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	<updated>2026-09-02T07:20:12Z</updated>
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		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Difficulty_and_Power&amp;diff=11718</id>
		<title>NOISZ STΔRLIVHT/Difficulty and Power</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Difficulty_and_Power&amp;diff=11718"/>
		<updated>2026-07-23T03:41:13Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Difficulty and Power}}&lt;br /&gt;
In [[NOISZ STARLIVHT|NOISZ STΔRLIVHT]], there are three general metrics indicating the difficulty of a [[NOISZ STARLIVHT/Songs|song]]: Difficulty (e.g. Hard), Difficulty Level (e.g. Lv10.5), and Boss Power.&lt;br /&gt;
&lt;br /&gt;
=Difficulty=&lt;br /&gt;
There are five difficulties: Easy, Normal, Hard, Overload, and Supernova. While Easy, Normal, and Hard are mostly designed to be playable using thumbs (two fingers), Overload and Supernova have no such restriction and often require even more fingers.&lt;br /&gt;
*Easy and Normal difficulties are unlocked by default.&lt;br /&gt;
* To unlock the Hard difficulty, get an A in the Normal chart.&lt;br /&gt;
*To unlock the Overload difficulty, get an S in the Hard chart.&lt;br /&gt;
*To unlock Supernova difficulty, spend Void Crowns and Ashes/Upgrade Items. Price can be lowered by completing the respective Nova Challenges.&lt;br /&gt;
&lt;br /&gt;
Alternatively, buying a [[NOISZ STARLIVHT/Passes|Club Pass]] unlocks all Hard difficulties in its corresponding song folder, and buying a Maso-Pass from the [[NOISZ STARLIVHT/Shop|Support Shop]] unlocks all Overload difficulties in its corresponding song folder as well.&lt;br /&gt;
&lt;br /&gt;
=Difficulty Level=&lt;br /&gt;
Each chart has a difficulty level, which is a number ranging from 1 to 13.5.&lt;br /&gt;
* Easy difficulty charts range from 1 to 7.&lt;br /&gt;
* Normal difficulty charts range from 3 to 10.&lt;br /&gt;
* Hard difficulty charts range from 6 to 12.&lt;br /&gt;
* Overload difficulty charts range from 8 to 13.5.&lt;br /&gt;
&lt;br /&gt;
From 1 through 10, levels step by 1, meaning all levels are whole numbers. From 10 onwards, .5 levels are introduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |Easy&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;!-- Normal before --&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&amp;lt;!-- Hard before --&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&amp;lt;!-- Overload before --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |Normal&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
! rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot; |Hard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |&amp;lt;!-- Easy after --&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot; |Overload&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
!10.5&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&amp;lt;!-- Normal after --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|-&lt;br /&gt;
! 11.5&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|-&lt;br /&gt;
!12.5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&amp;lt;!-- Hard after --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!13 &lt;br /&gt;
|-&lt;br /&gt;
!13.5&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Power=&lt;br /&gt;
Each boss has a certain number called Boss Power, and each character/[[NOISZ STARLIVHT/Styles|style]] combination has Style Power that can grow based on the level of that style. Facing a boss with lower Power will incur a penalty by reducing some stats; the game will issue a warning as such.&lt;br /&gt;
&lt;br /&gt;
==Boss Power ==&lt;br /&gt;
&lt;br /&gt;
Each chart has its own Boss Power. While the chart may have its Boss Power freely determined, the community has found some correlation between Boss Power and the difficulty level, difficulty name, and song appearance in the story.&lt;br /&gt;
&lt;br /&gt;
Boss Power appears to follow this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;''''' = '''P&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt; + N&amp;lt;sub&amp;gt;D&amp;lt;/sub&amp;gt; + 25D'''&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''''P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;''''' is the resulting Boss Power.&lt;br /&gt;
*'''''P&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt;''''' is base power. This corresponds to the song and generally matches its appearance in the story; the later it appears, the higher the base power. Some songs have special importance in the story and have different base power than expected.&lt;br /&gt;
*'''''N&amp;lt;sub&amp;gt;D&amp;lt;/sub&amp;gt;''''' is additional power from the difficulty name.&lt;br /&gt;
*'''''D''''' is the difficulty level of the chart. Difficulty numbers that end in &amp;quot;.5&amp;quot; are treated the same as those that don't (for example, 10 and 10.5 would both give the same value for this variable).&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!Unlocked in&lt;br /&gt;
!Base&lt;br /&gt;
|-&lt;br /&gt;
|Default&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chapter 1 &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chapter 2&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|Chapter 3&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Chapter 4 (besides [[Lure]])&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
|Chapter 5 &lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Chapter 6&lt;br /&gt;
|275&lt;br /&gt;
|-&lt;br /&gt;
|Chapter 5 (True Heroes) (besides [[Crossroads of the Brave]])&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Chapter -1&lt;br /&gt;
|275&lt;br /&gt;
|-&lt;br /&gt;
|Chapter VS&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Chapter 6 (True Heroes) (besides [[with my (last+1) breath]])&lt;br /&gt;
|275&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!Other songs&lt;br /&gt;
!Base power&lt;br /&gt;
|-&lt;br /&gt;
|Club/Event Pass&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure]]&lt;br /&gt;
|275&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossroads of the Brave]]&lt;br /&gt;
|275&lt;br /&gt;
|-&lt;br /&gt;
|[[with my (last+1) breath]]&lt;br /&gt;
|999&lt;br /&gt;
|-&lt;br /&gt;
|[[Forged In Darkest Abyss|Forged in Darkest Abyss]]&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[⠀(NOISZ STARLIVHT)|⠀]]&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[D.S. al fine (NOISZ STARLIVHT)|D.S. al fine]]&lt;br /&gt;
|375&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Power&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|Overload/&amp;lt;br/&amp;gt;Supernova&lt;br /&gt;
|300&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, consider [[ikasu]] on Normal difficulty. &lt;br /&gt;
&lt;br /&gt;
*ikasu appears in Chapter 2.I. The base power for songs from Chapter 2 is 125.&lt;br /&gt;
*Normal difficulty adds a difficulty power of 150.&lt;br /&gt;
*This chart is Lv5, so the difficulty level contributes power of 25 x 5 = 125.&lt;br /&gt;
* In total, the Boss Power is 125 + 150 + 125 = 400.&lt;br /&gt;
&lt;br /&gt;
Boss PW is capped at 999, but [[V]] and [[X]] go above this on Normal difficulty and above:&lt;br /&gt;
{|&lt;br /&gt;
!Difficulty&lt;br /&gt;
!V/X&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|Overload&lt;br /&gt;
|1200&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Style Power==&lt;br /&gt;
&lt;br /&gt;
Each style has a base power (its Style Power at Level 1) and a per-level power (additional Power added for each level up). Barring other changes, a style's Power scales linearly from its base power at Level 1 to its maximum at Level 44. A style's Power is capped at 999.&lt;br /&gt;
&lt;br /&gt;
In the most general form, a style's power can be computed using this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;'' = P&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt; + P&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt;(L-1) + 75U'''&amp;lt;/div&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
*'''''P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;''''' is the computed Style Power.&lt;br /&gt;
*'''''P'''''&amp;lt;sub&amp;gt;&amp;lt;/sub&amp;gt; is the base power for the style.&lt;br /&gt;
*'''''P''&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt;''' is the per-level power for the style.&lt;br /&gt;
*'''''L''''' is the style's level.&lt;br /&gt;
*'''''U''''' is the number of upgrade points spent to increase Power.&lt;br /&gt;
&lt;br /&gt;
However, there are other circumstantial bonuses and penalties that add to this formula: &lt;br /&gt;
&lt;br /&gt;
*Playing a song with the folder's associated character awards a '''+200 Power''' bonus.&lt;br /&gt;
*If [[Hitori]] is using one of [[Sumire Hitori|Sumire's]] styles, there is a '''-200 Power''' penalty. This is removed from STΔRLIVHT STΔGE after its V-IGNITION.&lt;br /&gt;
**Hitori's Antiphon Armament styles only receive a -100 PW bonus.&lt;br /&gt;
**Similarly, if [[Sumire Hitori|Sumire]] is using BLACKHEART, there is a '''-200 Power''' penalty before V-IGNITION. This is lowered to a '''-100 Power''' penalty after V-IGNITION.&lt;br /&gt;
*[[Grace Kamenashi|Grace]]'s [[Grace Kamenashi/Styles#tabber-tabpanel-Blue Moon-0|Blue Moon]] style awards the same folder '''+200 Power''' bonus for playing in Dia folder.&lt;br /&gt;
**Similarly, [[Sera Hoshikawa|Sera]]'s [[Sera Hoshikawa/Styles#tabber-tabpanel-Attitude Mint-0|Attitude Mint]] style awards the same folder '''+200 Power''' bonus for playing in Clover folder.&lt;br /&gt;
* All Remini2cence styles award '''+250 Power''' for playing a chart that has previously been cleared.&lt;br /&gt;
*BLACKHEART  and all STΔRLIVHT STΔGE styles gain '''+100 Power''' after completing certain story chapters.&lt;br /&gt;
*While in Joker folder, [[Sera Hoshikawa|Sera]]'s [[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|STΔRLIVHT STΔGE Style]] gets an additional '''+75 Power'''. After V-IGNITION, this is increased to '''+100 Power'''.&lt;br /&gt;
* All STΔRLIVHT STΔGE styles gain up to '''+200 Power''' on V-IGNITION based on the levels of their respective character's other styles.&lt;br /&gt;
*[[Joker/Styles#tabber-tabpanel-STΔRLIVHT STΔFF-0|STΔRLIVHT STΔFF]] gains up to '''+150 Power''' on V-IGNITION based on the levels of Joker's other styles.&lt;br /&gt;
*While in [[Events/Forge of Antiphon|Forge of Antiphon]], all Antiphon Armament styles gain the '''+200 Power''' folder bonus.&lt;br /&gt;
**Additionally, Style Power in this mode can be used as a currency. It can be spent for numerous uses during the mode, which also permanently deducts the power from its Antiphon Armament style for that run.&lt;br /&gt;
**Some [[Events/Forge_of_Antiphon/Modules|modules]] also award bonus Power.&lt;br /&gt;
&lt;br /&gt;
Some styles can be further leveled up to Level 50. The Style Power at Level 50 is set directly and does ''not'' follow the formula above.&lt;br /&gt;
&lt;br /&gt;
==Penalty from Power==&lt;br /&gt;
&lt;br /&gt;
Facing a boss with lower Power then it will incur a penalty by reducing some stats. For every 25 Power difference (including any remainder), one stat of the style drops.&lt;br /&gt;
&lt;br /&gt;
The dropped stat is determined as follows: &lt;br /&gt;
&lt;br /&gt;
*The first stat dropped goes to the main stat of the character. For example, [[Grace Kamenashi|Grace]]'s main stat is HP, so the first stat drop will be to HP. (The exception is [[Joker]], whose main stat is PW but whose first stat drop will affect HP)&lt;br /&gt;
*Further stat drops follow in a cycle: HP → SPC → ATK → TEC → HP, in a cycle.&lt;br /&gt;
* If the stat is already at F, it will be skipped and the drop will go into the next stat in line (unless all stats are already at F in which case it just does nothing).&lt;br /&gt;
&lt;br /&gt;
For example, suppose a Grace style is 140 Power lower. This is a total of 6 stat drops. The stats dropped will be HP, SPC, ATK, TEC, HP, and finally SPC; for a total of 2 HP drops, 1 TEC drop, 1 ATK drop, and 2 SPC drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Starlight-logo.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Events/Forge_of_Antiphon&amp;diff=11717</id>
		<title>NOISZ STΔRLIVHT/Events/Forge of Antiphon</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Events/Forge_of_Antiphon&amp;diff=11717"/>
		<updated>2026-07-23T03:33:50Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: more songs that absolutely dont appear here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Forge of Antiphon}}&lt;br /&gt;
{{SLTH Spoiler Warning}}&lt;br /&gt;
[[File:Forge New Game Screen Sera.jpg|410x410px|right]]&lt;br /&gt;
&lt;br /&gt;
Forge of Antiphon is a roguelike gamemode in [[NOISZ STΔRLIVHT]]; the mode is accessible during [[NOISZ STΔRLIVHT/Events#Synthetic_Events|Synthetic Events]], and requires 4 [[NOISZ STΔRLIVHT|COINZ]] for a single playthrough. &lt;br /&gt;
&lt;br /&gt;
This mode is unlocked after clearing [[NOISZ_STΔRLIVHT/Story/Chapter_6.IV|Chapter 6.IV]].&lt;br /&gt;
&lt;br /&gt;
The difficulty selected will affect what songs at what [[NOISZ STΔRLIVHT/Difficulty and Power|difficulty]] appear, within the following brackets:&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot; style=&amp;quot;align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Difficulty&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Song Difficulty Levels&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Easy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 - 7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Normal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7 - 10&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hard&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9 - 11.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Overload&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 - 13.5&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, [[conflict]] Easy (4.0) [[Unknown Civilization]] Normal (6.0) may appear in an Easy playthrough, while [[Lure]] Hard (11.0) and [[ANNIHILATOR]] Overload (12.5) may appear in an Overload playthrough.&lt;br /&gt;
&lt;br /&gt;
If the player has previously completed a playthrough to obtain a fully upgraded Antiphon Armament style, only one Module will be kept for the next playthrough; the rest will be lost. The player may choose which one is kept.&lt;br /&gt;
&lt;br /&gt;
==Iterations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot; heights=&amp;quot;400&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Forge Screenshot 1.jpg&lt;br /&gt;
Forge Screenshot 2.jpg&lt;br /&gt;
Forge Screenshot 4.jpg&lt;br /&gt;
Forge Screenshot 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A single playthrough consists of 8 &amp;quot;iterations&amp;quot;; stages in which the player is offered several options. Generally, these options are Battles, Elite Battles, Error Battles, and Shop: &lt;br /&gt;
*A &amp;lt;span style=&amp;quot;font-weight: bold; background-color: #FFABDF; color: #E345A4;&amp;gt;Battle&amp;lt;/span&amp;gt; (pink border) is a simple playthrough of a random song of a relevant difficulty, with no challenges.&lt;br /&gt;
*An &amp;lt;span style=&amp;quot;font-weight: bold; background-color: #E35757; color: #391011;&amp;gt;Elite Battle&amp;lt;/span&amp;gt; (red border) is a random song with a challenge applied.&lt;br /&gt;
*An &amp;lt;span style=&amp;quot;font-weight: bold; background-color: #B2B2B2; color: #000000;&amp;gt;Error Battle&amp;lt;/span&amp;gt; (gray border) is a random song with no challenges. However, this song will be outside of the regular difficulty brackets for the selected difficulty, and will also have 0 PW requirement. Error Battles can also be songs that would normally require [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Expansion_Disk|Expansion Disk]].&lt;br /&gt;
*A &amp;lt;span style=&amp;quot;font-weight: bold; background-color: #D9FFFF; color: #22558A;&amp;gt;Shop&amp;lt;/span&amp;gt; (blue border) will take the player to the [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Shop|Shop]], where they can exchange [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#V-COINZ|V-COINZ]] (Forge of Antiphon's currency) and PW for [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]], [[NOISZ STΔRLIVHT/Stats|Stat]] boosts, and healing.&lt;br /&gt;
&lt;br /&gt;
Battles, Elite Battles and Error Battles award a +1 bonus for the shown [[NOISZ STΔRLIVHT/Stats|Stat]], [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#V-COINZ|V-COINZ]], and the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Module]] shown; the player may tap the module icon to display the chosen Module's benefits to influence their decision.&lt;br /&gt;
&lt;br /&gt;
In early Iterations, chosen songs will tend towards difficulties at the lower end of the selected difficulty scale (ie Iteration 1 in an Easy playthrough will feature mostly, if not all, difficulty 4.0 songs) while at higher Iterations, songs tend towards the higher bound of the scale (for example, [[Blood, Sweat, &amp;amp; Tears]] Hard (7.0)) may appear near or at the final Iteration.&lt;br /&gt;
&lt;br /&gt;
Note that HP is also shared between Iterations; taking damage in one song will carry over that damage to the next Iterations.&lt;br /&gt;
&lt;br /&gt;
It is possible to reroll battles (and rewards) by spending health. A reroll will generate new battles for the current iteration, not necessarily of the same type (regular, Elite, Error). Shop ignores rerolls. The first reroll costs 10% of your maximum health, and each additional reroll increases the cost by an additional 10%. By playing a song, the cost gets reduced by 5%.&lt;br /&gt;
&lt;br /&gt;
A run is ended when you fail to clear a song, or when you successfully clear the final iteration. A summary of the run will be displayed under the message &amp;quot;Synthesis Completed&amp;quot;, listing each iteration and its result. Red text on an iteration means the song was failed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;500&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
forge synthesis completed success.jpg&lt;br /&gt;
forge synthesis completed fail.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of songs ==&lt;br /&gt;
&lt;br /&gt;
In Forge of Antiphon, only free to play songs will appear - i.e. songs unlocked through the [[NOISZ STΔRLIVHT/Passes#Event_Pass|Event Passes]] or [[NOISZ STΔRLIVHT/Passes#Club_Passes|Club Passes]] will not appear in the pool of possible songs, unless the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon#Expansion Disk|Expansion Disk option]] is enabled.&lt;br /&gt;
&lt;br /&gt;
However, there are some songs that cannot appear under any circumstances :&lt;br /&gt;
* Style locked songs:&lt;br /&gt;
**[[Crossroads of the Brave]] &lt;br /&gt;
**[[i'm the hero]]&lt;br /&gt;
**[[For All Time]]&lt;br /&gt;
**[[It's My Rebellion]] &lt;br /&gt;
**[[HINOTORI]] &lt;br /&gt;
**[[with my (last+1) breath]]&lt;br /&gt;
**[[V]]&lt;br /&gt;
**[[X]]&lt;br /&gt;
**[[Glitch]]&lt;br /&gt;
**[[GOES♣ON♦FOREVER!!!]]&lt;br /&gt;
*[[Re:VERSE (inst.)]], due to special [[NOISZ_STΔRLIVHT/Grades|Grade]] requirements.&lt;br /&gt;
*Overload songs cannot appear outside of an Overload run, with the exception of charts that are beatable with only thumbs:&lt;br /&gt;
**[[Magical Tokyo's Night]] Overload&lt;br /&gt;
**[[HumaN (STΔRLIVHT ver.)]] Overload&lt;br /&gt;
**[[NULCTRL EX]] Overload&lt;br /&gt;
**(Only with [[#Expansion Disk|Expansion Disk]]) [[Done in Love]] Overload&lt;br /&gt;
**(Only with [[#Expansion Disk|Expansion Disk]]) [[Mirror]] Overload&lt;br /&gt;
**(Only with [[#Expansion Disk|Expansion Disk]]) [[let's meet at the end of the world.]] Overload&lt;br /&gt;
&lt;br /&gt;
==V-COINZ==&lt;br /&gt;
V-COINZ (not to be confused with [[NOISZ STΔRLIVHT/COINZ|COINZ]]) are the main currency of the Forge of Antiphon. They can be earned through playing songs, selling [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]] in the shop, and exchanging [[NOISZ STΔRLIVHT/Difficulty and Power|PW]] for them in the shop.&lt;br /&gt;
&lt;br /&gt;
The number of V-COINZ acquired from clearing a song varies based on a variety of factors. [[NOISZ STΔRLIVHT/TP|TP]] (Technical Points) and difficulty number of the cleared song seem to have a clear positive correlation with V-COINZ obtained. The Fanmail Box and Cursed Gift [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]] increase V-COINZ drops when equipped. Elite battles do not have a higher V-COINZ cap than standard battles, and amount of Overflow does not influence V-COINZ rates.&lt;br /&gt;
&lt;br /&gt;
The general trend for V-COINZ follows the formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;V&amp;lt;/i&amp;gt; = V&amp;lt;sub&amp;gt;M&amp;lt;/sub&amp;gt;T&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;V&amp;lt;sub&amp;gt;M&amp;lt;/sub&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; is the maximum amount of V-COINZ available for that song's difficulty number, and &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;T&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; is TP as a number between 0 and 1; a TP of 100.00 will correspond to 1, a TP of 50.00 corresponds to 0.5 and so on.&lt;br /&gt;
&lt;br /&gt;
Maximum V-COINZ obtainable is dependent on a song's difficulty number.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot; style=&amp;quot;align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Song Difficulty Level&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Maximum V-COINZ&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|223&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|244&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|264&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|282&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|316&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|324&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|331&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''339''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''346''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''353''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''360''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''367''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
''Note: All currently listed numbers have been directly confirmed through getting 100.00TP on a song of said difficulty number. Numbers in red represent an estimate based on extrapolation from previous results; the square root of the difficulty times 100, rounded down.''&lt;br /&gt;
&lt;br /&gt;
===Shop===&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;500&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
forge_shop_1.jpg&lt;br /&gt;
forge_shop_2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
V-COINZ are used to purchase [[NOISZ STΔRLIVHT/Stats|Stat]] boosts, [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]], and HP refills in the shop.&lt;br /&gt;
&lt;br /&gt;
The pool of [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Modules]] available in the Shop is random; however, there will always be two Common Modules, one Uncommon Module, and one Rare Module. Modules have a set cost depending on when in the run they appear in the shop, and increase between shop iterations (these can only appear during Iterations 3, 5 and 7). Costs by rarity go as follows:&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Module buying price&amp;lt;/div&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
!align=center|Iteration 3 &lt;br /&gt;
!align=center|Iteration 5&lt;br /&gt;
!align=center|Iteration 7&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Common&lt;br /&gt;
|align=center|200&lt;br /&gt;
|align=center|250&lt;br /&gt;
|align=center|300&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Uncommon&lt;br /&gt;
|align=center|300&lt;br /&gt;
|align=center|375&lt;br /&gt;
|align=center|450&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Rare&lt;br /&gt;
|align=center|400&lt;br /&gt;
|align=center|500&lt;br /&gt;
|align=center|600&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modules always sell for a quarter of their cost on that Iteration, rounded down to the nearest whole number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Module selling price&amp;lt;/div&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
!align=center|Iteration 3&lt;br /&gt;
!align=center|Iteration 5&lt;br /&gt;
!align=center|Iteration 7&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Common&lt;br /&gt;
|align=center|50&lt;br /&gt;
|align=center|62&lt;br /&gt;
|align=center|75&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Uncommon&lt;br /&gt;
|align=center|75&lt;br /&gt;
|align=center|93&lt;br /&gt;
|align=center|112&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Rare&lt;br /&gt;
|align=center|100&lt;br /&gt;
|align=center|125&lt;br /&gt;
|align=center|150&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats can be purchased from the shop as well. Purchasing a stat from the shop will upgrade said stat a single point. These are the stat prices across the different Iterations:&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Stat point buying price&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!align=center|Iteration 3&lt;br /&gt;
