /&gt;
| When equipping this title, you will be able to [[NOISZ_STΔRLIVHT/Items#Incineration|incinerate]] your Crowns by tapping on a small button on the bottom left corner. The UI will intentionally glitch out instead, the ashes display cycling through all the sprites in the game randomly. After burning the Crowns, a special header frame is unlocked with a clock pattern on a golden background.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Blood Gambler&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Clear a Level 10 or higher with &amp;quot;Style ability randomly fails&amp;quot; challenge with 5 or more resets (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Nico had a clear with this challenge with 5 resets on ANNIHILATOR HD in the event that earned a crown. Seems to require you to reset a couple times before it counts?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|1% of Gamblers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Definitely related to Forge rerolling. Possibly either 20 rerolls (shop or battle) cumulative or reroll a certain number of times in 1 run.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hunting Instinct&lt;br /&gt;
|Complete the fishing minigame in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] (Hard or higher) with the [[Hakuno Nekoda]]'s [[Hakuno Nekoda/Styles#tabber-tabpanel-Stray Cat-0|Stray Cat Style]] or [[Shion Nekoda]] [[NOISZ STΔRLIVHT/Shop#Support Shop|SUNRaiSE Stage styles]].&lt;br /&gt;
|This title is achievable in practice mode, but you must play a song normally afterward to keep it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| Kibble Rave&lt;br /&gt;
|Press the next item arrows to cycle through Kibble rewards 20 times.&lt;br /&gt;
|You need at least 4 Kibble rewards, so you will need to use, at minimum, a COINZ Boost with 4 regenerating COINZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mad Hatter&lt;br /&gt;
|Equip 10 wHats on your Virtual What at once.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Miscalibrated&lt;br /&gt;
|Get -200% in the mined calibration minigame in [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|Chapter 6.IV]]).&lt;br /&gt;
|You only need to reach -200% at some point during the minigame. You can complete it normally afterwards.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cookie Eater &lt;br /&gt;
|Die by only taking Void damage in [[with my (last+1) breath]].&lt;br /&gt;
|Difficulty does not matter. Burst can be activated by non-Void damage.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#C49A5E 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #f6b26b 1px solid; box-shadow: 0 0 15px 0 #f6b26b ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowbronze&lt;br /&gt;
|Die to the final bullet in [[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]] (any difficulty).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Magician's Curse&lt;br /&gt;
|Make an [https://uksrt.fandom.com/wiki/Oskari_Kissakinen Oskari] [[Virtual_What#wHats|wHat]] using two purples, one dark gray, and two more purples. It will automatically assume the correct shape.&lt;br /&gt;
|There are multiple valid purple colors that can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%, #ebb8c5 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ebb8c5 1px solid; box-shadow: 0 0 15px 0 #ebb8c5 ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to VKIM on Sunday of MAGFest 2025 (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Flick_Note.png|frameless|138x138px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Proto Flicker&lt;br /&gt;
|Hit 50 flick notes in [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Hard. Turns all swipe notes into flicks.&lt;br /&gt;
|Clear not required, but not achievable in Practice Mode. There are 54 flicks before V3, so focus on hitting them and getting to the end of V2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Don't Spin And Finish&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Overload without spinning around the top of the boss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Title&lt;br /&gt;
|Obtain 25 titles.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Supporter &lt;br /&gt;
| Purchase it from the Support Shop for 10 Support Tokens. Requires Challenges.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patron &lt;br /&gt;
|Purchase it from the Support Shop for 100 Support Tokens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Grace&lt;br /&gt;
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Grace. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Sera&lt;br /&gt;
|Complete Dia EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Sera. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Team Sumire&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Sumire? An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Hakuno&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Hakuno. An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Clubs&lt;br /&gt;
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Diamonds&lt;br /&gt;
|Complete Dia EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Hearts&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Queen of Spades&lt;br /&gt;
|Complete Spade EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Likely complete Joker EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|5 Of A Kind &lt;br /&gt;
|Complete all [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]] standard courses.&lt;br /&gt;
