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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://anarch.games/noisz/wiki/index.php?action=history&amp;feed=atom&amp;title=NOISZ_%28Game%29%2FHZ</id>
	<title>NOISZ (Game)/HZ - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://anarch.games/noisz/wiki/index.php?action=history&amp;feed=atom&amp;title=NOISZ_%28Game%29%2FHZ"/>
	<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;action=history"/>
	<updated>2026-04-25T23:51:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;diff=11319&amp;oldid=prev</id>
		<title>RiceEmpress at 20:56, 12 February 2026</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;diff=11319&amp;oldid=prev"/>
		<updated>2026-02-12T20:56:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:56, 12 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l193&quot;&gt;Line 193:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 193:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NOISZ Gameplay Navbox}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NOISZ Gameplay Navbox}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#seo:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|image=Noisz-logo.png&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;diff=3829&amp;oldid=prev</id>
		<title>RiceEmpress: removing math as it breaks everything</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;diff=3829&amp;oldid=prev"/>
		<updated>2025-06-04T11:31:18Z</updated>

		<summary type="html">&lt;p&gt;removing math as it breaks everything&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:31, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''2. Then, in each difficulty level, the amount of HZ is split equally over all charts with this difficulty level.'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''2. Then, in each difficulty level, the amount of HZ is split equally over all charts with this difficulty level.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, there are 11 songs at Lv11 (4 songs with Hard Lv11 and 7 songs with Overload Lv11; some of them are Lv11.5, but they are rounded down). Therefore each of these charts is allotted &amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\frac{&lt;/del&gt;200&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}{&lt;/del&gt;11&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} &lt;/del&gt;= 18.181 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\ldots&lt;/del&gt;&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt; HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, there are 11 songs at Lv11 (4 songs with Hard Lv11 and 7 songs with Overload Lv11; some of them are Lv11.5, but they are rounded down). Therefore each of these charts is allotted &amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b&lt;/ins&gt;&amp;gt;200&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;11 = 18.181 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...&lt;/ins&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b&lt;/ins&gt;&amp;gt; HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The full table is shown below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The full table is shown below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l158&quot;&gt;Line 158:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 94 [[NOISZ (Game)/Achievements|achievements]] in the game. The achievements &amp;quot;See You Next NOISZ,&amp;quot; &amp;quot;To a New Adventure,&amp;quot; and &amp;quot;For My Future Sins&amp;quot; are simply &amp;quot;get all&amp;quot; achievements, and they do not contribute to HZ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 94 [[NOISZ (Game)/Achievements|achievements]] in the game. The achievements &amp;quot;See You Next NOISZ,&amp;quot; &amp;quot;To a New Adventure,&amp;quot; and &amp;quot;For My Future Sins&amp;quot; are simply &amp;quot;get all&amp;quot; achievements, and they do not contribute to HZ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The remaining 91 achievements award HZ. A total of 200 HZ is allotted to Ignition and re:||VERSE achievements, meaning that each is worth &amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt;200/82 = 2.4390 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\ldots&lt;/del&gt;&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt; HZ. A total of 60 HZ is allotted to episode G's 9 counted achievements, meaning each is worth &amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt;60/9 = 6.6666 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\ldots&lt;/del&gt;&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt; HZ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The remaining 91 achievements award HZ. A total of 200 HZ is allotted to Ignition and re:||VERSE achievements, meaning that each is worth &amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b&lt;/ins&gt;&amp;gt;200/82 = 2.4390 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...&lt;/ins&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b&lt;/ins&gt;&amp;gt; HZ. A total of 60 HZ is allotted to episode G's 9 counted achievements, meaning each is worth &amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b&lt;/ins&gt;&amp;gt;60/9 = 6.6666 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...&lt;/ins&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b&lt;/ins&gt;&amp;gt; HZ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Course Mode=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Course Mode=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;diff=388&amp;oldid=prev</id>
		<title>Keternal: 1 revision imported: yolo import of unofficial noisz wiki pt1</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;diff=388&amp;oldid=prev"/>
		<updated>2025-05-02T19:34:17Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: yolo import of unofficial noisz wiki pt1&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:34, 2 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Keternal</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;diff=387&amp;oldid=prev</id>