!align=center|Iteration 5&lt;br /&gt;
!align=center|Iteration 7 &lt;br /&gt;
|-&lt;br /&gt;
|align=center|200&lt;br /&gt;
|align=center|250&lt;br /&gt;
|align=center|300&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stat points cannot be sold.&lt;br /&gt;
&lt;br /&gt;
PW can be sold at a rate of 2 V-COINZ per one PW, and a shop reroll costs 25 PW. PW can also be exchanged for HP recovery.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
[[File:Antiphon Armament Sera Screenshot 1.jpg|center|522x522px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the beginning of a playthrough, the chosen character's Antiphon Armament style returns to level 5, its PW set back to its base at level 5, and stats return to their base - all D except for C in the characters &amp;quot;main&amp;quot; stat - TEC for [[Sera Hoshikawa|Sera]], ATK for [[Sumire Hitori|Sumire]], HP for [[Grace Kamenashi|Grace]], and SPC for [[Hakuno Nekoda|Hakuno]]. In the case of [[Joker]], her stats will be all D, but she will start with an extra 200 PW.&lt;br /&gt;
&lt;br /&gt;
The style will level up by 5 with each battle, gaining PW with each level up depending on the difficulty of the run. In addition, its stats will increase as battles are completed each iteration. The stat a given battle will reward is shown on the selection menu, if applicable.&lt;br /&gt;
&lt;br /&gt;
== Modules==&lt;br /&gt;
&lt;br /&gt;
''For a list of Modules, see [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules]].''&lt;br /&gt;
&lt;br /&gt;
In addition to Stat boosts, completing Battles also awards a random Module; generally, the greater the challenge, the more valuable the Module awarded. Modules enhance the Antiphon Armament's playstyle in various ways, from having [[NOISZ STΔRLIVHT/Notes|Sparks]] deal Radiant damage to slowing down [[NOISZ STΔRLIVHT/Gameplay|RS-DASH]] speed. Modules may also be purchased from the event's [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Shop|Shop]].&lt;br /&gt;
&lt;br /&gt;
The number of active modules depends on the style's level; at Level 10, only one Module may be active, and the rest are in storage. The style gains one additional active Module slot (replacing a storage slot) every 10 levels, for a maximum of 5 active slots at level 40. The order in which modules are equipped is not relevant for their effects.&lt;br /&gt;
&lt;br /&gt;
Note that with every new playthrough, all Modules except one attached to the style will be lost, though the player is allowed to choose which one to keep.&lt;br /&gt;
&lt;br /&gt;
==Forged In Darkest Abyss==&lt;br /&gt;
[[File:forge iteration 9.jpg|center|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under certain conditions, players can access a ninth iteration, and play [[Forged In Darkest Abyss]], a song only initially accessible through Forge of Antiphon. The risks are great, but so are the rewards...&lt;br /&gt;
&lt;br /&gt;
While failing a song in any other iteration ends the run, Iteration 9 is special in the sense that it allows players to retry on failure. Each retry costs 100 V-COINZ and it completely heals you back. Once V-COINZ are depleted, each retry costs 25 PW. If the iteration is completed successfully (ie. song cleared), these changes in PW are permanently saved to the resulting style, unless [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Dummy_Plug|Dummy Plug]] is being used.&lt;br /&gt;
&lt;br /&gt;
The rewards for clearing Iteration 9 are:&lt;br /&gt;
* Allowing the [[Forge_of_Antiphon/Modules#Heart_of_the_Challenger|Heart of the Challenger]] to [[Forge_of_Antiphon/Modules#Heart_of_the_Challenger_Evolutions|evolve]].&lt;br /&gt;
* A number of [[NOISZ_STΔRLIVHT/Items#Void_Crowns|Void Crowns]], a special item used for [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]]. By using these, it is possible to raise the level cap of some styles to 50, making them much stronger and upgrading their style ability permanently.&lt;br /&gt;
* Unlocking Forged in Darkest Abyss in the selected difficulty of the run for free play.&lt;br /&gt;
&lt;br /&gt;
[[Forged In Darkest Abyss]] can also be unlocked for free play by failing it a number of times.&lt;br /&gt;
&lt;br /&gt;
== ⠀==&lt;br /&gt;
[[File:forge Iteration 10.jpg|center|455x455px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On obtaining a certain [[Forge_of_Antiphon/Modules#Heart_of_the_Challenger|Heart of the Challenger]] [[Forge_of_Antiphon/Modules#Hollowed Heart|evolution]], an additional challenge will appear...&lt;br /&gt;
&lt;br /&gt;
Iteration 10 features an exclusive song to Forge of Antiphon: [[⠀(NOISZ STΔRLIVHT)|⠀]]. It uses the same retrying mechanics as Iteration 9, using V-COINZ and PW.&lt;br /&gt;
&lt;br /&gt;
Clearing an Error Battle during your run will guarantee the Hollowed Heart to appear as an Evolution choice.&lt;br /&gt;
&lt;br /&gt;
The rewards for clearing Iteration 10 are:&lt;br /&gt;
* Allowing the Hollowed Heart to [[Forge_of_Antiphon/Modules#Heart_of_the_Challenger_Evolutions|evolve]] a second time.&lt;br /&gt;
* Having your Antiphon Armament duplicated (places your build into the second Armament slot; clearing i10 without using Glitched Catalyst will not put the build in the first slot).&lt;br /&gt;
* A number of [[NOISZ_STΔRLIVHT/Items#Void_Crowns|Void Crowns]].&lt;br /&gt;
* Unlocking [[⠀(NOISZ STΔRLIVHT)|⠀]] in the selected difficulty of the run for free play.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Forge of Antiphon has additional options available when starting a run. In order to enable these, you must first complete a run with the currently available character.&lt;br /&gt;
&lt;br /&gt;
===Dummy Plug===&lt;br /&gt;
Reduces the cost of a run from 4 [[NOISZ STΔRLIVHT|COINZ]] to 2, with the following effects:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Prevents you from keeping the Antiphon Armament build obtained in this run.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;While a Dummy Plug run is started, you cannot use your existing Antiphon Armament style outside of Forge.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After the run is done, you will recover your Antiphon Armament for use outside of Forge as it was before.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dummy Plug runs do not allow for [[Forge_of_Antiphon/Modules#Heart of the Challenger Evolutions|Heart of the Challenger Evolutions]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Since the Heart cannot evolve, the Evolution always results in deny, increasing the amount of [[NOISZ_STΔRLIVHT/Items#Void Crowns|Void Crowns]] obtained.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Additionally, because [[Forge_of_Antiphon/Modules#Hollowed_Heart|Hollowed Heart]] is an Evolution, it is not possible to access [[⠀(NOISZ STΔRLIVHT)|Iteration 10]] in a Dummy Plug run, unless you bring an already evolved Hollowed Heart into it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expansion Disk===&lt;br /&gt;
Additional songs from outside the story are available. This includes [[NOISZ STΔRLIVHT/Passes#Club Passes|Club Pass]] and [[NOISZ STΔRLIVHT/Passes#Event Pass|Event Pass]] songs.&lt;br /&gt;
&lt;br /&gt;
===Glitched Catalyst===&lt;br /&gt;
Skip to [[Forged In Darkest Abyss|Iteration 9]] using your existing Armament and gain 400 V-COINZ. Costs [[NOISZ STΔRLIVHT/Items#Void Crowns|Void Crowns]].&lt;br /&gt;
&lt;br /&gt;
Glitched Catalyst can only be used if your current Armament is LV50. On re-entering Iteration 9, it will reset to LV44 and lose evolutions accordingly.&amp;lt;ref&amp;gt;https://twitter.com/noiszgame/status/1676441353746542594&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using Glitched Catalyst while keeping [[Forge_of_Antiphon/Modules#Hollowed_Heart|Hollowed Heart]] will put you in Iteration 9, but after clearing it the evolution will be skipped and you will directly jump to [[⠀(NOISZ STΔRLIVHT)|Iteration 10]].&lt;br /&gt;
&lt;br /&gt;
The Void Crown cost to use Glitched Catalyst varies by difficulty:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!Easy&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Overload&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
For ideas on builds, see [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Builds]].&lt;br /&gt;
&lt;br /&gt;
==Current Event==&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Synthetic Events|cyclestart=2024-02-09 04:00 +0000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forge of Antiphon]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Forge_New_Game_Screen_Sera.jpg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Events/Forge_of_Antiphon/Builds&amp;diff=11711</id>
		<title>NOISZ STΔRLIVHT/Events/Forge of Antiphon/Builds</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Events/Forge_of_Antiphon/Builds&amp;diff=11711"/>
		<updated>2026-07-11T08:56:04Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: some revisions+idk i think they're nice to include. fun facts n such.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DISPLAYTITLE:Forge of Antiphon Builds}}&lt;br /&gt;
&lt;br /&gt;
While not exhaustive, this page lists some ideas for possible builds in [[Events/Forge of Antiphon|Forge of Antiphon]]. The random nature of the mode means you will likely not get every single module, and so modules are split into &amp;quot;core&amp;quot; and &amp;quot;useful&amp;quot; to mark their priority and/or usefulness to the build.&lt;br /&gt;
&lt;br /&gt;
=Sera=&lt;br /&gt;
==Auto-Burst Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=S or above TEC/B SPC&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|use=Preserving SS+ Rank/full combo&lt;br /&gt;
|core1=Supernova Generator&lt;br /&gt;
|core2=Proximity Sensor&lt;br /&gt;
|core3=Fission Reactor&lt;br /&gt;
|useful1=Aggressive Autocorrect&lt;br /&gt;
|useful2=Autocorrect&lt;br /&gt;
|useful3=Bulletproof Vest&lt;br /&gt;
|useful4=Emergency Button&lt;br /&gt;
|useful5=Lunatic Heart&lt;br /&gt;
|useful6=Reflective Core|useful7=Eternal Dominion}}&lt;br /&gt;
&lt;br /&gt;
This build takes advantage of Sera's exclusive Supernova Generator to obtain a large number of automatic Bursts per recharge. Each Burst blocks bullet/note damage, but has the potential to wipe the screen of bullets twice. The core build gives 3 automatic Bursts per recharge, with an extra Burst per song with Emergency Button. Due to the shortened Burst uptime from Fission Reactor, the risk of hitting oneself with the Zone of Dominion is basically non-existent (because the timer runs out while the Burst's activation invincibility is still active).&lt;br /&gt;
&lt;br /&gt;
While B SPC is the minimum required to make the build effective, higher SPC can be used to allow the build to work in high PW songs.&lt;br /&gt;
&lt;br /&gt;
Eternal Dominion can also be used here to allow manual burst detonations, but would lock the build out of other Heart evolutions, which would make building stats more reliant on good RNG for the required upgrades. &lt;br /&gt;
&lt;br /&gt;
When attempting to obtain this build, it is recommended to carry over Supernova Generator into new runs.&lt;br /&gt;
&lt;br /&gt;
==Eternal Dominion Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=SPC (or SS/SS+ TEC)&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|use=All purpose&lt;br /&gt;
|core1=Eternal Dominion&lt;br /&gt;
|core2=Mirrorball&lt;br /&gt;
|core3=Encore&lt;br /&gt;
|core4=Encore&lt;br /&gt;
|core5=Encore&lt;br /&gt;
|useful1=Glass Cannon&lt;br /&gt;
|useful2=Precision Scope&lt;br /&gt;
|useful3=Metronome&lt;br /&gt;
|useful4=King of Hearts&lt;br /&gt;
|useful5=Queen of Spades&lt;br /&gt;
|useful6=Confidence Booster&lt;br /&gt;
|useful7=Star Insurance&lt;br /&gt;
|useful8=Backstab&lt;br /&gt;
|useful9=Giant Killer}}&lt;br /&gt;
&lt;br /&gt;
This build is designed to deal damage primarily through Sera's NOISZ Burst in the last Verse of a song. Encore is a core module, not only because the condition for its damage bonus synergizes well with Sera's main stat, TEC, but also because its effect can stack with other Encore modules. Three Encore modules with Mirrorball and Eternal Dominion is the ideal setup for this build. However, getting three Encore modules alongside Mirrorball in a single run is very difficult. Instead, the other useful modules are recommended to help with damage for slots Encore or Mirrorball could fail to occupy.&lt;br /&gt;
&lt;br /&gt;
Excellent SPC is highly important for this build. If a folder restriction doesn't bother you, King of Hearts or Queen of Spades can bring SPC up to SS/SS+, which helps increase the damage each S-Radiant contributes to the final Burst. However, this limits your damage-dealing potential to either Heart or Spade folder respectively.&lt;br /&gt;
&lt;br /&gt;
An alternate route makes use of SS/SS+ TEC to bring the SPC used for Burst damage calculation up to SS/SS+ by keeping a Gold Verse Star. Maintaining Gold Verse Stars is already important for activating Encore, so you gain the extra benefit of increased SPC/ATK without having to use a module to uncap SPC.&lt;br /&gt;
&lt;br /&gt;
The downside to using SS/SS+ TEC over SS/SS+ SPC is that you need to gain a Gold Verse Star for the increase to activate. This means entering Overflow, unless you have Confidence Booster, which occupies a slot that could instead be used for a damage multiplier module. Backstab can also assist in entering Overflow faster, but its damage boost is far less consistently applicable than Encore or other damage-boosting modules listed here. Therefore, it's still worthwhile to invest in SPC, even if you intend to use SS/SS+ TEC.&lt;br /&gt;
&lt;br /&gt;
=Grace=&lt;br /&gt;
==Auto-Burst Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=SS SPC and TEC&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|use=Preserving SS+ Rank/full combo&lt;br /&gt;
|core1=Fission Reactor&lt;br /&gt;
|core2=Unstoppable&lt;br /&gt;
|core3=Lunatic Heart&lt;br /&gt;
|core4=Moonstone Core&lt;br /&gt;
|useful1=Azurite Gem&lt;br /&gt;
|useful2=Aggressive Autocorrect&lt;br /&gt;
|useful3=Autocorrect&lt;br /&gt;
|useful4=Emergency Button&lt;br /&gt;
|useful5=Bulletproof Vest&lt;br /&gt;
|useful6=Underdog&lt;br /&gt;
|useful7=Joker}}&lt;br /&gt;
&lt;br /&gt;
This build takes advantage of Fission Reactor to double available Bursts per Verse. Unstoppable module's perk allows each Burst to block bullet damage for its duration, and this effect is enhanced by having high SPC to quadruple Grace's Burst uptime from its base time. Losing SS SPC can dramatically reduce the usefulness of Unstoppable's bullet immunity, so having Joker/Underdog available to swap in is ideal. &lt;br /&gt;
&lt;br /&gt;
Lunatic Heart will grant you better stat boosts, and the penalty of F HP is not a hindrance when this build's sole purpose is to get SS+. Moonstone Core will suffice if Lunatic Heart does not appear. While King of Hearts and Queen of Spades also both boost and uncap SPC, their utility is limited to their applicable folder.&lt;br /&gt;
&lt;br /&gt;
When attempting to obtain this build, it is recommended to carry over Heart of the Challenger into new runs, for it has the highest rarity out of the list of core modules. If you manage to get Azurite Gem in a previous run and wish to build with that, however, it may be worth it to carry that module into new runs instead.&lt;br /&gt;
&lt;br /&gt;
==Immutable Encore Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=ATK+TEC (min B SPC)&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|use=Dealing high damage on songs you can SS+&lt;br /&gt;
|core1=Immutable Guardian&lt;br /&gt;
|core2=Mirrorball&lt;br /&gt;
|core3=Encore&lt;br /&gt;
|core4=Encore&lt;br /&gt;
|core5=Encore&lt;br /&gt;
|useful1=Glass Cannon&lt;br /&gt;
|useful2=Metronome&lt;br /&gt;
|useful3=Star Insurance&lt;br /&gt;
|useful4=Backstab&lt;br /&gt;
|useful5=Giant Killer&lt;br /&gt;
|useful6=Aragonite Gem&lt;br /&gt;
|useful7=Malachite Dust}}&lt;br /&gt;
&lt;br /&gt;
Similar to Sera's Eternal Dominion build, this build deals high amounts of damage through stacking Encore modules. Where they differ is the execution; Grace's Immutable Guardian module resets the verse when it activates. However, any Verse Stars obtained in that verse are kept in the rewind. (ie, if you gain a verse star, reset the verse, then gain it again, it will count as having 2 verse stars)&lt;br /&gt;
&lt;br /&gt;
While a minimum of B SPC is required, you do not need to go above it since Grace's burst is entirely non-offensive, despite being the center of this build. Points should instead go into ATK for damage and TEC for keeping verse stars when possible. AA HP can also be useful, but it is usually better to invest in the previous two stats.&lt;br /&gt;
&lt;br /&gt;
Since finding all three Encore modules alongside Mirrorball is difficult, it is recommended to use other modules to fill in. Priority should go to any other Mirrorball compatible modules if you manage to find the module. Aragonite Gem could be used as well due to Grace's relatively short burst. Confidence Booster is not recommended, as it does not provide another verse star on rewind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hakuno=&lt;br /&gt;
==Sundowner Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=SPC&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|use=Surviving songs with lots of difficult bullet hell sections&lt;br /&gt;
|core1=Malachite Gem&lt;br /&gt;
|core2=Emergency Button&lt;br /&gt;
|core3=Security Boost&lt;br /&gt;
|core4=Acoustic Panel&lt;br /&gt;
|useful1=Reflective Core&lt;br /&gt;
|useful2=Jadeite Core&lt;br /&gt;
|useful3=Inversion Engine&lt;br /&gt;
|useful4=Living Armor&lt;br /&gt;
|useful5=Fission Reactor&lt;br /&gt;
|useful6=Dead or Alive&lt;br /&gt;
|useful7=Backstab}}&lt;br /&gt;
&lt;br /&gt;
This build is all about survivability using shields. Combined with high SPC, Emergency Button can provide an extra burst in the song, and if her SPC is SS, she can become essentially invincible. Malachite Gem and Living Armor provide even more shields, further maximizing survivability; however, this build will likely sacrifice ATK to boost SPC and possibly HP, so modules like Dead or Alive and Backstab can compensate for it to reach Overflow faster.&lt;br /&gt;
&lt;br /&gt;
Fission Reactor is a more niche pick, but in some songs being able to bring two shorter bursts to a verse can be better then one longer burst.&lt;br /&gt;
&lt;br /&gt;
This build is especially useful in songs with a high volume and density of bullets, such as [[The King Of Lions]]; high SPC and Malachite Gem means this survivability refreshes between verses, too.&lt;br /&gt;
&lt;br /&gt;
==Mub Strat/OK Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=ATK+SPC (SS minimum)&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|use=Dealing high OK Damage&lt;br /&gt;
|core1=Parity Transformer&lt;br /&gt;
|core2=Dead or Alive&lt;br /&gt;
|core3=Aragonite Dust&lt;br /&gt;
|useful1=Mirrorball&lt;br /&gt;
|useful2=Aragonite Gem&lt;br /&gt;
|useful3=Giant Killer&lt;br /&gt;
|useful4=Azurite Dust&lt;br /&gt;
|useful5=Emergency Button&lt;br /&gt;
|useful6=Fission Reactor&lt;br /&gt;
|useful7=Reinforced Blade &lt;br /&gt;
|useful8=King of Hearts}}&lt;br /&gt;
&lt;br /&gt;
An offensive build focused on dealing high OK damage using both of Hakuno's exclusive modules. Using both modules, the build uses Hakuno's Burst to absorb bullets through Dead or Alive and Parity Transformer early on, then uses Burst offensively during high non-tap note sections to deal heavy damage. As such, increasing SPC and OK Damage as a whole is the key to this build.&lt;br /&gt;
&lt;br /&gt;
For modules, Aragonite Gem can help keep damage up outside of burst with your high SPC stat. Emergency button can be used to burst twice during one verse, allowing for further damage. Fission Reactor is more niche due to halving Hakuno's burst uptime, essentially splitting her 32 beat Burst into 2 16 beat Bursts, but this has its uses as well.  Mirrorball can also be useful if you find modules such as Aragonite Dust, Giant Killer, or Azurite Dust. Reinforced Blade can also be an option for songs with high amounts of slash notes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This build is partially inspired by a strategy used in the original [[NOISZ]] known as Mub Strats, where the player absorbs as many bullets as possible to build high combo and deal high damage.&lt;br /&gt;
&lt;br /&gt;
=Sumire=&lt;br /&gt;
&lt;br /&gt;
==Devil Trigger Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=SPC/ATK&lt;br /&gt;
|type=Balanced&lt;br /&gt;
|use=All purpose&lt;br /&gt;
|core1=Infernal Blaze&lt;br /&gt;
|core2=Overheal Barrier&lt;br /&gt;
|core3=Malachite Dust&lt;br /&gt;
|useful1=Azurite Dust&lt;br /&gt;
|useful2=Aragonite Dust&lt;br /&gt;
|useful3=Emergency Button&lt;br /&gt;
|useful4=Glass Cannon&lt;br /&gt;
|useful5=Queen of Spades&lt;br /&gt;
|useful6=Giant Killer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Infernal Blaze greatly shortens NOISZ Burst length, from indefinite to 16 beats, or 32 at SS SPC. This build makes maximum use out of that burst's short duration, doing as much as possible, while also making use of the possible extra healing received during it with Overheal Barrier. High SPC is recommended obviously so that Sumire can gather as much extra shield as possible, and all the extra shield means she remains at full HP, keeping Malachite Dust activated. High ATK is also good for this as it allows her to deal even more damage during Burst, and Emergency Button lets her do this twice as much.&lt;br /&gt;
&lt;br /&gt;
Queen of Spades allows you to double the length of Sumire's Burst, but this limits her scoring utility to only Spade folder. SS and SS+ SPC are not achievable for Sumire through any other ordinary module.&lt;br /&gt;
&lt;br /&gt;
==Aragonite Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=ATK (SS minimum required) and TEC&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|use=All purpose&lt;br /&gt;
|core1=Aragonite Gem&lt;br /&gt;
|core2=Encore&lt;br /&gt;
|core3=Infernal Blaze&lt;br /&gt;
|useful1=Star Insurance&lt;br /&gt;
|useful2=Confidence Booster&lt;br /&gt;
|useful3=Aragonite Dust&lt;br /&gt;
|useful4=Malachite Dust&lt;br /&gt;
|useful5=Reinforced Blade&lt;br /&gt;
|useful6=Azurite Gem&lt;br /&gt;
|useful7=Giant Killer}}&lt;br /&gt;
&lt;br /&gt;
This build is designed for dealing damage with an SS+ Rank. The combination of modules is intended to take advantage of having and keeping Gold Verse Stars throughout the song, in order to take advantage of Encore's damage bonus and AA ATK perk. Because the Burst won't be active throughout the song, S-Radiants dealing OK damage (especially increased) will help supplement damage in-between Burst usage. If your SPC is below B (not ideal but can happen), you want to activate your Burst during the last Verse of the song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;nowiki&amp;gt;[BAD]&amp;lt;/nowiki&amp;gt; Phoenix Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=HP (neglect TEC)&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|use=Obtaining the three Bad Player titles.&lt;br /&gt;
|core1=Backstab&lt;br /&gt;
|core2=Fraudulent Star&lt;br /&gt;
|core3=Tinsel Star&lt;br /&gt;
|useful1=Jadeite Core&lt;br /&gt;
|useful2=Opening Act&lt;br /&gt;
|useful3=Inversion Engine&lt;br /&gt;
|useful4=Moonstone Core&lt;br /&gt;
|useful5=Malachite Gem&lt;br /&gt;
|useful6=Living Armor&lt;br /&gt;
|useful7=Ace of Clubs&lt;br /&gt;
|useful8=Security Boost&lt;br /&gt;
|useful9=Acoustic Panel&lt;br /&gt;
|useful10=Overheal Barrier}}&lt;br /&gt;
&lt;br /&gt;
The goal of this build is to hit as many Sparks as possible and take damage to make up for mistimed Sparks (leading to Radiants) and having to miss OK notes to intentionally lower [[NOISZ STΔRLIVHT/TP|TP]].&lt;br /&gt;
&lt;br /&gt;
Backstab, Fraudulent Star, and Tinsel Star work together to ensure that you can deal enough damage to enter Overflow while mostly hitting Sparks/missing OK notes.&lt;br /&gt;
&lt;br /&gt;
TEC should be neglected as much as possible. D TEC is ideal for this build. The Spark window is largest at D TEC, and the S-Radiant is also smallest at D TEC. Therefore, you will have the easiest time getting intentionally poor accuracy with D TEC. Hitting Sparks awards no TP, so ideally, you should hit them as much as possible. Make sure to adjust your offset where you can get Sparks relatively consistently (and remember to change offset back once you're done).&lt;br /&gt;
&lt;br /&gt;
Investing in SPC can be helpful to hasten healing. B SPC is nearly essential, but anything higher is a luxury: helpful but not to be prioritized.&lt;br /&gt;
&lt;br /&gt;
Take bullet damage wherever your health is not in danger. Overheal Barrier can increase the amount of health safe to lose in an attempt along with damage reduction or HP increasing modules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 1UP is only recommended if you feel that you can get your desired title on your first attempt by using it; however, otherwise, do not make an active effort to hunt 1UP. If you do run 1UP alongside Opening Act, activate your 1UP revive on Verse 1. You want to drain as much health as possible when Opening Act's 40% damage reduction is active.&lt;br /&gt;