|Could instead be &amp;quot;unlock all STΔRLIVHT Stage/STΔRLIVHT Staff Style V-IGNITIONS,&amp;quot; but there is no practical difference between conditions. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Thanks For Nothing&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Get several 0 Void Crown drops with V-IGNITION STΔRLIVHT Staff(?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Might be &amp;gt;15?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FEBA00 45%,#E49F00 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #D45F00 1px solid; box-shadow: 0 0 15px 0 #E49F00; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Tiger Egg&lt;br /&gt;
|Have an [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Egg]] hatch into Queen of Spades or Dead or Alive.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Farm of Antiphon&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Have a [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Chicken]] module lay several Eggs''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''may also be &amp;gt;15 times?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Final Destination&lt;br /&gt;
|Complete a run of [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] with an empty armament inventory during every iteration.&lt;br /&gt;
|Definitely do this on dummy plug, and make sure to empty your inventory before selecting any song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|Everlasting Moment&lt;br /&gt;
|Earn all Part IV crowns on all Ephemeral Events.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#95E2FF 0%, #FFFFFF 50%, #69fe07 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #3ae6c0 1px solid; box-shadow: 0 0 15px 0 #3ae6c0; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Alt Account&lt;br /&gt;
|&lt;br /&gt;
| Don't bother thinking about this one, please. Don't consider it part of your &amp;quot;collection&amp;quot;, like Beta Tester.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#95E2FF 0%, #FFFFFF 50%, #69fe07 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #3ae6c0 1px solid; box-shadow: 0 0 15px 0 #3ae6c0; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Alt Account&lt;br /&gt;
|&lt;br /&gt;
|See above.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Beta Tester&lt;br /&gt;
|Be part of the December 2021 beta test. (No longer available.)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>Pat</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=11035</id>
		<title>NOISZ STΔRLIVHT/Titles</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Titles&amp;diff=11035"/>
		<updated>2026-01-26T04:40:54Z</updated>

		<summary type="html">&lt;p&gt;Pat: Made cool hexagons; green-blood and rainbow titles are very temporary placeholders; i might have messed up some glow colors or something for which i am sorry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Titles}}&lt;br /&gt;
&lt;br /&gt;
This is a list of titles that can be obtained in [[NOISZ STΔRLIVHT]]; unlike in the previous game, there are no associated minor easter eggs, and they are purely for cosmetic purposes.&lt;br /&gt;
&lt;br /&gt;
Titles are refreshed after playing a song, so if you don't have a title but completed its requirements, try playing a song.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;titles-list&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Colour&lt;br /&gt;
!Title&lt;br /&gt;
!Unlock&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Initiate&lt;br /&gt;
|Get the game. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|First Step&lt;br /&gt;
|Clear every [[:Category:NOISZ STΔRLIVHT Default Songs|default song]] on any difficulty. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hardboiled&lt;br /&gt;
|Clear 4 songs on Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hardcore&lt;br /&gt;
|Clear 44 different charts on Hard or higher. &lt;br /&gt;
|Repeat plays do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_1|Chapter 1]] on Hard or higher.&lt;br /&gt;
|The sides of each button in the Story Select menu will light up based on the highest difficulty you cleared it on. Hard is red...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch1 Master&lt;br /&gt;
|Clear Chapter 1 on Overload. &lt;br /&gt;
|... and Overload is white...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch2 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_2|Chapter 2]] on Hard or higher.&lt;br /&gt;
|... keep in mind you have to clear it in Story Mode. Clears outside Story Mode do not count. These are commonly referred to as Story Lamps.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch2 Master&lt;br /&gt;
|Clear Chapter 2 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch3 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_3|Chapter 3]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch3 Master&lt;br /&gt;
|Clear Chapter 3 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch4 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_4|Chapter 4]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Ch4 Master&lt;br /&gt;
|Clear Chapter 4 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5|Chapter 5 (FT)]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (FT) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter 5 (TH)]] on Hard or higher.&lt;br /&gt;
| Title looks exactly the same as False Timeline variant.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch5 Master&lt;br /&gt;
|Clear Chapter 5 (TH) on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch-1 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&amp;amp;_Chapter_-1|Chapter -1]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch-1 Master&lt;br /&gt;
|Clear Chapter -1 on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|ChVS Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_VS|Chapter VS]] on Hard or higher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|ChVS Master&lt;br /&gt;
|Clear Chapter VS on Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Forge Expert&lt;br /&gt;
| Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Hard difficulty or higher with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Hard or above at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Forge Master &lt;br /&gt;
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload difficulty with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Overload at least once.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Whether runs that fail at Iteration 9 count is unclear.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch6 Expert&lt;br /&gt;
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_6_2|Chapter 6]] on Hard or higher.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ch6 Master&lt;br /&gt;
|Clear Chapter 6 on Overload.&lt;br /&gt;
|Requires [[NOISZ STΔRLIVHT/Story/Chapter 6.III|6.III]] and [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|6.IV]], accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Best Offense&lt;br /&gt;
| Have SS in HP [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|High Tech&lt;br /&gt;
|Have SS in TEC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Best Defense&lt;br /&gt;
|Have SS in ATK [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
|Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Specialist&lt;br /&gt;
|Have SS in SPC [[NOISZ STΔRLIVHT/Stats|stat]].&lt;br /&gt;
| Reaching SS using any style ability will count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Unlimited Power&lt;br /&gt;
|Have max (999) [[NOISZ STΔRLIVHT/Difficulty and Power|PW]]. &lt;br /&gt;
|Reaching max PW using style abilities and folder bonuses still count. Playing Chapter 6.I or 6.II will auto-unlock the title.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Star Chaser&lt;br /&gt;
|Obtain 40 Verse Stars.&lt;br /&gt;
| Any song counts, even Club Pass songs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Superstar&lt;br /&gt;
|&lt;br /&gt;
|Probably even more Verse Stars. Maybe 200?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Perfectionist &lt;br /&gt;
|Obtain 25 SS+ grades.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc1px solid; box-shadow: 0 0 15px 0 #cccccc; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Duality&lt;br /&gt;
|Have 2 or more SS+ stats.&lt;br /&gt;
|Reaching SS+ using any style ability (V-IGNITION SL Stage [[Grace Kamenashi/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Grace]]/[[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Sera]] recommended) or Module counts.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Triplicity&lt;br /&gt;
|Have 3 or more SS+ stats. &lt;br /&gt;
|Any method to reach SS+ will count. Possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]]/stat purchases or [[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|V-IGNITION STΔRLIVHT Stage Sera]] (all upgrade points into TEC &amp;amp; HP in either Heart or Spade folder).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Null and Void&lt;br /&gt;
|Clear [[Forged In Darkest Abyss]] with an &amp;quot;F&amp;quot; in at least two stats.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Haha One&lt;br /&gt;
|Clear a song at difficulty 11 or higher with 1 PW.&lt;br /&gt;
|PW can be decreased to 1 by selling PW/expending PW to &amp;quot;Challenge Fate&amp;quot; in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]], then losing your run. Baseline and Underdog [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] are recommended.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mirror Universe&lt;br /&gt;
|Have 4 or more Precision Scope [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] active on an Antiphon Armament style and play a song with &amp;quot;Early/Late Display&amp;quot; on.&lt;br /&gt;
|Early/Late Display can be enabled in the [[NOISZ STΔRLIVHT/Options|Options]] menu.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Ascension 20&lt;br /&gt;
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload without going into the shop on Iteration 7.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Updog &lt;br /&gt;
|Encounter the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Updog module]] in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] and tap the icon to read the description of the module.&lt;br /&gt;
|Updog is an alternate skin for the Overcharger module that can randomly appear in Forge of Antiphon. Upon obtaining, its appearance and name reverts to that of Overcharger.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Power of V&lt;br /&gt;
|Perform [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]] on 5 styles. &lt;br /&gt;
|Styles do not need to be leveled up past LV44 for this to count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Green&lt;br /&gt;
|Reach 500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lv. Blue&lt;br /&gt;
|Reach 1000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Red&lt;br /&gt;
|Reach 1500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Lv. White&lt;br /&gt;
|Reach 2000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#f6b26b 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #f6b26b 1px solid; box-shadow: 0 0 15px 0 #f6b26b ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Bronze&lt;br /&gt;