&lt;br /&gt;
==Infernal Barrier Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=HP+SPC (AA or above)&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|use=All purpose&lt;br /&gt;
|core1=Infernal Blaze&lt;br /&gt;
|core2=Overheal Barrier&lt;br /&gt;
|core3=Security Boost&lt;br /&gt;
|useful1=Malachite Gem&lt;br /&gt;
|useful2=Joker&lt;br /&gt;
|useful3=Emergency Button&lt;br /&gt;
|useful4=Ghostly Cloak&lt;br /&gt;
|useful5=Acoustic Panel&lt;br /&gt;
|useful6=Opening Act}}&lt;br /&gt;
This build is designed to take advantage of both of Infernal Blaze's effects to reduce damage with Security Boost by increasing damage to hit overflow faster and build up shield with Overheal Barrier. &lt;br /&gt;
&lt;br /&gt;
HP should be a priority for any defensive build, though here it should be noted aiming for the AA HP perk can also help with damage, and thus help hit Overflow faster. While this build can work with B SPC, the AA SPC perk is highly recommended so Sumire can build shield while dealing damage.&lt;br /&gt;
&lt;br /&gt;
For useful modules, Emergency Button can be used to heal and further recharge shield once per song, which can be useful during certain difficult verses or songs with two or less verses. Malachite Gem could be considered redundant, but the guaranteed shield per verse can still help with tanking damage before needing to Burst. Ghostly Cloak and Acoustic Panel can also be used to help with bullet damage, and Opening Act can be used for songs with difficult first verses.&lt;br /&gt;
&lt;br /&gt;
=Joker=&lt;br /&gt;
== BitCrash Build==&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=ATK+SPC (AA minimum)&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|use=Dealing High Damage&lt;br /&gt;
|core1=Rubellite Gem&lt;br /&gt;
|core2=Downsampler&lt;br /&gt;
|core3=Rubellite Dust&lt;br /&gt;
|useful1=Vengeful Pledge&lt;br /&gt;
|useful2=Brickwall Limiter&lt;br /&gt;
|useful3=Frequency Sweeper&lt;br /&gt;
|useful4=Soul Crash&lt;br /&gt;
|useful5=Bloodstone Core&lt;br /&gt;
|useful6=Ruby Core&lt;br /&gt;
|useful7=Aragonite Gem&lt;br /&gt;
|useful8=Encore}}&lt;br /&gt;
This build is designed to do high damage by using as many unique status effects as possible alongside Joker's rechargable burst. Using Downsampler to apply Bitcrush for extra damage using Rubellite Gem, Rubellite Dust, and other status modules, this build can deal large amounts of damage between both the increased note damage and Bitcrush, since it's damage can be raised by Rubellite Gem. &lt;br /&gt;
&lt;br /&gt;
When building stats, AA SPC is recommended to be able to fire more bursts using the auto recharge perk, thus allowing Bitcrush to stay up longer. Other then that, build as much ATK as possible to get the most usage out of Rubellite Gem.&lt;br /&gt;
&lt;br /&gt;
Other status modules, such as Brickwall Limiter and Frequency Sweeper, are also recommended for additional damage. Acoustic Panel is not recommended due to its purely defensive effect, which stops after hitting notes. Backstab can help hit Overflow faster, but whether this contributes to overall damage better then other modules will depend on the build. Quantizer should not be taken due to sharing it's status effect with Downsampler.&lt;br /&gt;
&lt;br /&gt;
One variant of this build can use Vengeful Pledge to boost damage further by intentionally taking damage near the start of a verse. Another branch can use the AA ATK perk and the Encore module if you happen to find it. Which branch you go for when building this will depend on what modules are found, what stats are built, and your preferred play style. &lt;br /&gt;
&lt;br /&gt;
If you happen to find it, Aragonite Gem can also be worth using since Joker's burst time is only 4 beats, and can further increase damage output if no other status modules can be found.&lt;br /&gt;
&lt;br /&gt;
When looking at Heart Evolutions, Soul Crash could be used to give more burst charges for keeping Bitcrush up. Otherwise, Ruby and Bloodstone Core are your best options due to the stats they give. Note that Heart Evos can also be skipped here entirely for more status/damage modules. &lt;br /&gt;
&lt;br /&gt;
''While it is possible to build this on other characters, Joker is recommended due to her unique burst allowing for extended uptime of Bitcrush.''&lt;br /&gt;
&lt;br /&gt;
==Soul Crash Build==&lt;br /&gt;
{{Forge Build Modules|core1=Soul Crash|focus=HP/TEC+B SPC|type=Defensive|use=Clearing/SS+ing high rated songs|useful1=Mirrorball|useful2=Bulletproof Vest|useful3=Autocorrect|useful4=Aggressive Autocorrect|useful5=Azurite Gem}}&lt;br /&gt;
This build uses one of Joker's exclusive Core modules, Soul Crash, to clear songs by making liberal usage of your extra bursts. &lt;br /&gt;
&lt;br /&gt;
For stats, HP should be as high as possible, ideally SS+ for the maximum of 8 extra bursts available if your burst is charging. While AA SPC is good, you'll want to focus more points onto TEC, so it may be best to aim for a minimum of B SPC instead.&lt;br /&gt;
&lt;br /&gt;
For modules, Mirrorball is recommended to make use of Bulletproof Vest and Aggressive Autocorrect to save on needed burst uses.&lt;br /&gt;
&lt;br /&gt;
=All/Multiple=&lt;br /&gt;
==Multi-Purpose Builds==&lt;br /&gt;
===Chancellor Build===&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=PW&lt;br /&gt;
|type=Balanced/Any&lt;br /&gt;
|use=Songs with lower PW&lt;br /&gt;
|core1=Joker&lt;br /&gt;
|core2=Overcharger&lt;br /&gt;
|useful1=Blank Card&lt;br /&gt;
|useful2=Fanmail Box&lt;br /&gt;
|useful3=Ace of Clubs&lt;br /&gt;
|useful4=Queen of Diamonds&lt;br /&gt;
|useful5=Queen of Hearts&lt;br /&gt;
|useful6=King of Hearts&lt;br /&gt;
|useful7=Queen of Spades&lt;br /&gt;
|useful8=Reflective Core&lt;br /&gt;
|useful9=Ruby Core&lt;br /&gt;
|useful10=Wildcard}}&lt;br /&gt;
&lt;br /&gt;
The focus to this build is based entirely around using the Overcharger module to boost stats and is fairly simple; however, the PW of a build is much higher in higher difficulties of [[Events/Forge of Antiphon|Forge of Antiphon]], and so is much more useful when created in Overload rather than Easy, as Easy-created Antiphon Armament builds won't be able to make full use of Overcharger due to having a lower PW. Fanmail Box is also extremely useful as the player will be less likely to have to sell PW or use PW to reroll for other modules in the shop, though is not as useful outside of Forge of Antiphon, so you may want to sell this module in iterations 5 or 7, or at least keep it in an inactive slot afterwards. The Joker module is the best way to guarantee high PW, otherwise there may be difficulty in building up enough of it to use Overcharger properly. &lt;br /&gt;
&lt;br /&gt;
This build can be done at any difficulty as it depends on what difficulties you usually play at (ie if you play Easy usually, you'll do Easy Forge runs) though if you somehow manage to pull off a Forge run at a higher difficulty than you're used to, this may as well be unlimited power.&lt;br /&gt;
&lt;br /&gt;
==Defensive Builds==&lt;br /&gt;
===Schadenfreude Build===&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=HP&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|use=Songs that are difficult to clear with standard SS+ HP styles.&lt;br /&gt;
|core1=Schadenfreude Engine&lt;br /&gt;
|core2=Vengeful Pledge&lt;br /&gt;
|core3=Backstab &lt;br /&gt;
|core4=Rubellite Dust&lt;br /&gt;
|core5=Acoustic Panel&lt;br /&gt;
|useful1=Frequency Sweeper&lt;br /&gt;
|useful2=Brickwall Limiter&lt;br /&gt;
|useful3=Security Boost&lt;br /&gt;
|useful4=Downsampler}}&lt;br /&gt;
&lt;br /&gt;
This build focuses on using the Schadenfreude Engine module for constant healing throughout the song. Vengeful Pledge and Rubellite Dust can both give status effects easily, and as such at least one is recommended for any build (though having both is ideal). While Acoustic Panel and Backstab are more situational, they are still useful as a source of constant healing when active. Backstab can also be used alongside Security Boost to trade in the healing for defense when Overflow is hit. &lt;br /&gt;
&lt;br /&gt;
Frequency Sweeper and Brickwall Limiter can also give good status effects, though both modules are reliant on certain note types consistently appearing in the song. &lt;br /&gt;
&lt;br /&gt;
Downsampler is only recommended if you plan to build this on Joker; since her burst can recharge, she can get more usage out of this then other characters. While you can use other modules to get more bursts on other characters, this can take up space that may be better used on other modules.&lt;br /&gt;
&lt;br /&gt;
Quantizer is not recommended, since it can only activate once per verse (and thus once per song on certain charts); this module space could be used for more consistent status effects or other useful defense modules. As well, it's status effect, Bitcrush, is shared with Downsampler, which makes it much less useful on builds with the module.&lt;br /&gt;
&lt;br /&gt;
Note that while Rubellite Dust and Backstab can be obtained multiple times, their effects will not give more healing with each module; the status effects must each be unique to get the most out of Schadenfreude Engine. &lt;br /&gt;
&lt;br /&gt;
==Damage Builds==&lt;br /&gt;
===Shooting Stars Build===&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=TEC (SS minimum required)&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|use=Songs you can consistently SS+ (Diamond Folder only if using Queen of Diamonds)&lt;br /&gt;
|core1=Aragonite Gem&lt;br /&gt;
|core2=Encore&lt;br /&gt;
|core3=Diamond Core&lt;br /&gt;
|core4=Queen of Diamonds&lt;br /&gt;
|core5=Lunatic Heart&lt;br /&gt;
|useful1=Confidence Booster&lt;br /&gt;
|useful2=Aragonite Dust&lt;br /&gt;
|useful3=Malachite Dust&lt;br /&gt;
|useful4=Reinforced Blade&lt;br /&gt;
|useful5=Azurite Gem&lt;br /&gt;
|useful6=Glass Cannon&lt;br /&gt;
|useful7=Precision Scope&lt;br /&gt;
|useful8=Heat 444&lt;br /&gt;
|useful9=Giant Killer}}&lt;br /&gt;
&lt;br /&gt;
This build is designed for dealing damage with an SS+ Rank. The combination of modules is intended to take advantage of having and keeping Gold Verse Stars throughout the song. The use of SS/SS+ TEC allows high damage output with relying on a Burst, especially with constantly dealing OK damage using the Aragonite Gem and benefiting from the ATK/SPC increase that comes with SS/SS+ TEC.&lt;br /&gt;
&lt;br /&gt;
Diamond Core provides a way to uncap TEC without folder restrictions on characters other than Sera. However, if you cannot find Diamond Core, would prefer to use another [[Events/Forge of Antiphon/Modules#Heart of the Challenger Evolutions|Heart of the Challenger evolution]], or don't mind a folder restriction, Queen of Diamonds is an adequate substitute. Lunatic Heart is another option for uncapping TEC; however, it is only recommended if you are confident in your ability to S+ a song you want to score on.&lt;br /&gt;
&lt;br /&gt;
Star Insurance can be included if you worry about losing the Gold Verse Star, but otherwise, it occupies a slot that could potentially be used for increasing damage. It could serve as a good backup option if you want to use this build for less consistent songs.&lt;br /&gt;
&lt;br /&gt;
This build may work best with [[Grace Kamenashi|Grace]], as her NOISZ Burst can help preserve a Gold Verse Star best. However, it can be used on any character effectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Heat 444% is only recommended if you do not feel the need to have access to your NOISZ Burst. Be careful about putting Heat 444% onto [[Grace Kamenashi|Grace]]; when she has F SPC, her Burst's automatic activation on damage can make play feel akin to using F HP. Unless you feel completely confident in your ability to avoid her Burst, do not attempt to use Heat 444% with Grace.&lt;br /&gt;
&lt;br /&gt;
===Arson Build===&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=ATK and SS TEC (neglect HP and SPC)&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|use=Songs you can burstless SS+&lt;br /&gt;
|core1=Heat 444&lt;br /&gt;
|core2=Lunatic Heart&lt;br /&gt;
|core3=Aragonite Gem&lt;br /&gt;
|useful1=Encore&lt;br /&gt;
|useful2=Glass Cannon&lt;br /&gt;
|useful3=Precision Scope&lt;br /&gt;
|useful4=Malachite Dust&lt;br /&gt;
|useful5=Confidence Booster&lt;br /&gt;
|useful6=Joker&lt;br /&gt;
|useful7=Diamond Core}}&lt;br /&gt;
&lt;br /&gt;
This build is designed to top the leaderboards and deal absurd amounts of damage. Having SS TEC minimum is crucial for effective build use, as once you reach Overflow, the F SPC OK damage is replaced with SS or higher SPC OK damage. Lunatic Heart allows you to break the maximum in every folder. Heat 444% dramatically increases damage output overall, Aragonite Gem applies the SPC multiplier to every hit in Overflow, AA or higher ATK gives extra damage in Overflow with a Verse Star, and the other modules help supplement the damage even further. Many leaderboard scores are achieved with a variant or exact match to this type of build, so this is useful in competing for a top spot or earning lots of items without purchasing a Summer Style.&lt;br /&gt;
&lt;br /&gt;
Diamond Core is a possible alternative, as it allows you to get the AA HP damage bonus if you manage to get that much, but it is extremely unlikely to get that high of HP without a stat-boosting module. (Note: HP above F would still result in dying in one hit because of Heat 444%'s ability).&lt;br /&gt;
&lt;br /&gt;
Limitations of this build include:&lt;br /&gt;
* Removing the SPC damage multiplier pre-Overflow (unless you manage to obtain Confidence Booster)&lt;br /&gt;
* You die in one hit&lt;br /&gt;
* You cannot use your NOISZ Burst&lt;br /&gt;
* SS+ is required for maximum damage (and losing a Gold Verse Star noticeably affects damage output)&lt;br /&gt;
&lt;br /&gt;
As such, it is stressed that this build will only be effective on songs you feel you can SS+ or get most of the way through with an SS+ grade for scoring. This style is difficult to use and difficult to acquire, as you have to clear [[Forged In Darkest Abyss]] with practically no defensive tools (and if you take Glass Cannon, an active hindrance). Keep in mind these factors when deciding if this is the style build for you.&lt;br /&gt;
&lt;br /&gt;
It is not recommended to build this on Joker, as her lack of SS perks will greatly affect the possible damage output. Grace may also be more difficult to use for due to her Auto-Burst.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This build's name was inspired by Sumire, who would often be used for this build since other characters at the time had more appealing character-specific niches and only one Armament slot. With Forge 2.0 bringing another Antiphon Armament slot, this build is no longer as exclusive to Sumire.&lt;br /&gt;
&lt;br /&gt;
==Other Builds==&lt;br /&gt;
===Cursed Gift Build===&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=All stats to C+PW&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|use=Farming items&lt;br /&gt;
|core1=Cursed Gift&lt;br /&gt;
|core2=Wildcard&lt;br /&gt;
|core3=Mirrorball&lt;br /&gt;
|useful1=Fanmail Box&lt;br /&gt;
|useful2=Aragonite Dust&lt;br /&gt;
|useful3=Azurite Dust&lt;br /&gt;
|useful4=Giant Killer&lt;br /&gt;
|useful5=Encore&lt;br /&gt;
|useful6=Precision Scope&lt;br /&gt;
|useful7=Power Converter&lt;br /&gt;
|useful8=Overcharger&lt;br /&gt;
|useful9=Blank Card&lt;br /&gt;
|useful10=Reflective Core}}&lt;br /&gt;
&lt;br /&gt;
Forge 2.0 brought the Cursed Gift module, one of the best ways to farm items for titles, ignitions, and respecs when used right. Since the module only decreases stats before entering a song, any modules that increase stats after starting will work normally.&lt;br /&gt;
&lt;br /&gt;
Your main method of building stats will be Wildcard and Mirrorball. The more copies of Wildcard you can find the better, though you can use other modules to build stats if you can't find any additional copies, such as the Card Modules or the Core Modules if you find Heart of the Challenger(due to the high amount of potential modules, these are represented with Blank Card and Reflective Core above). Power Converter or Overcharger are also options if you have the PW for them; Power Converter is noted especially for it's compatibility with Mirrorball.&lt;br /&gt;
&lt;br /&gt;
Otherwise, you should aim for damage modules like Aragonite Dust, Azurite Dust, or Encore. Giant Killer can be used if aiming for high ranked songs, and Precision Scope can be used if you can either secure enough guaranteed TEC or are comfortable using it at possibly low TEC, though keep in mind with Mirrorball Precision Scope's timing effect will be doubled. Regardless, it is best to aim for modules that can also work with Mirrorball to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
Fanmail Box is another a good option to increase item drops further, especially since it can also work with Mirrorball.&lt;br /&gt;
&lt;br /&gt;
===Haha One Build===&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=Lowering PW&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|use=Obtaining Haha One Title&lt;br /&gt;
|core1=Power Converter&lt;br /&gt;
|core2=Mirrorball&lt;br /&gt;
|useful1=Baseline Standard&lt;br /&gt;
|useful2=Wildcard&lt;br /&gt;
|}}&lt;br /&gt;
This build, like the title suggests, is built around obtaining the Haha One title. Since this title is obtained by being at 1 PW, you should lower the PW on this build as much as possible. Power Converter+Mirrorball is the best way to do this, since it lets you trade PW for high stats directly. Baseline Standard is also recommended to avoid PW stat penalties, though you may be able to avoid this based on song choice and stat levels.&lt;br /&gt;
&lt;br /&gt;
For other modules, Wildcard is the best options to further raise your stats when doing the run for the title. Other defensive modules can also fill in if you cannot find enough Power Convertors and/or Wildcards.&lt;br /&gt;
&lt;br /&gt;
When building this, try to lower PW as much as possible using Shop reroll to get base PW below 100.&lt;br /&gt;
&lt;br /&gt;
===Conqueror Build===&lt;br /&gt;
{{Forge Build Modules&lt;br /&gt;
|focus=&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|use=Obtaining Conqueror Titles&lt;br /&gt;
|core1=Mirrorball&lt;br /&gt;
|core2=Wildcard&lt;br /&gt;
|core3=Living Armor&lt;br /&gt;
|core4=Bulletproof Vest&lt;br /&gt;
|useful1=Malachite Gem&lt;br /&gt;
|useful2=Baseline Standard&lt;br /&gt;
|useful3=Ghostly Cloak&lt;br /&gt;
|useful4=1UP&lt;br /&gt;
|useful5=Unstoppable&lt;br /&gt;
|useful6=Overheal Barrier&lt;br /&gt;
|useful7=Soul Crash&lt;br /&gt;
|useful8=Reinforced Battery&lt;br /&gt;
|}}&lt;br /&gt;
This build aims to obtain Conqueror titles by using Wildcard to bypass the forced D stats. Mirrorball and Wildcard should be prioritized-the more stats you can get, the easier obtaining the title will be.&lt;br /&gt;
You should also focus on finding defensive modules to work with Mirrorball, such as Bulletproof Vest and Living Armor.&lt;br /&gt;
&lt;br /&gt;
Other defensive modules such as Malachite Gem, Ghostly Cloak, or Emergency Button can also help if you cannot find enough copies of Wildcard/cannot find Mirrorball. &lt;br /&gt;
&lt;br /&gt;
1UP can also be used, though remember that it will permanently vanish when used in an actual run. Keep another good defensive module behind it that can activate after 1UP is used.&lt;br /&gt;
&lt;br /&gt;
Character-exclusive modules such as Unstoppable, for Grace, Overheal Shield, for Sumire, and Reinforced Battery+Soul Crash, for Joker, can also be considered if building on these characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forge of Antiphon]]&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=Glitch&amp;diff=11710</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=Glitch&amp;diff=11710"/>
		<updated>2026-07-10T14:39:39Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: also cutting the info needed box a bit sincewe. Have the info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information|workneeded=Overload note count, strategies section, and trivia about song origin.}}&lt;br /&gt;
==Song Info==&lt;br /&gt;
&lt;br /&gt;
{{SLSong&lt;br /&gt;
|verses=1&lt;br /&gt;
|easy_level=3&lt;br /&gt;
|normal_level=6&lt;br /&gt;
|hard_level=9&lt;br /&gt;
|overload_level=10.5&lt;br /&gt;
|easy_pw=250&lt;br /&gt;
|normal_pw=400&lt;br /&gt;
|hard_pw=550&lt;br /&gt;
|overload_pw=650&lt;br /&gt;
|easy_tap=290&lt;br /&gt;
|easy_nontap=185&lt;br /&gt;
|normal_tap=436&lt;br /&gt;
|normal_nontap=192&lt;br /&gt;
|hard_tap=575&lt;br /&gt;
|hard_nontap=246&lt;br /&gt;
|overload_tap=&lt;br /&gt;
|overload_nontap=&lt;br /&gt;
|charter=Game by:&lt;br /&gt;
|artist=[[:Category:Songs featuring M-Project|M-Project]] &amp;amp; [[:Category:Songs featuring Matto Matto Man|Matto Matto Man]]&lt;br /&gt;
|bpm=170&lt;br /&gt;
|length=02:20&lt;br /&gt;
|folder=[[:Category: Clover Folder Songs|Clover]]&lt;br /&gt;
|unlock=Complete [[NOISZ STΔRLIVHT/Story/Chapter 6.V|Chapter 6.V]] or [[NOISZ STΔRLIVHT/Story/Chapter F|Chapter F]]}}&lt;br /&gt;
&lt;br /&gt;
==Story Context==&lt;br /&gt;
After defeating Alpha, [[Grace Kamenashi|Grace]] restores [[STΔRLIVHT]] and [[Joker]]'s souls, resurrecting the former as [[NOISZ Beast|NOISZ Beasts]]. They decide to live in the shadows to continue fighting [[Noise Beast|Noise Beasts]] until they know if they can return to their families without endangering them.&lt;br /&gt;
&lt;br /&gt;
Despite the bad situation, the group is determined to create the brightest future they can and return to their loved ones someday.&lt;br /&gt;
&lt;br /&gt;
==Level Gimmicks==&lt;br /&gt;
This stage has no bullet sections; gameplay is purely tapping notes here.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
3, 2, 1, let's go!&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch glitch in the sound&amp;lt;br /&amp;gt;&lt;br /&gt;
We gonna stop the crowd (x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
We'll dance through the errors&amp;lt;br /&amp;gt;&lt;br /&gt;
Embrace the unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
With hearts interfaced&amp;lt;br /&amp;gt;&lt;br /&gt;
We'll never be alone&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Get ready for the glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
Get ready for the crazy&amp;lt;br /&amp;gt;&lt;br /&gt;
Jump into my world&amp;lt;br /&amp;gt;&lt;br /&gt;
Let's get a little hazy&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Turn up the volume&amp;lt;br /&amp;gt;&lt;br /&gt;
Cause we gonna blaze&amp;lt;br /&amp;gt;&lt;br /&gt;
We'll ride the wave&amp;lt;br /&amp;gt;&lt;br /&gt;
Of this glitch craze&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch glitch in the sound&amp;lt;br /&amp;gt;&lt;br /&gt;
We gonna stop the crowd (x2)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch glitch in the sound&amp;lt;br /&amp;gt;&lt;br /&gt;
Glitch glitch in the sound&amp;lt;br /&amp;gt;&lt;br /&gt;
Glitch glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
Glitch glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only song in the entire game to exclude bullets.&lt;br /&gt;
*This is the shortest song in the game.&lt;br /&gt;
**The in-game edit is about two minutes shorter than the version released to various streaming platforms.&lt;br /&gt;
&lt;br /&gt;
==Official Sound==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
YouTube=&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=H2V97KnLReA}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bandcamp=&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{BandcampMusicPlayer&lt;br /&gt;
|track=41649547&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SoundCloud=&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/m-project_suzumoto/m-project-matto-matto-man-glitch&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Spotify=&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;spotify height='250' width='600'&amp;gt;track/0o7TeKjG8NFXmpWF2VFaf8&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clover Folder Songs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Songs featuring M-Project]]&lt;br /&gt;
[[Category:Songs featuring Matto Matto Man]]&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=Glitch&amp;diff=11709</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=Glitch&amp;diff=11709"/>
		<updated>2026-07-10T14:38:00Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: My best aproximation after many listens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Information|workneeded=Note counts, BPM, length, gimmicks section, strategies section, trivia about song origin, and Bandcamp embed.}}&lt;br /&gt;
==Song Info==&lt;br /&gt;
&lt;br /&gt;
{{SLSong&lt;br /&gt;
|verses=1&lt;br /&gt;
|easy_level=3&lt;br /&gt;
|normal_level=6&lt;br /&gt;
|hard_level=9&lt;br /&gt;
|overload_level=10.5&lt;br /&gt;
|easy_pw=250&lt;br /&gt;
|normal_pw=400&lt;br /&gt;
|hard_pw=550&lt;br /&gt;
|overload_pw=650&lt;br /&gt;
|easy_tap=290&lt;br /&gt;
|easy_nontap=185&lt;br /&gt;
|normal_tap=436&lt;br /&gt;
|normal_nontap=192&lt;br /&gt;
|hard_tap=575&lt;br /&gt;
|hard_nontap=246&lt;br /&gt;
|overload_tap=&lt;br /&gt;