|Reach 2500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Silver&lt;br /&gt;
|Reach 3000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Gold&lt;br /&gt;
|Reach 3500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Black&lt;br /&gt;
|Reach 4000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9f2728 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Ultimate&lt;br /&gt;
|Reach 4500 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9f2728 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lv. Ultimate+&lt;br /&gt;
|Reach 5000 [[NOISZ STΔRLIVHT/HZ|HZ]].&lt;br /&gt;
|Confirmed due to a bug temporarily increasing HZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cat In The Box&lt;br /&gt;
|Use Hakuno's burst to absorb a lot of bullets in total.&lt;br /&gt;
|Shoutout to Aether for figuring it out, this one had us all stumped.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|12345&lt;br /&gt;
|Achieve exactly 12345 damage using [[Sera Hoshikawa|Sera]]'s burst. There's a tolerance window of ±25, so 12320 to 12370 works. &lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|54321&lt;br /&gt;
|Achieve exactly 54321 damage using [[Sera Hoshikawa|Sera]]'s burst. (assumption) There's a tolerance window of ±25, so 54296 to 54346 works. &lt;br /&gt;
|Only possible using the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules#Heart of the Challenger Evolutions|Eternal Dominion]] module on [[Sera Hoshikawa|Sera's]] [[Sera Hoshikawa/Styles#tabber-tabpanel-Antiphon Armament-0|Antiphon Armament Style]]. This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Acme Moment&lt;br /&gt;
|Use 4 self-destructive NOISZ Bursts in a row (by having F SPC). All subsequent Bursts must be triggered by damage from previous Bursts.&lt;br /&gt;
| Thanks Arras for finding out! This is possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] on the Antiphon Armament Style. The recommended build is currently Proximity Sensor (if not using [[Grace Kamenashi|Grace]]), Fission Reactor, Emergency Button, and 1UP.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Fan&lt;br /&gt;
|Reach a combined level of 100 across all of [[Grace Kamenashi|Grace]]'s styles, and own Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sumire Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Sumire Hitori|Sumire]]'s styles, and own Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hakuno Fan&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Grace Kamenashi|Grace]]'s styles, and own Summer Breeze Style. Requires Clover Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Summer Splash Style. Requires Diamond Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sumire Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Sumire Hitori|Sumire]]'s styles, and own Summer Blaze Style. Requires Heart Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hakuno Is #1&lt;br /&gt;
| Reach a combined level of 200 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Summer Stray Style. Requires Spade Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hitori Fan&lt;br /&gt;
|Reach level of 44 on one of [[Hitori/Styles|Hitori's styles]], and own Heart Pass.&lt;br /&gt;
|Allowed styles: Blackheart, NUCLEAR DRIP, Summer Blaze, and STΔRLIVHT Stage (V-IGNITION only). &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''(Might still be just Blackheart style to lv44, but unclear)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Festive&lt;br /&gt;
|Unlock an Event Style by having it reach Level 30, or by purchasing an Event Pass.&lt;br /&gt;
|Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Super Festive&lt;br /&gt;
|Reach level 44 on 4 Event styles. &lt;br /&gt;
| Does not have to be one from each character. Does not matter which event type it is from. Synthetic Event styles do not count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Celebrant &lt;br /&gt;
| Play 10 songs in a folder with a cake mode active.&lt;br /&gt;
|&amp;quot;Play&amp;quot; means achieving a grade - even an F from failing. Cake mode can be obtained via QR code from a Tweet [https://twitter.com/noiszgame @noiszgame] posted on [[Grace Kamenashi|Grace]]'s, [[Sera Hoshikawa|Sera]]'s, [[Joker]]'s, [[Sumire Hitori|Sumire]] and [[Hitori]]'s, and [[Hakuno Nekoda|Hakuno]]'s Birthday and on [[NOISZ (Game)|NOISZ]] and [[NOISZ STΔRLIVHT|NOISZ STΔRLIVHT's]] anniversaries.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hitori Is #1&lt;br /&gt;
| Reach a combined level of 100 across all of [[Hitori/Styles|Hitori's styles]], own Heart Pass, and own STYLE: Summer Blaze from the Support Shop. &lt;br /&gt;
|See notes for Hitori Fan.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Style Seeker&lt;br /&gt;
| Own 20 different styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Flashback&lt;br /&gt;
|Reach level 22 on all of the Reminiscence styles.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Scrooge&lt;br /&gt;
| Reach a combined total of 999 [[NOISZ STΔRLIVHT/COINZ|COINZ]] or above.&lt;br /&gt;
|Free [[NOISZ STΔRLIVHT/COINZ|COINZ]] count toward the total, just like paid COINZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 444 Dust in total.&lt;br /&gt;
| Only the [[NOISZ STΔRLIVHT/Items|item]] type matters, not the colour. Applies to all &amp;quot;Incinerate X items in total&amp;quot; titles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 444 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 444 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(45deg,#005000 49%,#9f2728 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Truth Seeker&lt;br /&gt;
| Swear it was all real in [[NOISZ STΔRLIVHT/Story/Chapter 5.I|Chapter 5.I]]&lt;br /&gt;
|Only possible after a completing a first playthrough of [[False Timeline]]. Confirmation is permanent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dust To Dust&lt;br /&gt;
|Incinerate 2222 Dust in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bit Crusher&lt;br /&gt;
|Incinerate 2222 Bits in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Hot Chip&lt;br /&gt;
|Incinerate 2222 Chips in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 444 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Burn The World&lt;br /&gt;
| Claim prizes for at least 16 goals in Hall of Flame.&lt;br /&gt;
|There are 20 goals total (1 for each tier for all 5 folders), meaning you have to incinerate 2222 gems of at least one item type.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Archivist &lt;br /&gt;
|Unlock 4 Lost Data.&lt;br /&gt;
| Character/Folder does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Demonic Gambler&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to clearing challenges with a high multiplier on top of a high Boost Setting. Requires multiple runs.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom, #F85A5B 0%, #5F0706 49%,#000000 55%, #4D4D4D 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gemolition&lt;br /&gt;
|Incinerate 2222 Gems in total.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Out Of Context&lt;br /&gt;
|Play a Duel Gauge song with a Premium Alt and &amp;quot;Hide Spoilers&amp;quot; setting on.&lt;br /&gt;
|You don't have to clear the song, but you do need to reach the end of it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#4fc4ff 20%, #ebb8c5 20% 40%,#FFFFFF 40% 60%,#ebb8c5 60% 80%, #4fc4ff 80%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|TRANSRIVHTS&lt;br /&gt;
|Clear a song with the Hitori Fan title, and then another with the Hakuno Fan title. Requires Challenges and Heart and Spade Passes to get the prerequisite titles.&lt;br /&gt;
|Must be done consecutively. Character/style/song/difficulty/score does not matter, just clear the song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Doggo Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[Parhelion]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
|Difficulty does not matter, and you don't need to clear the song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Catto Petter&lt;br /&gt;
|Hold on the boss' middle head in &amp;quot;[[WHAT THE CAT!?]]&amp;quot; for 7.5 seconds.&lt;br /&gt;
| See above.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Good Kitty &lt;br /&gt;
|Get an SS+ on [[No Hints Here!]] while touching all the cats, without hurting the last one (let the slash note disappear first).&lt;br /&gt;
|Difficulty does not matter. The slash note on the last cat is fake, no score. You don't need to touch the cats in the last arrow movement section.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Secret Bird&lt;br /&gt;
|Clear [[Valkyrius:0]] with [[Sumire Hitori|Sumire]] or [[Hitori]], and the &amp;quot;player character is invisible&amp;quot; challenge.&lt;br /&gt;
|Difficulty does not matter.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Conqueror Lv.x&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Purchase all 4 [[NOISZ STΔRLIVHT/Passes|Club Passes]]. &amp;quot;x&amp;quot; starts at 0. To level it up, equip it and clear 3 songs of a certain difficulty back to back.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |You cannot skip levels, your stats will be set to all D for the next level up (Fs don't get upgraded). Title starts out red, then becomes gold at Lv.10.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Fatalist&lt;br /&gt;
|Clear all verses in a song with 1 HP remaining.&lt;br /&gt;
| Any ability that puts you at 1 HP counts.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Daredevil&lt;br /&gt;
|Clear &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20(?)&amp;lt;/span&amp;gt; songs with at least one D stat or lower in Challenge Mode.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Still being tested at the moment, but this seems to be it mostly.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Determination &lt;br /&gt;
|Fail the same song 10 times in a row.&lt;br /&gt;
|You don't need to clear the song to get this title. Restarting from the pause screen doesn't count.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Choke Artist&lt;br /&gt;
|Lose an SS+ run by getting a Radiant on the last note.&lt;br /&gt;
|Sparks and Errors do not count. The last note of the song must be a Tap note. The Radiant must be on the last Tap note you hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Life Support&lt;br /&gt;
| Heal from 1 HP to max HP every verse of a song.&lt;br /&gt;
| You can take damage after recovering to max HP and still get the title.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Speedrunner&lt;br /&gt;
|Clear a Level 7 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Speedrunnest &lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Song speed increases 50% challenge&amp;quot;.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Stella: Tested on light my way lv10, did not get title. Tested on The King of Lions lv11, got title. Condition may be Level 11 or higher?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mirror Force &lt;br /&gt;
|Clear [[True]] or [[Mirror]] on any difficulty with the &amp;quot;All input is mirrored&amp;quot; challenge. Requires Spade Pass.&lt;br /&gt;