|overload_nontap=&lt;br /&gt;
|charter=Game by:&lt;br /&gt;
|artist=[[:Category:Songs featuring M-Project|M-Project]] &amp;amp; [[:Category:Songs featuring Matto Matto Man|Matto Matto Man]]&lt;br /&gt;
|bpm=170&lt;br /&gt;
|length=02:20&lt;br /&gt;
|folder=[[:Category: Clover Folder Songs|Clover]]&lt;br /&gt;
|unlock=Complete [[NOISZ STΔRLIVHT/Story/Chapter 6.V|Chapter 6.V]] or [[NOISZ STΔRLIVHT/Story/Chapter F|Chapter F]]}}&lt;br /&gt;
&lt;br /&gt;
==Story Context==&lt;br /&gt;
After defeating Alpha, [[Grace Kamenashi|Grace]] restores [[STΔRLIVHT]] and [[Joker]]'s souls, resurrecting the former as [[NOISZ Beast|NOISZ Beasts]]. They decide to live in the shadows to continue fighting [[Noise Beast|Noise Beasts]] until they know if they can return to their families without endangering them.&lt;br /&gt;
&lt;br /&gt;
Despite the bad situation, the group is determined to create the brightest future they can and return to their loved ones someday.&lt;br /&gt;
&lt;br /&gt;
==Level Gimmicks==&lt;br /&gt;
This stage has no bullet sections; gameplay is purely tapping notes here.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
==Lyrics==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
3, 2, 1, let's go!&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch glitch in the sound&amp;lt;br /&amp;gt;&lt;br /&gt;
We gonna stop the crowd (x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
We'll dance through the errors&amp;lt;br /&amp;gt;&lt;br /&gt;
Embrace the unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
With hearts interfaced&amp;lt;br /&amp;gt;&lt;br /&gt;
We'll never be alone&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Get ready for the glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
Get ready for the crazy&amp;lt;br /&amp;gt;&lt;br /&gt;
Jump into my world&amp;lt;br /&amp;gt;&lt;br /&gt;
Let's get a little hazy&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Turn up the volume&amp;lt;br /&amp;gt;&lt;br /&gt;
Cause we gonna blaze&amp;lt;br /&amp;gt;&lt;br /&gt;
We'll ride the wave&amp;lt;br /&amp;gt;&lt;br /&gt;
Of this glitch craze&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch glitch in the sound&amp;lt;br /&amp;gt;&lt;br /&gt;
We gonna stop the crowd (x2)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch glitch in the sound&amp;lt;br /&amp;gt;&lt;br /&gt;
Glitch glitch in the sound&amp;lt;br /&amp;gt;&lt;br /&gt;
Glitch glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
Glitch glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Glitch&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only song in the entire game to exclude bullets.&lt;br /&gt;
*This is the shortest song in the game.&lt;br /&gt;
**The in-game edit is about two minutes shorter than the version released to various streaming platforms.&lt;br /&gt;
&lt;br /&gt;
==Official Sound==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
YouTube=&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=H2V97KnLReA}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bandcamp=&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{BandcampMusicPlayer&lt;br /&gt;
|track=41649547&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SoundCloud=&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/m-project_suzumoto/m-project-matto-matto-man-glitch&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Spotify=&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;spotify height='250' width='600'&amp;gt;track/0o7TeKjG8NFXmpWF2VFaf8&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clover Folder Songs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Songs featuring M-Project]]&lt;br /&gt;
[[Category:Songs featuring Matto Matto Man]]&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Story/Chapter_5.III_(True_Heroes)&amp;diff=11708</id>
		<title>NOISZ STΔRLIVHT/Story/Chapter 5.III (True Heroes)</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Story/Chapter_5.III_(True_Heroes)&amp;diff=11708"/>
		<updated>2026-07-02T22:55:51Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Chapter 5.III (True Heroes)}}&lt;br /&gt;
&lt;br /&gt;
{{SLTH Story Info&lt;br /&gt;
|image1=&lt;br /&gt;
|paddingright=3&lt;br /&gt;
|gracelv=46&lt;br /&gt;
|seralv=46&lt;br /&gt;
|sumirelv=46&lt;br /&gt;
|hakunolv=46&lt;br /&gt;
|jokerlv=15&lt;br /&gt;
|releasedate=December 31st, 2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''[[Sera Hoshikawa|Sera]] risks everything to convey her true feelings, but [[Yashiro Nekoda|Yashiro]] uses the chaos to try and bury [[STΔRLIVHT]] once and for all.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SL Story Gallery&lt;br /&gt;
|char1=Sumire Hitori&lt;br /&gt;
|char2=Producer (TH)&lt;br /&gt;
|link2=Joker&lt;br /&gt;
|char3=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char4=Arietta Antiphon&lt;br /&gt;
|char5=Hitori&lt;br /&gt;
|char6=Sera Hoshikawa&lt;br /&gt;
|char7=Grace Kamenashi&lt;br /&gt;
|char8=Hakuno Nekoda&lt;br /&gt;
|char9=Setsuna Hoshikawa&lt;br /&gt;
|char10=Gaius Antiphon&lt;br /&gt;
|spacerheight=40px}}&lt;br /&gt;
=Story=&lt;br /&gt;
As the Clash of Twilight continues, [[Sumire Hitori|Sumire]] shows up to [[Joker|Producer]]'s office asking to speak to [[Beyond (NOISZ STΔRLIVHT)|Beyond]]. Producer agrees, but as soon as she picks up the phone, Sumire takes it from her hands. Sumire surmises that &amp;quot;Beyond&amp;quot; is like her, and the phone is merely a trigger to allow her to speak and switch out with Producer. &amp;quot;Beyond&amp;quot; confirms this, now in Producer's place, figuring if anyone would realize this it would be Sumire. She informs Sumire her true name is [[Arietta Antiphon|Arietta]], though not even Producer knows this, since she can't let Producer know about her. Sumire finds their dynamic interesting, being vastly different between her and [[Hitori]]'s, but quickly moves on to her actual point-defeating [[Gaius Antiphon]]. Arietta tells her that the plans are already in place, but tells Sumire to bring Producer with the rest of [[STΔRLIVHT]] on the day of the battle. Seeing her confidence, Sumire asks her why she would do all of this, to which she responds that it's her dream to compose the ultimate music. In exchange, Arietta asks Sumire not to tell anyone about her, claiming it would get everyone killed. Sumire agrees, but asks one last question; who is [[Firebird]]?&lt;br /&gt;
&lt;br /&gt;
Despite the chaos, the group manages to get back on track for the Clash of Twilight. [[Sera Hoshikawa|Sera]] unexpectedly compliments [[Hakuno Nekoda|Hakuno]] on her performance in training, to which Hakuno admits she thinks she's found her true reason to be an idol. Despite this, Sera is still concerned, as she knows that [[Grace Kamenashi|Grace]] is aware the ultimate attack [[Stornel]] spoke of is real. Unsure of who to go to, she discusses her concerns with her mother.  &lt;br /&gt;
&lt;br /&gt;
[[Setsuna Hoshikawa|Setsuna]] assures her that Grace would ultimately die for her, which Sera says is the issue; she wants Grace to value herself more. Setsuna is unsure of how to respond, but tells Sera the engagement present she made for Grace is almost ready. Sera reflects on her relationship with her mother; as much as she wishes they were closer, she's come to realize Setsuna does love her in her own, strange way. Setsuna tells her that sometimes all you can do is your best and hope it works out, and that worrying about things out of your control is a waste of time. Sera is surprised by her mother's wisdom, before Setsuna calls her over for a meal she made-chunky peanut butter and sardine sandwiches. &lt;br /&gt;
&lt;br /&gt;
At their next show, Sera proposes to Grace on stage with the Binary Star-a sword forged just for her. Grace says yes, and the two kiss on stage. Afterwards, however, their lead in the Clash of Twilight has dropped. Producer doesn't regret signing off on it, and muses about how many resources they have at their hands despite their status as a splinter faction to Antiphon. She wonders if Gaius simply doesn't consider them a threat, or would be happy being killed by his children if they can pull it off. She notices an interview with Gaius being broadcasted, and reads the subtitles for a bit. &lt;br /&gt;
&lt;br /&gt;
A newscaster is asking Gaius about the future of his new AI Products, asking if it could behave as a true human. Gaius claims it is a matter of what you train it on; people focus too much on output, and there is a vast difference between a humanlike AI and a living artificial being. Moving onto the next question, the newscaster asks about the possibility of AI controlling people via Antiphon's neuron chip implants. Gaius interrupts the question, calling the scenario ridiculous, saying one shouldn't have a chip installed if they think the supplier may be incompetent or malicious. He does state, however, that every Antiphon AI product contains a subroutine to delete itself should it be detected controlling a human body. The Producer is amazed that human-like robots could be possible in the future, and returns to her work. &lt;br /&gt;
&lt;br /&gt;
To her shock, the outrage on social media is directed not at Sera and Grace, but at Hakuno; [[Yashiro Nekoda|Yashiro]] has decided to out her to finish STΔRLIVHT for good. Unsure of what to do, Producer calls in Sumire to ask for advice. Sumire says she'll tell Hakuno, and Producer agrees to focus on the social media front for now. Relieved, Producer begins to type up a response to the outrage. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Sumire enters conceptual time and screams her frustrations into the air. Hitori attempts to calm her down, saying she's losing herself, but Sumire counters that [[Eito Hojo|Eito]] is gone because of them, and that they'll be taking out Gaius soon as well; if they can use this power to make the world better, why not do so? As they argue, Hitori suddenly warns Sumire of a [[Noise Beast]] attack. A grotesque, monstrous Noise Beast appears, and Sumire links with the others to fight it. &lt;br /&gt;
&lt;br /&gt;
After the fight, Sumire realizes the Noise Beast they fought had been a reflection of her own feelings towards everything that has happened. Sumire, still wanting Yashiro to face justice, asks Hitori why he wants to stop her so badly. Hitori admits he's afraid of dying; ever since the day where those wings burned brightly on their back, the boundary between them began to weaken. Hitori fears if Sumire accepts that part of herself, he'll disappear, and Sumire will be the one left if they become &amp;quot;whole&amp;quot;. He admits that he might be imagining it, or that there isn't anything they can do to stop it, but there are still things he wants to do as &amp;quot;himself&amp;quot;. Sumire agrees to hold back her rage, not noticing the change, and tells him they're more then one complete person together. The two decide to figure out what to tell Hakuno, though Sumire figures that &amp;quot;[[Firebird|another her]]&amp;quot; won't overlook the situation either.&lt;br /&gt;
&lt;br /&gt;
=CG Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CG Propose.jpeg|CG Propose art by [https://twitter.com/daihu9san daihu9san]&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Drops=&lt;br /&gt;
*Song: [[halved halved halved]]&lt;br /&gt;
*[[NOISZ_STΔRLIVHT/Items|Ruby Chip]] x10&lt;br /&gt;
&lt;br /&gt;
=Song=&lt;br /&gt;
Chapter 5.III's song is [[halved halved halved]], as [[Sumire Hitori|Sumire]] in her [[Sumire Hitori/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|STΔRLIVHT STΔGE]] style.&lt;br /&gt;
{{SL Story Navbar&lt;br /&gt;
|prevchapter=Chapter -1.II&lt;br /&gt;
|nextchapter=Chapter -1.III}}&lt;br /&gt;
[[Category:NOISZ STΔRLIVHT Story Chapter 5 (True Heroes)]]&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Stats&amp;diff=11700</id>
		<title>NOISZ STΔRLIVHT/Stats</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Stats&amp;diff=11700"/>
		<updated>2026-06-17T22:17:57Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: realized there's an overview below the chart XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Stats}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
[[File:Crimson_Heat_Base_Stats.jpeg|thumb|These are the base stats for Sumire's Crimson Heat style at level 10, with some upgrade points used.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats have one of eight values. From lowest to highest: F, D, C, B, A, AA, S, SS - though SS on a stat can only be achieved by the character having that stat as the main stat (or through a stat being raised by special circumstances). The higher a stat, the better the associated attribute is; in addition, there are bonus effects, called perks, that are active if a stat reaches B/AA/SS.&lt;br /&gt;
&lt;br /&gt;
Stats are values associated with each character/style, which influence gameplay in various manners. There are four stats, with [[NOISZ STΔRLIVHT/Difficulty and Power|PW (Power)]] affecting all four overall:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!rowspan=2|&lt;br /&gt;
!style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot;|HP&lt;br /&gt;
!style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot;|TEC&lt;br /&gt;
!style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot;|ATK&lt;br /&gt;
!style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot;|SPC&lt;br /&gt;
|-&lt;br /&gt;
|How much damage you can take before failing the level.&lt;br /&gt;
|How lenient the [[NOISZ_STΔRLIVHT/Notes#Judgments|timing window]] for notes is.&lt;br /&gt;
|How much damage you deal to the boss.&lt;br /&gt;
|How much extra damage OKs do, and how effective [[NOISZ_STΔRLIVHT/Styles#NOISZ_Bursts|NOISZ Bursts]] are.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(149, 149, 149,0.2)&amp;quot;|F level penalty&lt;br /&gt;
|No healing. Errors deal 100% of your lifebar; [[NOISZ_STΔRLIVHT/Styles#Dark_Star|Dark Star]] isn't lethal.&lt;br /&gt;
|Radiants and Sparks become Errors; OKs are much tighter.&lt;br /&gt;
|Non-S-Rad stops damage for the verse; getting hit is fine, though.&lt;br /&gt;
|Burst becomes Self-Destruct. [[Sumire_Hitori/Styles#tabber-tabpanel-NO_NAME-0|NO NAME]] = instant death.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot;|B level perk&lt;br /&gt;
|Fully heal between Verses, instead of 30%.&lt;br /&gt;
|Sparks and Radiants deal more damage; 87.5%/75% of S-Rad damage.&lt;br /&gt;
|1.35x Overflow damage multiplier, instead of 1.25x.&lt;br /&gt;
|Regain Burst at end of each Verse, instead of 1 Burst total.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot;|AA level perk&lt;br /&gt;
|Deal extra damage based on HP; 0.1% per 1%, 10% max.&lt;br /&gt;
|Hold vertices gain a wider timing window; makes them easier to hit.&lt;br /&gt;
|Verse Stars increase Overflow multiplier; 1.5x for Silver / 1.6x for Gold.&lt;br /&gt;
|Bursts are more effective. (see below for detailed overviews) &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot;|SS level perk&lt;br /&gt;
|Survive with 1 HP when hit if HP  &amp;gt; 1. If you get hit again, you die. Can only activate twice per verse.&lt;br /&gt;
|Sets ATK and SPC to TEC with a Gold Star (ie. ATK and SPC become SS); doesn't activate perks.&lt;br /&gt;
|While Burst is active, OK notes deal damage as if SPC is ATK (ie. SPC becomes SS); doesn't activate perks.&lt;br /&gt;
|Doubled Burst duration.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot;|PW&lt;br /&gt;
|Affects how many stat penalties you receive.&lt;br /&gt;
|colspan=3|You lose Stat Points if your PW is lower than the enemy's; see below.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An additional level above SS exists for all stats: SS+. Achieving it is only possible under specific circumstances; either with certain [[NOISZ_STΔRLIVHT/Events/Forge_of_Antiphon/Modules|Modules]] on the Antiphon Armament Style, using specific Style abilities, or through [[NOISZ STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]]. SS+ comes with no perk, but still increases the overall effect of the stat in question. If TEC or ATK are SS+, their SS perks raise the stats to SS+ instead.&lt;br /&gt;
&lt;br /&gt;
==SPC effects on Bursts==&lt;br /&gt;
Since the SPC stat is strongly tied to [[NOISZ_STΔRLIVHT/Styles#NOISZ_Bursts|NOISZ Bursts]], its effects vary from character to character. Some [[NOISZ_STΔRLIVHT/Styles|Styles]] also have specific bursts that also have their own AA perks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!SPC changes to Burst&lt;br /&gt;
!AA perk&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot;|[[Grace Kamenashi|Grace]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Burst lasts for twice as long. Damage taken while bursting is reduced by 25%. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot;|[[Sera Hoshikawa|Sera]]&lt;br /&gt;
|Increases Zone damage.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Automatically hit all slash notes during Burst.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |[[Sera Hoshikawa/Styles#tabber-tabpanel-DRAGON MAIDEN-0|DRAGON MAIDEN Sera]]&lt;br /&gt;
|Increase damage per bullet absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |[[Sumire Hitori|Sumire]]&lt;br /&gt;
| Increases HP recovery from grazing.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Hitting notes while bursting also recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |[[Sumire_Hitori/Styles#tabber-tabpanel-STΔRLIVHT_STΔGE-0|STΔRLIVHT STΔGE Sumire]] ([[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]])&lt;br /&gt;
|Increases HP recovery from grazing. Increases damage multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(205,35,38,0.3)&amp;quot; |[[Hitori]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Increases damage multiplier.&lt;br /&gt;
|Recover HP by grazing bullets and lasers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda|Hakuno]]&lt;br /&gt;
|Docked damage is multiplied 1.75x (going from 40% to 70%).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda/Styles#tabber-tabpanel-Stray Cat-0|Stray Cat Hakuno]]&lt;br /&gt;
|Increases undocked damage by 25% (65% after V-IGNITION).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda/Styles#tabber-tabpanel-BLACK CAT BLASTER-0|Black Cat Blaster Hakuno]]&lt;br /&gt;
|Charged shot damage multiplier is greatly increased.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |[[Joker]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Gains charge passively on beats without notes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |[[Joker/Styles#tabber-tabpanel-ETERNAL CHAIN-0|Eternal Chain Joker]]&lt;br /&gt;
|Increases base graze damage.&lt;br /&gt;
|Increases base damage and the rate damage goes up on higher difficulties.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat penalties==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Crimson Heat Stats 1.jpeg|The style power is higher than the boss power, so note how no penalties are applied.&lt;br /&gt;
Crimson Heat Stats 2.jpeg|The style power is lower than the boss power - note how the stats are now lower than the base stats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a level, stats are decreased if the character has lower power than the boss. The number of penalties is given below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''D''''' = roundup('''[P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; - P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;] / 25''')&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''''D''''' is the penalty incurred in the form of a stat decrease rounded up to the nearest whole number, '''''P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;''''' is boss power, and '''''P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;''''' is style power. The first penalty goes to the main stat of the character:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!Character&lt;br /&gt;
!Stat&lt;br /&gt;
|-&lt;br /&gt;
|Grace, Joker&lt;br /&gt;
|HP&lt;br /&gt;
|-&lt;br /&gt;
|Sera&lt;br /&gt;
|TEC&lt;br /&gt;
|-&lt;br /&gt;
|Sumire, Hitori &lt;br /&gt;
| ATK&lt;br /&gt;
|-&lt;br /&gt;
|Hakuno &lt;br /&gt;
|SPC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that in the case of Joker, while her main stat is actually PW, the penalties start from HP like Grace.&lt;br /&gt;
&lt;br /&gt;
Future penalties go to stats in the order [HP -&amp;gt; SPC -&amp;gt; ATK -&amp;gt; TEC -&amp;gt; HP], looping around. For example, if Sera takes 3 penalties, the penalties go to TEC (Sera's main stat), then HP (the one after TEC), then SPC (the one after HP).&lt;br /&gt;
&lt;br /&gt;
=Detailed Information =&lt;br /&gt;
&lt;br /&gt;
Each stat can mathematically correspond to a certain percentage multiplier for its associated output; the following table taken from the datasheet details roughly the trend for each stat increase.&lt;br /&gt;
&lt;br /&gt;
Note that [[NOISZ_STΔRLIVHT/Gameplay#Duel_Gauge|Duel Gauge]] songs use these stats in a slightly different way because of the nature of the mechanic. See that page for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |HP&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |TEC&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot; |ATK&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot; |SPC&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |DMG taken &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[NOISZ_STΔRLIVHT/Notes#Judgments|Judgment windows]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Error cutoff: ±220ms)&amp;lt;/small&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base DMG&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |OK DMG&lt;br /&gt;
|-&lt;br /&gt;
!Error&lt;br /&gt;
!Bullet&lt;br /&gt;
!G-Rad&lt;br /&gt;
!S-Rad &lt;br /&gt;
!Radiant&lt;br /&gt;
!Spark&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(149, 149, 149,0.2)&amp;quot; |F&lt;br /&gt;
!Penalty&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±12ms&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±48ms&lt;br /&gt;
|N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|100.0 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(185, 185, 185, 0.2)&amp;quot; |D&lt;br /&gt;
|&lt;br /&gt;
|7.0%&lt;br /&gt;
|26%&lt;br /&gt;
|±112ms&lt;br /&gt;
|±172ms&lt;br /&gt;
|≈133.3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(198, 110, 231, 0.2)&amp;quot; |C&lt;br /&gt;
|&lt;br /&gt;
|6.4%&lt;br /&gt;
|24%&lt;br /&gt;
|±15ms&lt;br /&gt;
|±60ms&lt;br /&gt;
|±120ms&lt;br /&gt;
|±176ms&lt;br /&gt;
|≈137.9&lt;br /&gt;
|110%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |B&lt;br /&gt;
!Perk&lt;br /&gt;
|5.8%&lt;br /&gt;
|22%&lt;br /&gt;
|±18ms&lt;br /&gt;
|±72ms&lt;br /&gt;
|±128ms&lt;br /&gt;
|±180ms&lt;br /&gt;
|≈142.8&lt;br /&gt;
|115%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |A&lt;br /&gt;
|&lt;br /&gt;
|5.2%&lt;br /&gt;
|20%&lt;br /&gt;
|±21ms&lt;br /&gt;
|±84ms&lt;br /&gt;
|±136ms&lt;br /&gt;
|±184ms&lt;br /&gt;
|≈148.1&lt;br /&gt;
|125%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |AA&lt;br /&gt;
!Perk&lt;br /&gt;
|4.6%&lt;br /&gt;
|18%&lt;br /&gt;
|±24ms&lt;br /&gt;
|±96ms&lt;br /&gt;
|±144ms &lt;br /&gt;
|±188ms&lt;br /&gt;
|≈153.8&lt;br /&gt;
|130%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |S&lt;br /&gt;
|&lt;br /&gt;
|4.0%&lt;br /&gt;
|16%&lt;br /&gt;
|±27ms&lt;br /&gt;
|±108ms&lt;br /&gt;
|±152ms &lt;br /&gt;
|±192ms&lt;br /&gt;
|≈160.0&lt;br /&gt;
|140%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |SS&lt;br /&gt;
!Perk&lt;br /&gt;
|3.4%&lt;br /&gt;
|14%&lt;br /&gt;
|±30ms&lt;br /&gt;
|±120ms&lt;br /&gt;
|±160ms&lt;br /&gt;
|±196ms &lt;br /&gt;
|≈166.6&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |SS+&lt;br /&gt;
|&lt;br /&gt;
|2.8%&lt;br /&gt;
|12%&lt;br /&gt;
|±33ms&lt;br /&gt;
|±132ms&lt;br /&gt;
| ±168ms&lt;br /&gt;
|±200ms&lt;br /&gt;
|≈174.0&lt;br /&gt;
|160%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Change of health remaining with HP stat.png|400px]]&lt;br /&gt;
[[File:timing windows tec.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Change of note DMG with ATK stat.png|400px]]&lt;br /&gt;
[[File:Change of OK DMG with SPC stat.png|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Crimson_Heat_Base_Stats.jpeg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Items&amp;diff=11698</id>
		<title>NOISZ STΔRLIVHT/Items</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Items&amp;diff=11698"/>
		<updated>2026-06-14T03:55:10Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Items}}&lt;br /&gt;
&lt;br /&gt;
Each character has their own respective items, with the exception of [[Sumire Hitori|Sumire]] and [[Hitori]], who share items and [[NOISZ STΔRLIVHT/Styles|styles]]. Items are used to perform Ignition or to respec upgrade points. Items are dropped upon completing a song, and playing in [[NOISZ STΔRLIVHT/Gameplay#Challenge Mode|Challenge Mode]] and spending [[NOISZ STΔRLIVHT/COINZ|COINZ]] will award additional items. In event folders, items are not rewarded - instead, [[#Crowns|Crowns]] are dropped upon clearing songs and reaching an event-specific criteria.&lt;br /&gt;
&lt;br /&gt;
Completing a song awards items based on the Damage Overflow and [[NOISZ STΔRLIVHT/TP|TP]] achieved:&lt;br /&gt;