|THANKS AETHER LMAO (I can't believe my stupid guess of &amp;quot;True has a mirror boss&amp;quot; was right - Lumi)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#4fc4ff 20%, #ebb8c5 20% 40%,#FFFFFF 40% 60%,#ebb8c5 60% 80%, #4fc4ff 80%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|let's meet again&lt;br /&gt;
|Play two of the following consecutively: [[LVL.99]], [[ANNIHILATOR]], or [[let's meet at the end of the world.]]&lt;br /&gt;
| In memoriam of Akira Complex.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Bad Player&lt;br /&gt;
|Clear any chart with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella and Aether for testing!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Badder Player &lt;br /&gt;
|Clear a Level 5 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|Thanks Stella for testing!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Baddest Player&lt;br /&gt;
|Clear a Level 10 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00.&lt;br /&gt;
|V-IGNITION Black Cat Blaster on BADSECRET is very good for this one. See Stellaris's video for a demonstration.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| OK Player&lt;br /&gt;
|Clear a Level 5 or higher with only Sparks and OKs. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|BADPLAYER &lt;br /&gt;
|Clear [[BADSECRET]] with TP 00.00.&lt;br /&gt;
|Difficulty slot does not matter. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes disappear halfway down the screen&amp;quot; or any invisibility challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;Notes are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Clear a Level 11 or higher with the &amp;quot;All bullets are invisible&amp;quot; challenge.&lt;br /&gt;
|Title has no text in it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FEBA00 45%,#E49F00 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #D45F00 1px solid; box-shadow: 0 0 15px 0 #E49F00; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Trick Or Treat&lt;br /&gt;
|Clear &amp;quot;[[Welcome to Halloween]]&amp;quot; on Halloween (31st October).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved&lt;br /&gt;
| Clear &amp;quot;halved halved halved&amp;quot; with at least one &amp;quot;halving&amp;quot; condition.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''We don't have a full list of conditions but known ones include: (Challenges): Notes disappear halfway down the screen, Halved invincibility on taking damage, Your scroll speed is halved, All timing windows reduced 50%, All timing windows reduced 75% (this challenge counts as two halving conditions); (Modules) Glass Cannon, Blast Protector, Phase Shifter; (Styles) V-IGNITION STΔRLIVHT Stage Hakuno; (TP) &amp;lt;= 50.00; TP &amp;lt;= 25.00''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved halved&lt;br /&gt;
|(Hard and above only) Clear &amp;quot;halved halved halved&amp;quot; with at least two &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|halved halved halved&lt;br /&gt;
|(Overload only) Clear &amp;quot;halved halved halved&amp;quot; with at least three &amp;quot;halving conditions&amp;quot;&lt;br /&gt;
|See above. [[NOISZ_STΔRLIVHT/Notes#Halved_notes|Halved notes]] count as a &amp;quot;halving&amp;quot; condition, meaning you only need to obtain two&amp;lt;ref&amp;gt;[https://discord.com/channels/626529477865766933/1093574545367122030/1354469100126081024 TaroNuke confirming halved notes being a halving condition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Corner Cat Knows&lt;br /&gt;
|Get hit by corner cats in each of the four corners of the field in one play.&lt;br /&gt;
|You need to stay idle in a corner for 8 beats for a corner cat to appear. (Title name was &amp;quot;Ceiling Cat Knows&amp;quot; before [[NOISZ STΔRLIVHT/Update History|version 3.022]])&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|W H A T&lt;br /&gt;
|Trigger the 1/10000 easter egg in halved halved halved Overload.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''May require a clear?''&amp;lt;/span&amp;gt; Appears in the walking section. You'll know it when you see him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Nulctrl Ex-pert&lt;br /&gt;
|Complete the Verse 3 maze in [[NULCTRL EX]] Overload without using a NOISZ Burst nor taking damage. &lt;br /&gt;
|You need to reach the top of the maze for this to count (no RS-DASH shenanigans).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Death Match&lt;br /&gt;
|Complete the &amp;quot;death match&amp;quot; danmaku section in [[The King Of Lions]] Overload Verse 2 without using a NOISZ Burst nor taking damage.&lt;br /&gt;
|Listen out for the &amp;quot;death match&amp;quot; vocal sample during Verse 2. The danmaku section in question immediately follows this vocal sample.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|You &amp;amp; What Army&lt;br /&gt;
|Clear &amp;quot;It's My Rebellion&amp;quot; with &amp;quot;Hide Spoilers&amp;quot; setting enabled on Hard or above &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''while staying in range of what (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Galaxxy Brain&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Hard.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Brain Genius&lt;br /&gt;
|Get an SS on &amp;quot;[[galaXXy brain]]&amp;quot; Overload.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Get an SS+ on [[san skia]] on any difficulty. Requires Clover Pass.&lt;br /&gt;
|Pure Memory is a reference to [https://arcaea.lowiro.com/en Arcaea] to when a chart is cleared with all Pures (all perfects).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Pure Memory&lt;br /&gt;
|Clear the memory section in [[Pure (NOISZ STΔRLIVHT)|Pure]] (Overload) Verse 3 with all S-Radiants and no bursts used. Requires Joker Pass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Tool Assisted &lt;br /&gt;
|Have a &amp;lt;span class=&amp;quot;meowfly&amp;quot;&amp;gt;[[&amp;quot;What&amp;quot; the Cat#Distracting Daniel|What]]&amp;lt;/span&amp;gt; walk across the screen and complete the Lights Out puzzle in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] Verse 3.&lt;br /&gt;
|This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently. ''(Normal can spawn with a position where the only moves needed are those from Distracting Daniel (yes that's its name))''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|True Lunatic&lt;br /&gt;
| Clear [[True]] (Overload) using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Rewinds disqualify the run.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Dr. Light&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty without using a NOISZ Burst nor taking damage on the Lights Out puzzle in V3. &lt;br /&gt;
|This title will be renamed in a future update to fit title naming conventions.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|DSAF&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty with a D, S, A and F in your stats.&lt;br /&gt;
|As long as all the letters are present, what stats they're attached to doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sapphire Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.4x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]]. &lt;br /&gt;
|Will be indicated with a blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Gold Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 1.0x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a gold time on the result screen. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Platinum Relic&lt;br /&gt;
|Clear a Level 10 or higher in under 0.85x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]].&lt;br /&gt;
|Will be indicated with a shiny/pale blue time on the result screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Full Recursion&lt;br /&gt;
|Earn all Part IV [[NOISZ_STΔRLIVHT/Events|Recursive Event]] Crowns.&lt;br /&gt;
| When equipping this title, you will be able to [[NOISZ_STΔRLIVHT/Items#Incineration|incinerate]] your Crowns by tapping on a small button on the bottom left corner. The UI will intentionally glitch out instead, the ashes display cycling through all the sprites in the game randomly. After burning the Crowns, a special header frame is unlocked with a clock pattern on a golden background.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Blood Gambler&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Clear a Level 10 or higher with &amp;quot;Style ability randomly fails&amp;quot; challenge with 5 or more resets (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Nico had a clear with this challenge with 5 resets on ANNIHILATOR HD in the event that earned a crown. Seems to require you to reset a couple times before it counts?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|1% of Gamblers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Definitely related to Forge rerolling. Possibly either 20 rerolls (shop or battle) cumulative or reroll a certain number of times in 1 run.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Hunting Instinct&lt;br /&gt;
|Complete the fishing minigame in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] (Hard or higher) with the [[Hakuno Nekoda]]'s [[Hakuno Nekoda/Styles#tabber-tabpanel-Stray Cat-0|Stray Cat Style]] or [[Shion Nekoda]] [[NOISZ STΔRLIVHT/Shop#Support Shop|SUNRaiSE Stage styles]].&lt;br /&gt;
|This title is achievable in practice mode, but you must play a song normally afterward to keep it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Kibble Rave&lt;br /&gt;
|Press the next item arrows to cycle through Kibble rewards 20 times.&lt;br /&gt;
|You need at least 4 Kibble rewards, so you will need to use, at minimum, a COINZ Boost with 4 regenerating COINZ.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Mad Hatter&lt;br /&gt;
|Equip 10 wHats on your Virtual What at once.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Miscalibrated&lt;br /&gt;
|Get -200% in the mined calibration minigame in [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|Chapter 6.IV]]).&lt;br /&gt;
|You only need to reach -200% at some point during the minigame. You can complete it normally afterwards.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cookie Eater &lt;br /&gt;
|Die by only taking Void damage in [[with my (last+1) breath]].&lt;br /&gt;
|Difficulty does not matter. Burst can be activated by non-Void damage.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#f6b26b 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #f6b26b 1px solid; box-shadow: 0 0 15px 0 #f6b26b ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowbronze&lt;br /&gt;
|Die to the final bullet in [[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]] (any difficulty).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Magician's Curse&lt;br /&gt;
|Make an [https://uksrt.fandom.com/wiki/Oskari_Kissakinen Oskari] [[Virtual_What#wHats|wHat]] using two purples, one dark gray, and two more purples. It will automatically assume the correct shape.&lt;br /&gt;