* The '''type''' of the item is dependent on which character the song was played as and which folder the song is in.&lt;br /&gt;
** Like [[NOISZ STΔRLIVHT/Experience#Bond EXP|Bond EXP]], if you play as a character from a different folder, the drops would '''split''' between the two types. For example, if you played [[Werewolf_Queen|Werewolf Queen]] as [[Sera_Hoshikawa|Sera]], you would obtain both Jadeite and Diamond items.&lt;br /&gt;
* The '''tier''' of the item is dependent on the [[NOISZ_STΔRLIVHT/Difficulty_and_Power#Boss_Power|PW]] of the chart. The higher the PW, the more higher tier items are likely to drop.&lt;br /&gt;
** It is theoretically possible to get any item on any chart, but the odds for high tier items are extremely low on charts with low PW.&lt;br /&gt;
* The '''amount''' of items is dependent on the [[NOISZ_STΔRLIVHT/Difficulty_and_Power#Boss_Power|PW]], [[Difficulty_and_Power#Difficulty_Level|difficulty level]] (ie. the number) and length of the chart. The higher these are, the more items are likely to drop.&lt;br /&gt;
&lt;br /&gt;
There are five kinds of item material, and four tiers of item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: none !important&amp;quot; width:100%&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;border: none !important&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Character&amp;lt;/div&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Folder&amp;lt;/div&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Type&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tier 1&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tier 2&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tier 3&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Tier 4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Bit&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Chip&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Gem&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Grace Kamenashi|Grace]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[:Category:Clover Folder Songs|Clover]]&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Jadeite&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[File:Jadeite Dust.png | center | 50px | alt=Jadeite Dust | Jadeite Dust]]&lt;br /&gt;
| [[File:Jadeite Bit.png | center | 50px | alt=Jadeite Bit | Jadeite Bit]]&lt;br /&gt;
| [[File:Jadeite Chip.png | center | 50px | alt=Jadeite Chip | Jadeite Chip]]&lt;br /&gt;
| [[File:Jadeite Gem.png | center | 50px | alt=Jadeite Gem | Jadeite Gem]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Sera Hoshikawa|Sera]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[:Category:Dia Folder Songs|Dia]]&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Diamond&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[File:Diamond Dust.png | center | 50px | alt=Diamond Dust | Diamond Dust]]&lt;br /&gt;
| [[File:Diamond Bit.png | center | 50px | alt=Diamond Bit | Diamond Bit]]&lt;br /&gt;
| [[File:Diamond Chip.png | center | 50px | alt=Diamond Chip | Diamond Chip]]&lt;br /&gt;
| [[File:Diamond Gem.png | center | 50px | alt=Diamond Gem | Diamond Gem]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Sumire Hitori|Sumire]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |[[:Category:Heart Folder Songs|Heart]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Bloodstone&amp;lt;/div&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[File:Bloodstone Dust.png | center | 50px | alt=Bloodstone Dust | Bloodstone Dust]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[File:Bloodstone Bit.png | center | 50px | alt=Bloodstone Bit | Bloodstone Bit]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[File:Bloodstone Chip.png | center | 50px | alt=Bloodstone Chip | Bloodstone Chip]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[File:Bloodstone Gem.png | center | 50px | alt=Bloodstone Gem | Bloodstone Gem]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Hitori]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Hakuno Nekoda|Hakuno]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[:Category:Spade Folder Songs|Spade]]&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Moonstone&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[File:Moonstone Dust.png | center | 50px | alt=Moonstone Dust | Moonstone Dust]]&lt;br /&gt;
| [[File:Moonstone Bit.png | center | 50px | alt=Moonstone Bit | Moonstone Bit]]&lt;br /&gt;
| [[File:Moonstone Chip.png | center | 50px | alt=Moonstone Chip | Moonstone Chip]]&lt;br /&gt;
| [[File:Moonstone Gem.png | center | 50px | alt=Moonstone Gem | Moonstone Gem]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Joker]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[:Category:Joker Folder Songs|Joker]]&lt;br /&gt;
|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Ruby&amp;lt;/div&amp;gt;&lt;br /&gt;
| [[File:Ruby Dust.png | center | 50px | alt=Ruby Dust | Ruby Dust]]&lt;br /&gt;
| [[File:Ruby Bit.png | center | 50px | alt=Ruby Bit | Ruby Bit]]&lt;br /&gt;
| [[File:Ruby Chip.png | center | 50px | alt=Ruby Chip | Ruby Chip]]&lt;br /&gt;
| [[File:Ruby Gem.png | center | 50px | alt=Ruby Gem | Ruby Gem]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items are used to perform Ignition or to respec upgrade points; to perform Ignition, you need 44 items of the corresponding character and tier. For example, if you want to perform Ignition on a style of Sera into Tier 1 (level cap 10 -&amp;gt; 20), then you need Sera's Tier 1 item: 44 Diamond Dusts.&lt;br /&gt;
&lt;br /&gt;
[[File:Sera Ignition Example.jpg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To respec upgrade points, you need 22 items of the corresponding character, of the same numbered tier as however many upgrade points you have spent. For example, if you want to respec a style of Sera that has had 2 upgrade points spent, then you need Sera's Tier 2 item: 22 Diamond Bits.&lt;br /&gt;
*The exception is if 5 upgrade points have been spent. As there is no Tier 5 item, you simply need 22 Tier 4 items of the corresponding idol.&lt;br /&gt;
&lt;br /&gt;
=Special Items=&lt;br /&gt;
Certain items below can also be used to perform Ignition.&lt;br /&gt;
==Crowns ==&lt;br /&gt;
[[File:Crown.png|thumb|Crown icon]]&lt;br /&gt;
Crowns are earned in [[NOISZ_STΔRLIVHT/Events|Recursive and Ephemeral events]] by completing challenges, listed by the difficulty select in the event folder. In order to perform Ignition, four Crowns of the current tier are required. More than four Crowns can be obtained at a time, but once Ignition is performed, they are converted at the rate of four items for every Crown at the same item tier as said Crown(s).&lt;br /&gt;
&lt;br /&gt;
==Void Crowns==&lt;br /&gt;
[[File:Void Crown.png|thumb|Void Crown icon]]&lt;br /&gt;
&lt;br /&gt;
Void Crowns can only be earned through specific methods:&lt;br /&gt;
* Clearing story chapters. &lt;br /&gt;
**Chapters [[NOISZ STΔRLIVHT/Story/Chapter -1.I|-1.I]] through [[NOISZ STΔRLIVHT/Story/Chapter -1.IV|-1.IV]] reward you with 11 Void Crowns each, and [[NOISZ STΔRLIVHT/Story/VS Postlude|VS Postlude]] gives 22 Void Crowns.&lt;br /&gt;
*Through [[Joker/Styles#STΔRLIVHT STΔFF|Joker STΔRLIVHT STΔFF]]'s [[NOISZ STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]] ability.&lt;br /&gt;
*Through [[NOISZ_STΔRLIVHT/Items#Hall_of_Flame|Hall of Flame]].&lt;br /&gt;
*Clearing [[Forged In Darkest Abyss]] or [[⠀(NOISZ STΔRLIVHT)|⠀]] in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] (see table below).&lt;br /&gt;
*Through [[NOISZ STΔRLIVHT/Events/Convergent Events|Convergent Events]] (no longer available).&lt;br /&gt;
*Through Glitch Data (not yet released).&lt;br /&gt;
&lt;br /&gt;
This table describes the amount of Void Crowns obtained by clearing [[Forged In Darkest Abyss]] or [[⠀(NOISZ STΔRLIVHT)|⠀]] in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]]. Denying an evolution to the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules#Heart of the Challenger|Heart of the Challenger Module]] will earn you 4 times the amount. A clear on a [[NOISZ STΔRLIVHT/Events/Forge_of_Antiphon#Dummy_Plug|Dummy Plug]] run has the same effect as denying the evolution, since the Heart will not evolve with this option enabled.&lt;br /&gt;
{|&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Void Crowns&lt;br /&gt;
!Void Crowns if evolution denied (x4)&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Hard &lt;br /&gt;
|4&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Overload&lt;br /&gt;
|8&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Void Crowns are used to perform [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]], which allows certain Styles to reach level 50 and gain permanent upgrades to their Style Abilities, save for Antiphon Armament (who reaches Level 50 through clearing Forged in Darkest Abyss) and STΔRLIVHT STAGE+STΔFF (who perform V-IGNITION through [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]). V-IGNITION requires 22 Void Crowns to perform.&lt;br /&gt;
&lt;br /&gt;
Void Crowns are also spent to use [[NOISZ STΔRLIVHT/Events/Forge of Antiphon#Glitched Catalyst|Glitched Catalyst]], allowing you to skip to Iteration 9 in Forge of Antiphon using your current Armament. The amount of Void Crowns needed depends on the difficulty being played.&lt;br /&gt;
&lt;br /&gt;
Void Crowns are displayed on the Items screen, next to the Incinerate button.&lt;br /&gt;
&lt;br /&gt;
==Kibble==&lt;br /&gt;
[[File:Acquiring kibble.jpg|thumb|Kibble]]&lt;br /&gt;
&lt;br /&gt;
After clearing [[NOISZ STΔRLIVHT/Story/Chapter 2.IV|Chapter 2.IV]], spending free [[NOISZ_STΔRLIVHT/COINZ|COINZ]] on plays will yield kibble, an item used exclusively in [[Virtual What|𝑉𝑖𝑟𝑡𝑢𝑎𝑙 𝑊ℎ𝑎𝑡]].&lt;br /&gt;
&lt;br /&gt;
Kibble is used to grow your very own &amp;lt;span class=&amp;quot;meowfly&amp;quot;&amp;gt;[[&amp;quot;What&amp;quot; the Cat|What]]&amp;lt;/span&amp;gt;, and obtain colourful hats depending on the colour of the kibble.&lt;br /&gt;
&lt;br /&gt;
Kibble appears as a separate entry from the rest of the obtainable items on the results screen, as a bonus.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
Tokens are a special currency introduced in [[NOISZ STΔRLIVHT/Events/Convergent_Events|Convergent Events]], where it was used to obtain prizes within the mode, as well as deciding which team won the Convergent Event. These events did not include Joker Tokens.&lt;br /&gt;
&lt;br /&gt;
Tokens are now awarded for clearing the corresponding regular trial in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]] for the first time. This clear yields 2222 tokens, counted separately from those obtained during the Convergent Event, and are used as material for STΔRLIVHT STΔGE and STΔFF [[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITIONS]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;token-list&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom: 1px solid #fff&amp;quot;|Convergent Event 01&lt;br /&gt;
|Clover Token&lt;br /&gt;
|[[File:Clover Token.png | center | 50px | Clover Token]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #fff&amp;quot;|Diamond Token&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #fff&amp;quot;|[[File:Diamond Token.png | center | 50px | Diamond Token]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom: 1px solid #fff&amp;quot;|Convergent Event 02&lt;br /&gt;
|Heart Token&lt;br /&gt;
|[[File:Heart Token.png | center | 50px | Heart Token]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #fff&amp;quot;|Spade Token&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid #fff&amp;quot;|[[File:Spade Token.png | center | 50px | Spade Token]]&lt;br /&gt;
|-&lt;br /&gt;
!Queen's Ascension&lt;br /&gt;
|Joker Token&lt;br /&gt;
|[[File:Joker Token.png | center | 50px | Joker Token]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because you were forced to pick a team in Convergent Events, you would only receive one type of token per event. For instance, if you picked Grace in Convergent Event 01, you were not able to get any Diamond Tokens.&lt;br /&gt;
&lt;br /&gt;
During Convergent Events, tokens were obtained as a reward from playing songs in the event folder. However, instead of TP, a different metric called GP was used to award tokens; see [[NOISZ STΔRLIVHT/Events/Convergent Events|Convergent Event]] page for more details.&lt;br /&gt;
&lt;br /&gt;
=Incineration=&lt;br /&gt;
[[File:Ash.png|thumb|Ash icon]]&lt;br /&gt;
&lt;br /&gt;
Items can be incinerated in the Style Lab to yield Ashes, which can be used to unlock [[NOISZ STΔRLIVHT/Lost Data|Lost Data]] (located in the [[NOISZ STΔRLIVHT/Story|Story]] section), as well as unlocking specific [[NOISZ STΔRLIVHT/Titles|Titles]].&lt;br /&gt;
&lt;br /&gt;
Ashes can also be obtained through [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] and [[Virtual What|𝑉𝑖𝑟𝑡𝑢𝑎𝑙 𝑊ℎ𝑎𝑡]].&lt;br /&gt;
&lt;br /&gt;
Ashes are displayed on the Items screen, next to the Incinerate button.&lt;br /&gt;
&lt;br /&gt;
Each incinerated item gives a different amount of ashes, according to its tier:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Item Tier&lt;br /&gt;
!Ashes obtained&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Tier 2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Tier 3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Tier 4&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Flame ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hall of Flame Menu.jpeg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
Hall of Flame is a reward system that can be seen when incinerating items. It grants rewards such as Void Crowns once you reach a milestone of Incinerating 2222 of a single type of item. There is a milestone for each type of item.&lt;br /&gt;
&lt;br /&gt;
Each stack of 2222 incinerated items gives a different amount of Void Crowns, according to its tier:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Item Tier&lt;br /&gt;
!Void Crowns obtained&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Tier 2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Tier 3&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Tier 4&lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that these prizes can only be claimed once.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Hall_of_Flame_Menu.jpeg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Stats&amp;diff=11697</id>
		<title>NOISZ STΔRLIVHT/Stats</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Stats&amp;diff=11697"/>
		<updated>2026-06-14T03:52:17Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Stats}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
[[File:Crimson_Heat_Base_Stats.jpeg|thumb|These are the base stats for Sumire's Crimson Heat style at level 10, with some upgrade points used.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats have one of eight values. From lowest to highest: F, D, C, B, A, AA, S, SS - though SS on a stat can only be achieved by the character having that stat as the main stat (or through a stat being raised by special circumstances). The higher a stat, the better the associated attribute is; in addition, there are bonus effects, called perks, that are active if a stat reaches B/AA/SS.&lt;br /&gt;
&lt;br /&gt;
Stats are values associated with each character/style, which influence gameplay in various manners. There are four stats, with [[NOISZ STΔRLIVHT/Difficulty and Power|PW (Power)]] affecting all four overall:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!rowspan=2|&lt;br /&gt;
!style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot;|HP&lt;br /&gt;
!style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot;|TEC&lt;br /&gt;
!style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot;|ATK&lt;br /&gt;
!style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot;|SPC&lt;br /&gt;
|-&lt;br /&gt;
|How much damage you can take before failing the level.&lt;br /&gt;
|How lenient the [[NOISZ_STΔRLIVHT/Notes#Judgments|timing window]] for notes is.&lt;br /&gt;
|How much damage you deal to the boss.&lt;br /&gt;
|How much extra damage OKs do, and how effective [[NOISZ_STΔRLIVHT/Styles#NOISZ_Bursts|NOISZ Bursts]] are.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(149, 149, 149,0.2)&amp;quot;|F level penalty&lt;br /&gt;
|No healing. Errors deal 100% of your lifebar; [[NOISZ_STΔRLIVHT/Styles#Dark_Star|Dark Star]] isn't lethal.&lt;br /&gt;
|Radiants and Sparks become Errors; OKs are much tighter.&lt;br /&gt;
|Non-S-Rad stops damage for the verse; getting hit is fine, though.&lt;br /&gt;
|Burst becomes Self-Destruct. [[Sumire_Hitori/Styles#tabber-tabpanel-NO_NAME-0|NO NAME]] = instant death.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot;|B level perk&lt;br /&gt;
|Fully heal between Verses, instead of 30%.&lt;br /&gt;
|Sparks and Radiants deal more damage; 87.5%/75% of S-Rad damage.&lt;br /&gt;
|1.35x Overflow damage multiplier, instead of 1.25x.&lt;br /&gt;
|Regain Burst at end of each Verse, instead of 1 Burst total.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot;|AA level perk&lt;br /&gt;
|Deal extra damage based on HP; 0.1% per 1%, 10% max.&lt;br /&gt;
|Hold vertices gain a wider timing window; makes them easier to hit.&lt;br /&gt;
|Verse Stars increase Overflow multiplier; 1.5x for Silver / 1.6x for Gold.&lt;br /&gt;
|Bursts are more effective. (see [[NOISZ STΔRLIVHT/Styles#NOISZ Bursts|here]] for detailed overviews) &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot;|SS level perk&lt;br /&gt;
|Survive with 1 HP when hit if HP  &amp;gt; 1. If you get hit again, you die. Can only activate twice per verse.&lt;br /&gt;
|Sets ATK and SPC to TEC with a Gold Star (ie. ATK and SPC become SS); doesn't activate perks.&lt;br /&gt;
|While Burst is active, OK notes deal damage as if SPC is ATK (ie. SPC becomes SS); doesn't activate perks.&lt;br /&gt;
|Doubled Burst duration.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot;|PW&lt;br /&gt;
|Affects how many stat penalties you receive.&lt;br /&gt;
|colspan=3|You lose Stat Points if your PW is lower than the enemy's; see below.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An additional level above SS exists for all stats: SS+. Achieving it is only possible under specific circumstances; either with certain [[NOISZ_STΔRLIVHT/Events/Forge_of_Antiphon/Modules|Modules]] on the Antiphon Armament Style, using specific Style abilities, or through [[NOISZ STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]]. SS+ comes with no perk, but still increases the overall effect of the stat in question. If TEC or ATK are SS+, their SS perks raise the stats to SS+ instead.&lt;br /&gt;
&lt;br /&gt;
==SPC effects on Bursts==&lt;br /&gt;
Since the SPC stat is strongly tied to [[NOISZ_STΔRLIVHT/Styles#NOISZ_Bursts|NOISZ Bursts]], its effects vary from character to character. Some [[NOISZ_STΔRLIVHT/Styles|Styles]] also have specific bursts that also have their own AA perks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!SPC changes to Burst&lt;br /&gt;
!AA perk&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot;|[[Grace Kamenashi|Grace]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Burst lasts for twice as long. Damage taken while bursting is reduced by 25%. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot;|[[Sera Hoshikawa|Sera]]&lt;br /&gt;
|Increases Zone damage.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Automatically hit all slash notes during Burst.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |[[Sera Hoshikawa/Styles#tabber-tabpanel-DRAGON MAIDEN-0|DRAGON MAIDEN Sera]]&lt;br /&gt;
|Increase damage per bullet absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |[[Sumire Hitori|Sumire]]&lt;br /&gt;
| Increases HP recovery from grazing.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Hitting notes while bursting also recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |[[Sumire_Hitori/Styles#tabber-tabpanel-STΔRLIVHT_STΔGE-0|STΔRLIVHT STΔGE Sumire]] ([[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]])&lt;br /&gt;
|Increases HP recovery from grazing. Increases damage multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(205,35,38,0.3)&amp;quot; |[[Hitori]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Increases damage multiplier.&lt;br /&gt;
|Recover HP by grazing bullets and lasers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda|Hakuno]]&lt;br /&gt;
|Docked damage is multiplied 1.75x (going from 40% to 70%).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda/Styles#tabber-tabpanel-Stray Cat-0|Stray Cat Hakuno]]&lt;br /&gt;
|Increases undocked damage by 25% (65% after V-IGNITION).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda/Styles#tabber-tabpanel-BLACK CAT BLASTER-0|Black Cat Blaster Hakuno]]&lt;br /&gt;
|Charged shot damage multiplier is greatly increased.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |[[Joker]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Gains charge passively on beats without notes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |[[Joker/Styles#tabber-tabpanel-ETERNAL CHAIN-0|Eternal Chain Joker]]&lt;br /&gt;
|Increases base graze damage.&lt;br /&gt;
|Increases base damage and the rate damage goes up on higher difficulties.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat penalties==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Crimson Heat Stats 1.jpeg|The style power is higher than the boss power, so note how no penalties are applied.&lt;br /&gt;
Crimson Heat Stats 2.jpeg|The style power is lower than the boss power - note how the stats are now lower than the base stats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a level, stats are decreased if the character has lower power than the boss. The number of penalties is given below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''D''''' = roundup('''[P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; - P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;] / 25''')&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''''D''''' is the penalty incurred in the form of a stat decrease rounded up to the nearest whole number, '''''P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;''''' is boss power, and '''''P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;''''' is style power. The first penalty goes to the main stat of the character:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!Character&lt;br /&gt;
!Stat&lt;br /&gt;
|-&lt;br /&gt;
|Grace, Joker&lt;br /&gt;
|HP&lt;br /&gt;
|-&lt;br /&gt;
|Sera&lt;br /&gt;
|TEC&lt;br /&gt;
|-&lt;br /&gt;
|Sumire, Hitori &lt;br /&gt;
| ATK&lt;br /&gt;
|-&lt;br /&gt;
|Hakuno &lt;br /&gt;
|SPC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that in the case of Joker, while her main stat is actually PW, the penalties start from HP like Grace.&lt;br /&gt;
&lt;br /&gt;
Future penalties go to stats in the order [HP -&amp;gt; SPC -&amp;gt; ATK -&amp;gt; TEC -&amp;gt; HP], looping around. For example, if Sera takes 3 penalties, the penalties go to TEC (Sera's main stat), then HP (the one after TEC), then SPC (the one after HP).&lt;br /&gt;
&lt;br /&gt;
=Detailed Information =&lt;br /&gt;
&lt;br /&gt;
Each stat can mathematically correspond to a certain percentage multiplier for its associated output; the following table taken from the datasheet details roughly the trend for each stat increase.&lt;br /&gt;
&lt;br /&gt;
Note that [[NOISZ_STΔRLIVHT/Gameplay#Duel_Gauge|Duel Gauge]] songs use these stats in a slightly different way because of the nature of the mechanic. See that page for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |HP&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |TEC&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot; |ATK&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot; |SPC&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |DMG taken &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[NOISZ_STΔRLIVHT/Notes#Judgments|Judgment windows]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Error cutoff: ±220ms)&amp;lt;/small&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base DMG&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |OK DMG&lt;br /&gt;
|-&lt;br /&gt;
!Error&lt;br /&gt;
!Bullet&lt;br /&gt;
!G-Rad&lt;br /&gt;
!S-Rad &lt;br /&gt;
!Radiant&lt;br /&gt;
!Spark&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(149, 149, 149,0.2)&amp;quot; |F&lt;br /&gt;
!Penalty&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±12ms&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±48ms&lt;br /&gt;
|N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|100.0 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(185, 185, 185, 0.2)&amp;quot; |D&lt;br /&gt;
|&lt;br /&gt;
|7.0%&lt;br /&gt;
|26%&lt;br /&gt;
|±112ms&lt;br /&gt;
|±172ms&lt;br /&gt;
|≈133.3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(198, 110, 231, 0.2)&amp;quot; |C&lt;br /&gt;
|&lt;br /&gt;
|6.4%&lt;br /&gt;
|24%&lt;br /&gt;
|±15ms&lt;br /&gt;
|±60ms&lt;br /&gt;
|±120ms&lt;br /&gt;
|±176ms&lt;br /&gt;
|≈137.9&lt;br /&gt;
|110%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |B&lt;br /&gt;
!Perk&lt;br /&gt;
|5.8%&lt;br /&gt;
|22%&lt;br /&gt;
|±18ms&lt;br /&gt;
|±72ms&lt;br /&gt;
|±128ms&lt;br /&gt;
|±180ms&lt;br /&gt;
|≈142.8&lt;br /&gt;
|115%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |A&lt;br /&gt;