|There are multiple valid purple colors that can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%, #ebb8c5 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ebb8c5 1px solid; box-shadow: 0 0 15px 0 #ebb8c5 ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Related to VKIM on Sunday of MAGFest 2025 (?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Flick_Note.png|frameless|138x138px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|Proto Flicker&lt;br /&gt;
|Hit 50 flick notes in [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Hard. Turns all swipe notes into flicks.&lt;br /&gt;
|Clear not required, but not achievable in Practice Mode. There are 54 flicks before V3, so focus on hitting them and getting to the end of V2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Don't Spin And Finish&lt;br /&gt;
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)| D.S. Al Fine]] Overload without spinning around the top of the boss.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Title&lt;br /&gt;
|Obtain 25 titles.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Supporter &lt;br /&gt;
| Purchase it from the Support Shop for 10 Support Tokens. Requires Challenges.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Patron &lt;br /&gt;
|Purchase it from the Support Shop for 100 Support Tokens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Grace&lt;br /&gt;
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Grace. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Sera&lt;br /&gt;
|Complete Dia EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Sera. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#9f2728 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #9f2728 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Team Sumire&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Sumire? An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Team Hakuno&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Hakuno. An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Clubs&lt;br /&gt;
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#7353ff 55%, #95E2FF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #7353ff 1px solid; box-shadow: 0 0 15px 0 #7353ff; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Diamonds&lt;br /&gt;
|Complete Dia EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Queen of Hearts&lt;br /&gt;
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Queen of Spades&lt;br /&gt;
|Complete Spade EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Likely complete Joker EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|5 Of A Kind &lt;br /&gt;
|Complete all [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]] standard courses.&lt;br /&gt;
|Could instead be &amp;quot;unlock all STΔRLIVHT Stage/STΔRLIVHT Staff Style V-IGNITIONS,&amp;quot; but there is no practical difference between conditions. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#2F2F2F 45%,#000000 55%, #2F2F2F 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #000000 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Thanks For Nothing&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Get several 0 Void Crown drops with V-IGNITION STΔRLIVHT Staff(?)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Might be &amp;gt;15?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FEBA00 45%,#E49F00 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #D45F00 1px solid; box-shadow: 0 0 15px 0 #E49F00; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Tiger Egg&lt;br /&gt;
|Have an [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Egg]] hatch into Queen of Spades or Dead or Alive.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Farm of Antiphon&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''Have a [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Chicken]] module lay several Eggs''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''may also be &amp;gt;15 times?''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Final Destination&lt;br /&gt;
|Complete a run of [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] with an empty armament inventory during every iteration.&lt;br /&gt;
|Definitely do this on dummy plug, and make sure to empty your inventory before selecting any song.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Everlasting Moment&lt;br /&gt;
|Earn all Part IV crowns on all Ephemeral Events.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#95E2FF 0%, #FFFFFF 50%, #69fe07 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #3ae6c0 1px solid; box-shadow: 0 0 15px 0 #3ae6c0; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grace Alt Account&lt;br /&gt;
|&lt;br /&gt;
| Don't bother thinking about this one, please. Don't consider it part of your &amp;quot;collection&amp;quot;, like Beta Tester.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#95E2FF 0%, #FFFFFF 50%, #69fe07 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #3ae6c0 1px solid; box-shadow: 0 0 15px 0 #3ae6c0; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Sera Alt Account&lt;br /&gt;
|&lt;br /&gt;
|See above.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background: linear-gradient(to bottom,#FFFFFF 45%,#cccccc 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #cccccc 1px solid; box-shadow: 0 0 15px 0 #cccccc ; height: 1.5em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Beta Tester&lt;br /&gt;
|Be part of the December 2021 beta test. (No longer available.)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>Pat</name></author>
	</entry>
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