|&lt;br /&gt;
|5.2%&lt;br /&gt;
|20%&lt;br /&gt;
|±21ms&lt;br /&gt;
|±84ms&lt;br /&gt;
|±136ms&lt;br /&gt;
|±184ms&lt;br /&gt;
|≈148.1&lt;br /&gt;
|125%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |AA&lt;br /&gt;
!Perk&lt;br /&gt;
|4.6%&lt;br /&gt;
|18%&lt;br /&gt;
|±24ms&lt;br /&gt;
|±96ms&lt;br /&gt;
|±144ms &lt;br /&gt;
|±188ms&lt;br /&gt;
|≈153.8&lt;br /&gt;
|130%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |S&lt;br /&gt;
|&lt;br /&gt;
|4.0%&lt;br /&gt;
|16%&lt;br /&gt;
|±27ms&lt;br /&gt;
|±108ms&lt;br /&gt;
|±152ms &lt;br /&gt;
|±192ms&lt;br /&gt;
|≈160.0&lt;br /&gt;
|140%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |SS&lt;br /&gt;
!Perk&lt;br /&gt;
|3.4%&lt;br /&gt;
|14%&lt;br /&gt;
|±30ms&lt;br /&gt;
|±120ms&lt;br /&gt;
|±160ms&lt;br /&gt;
|±196ms &lt;br /&gt;
|≈166.6&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |SS+&lt;br /&gt;
|&lt;br /&gt;
|2.8%&lt;br /&gt;
|12%&lt;br /&gt;
|±33ms&lt;br /&gt;
|±132ms&lt;br /&gt;
| ±168ms&lt;br /&gt;
|±200ms&lt;br /&gt;
|≈174.0&lt;br /&gt;
|160%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Change of health remaining with HP stat.png|400px]]&lt;br /&gt;
[[File:timing windows tec.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Change of note DMG with ATK stat.png|400px]]&lt;br /&gt;
[[File:Change of OK DMG with SPC stat.png|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Crimson_Heat_Base_Stats.jpeg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Stats&amp;diff=11696</id>
		<title>NOISZ STΔRLIVHT/Stats</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Stats&amp;diff=11696"/>
		<updated>2026-06-14T03:50:56Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Stats}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
[[File:Crimson_Heat_Base_Stats.jpeg|thumb|These are the base stats for Sumire's Crimson Heat style at level 10, with some upgrade points used.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats have one of eight values. From lowest to highest: F, D, C, B, A, AA, S, SS - though SS on a stat can only be achieved by the character having that stat as the main stat (or through a stat being raised by special circumstances). The higher a stat, the better the associated attribute is; in addition, there are bonus effects, called perks, that are active if a stat reaches B/AA/SS.&lt;br /&gt;
&lt;br /&gt;
Stats are values associated with each character/style, which influence gameplay in various manners. There are four stats, with [[NOISZ STΔRLIVHT/Difficulty and Power|PW (Power)]] affecting all four overall:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!rowspan=2|&lt;br /&gt;
!style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot;|HP&lt;br /&gt;
!style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot;|TEC&lt;br /&gt;
!style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot;|ATK&lt;br /&gt;
!style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot;|SPC&lt;br /&gt;
|-&lt;br /&gt;
|How much damage you can take before failing the level.&lt;br /&gt;
|How lenient the [[NOISZ_STΔRLIVHT/Notes#Judgments|timing window]] for notes is.&lt;br /&gt;
|How much damage you deal to the boss.&lt;br /&gt;
|How much extra damage OKs do, and how effective [[NOISZ_STΔRLIVHT/Styles#NOISZ_Bursts|NOISZ Bursts]] are.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(149, 149, 149,0.2)&amp;quot;|F level penalty&lt;br /&gt;
|No healing. Errors deal 100% of your lifebar; [[NOISZ_STΔRLIVHT/Styles#Dark_Star|Dark Star]] isn't lethal.&lt;br /&gt;
|Radiants and Sparks become Errors; OKs are much tighter.&lt;br /&gt;
|Non-S-Rad stops damage for the verse; getting hit is fine, though.&lt;br /&gt;
|Burst becomes Self-Destruct. [[Sumire_Hitori/Styles#tabber-tabpanel-NO_NAME-0|NO NAME]] = instant death.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot;|B level perk&lt;br /&gt;
|Fully heal between Verses, instead of 30%.&lt;br /&gt;
|Sparks and Radiants deal more damage; 87.5%/75% of S-Rad damage.&lt;br /&gt;
|1.35x Overflow damage multiplier, instead of 1.25x.&lt;br /&gt;
|Regain Burst at end of each Verse, instead of 1 Burst total.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot;|AA level perk&lt;br /&gt;
|Deal extra damage based on HP; 0.1% per 1%, 10% max.&lt;br /&gt;
|Hold vertices gain a wider timing window; makes them easier to hit.&lt;br /&gt;
|Verse Stars increase Overflow multiplier; 1.5x for Silver / 1.6x for Gold.&lt;br /&gt;
|Bursts are more effective. (see [[NOISZ STΔRLIVHT/Styles#NOISZ Bursts|here]] for detailed overviews) &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot;|SS level perk&lt;br /&gt;
|Survive with 1 HP when hit if HP  &amp;gt; 1. If you get hit again, you die. Can only activate twice per verse.&lt;br /&gt;
|Sets ATK and SPC to TEC with a Gold Star (ie. ATK and SPC become SS); doesn't activate perks.&lt;br /&gt;
|While Burst is active, OK notes deal damage as if SPC is ATK (ie. SPC becomes SS); doesn't activate perks.&lt;br /&gt;
|Doubled Burst duration.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot;|PW&lt;br /&gt;
|Affects how many stat penalties you receive.&lt;br /&gt;
|colspan=3|You lose Stat Points if your PW is lower than the enemy's; see below.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An additional level above SS exists for all stats: SS+. Achieving it is only possible under specific circumstances; either with certain [[Forge of Antiphon/Modules|Modules]] on the Antiphon Armament Style, using specific Style abilities, or through [[NOISZ STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]]. SS+ comes with no perk, but still increases the overall effect of the stat in question. If TEC or ATK are SS+, their SS perks raise the stats to SS+ instead.&lt;br /&gt;
&lt;br /&gt;
==SPC effects on Bursts==&lt;br /&gt;
Since the SPC stat is strongly tied to [[NOISZ_STΔRLIVHT/Styles#NOISZ_Bursts|NOISZ Bursts]], its effects vary from character to character. Some [[NOISZ_STΔRLIVHT/Styles|Styles]] also have specific bursts that also have their own AA perks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!SPC changes to Burst&lt;br /&gt;
!AA perk&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot;|[[Grace Kamenashi|Grace]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Burst lasts for twice as long. Damage taken while bursting is reduced by 25%. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot;|[[Sera Hoshikawa|Sera]]&lt;br /&gt;
|Increases Zone damage.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Automatically hit all slash notes during Burst.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |[[Sera Hoshikawa/Styles#tabber-tabpanel-DRAGON MAIDEN-0|DRAGON MAIDEN Sera]]&lt;br /&gt;
|Increase damage per bullet absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |[[Sumire Hitori|Sumire]]&lt;br /&gt;
| Increases HP recovery from grazing.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Hitting notes while bursting also recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |[[Sumire_Hitori/Styles#tabber-tabpanel-STΔRLIVHT_STΔGE-0|STΔRLIVHT STΔGE Sumire]] ([[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]])&lt;br /&gt;
|Increases HP recovery from grazing. Increases damage multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(205,35,38,0.3)&amp;quot; |[[Hitori]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Increases damage multiplier.&lt;br /&gt;
|Recover HP by grazing bullets and lasers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda|Hakuno]]&lt;br /&gt;
|Docked damage is multiplied 1.75x (going from 40% to 70%).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda/Styles#tabber-tabpanel-Stray Cat-0|Stray Cat Hakuno]]&lt;br /&gt;
|Increases undocked damage by 25% (65% after V-IGNITION).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda/Styles#tabber-tabpanel-BLACK CAT BLASTER-0|Black Cat Blaster Hakuno]]&lt;br /&gt;
|Charged shot damage multiplier is greatly increased.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |[[Joker]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Gains charge passively on beats without notes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |[[Joker/Styles#tabber-tabpanel-ETERNAL CHAIN-0|Eternal Chain Joker]]&lt;br /&gt;
|Increases base graze damage.&lt;br /&gt;
|Increases base damage and the rate damage goes up on higher difficulties.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat penalties==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Crimson Heat Stats 1.jpeg|The style power is higher than the boss power, so note how no penalties are applied.&lt;br /&gt;
Crimson Heat Stats 2.jpeg|The style power is lower than the boss power - note how the stats are now lower than the base stats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a level, stats are decreased if the character has lower power than the boss. The number of penalties is given below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''D''''' = roundup('''[P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; - P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;] / 25''')&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''''D''''' is the penalty incurred in the form of a stat decrease rounded up to the nearest whole number, '''''P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;''''' is boss power, and '''''P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;''''' is style power. The first penalty goes to the main stat of the character:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!Character&lt;br /&gt;
!Stat&lt;br /&gt;
|-&lt;br /&gt;
|Grace, Joker&lt;br /&gt;
|HP&lt;br /&gt;
|-&lt;br /&gt;
|Sera&lt;br /&gt;
|TEC&lt;br /&gt;
|-&lt;br /&gt;
|Sumire, Hitori &lt;br /&gt;
| ATK&lt;br /&gt;
|-&lt;br /&gt;
|Hakuno &lt;br /&gt;
|SPC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that in the case of Joker, while her main stat is actually PW, the penalties start from HP like Grace.&lt;br /&gt;
&lt;br /&gt;
Future penalties go to stats in the order [HP -&amp;gt; SPC -&amp;gt; ATK -&amp;gt; TEC -&amp;gt; HP], looping around. For example, if Sera takes 3 penalties, the penalties go to TEC (Sera's main stat), then HP (the one after TEC), then SPC (the one after HP).&lt;br /&gt;
&lt;br /&gt;
=Detailed Information =&lt;br /&gt;
&lt;br /&gt;
Each stat can mathematically correspond to a certain percentage multiplier for its associated output; the following table taken from the datasheet details roughly the trend for each stat increase.&lt;br /&gt;
&lt;br /&gt;
Note that [[NOISZ_STΔRLIVHT/Gameplay#Duel_Gauge|Duel Gauge]] songs use these stats in a slightly different way because of the nature of the mechanic. See that page for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |HP&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |TEC&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot; |ATK&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot; |SPC&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |DMG taken &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[NOISZ_STΔRLIVHT/Notes#Judgments|Judgment windows]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Error cutoff: ±220ms)&amp;lt;/small&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base DMG&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |OK DMG&lt;br /&gt;
|-&lt;br /&gt;
!Error&lt;br /&gt;
!Bullet&lt;br /&gt;
!G-Rad&lt;br /&gt;
!S-Rad &lt;br /&gt;
!Radiant&lt;br /&gt;
!Spark&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(149, 149, 149,0.2)&amp;quot; |F&lt;br /&gt;
!Penalty&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±12ms&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±48ms&lt;br /&gt;
|N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|100.0 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(185, 185, 185, 0.2)&amp;quot; |D&lt;br /&gt;
|&lt;br /&gt;
|7.0%&lt;br /&gt;
|26%&lt;br /&gt;
|±112ms&lt;br /&gt;
|±172ms&lt;br /&gt;
|≈133.3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(198, 110, 231, 0.2)&amp;quot; |C&lt;br /&gt;
|&lt;br /&gt;
|6.4%&lt;br /&gt;
|24%&lt;br /&gt;
|±15ms&lt;br /&gt;
|±60ms&lt;br /&gt;
|±120ms&lt;br /&gt;
|±176ms&lt;br /&gt;
|≈137.9&lt;br /&gt;
|110%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |B&lt;br /&gt;
!Perk&lt;br /&gt;
|5.8%&lt;br /&gt;
|22%&lt;br /&gt;
|±18ms&lt;br /&gt;
|±72ms&lt;br /&gt;
|±128ms&lt;br /&gt;
|±180ms&lt;br /&gt;
|≈142.8&lt;br /&gt;
|115%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |A&lt;br /&gt;
|&lt;br /&gt;
|5.2%&lt;br /&gt;
|20%&lt;br /&gt;
|±21ms&lt;br /&gt;
|±84ms&lt;br /&gt;
|±136ms&lt;br /&gt;
|±184ms&lt;br /&gt;
|≈148.1&lt;br /&gt;
|125%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |AA&lt;br /&gt;
!Perk&lt;br /&gt;
|4.6%&lt;br /&gt;
|18%&lt;br /&gt;
|±24ms&lt;br /&gt;
|±96ms&lt;br /&gt;
|±144ms &lt;br /&gt;
|±188ms&lt;br /&gt;
|≈153.8&lt;br /&gt;
|130%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |S&lt;br /&gt;
|&lt;br /&gt;
|4.0%&lt;br /&gt;
|16%&lt;br /&gt;
|±27ms&lt;br /&gt;
|±108ms&lt;br /&gt;
|±152ms &lt;br /&gt;
|±192ms&lt;br /&gt;
|≈160.0&lt;br /&gt;
|140%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |SS&lt;br /&gt;
!Perk&lt;br /&gt;
|3.4%&lt;br /&gt;
|14%&lt;br /&gt;
|±30ms&lt;br /&gt;
|±120ms&lt;br /&gt;
|±160ms&lt;br /&gt;
|±196ms &lt;br /&gt;
|≈166.6&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |SS+&lt;br /&gt;
|&lt;br /&gt;
|2.8%&lt;br /&gt;
|12%&lt;br /&gt;
|±33ms&lt;br /&gt;
|±132ms&lt;br /&gt;
| ±168ms&lt;br /&gt;
|±200ms&lt;br /&gt;
|≈174.0&lt;br /&gt;
|160%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Change of health remaining with HP stat.png|400px]]&lt;br /&gt;
[[File:timing windows tec.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Change of note DMG with ATK stat.png|400px]]&lt;br /&gt;
[[File:Change of OK DMG with SPC stat.png|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Crimson_Heat_Base_Stats.jpeg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Stats&amp;diff=11695</id>
		<title>NOISZ STΔRLIVHT/Stats</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Stats&amp;diff=11695"/>
		<updated>2026-06-13T19:05:37Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Stats}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
[[File:Crimson_Heat_Base_Stats.jpeg|thumb|These are the base stats for Sumire's Crimson Heat style at level 10, with some upgrade points used.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats have one of eight values. From lowest to highest: F, D, C, B, A, AA, S, SS - though SS on a stat can only be achieved by the character having that stat as the main stat (or through a stat being raised by special circumstances). The higher a stat, the better the associated attribute is; in addition, there are bonus effects, called perks, that are active if a stat reaches B/AA/SS.&lt;br /&gt;
&lt;br /&gt;
Stats are values associated with each character/style, which influence gameplay in various manners. There are four stats, with [[NOISZ STΔRLIVHT/Difficulty and Power|PW (Power)]] affecting all four overall:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!rowspan=2|&lt;br /&gt;
!style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot;|HP&lt;br /&gt;
!style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot;|TEC&lt;br /&gt;
!style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot;|ATK&lt;br /&gt;
!style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot;|SPC&lt;br /&gt;
|-&lt;br /&gt;
|How much damage you can take before failing the level.&lt;br /&gt;
|How lenient the [[NOISZ_STΔRLIVHT/Notes#Judgments|timing window]] for notes is.&lt;br /&gt;
|How much damage you deal to the boss.&lt;br /&gt;
|How much extra damage OKs do, and how effective [[NOISZ_STΔRLIVHT/Styles#NOISZ_Bursts|NOISZ Bursts]] are.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(149, 149, 149,0.2)&amp;quot;|F level penalty&lt;br /&gt;
|No healing. Errors deal 100% of your lifebar; [[NOISZ_STΔRLIVHT/Styles#Dark_Star|Dark Star]] isn't lethal.&lt;br /&gt;
|Radiants and Sparks become Errors; OKs are much tighter.&lt;br /&gt;
|Non-S-Rad stops damage for the verse; getting hit is fine, though.&lt;br /&gt;
|Burst becomes Self-Destruct. [[Sumire_Hitori/Styles#tabber-tabpanel-NO_NAME-0|NO NAME]] = instant death.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot;|B level perk&lt;br /&gt;
|Fully heal between Verses, instead of 30%.&lt;br /&gt;
|Sparks and Radiants deal more damage; 87.5%/75% of S-Rad damage.&lt;br /&gt;
|1.35x Overflow damage multiplier, instead of 1.25x.&lt;br /&gt;
|Regain Burst at end of each Verse, instead of 1 Burst total.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot;|AA level perk&lt;br /&gt;
|Deal extra damage based on HP; 0.1% per 1%, 10% max.&lt;br /&gt;
|Hold vertices gain a wider timing window; makes them easier to hit.&lt;br /&gt;
|Verse Stars increase Overflow multiplier; 1.5x for Silver / 1.6x for Gold.&lt;br /&gt;
|Bursts are more effective. &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot;|SS level perk&lt;br /&gt;
|Survive with 1 HP when hit if HP  &amp;gt; 1. If you get hit again, you die. Can only activate twice per verse.&lt;br /&gt;
|Sets ATK and SPC to TEC with a Gold Star (ie. ATK and SPC become SS); doesn't activate perks.&lt;br /&gt;
|While Burst is active, OK notes deal damage as if SPC is ATK (ie. SPC becomes SS); doesn't activate perks.&lt;br /&gt;
|Doubled Burst duration.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot;|PW&lt;br /&gt;
|Affects how many stat penalties you receive.&lt;br /&gt;
|colspan=3|You lose Stat Points if your PW is lower than the enemy's; see below.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An additional level above SS exists for all stats: SS+. Achieving it is only possible under specific circumstances; either with certain [[Forge of Antiphon/Modules|Modules]] on the Antiphon Armament Style, using specific Style abilities, or through [[NOISZ STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]]. SS+ comes with no perk, but still increases the overall effect of the stat in question. If TEC or ATK are SS+, their SS perks raise the stats to SS+ instead.&lt;br /&gt;
&lt;br /&gt;
==SPC effects on Bursts==&lt;br /&gt;
Since the SPC stat is strongly tied to [[NOISZ_STΔRLIVHT/Styles#NOISZ_Bursts|NOISZ Bursts]], its effects vary from character to character. Some [[NOISZ_STΔRLIVHT/Styles|Styles]] also have specific bursts that also have their own AA perks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!SPC changes to Burst&lt;br /&gt;
!AA perk&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot;|[[Grace Kamenashi|Grace]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Burst lasts for twice as long. Damage taken while bursting is reduced by 25%. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot;|[[Sera Hoshikawa|Sera]]&lt;br /&gt;
|Increases Zone damage.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Automatically hit all slash notes during Burst.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |[[Sera Hoshikawa/Styles#tabber-tabpanel-DRAGON MAIDEN-0|DRAGON MAIDEN Sera]]&lt;br /&gt;
|Increase damage per bullet absorbed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |[[Sumire Hitori|Sumire]]&lt;br /&gt;
| Increases HP recovery from grazing.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Hitting notes while bursting also recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |[[Sumire_Hitori/Styles#tabber-tabpanel-STΔRLIVHT_STΔGE-0|STΔRLIVHT STΔGE Sumire]] ([[NOISZ_STΔRLIVHT/Styles#V-IGNITION|V-IGNITION]])&lt;br /&gt;
|Increases HP recovery from grazing. Increases damage multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(205,35,38,0.3)&amp;quot; |[[Hitori]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Increases damage multiplier.&lt;br /&gt;
|Recover HP by grazing bullets and lasers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda|Hakuno]]&lt;br /&gt;
|Docked damage is multiplied 1.75x (going from 40% to 70%).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda/Styles#tabber-tabpanel-Stray Cat-0|Stray Cat Hakuno]]&lt;br /&gt;
|Increases undocked damage by 25% (65% after V-IGNITION).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |[[Hakuno Nekoda/Styles#tabber-tabpanel-BLACK CAT BLASTER-0|Black Cat Blaster Hakuno]]&lt;br /&gt;
|Charged shot damage multiplier is greatly increased.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |[[Joker]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Gains charge passively on beats without notes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: rgba(185,0,0,0.25)&amp;quot; |[[Joker/Styles#tabber-tabpanel-ETERNAL CHAIN-0|Eternal Chain Joker]]&lt;br /&gt;
|Increases base graze damage.&lt;br /&gt;
|Increases base damage and the rate damage goes up on higher difficulties.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat penalties==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Crimson Heat Stats 1.jpeg|The style power is higher than the boss power, so note how no penalties are applied.&lt;br /&gt;
Crimson Heat Stats 2.jpeg|The style power is lower than the boss power - note how the stats are now lower than the base stats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a level, stats are decreased if the character has lower power than the boss. The number of penalties is given below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''''D''''' = roundup('''[P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; - P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;] / 25''')&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''''D''''' is the penalty incurred in the form of a stat decrease rounded up to the nearest whole number, '''''P&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;''''' is boss power, and '''''P&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;''''' is style power. The first penalty goes to the main stat of the character:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!Character&lt;br /&gt;
!Stat&lt;br /&gt;
|-&lt;br /&gt;
|Grace, Joker&lt;br /&gt;
|HP&lt;br /&gt;
|-&lt;br /&gt;
|Sera&lt;br /&gt;
|TEC&lt;br /&gt;
|-&lt;br /&gt;
|Sumire, Hitori &lt;br /&gt;
| ATK&lt;br /&gt;
|-&lt;br /&gt;
|Hakuno &lt;br /&gt;
|SPC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that in the case of Joker, while her main stat is actually PW, the penalties start from HP like Grace.&lt;br /&gt;
&lt;br /&gt;
Future penalties go to stats in the order [HP -&amp;gt; SPC -&amp;gt; ATK -&amp;gt; TEC -&amp;gt; HP], looping around. For example, if Sera takes 3 penalties, the penalties go to TEC (Sera's main stat), then HP (the one after TEC), then SPC (the one after HP).&lt;br /&gt;
&lt;br /&gt;
=Detailed Information =&lt;br /&gt;
&lt;br /&gt;
Each stat can mathematically correspond to a certain percentage multiplier for its associated output; the following table taken from the datasheet details roughly the trend for each stat increase.&lt;br /&gt;
&lt;br /&gt;
Note that [[NOISZ_STΔRLIVHT/Gameplay#Duel_Gauge|Duel Gauge]] songs use these stats in a slightly different way because of the nature of the mechanic. See that page for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |HP&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |TEC&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.2)&amp;quot; |ATK&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.2)&amp;quot; |SPC&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |DMG taken &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |[[NOISZ_STΔRLIVHT/Notes#Judgments|Judgment windows]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Error cutoff: ±220ms)&amp;lt;/small&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base DMG&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |OK DMG&lt;br /&gt;
|-&lt;br /&gt;
!Error&lt;br /&gt;
!Bullet&lt;br /&gt;
!G-Rad&lt;br /&gt;
!S-Rad &lt;br /&gt;
!Radiant&lt;br /&gt;
!Spark&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(149, 149, 149,0.2)&amp;quot; |F&lt;br /&gt;
!Penalty&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±12ms&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±48ms&lt;br /&gt;
|N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|100.0 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(185, 185, 185, 0.2)&amp;quot; |D&lt;br /&gt;
|&lt;br /&gt;
|7.0%&lt;br /&gt;
|26%&lt;br /&gt;
|±112ms&lt;br /&gt;
|±172ms&lt;br /&gt;
|≈133.3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(198, 110, 231, 0.2)&amp;quot; |C&lt;br /&gt;
|&lt;br /&gt;
|6.4%&lt;br /&gt;
|24%&lt;br /&gt;
|±15ms&lt;br /&gt;
|±60ms&lt;br /&gt;
|±120ms&lt;br /&gt;
|±176ms&lt;br /&gt;
|≈137.9&lt;br /&gt;
|110%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.2)&amp;quot; |B&lt;br /&gt;
!Perk&lt;br /&gt;
|5.8%&lt;br /&gt;
|22%&lt;br /&gt;
|±18ms&lt;br /&gt;
|±72ms&lt;br /&gt;
|±128ms&lt;br /&gt;
|±180ms&lt;br /&gt;
|≈142.8&lt;br /&gt;
|115%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |A&lt;br /&gt;
|&lt;br /&gt;
|5.2%&lt;br /&gt;
|20%&lt;br /&gt;
|±21ms&lt;br /&gt;
|±84ms&lt;br /&gt;
|±136ms&lt;br /&gt;
|±184ms&lt;br /&gt;
|≈148.1&lt;br /&gt;
|125%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.2)&amp;quot; |AA&lt;br /&gt;
!Perk&lt;br /&gt;
|4.6%&lt;br /&gt;
|18%&lt;br /&gt;
|±24ms&lt;br /&gt;
|±96ms&lt;br /&gt;
|±144ms &lt;br /&gt;
|±188ms&lt;br /&gt;
|≈153.8&lt;br /&gt;
|130%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |S&lt;br /&gt;
|&lt;br /&gt;
|4.0%&lt;br /&gt;
|16%&lt;br /&gt;
|±27ms&lt;br /&gt;
|±108ms&lt;br /&gt;
|±152ms &lt;br /&gt;
|±192ms&lt;br /&gt;
|≈160.0&lt;br /&gt;
|140%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |SS&lt;br /&gt;
!Perk&lt;br /&gt;
|3.4%&lt;br /&gt;
|14%&lt;br /&gt;
|±30ms&lt;br /&gt;
|±120ms&lt;br /&gt;
|±160ms&lt;br /&gt;
|±196ms &lt;br /&gt;
|≈166.6&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255, 224, 60,0.2)&amp;quot; |SS+&lt;br /&gt;
|&lt;br /&gt;
|2.8%&lt;br /&gt;
|12%&lt;br /&gt;
|±33ms&lt;br /&gt;
|±132ms&lt;br /&gt;
| ±168ms&lt;br /&gt;
|±200ms&lt;br /&gt;
|≈174.0&lt;br /&gt;
|160%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Change of health remaining with HP stat.png|400px]]&lt;br /&gt;
[[File:timing windows tec.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Change of note DMG with ATK stat.png|400px]]&lt;br /&gt;
[[File:Change of OK DMG with SPC stat.png|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{#seo:&lt;br /&gt;
|image=Crimson_Heat_Base_Stats.jpeg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Story&amp;diff=11694</id>
		<title>NOISZ STΔRLIVHT/Story</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/Story&amp;diff=11694"/>
		<updated>2026-06-13T04:03:19Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Chapter F needs the other story diamonds but i dont think we have them all yet. also idk how else to group them together other then w NOISZ Final since 6.V is chapter 6 but chapter F is...chapter F. So we're going with this. Also idk what's with the Joker level thing, I tried fixing it but couldn't, so someone else can deal w it ig XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:NOISZ STΔRLIVHT Story}}&lt;br /&gt;
{{SLTH Spoiler Warning}}&lt;br /&gt;
&lt;br /&gt;
=False Timeline Chapters =&lt;br /&gt;
==Chapter 0==&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 0.I|Chapter 0.I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char3=???&lt;br /&gt;
|link3=Joker&lt;br /&gt;
|char4=Producer&lt;br /&gt;
|char5=Sera Hoshikawa&lt;br /&gt;
|char6=Hakuno Nekoda&lt;br /&gt;
|char7=Sumire Hitori}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[First Star]]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 0.II|Chapter 0.II]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Producer&lt;br /&gt;
|char2=Asuka Fujita&lt;br /&gt;
|char3=Hikari Aoki&lt;br /&gt;
|char4=Grace Kamenashi&lt;br /&gt;
|char5=Sera Hoshikawa&lt;br /&gt;
|char6=Sumire Hitori&lt;br /&gt;
|char7=Hakuno Nekoda&lt;br /&gt;
|char8=Beyond (NOISZ STΔRLIVHT)}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 0.III|Chapter 0.III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Lily Kamenashi&lt;br /&gt;
|char4=Touma&lt;br /&gt;
|char5=Producer&lt;br /&gt;
|char6=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 0.IV|Chapter 0.IV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Producer&lt;br /&gt;
|char2=Grace Kamenashi&lt;br /&gt;
|char3=Sera Hoshikawa&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Hakuno Nekoda&lt;br /&gt;
|char6=???&lt;br /&gt;
|char7=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Used as the song present in the tutorial. Not unlocked for Free Play after chapter completion.&lt;br /&gt;
&lt;br /&gt;
==Chapter 1 ==&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 1.I|Chapter 1.I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Hikari Aoki&lt;br /&gt;
|char2=Asuka Fujita&lt;br /&gt;
|char3=Yashiro Nekoda&lt;br /&gt;
|char4=Producer&lt;br /&gt;
|char5=Grace Kamenashi&lt;br /&gt;
|char6=Sera Hoshikawa&lt;br /&gt;
|char7=Sumire Hitori&lt;br /&gt;
|char8=Hakuno Nekoda&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[WHAT THE CAT!?]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 1.II|Chapter 1.II]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Sera Hoshikawa&lt;br /&gt;
|char2=Grace Kamenashi&lt;br /&gt;
|char3=Sumire Hitori&lt;br /&gt;
|char4=Hakuno Nekoda&lt;br /&gt;
|char5=Hitori&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[conflict]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 1.III|Chapter 1.III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Sumire Hitori&lt;br /&gt;
|char2=Hitori&lt;br /&gt;
|char3=Eito Hojo&lt;br /&gt;
|char4=Yumi Hitori&lt;br /&gt;
|char5=Hakuno Nekoda&lt;br /&gt;
|char6=Sera Hoshikawa&lt;br /&gt;
|char7=Grace Kamenashi&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Sulyvahn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 1.IV|Chapter 1.IV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Sera Hoshikawa&lt;br /&gt;
|char2=Grace Kamenashi&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Producer&lt;br /&gt;
|char6=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char7=???&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[galaXXy brain]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
== Chapter 2==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 2.I|Chapter 2.I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sumire Hitori&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sera Hoshikawa&lt;br /&gt;
|char5=Producer&lt;br /&gt;
|char6=Lily Kamenashi&lt;br /&gt;
|char7=Asuka Fujita&lt;br /&gt;
|char8=Hikari Aoki&lt;br /&gt;
|char9=Shion Nekoda&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ikasu]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 2.II|Chapter 2.II]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Shion Nekoda&lt;br /&gt;
|char2=Producer&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Sera Hoshikawa&lt;br /&gt;
|char6=Hikari Aoki&lt;br /&gt;
|char7=Asuka Fujita&lt;br /&gt;
}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LVL.99]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 2.III|Chapter 2.III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Sera Hoshikawa&lt;br /&gt;
|char2=Shion Nekoda&lt;br /&gt;
|char3=Hikari Aoki&lt;br /&gt;
|char4=Asuka Fujita&lt;br /&gt;
|char5=Producer&lt;br /&gt;
|char6=Grace Kamenashi&lt;br /&gt;
|char7=Hakuno Nekoda&lt;br /&gt;
|char8=Sumire Hitori&lt;br /&gt;
|char9=Yumi Hitori&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Rise Above]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 2.IV|Chapter 2.IV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Firebird&lt;br /&gt;
|char3=Sera Hoshikawa&lt;br /&gt;
|char4=Gaius Antiphon&lt;br /&gt;
|char5=Stornel&lt;br /&gt;
|char6=Producer&lt;br /&gt;
|char7=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char8=???&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[The King Of Lions]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |18&lt;br /&gt;
|}&lt;br /&gt;
==Chapter 3==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 3.I|Chapter 3.I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Beyond Antiphon&lt;br /&gt;
|char2=Arietta Antiphon&lt;br /&gt;
|char3=Remora&lt;br /&gt;
|char4=???&lt;br /&gt;
|char5=Hakuno Nekoda&lt;br /&gt;
|char6=Hitori&lt;br /&gt;
|char7=Sera Hoshikawa&lt;br /&gt;
|char8=Grace Kamenashi&lt;br /&gt;
|char9=Producer&lt;br /&gt;
|char10=Heather Valentine&lt;br /&gt;
|char11=Rhyme&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Recrudescence]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |22&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 3.II|Chapter 3.II]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Hakuno Nekoda&lt;br /&gt;
|char2=Yumi Hitori&lt;br /&gt;
|char3=Hitori&lt;br /&gt;
|char4=Rhyme&lt;br /&gt;
|char5=Producer&lt;br /&gt;
|char6=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Unknown Civilization]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |26&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 3.III|Chapter 3.III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Shion Nekoda&lt;br /&gt;
|char2=Hikari Aoki&lt;br /&gt;
|char3=Asuka Fujita&lt;br /&gt;
|char4=Sera Hoshikawa&lt;br /&gt;
|char5=Grace Kamenashi&lt;br /&gt;
|char6=Hakuno Nekoda&lt;br /&gt;
|char7=Setsuna Hoshikawa&lt;br /&gt;
|char8=Yashiro Nekoda&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Parhelion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |26&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 3.IV|Chapter 3.IV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{{SL Story Gallery Mini&lt;br /&gt;
|char1=Hitori&lt;br /&gt;
|char2=Hakuno Nekoda&lt;br /&gt;
|char3=Sera Hoshikawa&lt;br /&gt;
|char4=Grace Kamenashi&lt;br /&gt;
|char5=Sumire Hitori&lt;br /&gt;
|char6=Producer&lt;br /&gt;
|char7=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Valkyrius:0]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |28&lt;br /&gt;
|}&lt;br /&gt;
==Chapter 4==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace &lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; | Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 4.I|Chapter 4.I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Producer&lt;br /&gt;
|char2=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char3=Shion Nekoda&lt;br /&gt;
|char4=Hikari Aoki&lt;br /&gt;
|char5=Asuka Fujita&lt;br /&gt;
|char6=Hakuno Nekoda&lt;br /&gt;
|char7=Grace Kamenashi&lt;br /&gt;
|char8=Sumire Hitori&lt;br /&gt;
|char9=Sera Hoshikawa&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[1nput This 2 Y0ur Spine]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |32&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 4.II|Chapter 4.II]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Hakuno Nekoda&lt;br /&gt;
|char2=Sumire Hitori&lt;br /&gt;
|char3=Producer&lt;br /&gt;
|char4=Rhyme&lt;br /&gt;
|char5=Hitori&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NULCTRL EX]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 4.III|Chapter 4.III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char2=Producer&lt;br /&gt;
|char3=Sera Hoshikawa&lt;br /&gt;
|char4=Grace Kamenashi&lt;br /&gt;
|char5=Sumire Hitori&lt;br /&gt;
|char6=Hakuno Nekoda&lt;br /&gt;
|char7=Stornel&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[DIAGRAM]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |38&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |36&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 4.IV|Chapter 4.IV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char4=Hakuno Nekoda&lt;br /&gt;
|char5=Sumire Hitori&lt;br /&gt;
|char6=Genbu&lt;br /&gt;
|char7=???&lt;br /&gt;
|char8=Producer&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Lure]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |40&lt;br /&gt;
|}&lt;br /&gt;
==Chapter 5==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 5.I|Chapter 5.I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Shion Nekoda&lt;br /&gt;
|char2=Asuka Fujita&lt;br /&gt;
|char3=Hikari Aoki&lt;br /&gt;
|char4=Sera Hoshikawa&lt;br /&gt;
|char5=Grace Kamenashi&lt;br /&gt;
|char6=Sumire Hitori&lt;br /&gt;
|char7=Hakuno Nekoda&lt;br /&gt;
|char8=Producer&lt;br /&gt;
|char9=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char10=???&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ANNIHILATOR]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 5.II|Chapter 5.II]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Sera Hoshikawa&lt;br /&gt;
|char2=Hakuno Nekoda&lt;br /&gt;
|char3=Grace Kamenashi&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Asuka Fujita&lt;br /&gt;
|char6=Shion Nekoda&lt;br /&gt;
|char7=Hikari Aoki&lt;br /&gt;
|char8=Yumi Hitori&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Upload Your Mind :: Download My Soul]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |42&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |42&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |42&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 5.III|Chapter 5.III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Sumire Hitori&lt;br /&gt;
|char2=Hakuno Nekoda&lt;br /&gt;
|char3=Sera Hoshikawa&lt;br /&gt;
|char4=Grace Kamenashi&lt;br /&gt;
|char5=Shion Nekoda&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[THE GHOST OF THE TAPE!]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |43&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 5.IV|Chapter 5.IV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Sera Hoshikawa&lt;br /&gt;
|char2=Grace Kamenashi&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Shion Nekoda&lt;br /&gt;
|char6=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char7=???&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Clash of Twilight]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
==Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 6.I|Chapter 6.I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Gaius Antiphon&lt;br /&gt;
|char6=Stornel&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]]&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 6.II|Chapter 6.II]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Gaius Antiphon&lt;br /&gt;
|char6=Stornel&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Insomnia (MonstDeath Remix)]]&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Dead End|Dead End]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Not unlocked for Free Play after completion on their respective chapter. Playable in Free Play after gaining access to the Joker Folder.&lt;br /&gt;
&lt;br /&gt;
=True Heroes Chapters=&lt;br /&gt;
&lt;br /&gt;
==Chapter 5 &amp;amp; Chapter -1==&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
! style=&amp;quot;background-color: rgba(185,0,0,0.35)&amp;quot; |Joker&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 5.I (True Heroes)|Chapter 5.I (True Heroes)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Producer&lt;br /&gt;
|char2=Grace Kamenashi&lt;br /&gt;
|char3=Sera Hoshikawa&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Hakuno Nekoda&lt;br /&gt;
|char6=???&lt;br /&gt;
|char7=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Benighted Rewaking]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter -1.I|Chapter -1.I]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Arietta Antiphon&lt;br /&gt;
|char2=Beyond Antiphon&lt;br /&gt;
|char3=Gaius Antiphon&lt;br /&gt;
|char4=Alpha_2&lt;br /&gt;
|link4=?&lt;br /&gt;
|char5=Joker&lt;br /&gt;
|char6=Seiryu&lt;br /&gt;
|char7=Sera Hoshikawa&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Xrocus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 5.II (True Heroes)|Chapter 5.II (True Heroes)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Producer (TH)&lt;br /&gt;
|link1=Joker&lt;br /&gt;
|char2=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char3=Sera Hoshikawa&lt;br /&gt;
|char4=Grace Kamenashi&lt;br /&gt;
|char5=Sumire Hitori&lt;br /&gt;
|char6=Hakuno Nekoda&lt;br /&gt;
|char7=Stornel&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Back In Business]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter -1.II|Chapter -1.II]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Arietta Antiphon&lt;br /&gt;
|char2=Beyond Antiphon&lt;br /&gt;
|char3=Remora&lt;br /&gt;
|char4=Joker&lt;br /&gt;
|char5=Byakko&lt;br /&gt;
|char6=Hakuno Nekoda&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[BADSECRET]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 5.III (True Heroes)|Chapter 5.III (True Heroes)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Sumire Hitori&lt;br /&gt;
|char2=Hitori&lt;br /&gt;
|char3=Producer (TH)&lt;br /&gt;
|link3=Joker&lt;br /&gt;
|char4=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char5=Arietta Antiphon&lt;br /&gt;
|char6=Sera Hoshikawa&lt;br /&gt;
|char7=Grace Kamenashi&lt;br /&gt;
|char8=Hakuno Nekoda&lt;br /&gt;
|char9=Setsuna Hoshikawa&lt;br /&gt;
|char10=Gaius Antiphon&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[halved halved halved]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter -1.III|Chapter -1.III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Arietta Antiphon&lt;br /&gt;
|char2=Remora&lt;br /&gt;
|char3=Beyond Antiphon&lt;br /&gt;
|char4=Joker&lt;br /&gt;
|char5=Suzaku&lt;br /&gt;
|char6=Sumire Hitori&lt;br /&gt;
|char7=Hitori&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Gravisphere Crisis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 5.IV (True Heroes)|Chapter 5.IV (True Heroes)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Hikari Aoki&lt;br /&gt;
|char2=Asuka Fujita&lt;br /&gt;
|char3=Grace Kamenashi&lt;br /&gt;
|char4=Lily Kamenashi&lt;br /&gt;
|char5=Producer (TH)&lt;br /&gt;
|link5=Joker&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Crossroads of the Brave]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |25&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter -1.IV|Chapter -1.IV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Joker&lt;br /&gt;
|char2=Genbu&lt;br /&gt;
|char3=Grace Kamenashi&lt;br /&gt;
|char4=Arietta Antiphon&lt;br /&gt;
|char5=Remora&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Last Wish (NOISZ Mix)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter VS==&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
! style=&amp;quot;background-color: rgba(185,0,0,0.35)&amp;quot; |Joker&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/VS Prelude|VS Prelude]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Stornel&lt;br /&gt;
|char4=Shion Nekoda&lt;br /&gt;
|char5=Asuka Fujita&lt;br /&gt;
|char6=Hikari Aoki&lt;br /&gt;
|char7=Hakuno Nekoda&lt;br /&gt;
|char8=Firebird&lt;br /&gt;
|char9=???&lt;br /&gt;
|char10=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter VS.1|Chapter VS.1]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=???&lt;br /&gt;
|char2=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
|char3=Producer (TH)&lt;br /&gt;
|link3=Joker&lt;br /&gt;
|char4=Grace Kamenashi&lt;br /&gt;
|char5=Sera Hoshikawa&lt;br /&gt;
|char6=Hakuno Nekoda&lt;br /&gt;
|char7=Sumire Hitori&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[i'm the hero]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |41&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter VS.2|Chapter VS.2]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Stornel&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[For All Time]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |42&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter VS.3|Chapter VS.3]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Hakuno Nekoda&lt;br /&gt;
|char2=Firebird&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[It's My Rebellion]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |43&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter VS.4|Chapter VS.4]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Hakuno Nekoda&lt;br /&gt;
|char2=Firebird&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HINOTORI]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |44&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/VS Postlude|VS Postlude]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini|row3height=NA|row4height=0px|row5height=NA|row6height=0px&lt;br /&gt;
|char1=Producer (TH)&lt;br /&gt;
|link1=Joker&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Grace Kamenashi&lt;br /&gt;
|char4=Hakuno Nekoda&lt;br /&gt;
|char5=Sumire Hitori&lt;br /&gt;
|char6=Hitori&lt;br /&gt;
|char7=Rhyme&lt;br /&gt;
|char8=Shion Nekoda&lt;br /&gt;
|char9=Hikari Aoki&lt;br /&gt;
|char10=Asuka Fujita&lt;br /&gt;
|char11=Lily Kamenashi&lt;br /&gt;
|char12=Setsuna Hoshikawa&lt;br /&gt;
|char13=Yumi Hitori&lt;br /&gt;
|char14=Heather Valentine&lt;br /&gt;
|char15=Akira&lt;br /&gt;
|char16=Yoko Hinamori&lt;br /&gt;
|char17=Rise&lt;br /&gt;
|char18=Ai&lt;br /&gt;
|char19=Stornel&lt;br /&gt;
|char20=Gaius Antiphon&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter 6==&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
! style=&amp;quot;background-color: rgba(185,0,0,0.35)&amp;quot; |Joker&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 6.I (True Heroes)|Chapter 6.I (True Heroes)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Producer (TH)&lt;br /&gt;
|link5=Joker&lt;br /&gt;
|char6=Gaius Antiphon&lt;br /&gt;
|char7=Stornel&lt;br /&gt;
|char8=???&lt;br /&gt;
|char9=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |46&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 6.II (True Heroes)|Chapter 6.II (True Heroes)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Producer (TH)&lt;br /&gt;
|link5=Joker&lt;br /&gt;
|char6=Arietta Antiphon&lt;br /&gt;
|char7=Gaius Antiphon&lt;br /&gt;
|char8=Stornel&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Insomnia (MonstDeath Remix)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |47&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 6.III|Chapter 6.III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Grace Kamenashi&lt;br /&gt;
|char2=Sera Hoshikawa&lt;br /&gt;
|char3=Hakuno Nekoda&lt;br /&gt;
|char4=Sumire Hitori&lt;br /&gt;
|char5=Producer (TH)&lt;br /&gt;
|link5=Joker&lt;br /&gt;
|char6=Arietta Antiphon&lt;br /&gt;
|char7=Gaius Antiphon&lt;br /&gt;
|char8=???&lt;br /&gt;
|char9=Beyond (NOISZ STΔRLIVHT)&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Re:VERSE (inst.)|re:Verse (inst.)]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 6.IV|Chapter 6.IV]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Joker&lt;br /&gt;
|char2=Grace Kamenashi&lt;br /&gt;
|char3=Genbu&lt;br /&gt;
|char4=Sera Hoshikawa&lt;br /&gt;
|char5=Hakuno Nekoda&lt;br /&gt;
|char6=Sumire Hitori&lt;br /&gt;
|char7=Arietta Antiphon&lt;br /&gt;
|char8=Gaius Antiphon&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[with my (last+1) breath]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |49&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=NOISZ Final=&lt;br /&gt;
{| class=&amp;quot;sl-chapter-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Chapter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Characters&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Song&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot; |Level Requirements&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Other Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: rgba(46,200,23,0.3)&amp;quot; |Grace&lt;br /&gt;
! style=&amp;quot;background-color: rgba(82,161,254,0.3)&amp;quot; |Sera&lt;br /&gt;
! style=&amp;quot;background-color: rgba(255,85,88,0.3)&amp;quot; |Sumire&lt;br /&gt;
! style=&amp;quot;background-color: rgba(241,241,241,0.3)&amp;quot; |Hakuno&lt;br /&gt;
! style=&amp;quot;background-color: rgba(185,0,0,0.35)&amp;quot; |Joker&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter 6.V|Chapter 6.V]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Joker&lt;br /&gt;
|char2=Alpha&lt;br /&gt;
|char3=Grace Kamenashi&lt;br /&gt;
|char4=Sera Hoshikawa&lt;br /&gt;
|char5=Hakuno Nekoda&lt;br /&gt;
|char6=Sumire Hitori&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[V]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Can be accessed after unlocking Chapter F by re-tapping the &amp;quot;Connect&amp;quot; button under &amp;quot;[[NOISZ re:VERSE]]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[NOISZ STΔRLIVHT/Story/Chapter F|Chapter F]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{SL Story Gallery Mini&lt;br /&gt;
|char1=Joker&lt;br /&gt;
|char2=Remora&lt;br /&gt;
|char3=Grace Kamenashi&lt;br /&gt;
|char4=Sera Hoshikawa&lt;br /&gt;
|char5=Hakuno Nekoda&lt;br /&gt;
|char6=Sumire Hitori&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[X]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |50&lt;br /&gt;
}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Requires completion of [[NOISZ re:VERSE/Story/Stage 1E|Story E]] from [[NOISZ re:VERSE]] to unlock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NOISZ SL Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=Main_Character_(NOISZ)&amp;diff=11693</id>
		<title>Main Character (NOISZ)</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=Main_Character_(NOISZ)&amp;diff=11693"/>
		<updated>2026-06-09T04:43:21Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: changing human image in spoiler tabber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Page Navbox&lt;br /&gt;
|storytab=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Series Spoiler Warning|spoilerreveal=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler&lt;br /&gt;
|default=&lt;br /&gt;
{{Character Infobox|title1=Main Character|image1=Ignition Protagonist.png|eye_colour=Purple|relationships=* [[Beyond_Antiphon|Beyond]]: Friend&lt;br /&gt;
* [[Wolf-Girl]]: Friend&lt;br /&gt;
* [[Karin]]: Friend}}&lt;br /&gt;
|spoilers=&lt;br /&gt;
{{Character Infobox|title1=Main Character&lt;br /&gt;
|image1=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Cat=[[File:Ignition Protagonist.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Human=[[File:MC SL.png|200px]]&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|eye_colour=Purple|hair_colour=Black|relationships=* [[Beyond_Antiphon|Beyond]]: Friend&lt;br /&gt;
* [[Wolf-Girl]]: Friend&lt;br /&gt;
* [[Karin]]: Friend&lt;br /&gt;
* [[Hakuno Nekoda]]: Friend&lt;br /&gt;
* [[Sumire Hitori]]: Friend&lt;br /&gt;
* [[Rhyme]]: Friend}}&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler&lt;br /&gt;
|default=&lt;br /&gt;
__NOTOC__&lt;br /&gt;
|spoilers=&lt;br /&gt;
__TOC__&lt;br /&gt;
}}&lt;br /&gt;
==Bio==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''With my head full of questions but nobody to answer them, I make my way home...''&amp;lt;ref&amp;gt;[[NOISZ (Game)|NOISZ Ignition]] - [[NOISZ (Game)/Story/Stage 0|Prologue]]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main character is the protagonist of [[NOISZ (Game)|NOISZ Ignition]] and [[NOISZ re:VERSE|NOISZ &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]], wielding the [[The NOISZ|NOISZ]] they received from [[Beyond Antiphon|Beyond]]. When they use the NOISZ, they take the form of a black and white cat.&lt;br /&gt;
&lt;br /&gt;
They are a fan of video games and make video game references on occasion. They enjoy visiting the arcade.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|spoilers=Before moving to Neo Metro City, they had gone by the name [[Han]] and lived a somewhat sheltered life.}}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
See [[Main Character (NOISZ)/Story]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Spoiler&lt;br /&gt;
|default=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ignition Protagonist.png|Art of the main character's cat form in [[NOISZ (Game)|NOISZ Ignition]].&lt;br /&gt;
File:Main Character (NOISZ) Title Screen.png|The main character on top of the [[NOISZ (Game)|NOISZ]] logo. A similar logo appears on the [[NOISZ (Game)|NOISZ]] title screen.&lt;br /&gt;
File:Main Character (NOISZ) sleeping.png|Pixel art of the main character's cat form sleeping in [[NOISZ (Game)|NOISZ Ignition]].&lt;br /&gt;
File:ReV MAGFest Show Poster.jpg|The main character on a MAGFest exclusive poster for [[NOISZ re:VERSE|NOISZ &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]].&lt;br /&gt;
File:NOISZ reVERSE OST Album Cover.jpg|The cover of the [[NOISZ re:VERSE|NOISZ re:||VERSE]] OST. The main character is featured on the bottom left in their cat form.&lt;br /&gt;
File:Main Character (NOISZ) Battle.jpeg|The sprite used for the main character during combat in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
File:Main Character (NOISZ) Shielding.jpeg|The sprite used for the main character shielding during combat in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
File:NOISZ Hoodie.jpg|The main character on the NOISZ hoodie.&lt;br /&gt;
File:NOISZ Sticker.jpg|The main character on a NOISZ sticker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|spoilers=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ignition Protagonist.png|Art of the main character's cat form in [[NOISZ (Game)|NOISZ Ignition]].&lt;br /&gt;
File:Main Character (NOISZ) Title Screen.png|The main character on top of the [[NOISZ (Game)|NOISZ]] logo. A similar logo appears on the [[NOISZ (Game)|NOISZ]] title screen.&lt;br /&gt;
File:Main Character (NOISZ) sleeping.png|Pixel art of the main character's cat form sleeping in [[NOISZ (Game)|NOISZ Ignition]].&lt;br /&gt;
File:ReV MAGFest Show Poster.jpg|The main character on a MAGFest exclusive poster for [[NOISZ re:VERSE]].&lt;br /&gt;
File:NOISZ reVERSE OST Album Cover.jpg|The cover of the [[NOISZ re:VERSE|NOISZ re:||VERSE]] OST. The main character is featured on the bottom left in their cat form.&lt;br /&gt;
File:Main Character (NOISZ) Battle.jpeg|The sprite used for the main character during combat in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
File:Main Character (NOISZ) Shielding.jpeg|The sprite used for the main character shielding during combat in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
File:NOISZ Shirt.png|The main character on a NOISZ shirt.&lt;br /&gt;
File:NOISZ Hoodie.jpg|The main character on the NOISZ hoodie.&lt;br /&gt;
File:NOISZ Sticker.jpg|The main character on a NOISZ sticker.&lt;br /&gt;
File:MC XLB.png|MC human full art (Style art for [[X|NOISZ XROSS BREAKER]]).&lt;br /&gt;
File:Approaching Finale.png|Seen in NOISZ Final Part 1 as the true final battle approaches.&lt;br /&gt;
File:MCdiamond.png|MC's story diamond.&lt;br /&gt;
File:IMG 3504.jpeg|MC's story sprite in NOISZ STΔRLIVHT.&lt;br /&gt;
File:IMG 3503.jpeg|MC's exasperated story sprite in NOISZ STΔRLIVHT.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{NOISZ Character Navigation}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:NOISZ Characters]]&lt;br /&gt;
[[Category:NOISZ Users]]&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:MC_SL.png&amp;diff=11692</id>
		<title>File:MC SL.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:MC_SL.png&amp;diff=11692"/>
		<updated>2026-06-09T04:42:07Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: MC's human sprite in SL. feel free to clean it up more but I'm stopping here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MC's human sprite in SL. feel free to clean it up more but I'm stopping here&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=Main_Character_(NOISZ)&amp;diff=11691</id>
		<title>Main Character (NOISZ)</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=Main_Character_(NOISZ)&amp;diff=11691"/>
		<updated>2026-05-17T19:48:34Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: mc full art woooooo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Page Navbox&lt;br /&gt;
|storytab=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Series Spoiler Warning|spoilerreveal=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler&lt;br /&gt;
|default=&lt;br /&gt;
{{Character Infobox|title1=Main Character|image1=Ignition Protagonist.png|eye_colour=Purple|relationships=* [[Beyond_Antiphon|Beyond]]: Friend&lt;br /&gt;
* [[Wolf-Girl]]: Friend&lt;br /&gt;
* [[Karin]]: Friend}}&lt;br /&gt;
|spoilers=&lt;br /&gt;
{{Character Infobox|title1=Main Character&lt;br /&gt;
|image1=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Cat=[[File:Ignition Protagonist.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
Human=[[File:Mc_reveal.png]]&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|eye_colour=Purple|hair_colour=Black|relationships=* [[Beyond_Antiphon|Beyond]]: Friend&lt;br /&gt;
* [[Wolf-Girl]]: Friend&lt;br /&gt;
* [[Karin]]: Friend&lt;br /&gt;
* [[Hakuno Nekoda]]: Friend&lt;br /&gt;
* [[Sumire Hitori]]: Friend&lt;br /&gt;
* [[Rhyme]]: Friend}}&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler&lt;br /&gt;
|default=&lt;br /&gt;
__NOTOC__&lt;br /&gt;
|spoilers=&lt;br /&gt;
__TOC__&lt;br /&gt;
}}&lt;br /&gt;
==Bio==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''With my head full of questions but nobody to answer them, I make my way home...''&amp;lt;ref&amp;gt;[[NOISZ (Game)|NOISZ Ignition]] - [[NOISZ (Game)/Story/Stage 0|Prologue]]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main character is the protagonist of [[NOISZ (Game)|NOISZ Ignition]] and [[NOISZ re:VERSE|NOISZ &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]], wielding the [[The NOISZ|NOISZ]] they received from [[Beyond Antiphon|Beyond]]. When they use the NOISZ, they take the form of a black and white cat.&lt;br /&gt;
&lt;br /&gt;
They are a fan of video games and make video game references on occasion. They enjoy visiting the arcade.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|spoilers=Before moving to Neo Metro City, they had gone by the name [[Han]] and lived a somewhat sheltered life.}}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
See [[Main Character (NOISZ)/Story]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Spoiler&lt;br /&gt;
|default=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ignition Protagonist.png|Art of the main character's cat form in [[NOISZ (Game)|NOISZ Ignition]].&lt;br /&gt;
File:Main Character (NOISZ) Title Screen.png|The main character on top of the [[NOISZ (Game)|NOISZ]] logo. A similar logo appears on the [[NOISZ (Game)|NOISZ]] title screen.&lt;br /&gt;
File:Main Character (NOISZ) sleeping.png|Pixel art of the main character's cat form sleeping in [[NOISZ (Game)|NOISZ Ignition]].&lt;br /&gt;
File:ReV MAGFest Show Poster.jpg|The main character on a MAGFest exclusive poster for [[NOISZ re:VERSE|NOISZ &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]].&lt;br /&gt;
File:NOISZ reVERSE OST Album Cover.jpg|The cover of the [[NOISZ re:VERSE|NOISZ re:||VERSE]] OST. The main character is featured on the bottom left in their cat form.&lt;br /&gt;
File:Main Character (NOISZ) Battle.jpeg|The sprite used for the main character during combat in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
File:Main Character (NOISZ) Shielding.jpeg|The sprite used for the main character shielding during combat in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
File:NOISZ Hoodie.jpg|The main character on the NOISZ hoodie.&lt;br /&gt;
File:NOISZ Sticker.jpg|The main character on a NOISZ sticker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|spoilers=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ignition Protagonist.png|Art of the main character's cat form in [[NOISZ (Game)|NOISZ Ignition]].&lt;br /&gt;
File:Main Character (NOISZ) Title Screen.png|The main character on top of the [[NOISZ (Game)|NOISZ]] logo. A similar logo appears on the [[NOISZ (Game)|NOISZ]] title screen.&lt;br /&gt;
File:Main Character (NOISZ) sleeping.png|Pixel art of the main character's cat form sleeping in [[NOISZ (Game)|NOISZ Ignition]].&lt;br /&gt;
File:ReV MAGFest Show Poster.jpg|The main character on a MAGFest exclusive poster for [[NOISZ re:VERSE]].&lt;br /&gt;
File:NOISZ reVERSE OST Album Cover.jpg|The cover of the [[NOISZ re:VERSE|NOISZ re:||VERSE]] OST. The main character is featured on the bottom left in their cat form.&lt;br /&gt;
File:Main Character (NOISZ) Battle.jpeg|The sprite used for the main character during combat in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
File:Main Character (NOISZ) Shielding.jpeg|The sprite used for the main character shielding during combat in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
File:NOISZ Shirt.png|The main character on a NOISZ shirt.&lt;br /&gt;
File:NOISZ Hoodie.jpg|The main character on the NOISZ hoodie.&lt;br /&gt;
File:NOISZ Sticker.jpg|The main character on a NOISZ sticker.&lt;br /&gt;
File:MC XLB.png|MC human full art (Style art for [[X|NOISZ XROSS BREAKER]]).&lt;br /&gt;
File:Approaching Finale.png|Seen in NOISZ Final Part 1 as the true final battle approaches.&lt;br /&gt;
File:MCdiamond.png|MC's story diamond.&lt;br /&gt;
File:IMG 3504.jpeg|MC's story sprite in NOISZ STΔRLIVHT.&lt;br /&gt;
File:IMG 3503.jpeg|MC's exasperated story sprite in NOISZ STΔRLIVHT.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{NOISZ Character Navigation}}&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:NOISZ Characters]]&lt;br /&gt;
[[Category:NOISZ Users]]&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=Template:Yashiro_Story&amp;diff=11677</id>
		<title>Template:Yashiro Story</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=Template:Yashiro_Story&amp;diff=11677"/>
		<updated>2026-04-24T23:34:17Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: i just wanna add yashiro getting owned one last time ok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;mw-customtoggle-storychapter wds-button wds-is-secondary&amp;quot;&amp;gt;Show/Hide All&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chapter 1===&lt;br /&gt;
{|style=&amp;quot;border: none !important; display: block&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-storychapter&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Yashiro gloats as he signs [[SUNRaiSE]] onto his label, Bakeneko Records, and agrees to provide [[Asuka Fujita|Asuka]] and [[Hikari Aoki|Hikari]] with a new center for the group as part of the contract - his daughter [[Shion Nekoda]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
{|style=&amp;quot;border: none !important; display: block&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-storychapter&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|In [[NOISZ STΔRLIVHT/Story/Chapter 3.III|Chapter 3.III]], Yashiro attempts to visit [[Sera Hoshikawa|Sera]]'s mother [[Setsuna Hoshikawa|Setsuna]], but she blackmails Yashiro into headlining an opening night at one of her nightclubs, using the information that he cheated on his wife while she was pregnant with [[Shion Nekoda|Shion]]. Sera enters the room shortly afterwards, and Yashiro leaves, panicked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 5===&lt;br /&gt;
{|style=&amp;quot;border: none !important; display: block&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-storychapter&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|In order for SUNRaiSE to gain a lead in the Clash of Twilight competition with [[STΔRLIVHT]], Yashiro outs his daughter Hakuno as trans to the press. Shion, Hakuno and Sera speak out against it on stage in support of Hakuno, but her outing nonetheless tips the scales in SUNRaiSE's favor.&lt;br /&gt;
|}&lt;br /&gt;
==[[NOISZ STΔRLIVHT True Heroes]]==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-th wds-button wds-is-secondary&amp;quot;&amp;gt;Show/Hide All&amp;lt;/span&amp;gt;&lt;br /&gt;
===Chapter 5 (TH)===&lt;br /&gt;
{|style=&amp;quot;border: none !important; display: block&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-th&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Like in False Timeline, Yashiro would out Hakuno to the press, though it is revealed he did so after Sera and Grace's proposal during one of their shows in an attempt to finish off STΔRLIVHT.&lt;br /&gt;
|}&lt;br /&gt;
===Chapter VS===&lt;br /&gt;
{|style=&amp;quot;border: none !important; display: block&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-th&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Yashiro is attacked by [[Firebird]] in his apartment, surviving the encounter due to Hakuno's interference but leaving the apartment damaged. Shion stays with Hakuno and her aunt [[Heather Valentine|Heather]] during the initial fire, and with Hikari during the repairs. When the apartment is fixed, Yashiro interacts with Shion far less, being shaken by the events.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
When the Clash of Twilight ends in a tie, SUNRaiSE breaks their contract with Yashiro with Setsuna's help, leaving Bakeneko Records and becoming independent again. Shion also begins working towards taking back her profits from her idol career from Yashiro and moving away from him.&lt;br /&gt;
|}&lt;br /&gt;
==NOISZ Final==&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-final wds-button wds-is-secondary&amp;quot;&amp;gt;Show/Hide All&amp;lt;/span&amp;gt;&lt;br /&gt;
{|style=&amp;quot;border: none !important; display: block&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-final&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|In [[NOISZ STΔRLIVHT/Area Conversations|Epilogue 5]], it is revealed that Bakeneko has suffered from severe financial losses in the past two years, leading to SUNRaiSE now owning the studio they used to record at under the label.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Beyond_Chibi_(Shield).png&amp;diff=11676</id>
		<title>File:Beyond Chibi (Shield).png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Beyond_Chibi_(Shield).png&amp;diff=11676"/>
		<updated>2026-04-24T08:07:45Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Beyond Chibi (Shield).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Yumi_Chibi.png&amp;diff=11675</id>
		<title>File:Yumi Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Yumi_Chibi.png&amp;diff=11675"/>
		<updated>2026-04-24T07:48:00Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Yumi Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Arietta_Chibi.png&amp;diff=11674</id>
		<title>File:Arietta Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Arietta_Chibi.png&amp;diff=11674"/>
		<updated>2026-04-24T07:40:54Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Arietta Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Joker_Pawn_chibi.png&amp;diff=11673</id>
		<title>File:Joker Pawn chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Joker_Pawn_chibi.png&amp;diff=11673"/>
		<updated>2026-04-24T07:30:40Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Joker Pawn chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Joker_Armament_chibi.png&amp;diff=11672</id>
		<title>File:Joker Armament chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Joker_Armament_chibi.png&amp;diff=11672"/>
		<updated>2026-04-24T07:19:51Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Joker Armament chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Joker_Eternal_Chain_chibi.png&amp;diff=11671</id>
		<title>File:Joker Eternal Chain chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Joker_Eternal_Chain_chibi.png&amp;diff=11671"/>
		<updated>2026-04-24T05:34:57Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Joker Eternal Chain chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Joker_Summer_Crash_chibi.png&amp;diff=11670</id>
		<title>File:Joker Summer Crash chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Joker_Summer_Crash_chibi.png&amp;diff=11670"/>
		<updated>2026-04-24T05:24:11Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Joker Summer Crash chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Joker_Mainframe_chibi.png&amp;diff=11669</id>
		<title>File:Joker Mainframe chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Joker_Mainframe_chibi.png&amp;diff=11669"/>
		<updated>2026-04-24T05:14:12Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Joker Mainframe chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Joker_Staff_Chibi.png&amp;diff=11668</id>
		<title>File:Joker Staff Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Joker_Staff_Chibi.png&amp;diff=11668"/>
		<updated>2026-04-24T05:05:42Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Joker Staff Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Pawn_Chibi.png&amp;diff=11667</id>
		<title>File:Hakuno Pawn Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Pawn_Chibi.png&amp;diff=11667"/>
		<updated>2026-04-24T04:58:32Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Hakuno Pawn Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Armament_Chibi.png&amp;diff=11666</id>
		<title>File:Hakuno Armament Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Armament_Chibi.png&amp;diff=11666"/>
		<updated>2026-04-24T04:48:49Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Hakuno Armament Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Summer_Chibi.png&amp;diff=11665</id>
		<title>File:Hakuno Summer Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Summer_Chibi.png&amp;diff=11665"/>
		<updated>2026-04-24T04:30:24Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Hakuno Summer Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Beatdown_Chibi.png&amp;diff=11664</id>
		<title>File:Hakuno Beatdown Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Beatdown_Chibi.png&amp;diff=11664"/>
		<updated>2026-04-24T04:20:06Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Hakuno Beatdown Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_BCB_Chibi.png&amp;diff=11663</id>
		<title>File:Hakuno BCB Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_BCB_Chibi.png&amp;diff=11663"/>
		<updated>2026-04-24T04:10:49Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Hakuno BCB Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Remi_Chibi.png&amp;diff=11662</id>
		<title>File:Hakuno Remi Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Remi_Chibi.png&amp;diff=11662"/>
		<updated>2026-04-24T03:58:28Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Hakuno Remi Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Stray_Chibi.png&amp;diff=11661</id>
		<title>File:Hakuno Stray Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Stray_Chibi.png&amp;diff=11661"/>
		<updated>2026-04-24T03:48:21Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Hakuno Stray Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Stage_Chibi.png&amp;diff=11660</id>
		<title>File:Hakuno Stage Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Hakuno_Stage_Chibi.png&amp;diff=11660"/>
		<updated>2026-04-24T03:48:06Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Hakuno Stage Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Pawn_Chibi.png&amp;diff=11659</id>
		<title>File:Sumire Pawn Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Pawn_Chibi.png&amp;diff=11659"/>
		<updated>2026-04-20T03:49:17Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sumire Pawn Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Armament_Chibi.png&amp;diff=11658</id>
		<title>File:Sumire Armament Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Armament_Chibi.png&amp;diff=11658"/>
		<updated>2026-04-20T03:34:28Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sumire Armament Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Summer_Chibi.png&amp;diff=11657</id>
		<title>File:Sumire Summer Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Summer_Chibi.png&amp;diff=11657"/>
		<updated>2026-04-20T03:22:57Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sumire Summer Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sumire_NoName_Chibi.png&amp;diff=11656</id>
		<title>File:Sumire NoName Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sumire_NoName_Chibi.png&amp;diff=11656"/>
		<updated>2026-04-19T21:24:35Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sumire NoName Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Nuclear_Chibi.png&amp;diff=11655</id>
		<title>File:Sumire Nuclear Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Nuclear_Chibi.png&amp;diff=11655"/>
		<updated>2026-04-19T21:17:20Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sumire Nuclear Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Remi_Chibi.png&amp;diff=11654</id>
		<title>File:Sumire Remi Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Remi_Chibi.png&amp;diff=11654"/>
		<updated>2026-04-19T21:09:24Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sumire Remi Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Crimson_Chibi.png&amp;diff=11653</id>
		<title>File:Sumire Crimson Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Crimson_Chibi.png&amp;diff=11653"/>
		<updated>2026-04-19T21:02:27Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sumire Crimson Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Stage_Chibi.png&amp;diff=11652</id>
		<title>File:Sumire Stage Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sumire_Stage_Chibi.png&amp;diff=11652"/>
		<updated>2026-04-19T20:53:41Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sumire Stage Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sera_Pawn_Chibi.png&amp;diff=11651</id>
		<title>File:Sera Pawn Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sera_Pawn_Chibi.png&amp;diff=11651"/>
		<updated>2026-04-15T23:10:04Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sera Pawn Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sera_Armament_Chibi.png&amp;diff=11650</id>
		<title>File:Sera Armament Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sera_Armament_Chibi.png&amp;diff=11650"/>
		<updated>2026-04-15T23:03:17Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sera Armament Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sera_Summer_Chibi.png&amp;diff=11649</id>
		<title>File:Sera Summer Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sera_Summer_Chibi.png&amp;diff=11649"/>
		<updated>2026-04-15T22:57:19Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sera Summer Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sera_Maiden_Chibi.png&amp;diff=11648</id>
		<title>File:Sera Maiden Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sera_Maiden_Chibi.png&amp;diff=11648"/>
		<updated>2026-04-15T22:50:44Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sera Maiden Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sera_Mint_Chibi.png&amp;diff=11647</id>
		<title>File:Sera Mint Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sera_Mint_Chibi.png&amp;diff=11647"/>
		<updated>2026-04-15T22:39:32Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sera Mint Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sera_Remi_Chibi.png&amp;diff=11646</id>
		<title>File:Sera Remi Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sera_Remi_Chibi.png&amp;diff=11646"/>
		<updated>2026-04-15T22:32:02Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sera Remi Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sera_Blue_Moon_Chibi.png&amp;diff=11645</id>
		<title>File:Sera Blue Moon Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sera_Blue_Moon_Chibi.png&amp;diff=11645"/>
		<updated>2026-04-15T22:25:00Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sera Blue Moon Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Sera_Stage_Chibi.png&amp;diff=11644</id>
		<title>File:Sera Stage Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Sera_Stage_Chibi.png&amp;diff=11644"/>
		<updated>2026-04-15T22:16:03Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Sera Stage Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=File:Grace_Pawn_Chibi.png&amp;diff=11643</id>
		<title>File:Grace Pawn Chibi.png</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=File:Grace_Pawn_Chibi.png&amp;diff=11643"/>
		<updated>2026-04-14T06:06:44Z</updated>

		<summary type="html">&lt;p&gt;Sploosh543: Sploosh543 uploaded a new version of File:Grace Pawn Chibi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sploosh543</name></author>
	</entry>
</feed>