		<title>oldwiki&gt;LEVIAtating at 01:36, 13 October 2023</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/HZ&amp;diff=387&amp;oldid=prev"/>
		<updated>2023-10-13T01:36:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:HZ}}&lt;br /&gt;
'''HZ''', for '''herz''', roughly measures a player's skill and experience. Reaching certain amount of HZ is required to unlock various courses in Course Mode (provided the [[NOISZ re:VERSE|re:||VERSE]] DLC is owned). In addition, players also use it for bragging rights, as HZ is displayed in the leaderboards.&lt;br /&gt;
&lt;br /&gt;
Only songs in [[NOISZ (Game)|the base game]], [[NOISZ re:VERSE|re:||VERSE]], and [[NOISZ episode G|episode G]] award HZ. Songs in the Artist Packs do not award any HZ. In addition, each [[NOISZ (Game)/Achievements|achievement]] is also worth some HZ.&lt;br /&gt;
&lt;br /&gt;
==HZ Calculation==&lt;br /&gt;
&lt;br /&gt;
Currently, HZ consists of two components: grades and achievements.&lt;br /&gt;
&lt;br /&gt;
It is expected that the introduction of &amp;lt;nowiki&amp;gt;re:||VENGE&amp;lt;/nowiki&amp;gt; difficulty in the future will add one new component to HZ, but it is currently not present in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|+Ignition and &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
!Grades&lt;br /&gt;
|2500 HZ&lt;br /&gt;
|From high grades by playing charts&lt;br /&gt;
|-&lt;br /&gt;
!Achievements&lt;br /&gt;
|200 HZ&lt;br /&gt;
|From collecting achievements&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|+episode G&lt;br /&gt;
!Grades&lt;br /&gt;
|240 HZ&lt;br /&gt;
|From high grades by playing charts&lt;br /&gt;
|-&lt;br /&gt;
!Achievements&lt;br /&gt;
|60 HZ&lt;br /&gt;
|From collecting achievements&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HZ from all components are added together. The game internally keeps track of all decimals, but it only displays the HZ rounded down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
=Grades=&lt;br /&gt;
&lt;br /&gt;
==Maximum HZ of a chart==&lt;br /&gt;
&lt;br /&gt;
Each chart is given an amount of HZ. Getting a grade of SS will award this much HZ.&lt;br /&gt;
&lt;br /&gt;
===Ignition and &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;===&lt;br /&gt;
The HZ of a chart is computed as follows:&lt;br /&gt;
&lt;br /&gt;
'''1. Each difficulty level is assigned a total amount of HZ.'''&lt;br /&gt;
&lt;br /&gt;
Lv1 charts make up a total of 100 HZ. All the other difficulty levels (from Lv2 to Lv13) have a total of 200 HZ each. Half-integer levels are rounded down (e.g. a Lv10.5 chart counts as a Lv10 chart).&lt;br /&gt;
&lt;br /&gt;
'''2. Then, in each difficulty level, the amount of HZ is split equally over all charts with this difficulty level.'''&lt;br /&gt;
&lt;br /&gt;
For example, there are 11 songs at Lv11 (4 songs with Hard Lv11 and 7 songs with Overload Lv11; some of them are Lv11.5, but they are rounded down). Therefore each of these charts is allotted &amp;lt;math&amp;gt;\frac{200}{11} = 18.181 \ldots&amp;lt;/math&amp;gt; HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.&lt;br /&gt;
&lt;br /&gt;
The full table is shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!# of charts&lt;br /&gt;
!HZ per chart&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|50.00&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|50.00&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|25.00&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|18.18&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|18.18&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|22.22&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|22.22&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|15.38&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|18.18&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|13.33&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|18.18&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|50.00&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|50.00&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===episode G===&lt;br /&gt;
In episode G, each difficulty of each chart is worth 10.00 HZ, for a combined total of 240.00 HZ.&lt;br /&gt;
&lt;br /&gt;
==HZ awarded for play==&lt;br /&gt;
&lt;br /&gt;
The amount of HZ for clearing a chart is a percentage of the HZ allotted to that chart. The percentage is based on grade; only the highest grade recorded counts. The corresponding percentage for each grade is given by this table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Grade&lt;br /&gt;
!%&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|60%&lt;br /&gt;
|-&lt;br /&gt;
|AA&lt;br /&gt;
|80%&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|95%&lt;br /&gt;
|-&lt;br /&gt;
|SS&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, clearing a chart counts as a clear for all difficulties below it at the same grade. For example, clearing Hard with grade AA also counts as a clear of Easy and Normal at grade AA, for the purpose of HZ calculation. This is likely to lessen the grind needed.&lt;br /&gt;
&lt;br /&gt;
=Achievements=&lt;br /&gt;
&lt;br /&gt;
There are 94 [[NOISZ (Game)/Achievements|achievements]] in the game. The achievements &amp;quot;See You Next NOISZ,&amp;quot; &amp;quot;To a New Adventure,&amp;quot; and &amp;quot;For My Future Sins&amp;quot; are simply &amp;quot;get all&amp;quot; achievements, and they do not contribute to HZ.&lt;br /&gt;
&lt;br /&gt;
The remaining 91 achievements award HZ. A total of 200 HZ is allotted to Ignition and re:||VERSE achievements, meaning that each is worth &amp;lt;math&amp;gt;200/82 = 2.4390 \ldots&amp;lt;/math&amp;gt; HZ. A total of 60 HZ is allotted to episode G's 9 counted achievements, meaning each is worth &amp;lt;math&amp;gt;60/9 = 6.6666 \ldots&amp;lt;/math&amp;gt; HZ.&lt;br /&gt;
&lt;br /&gt;
=Course Mode=&lt;br /&gt;
&lt;br /&gt;
HZ is used to unlock courses in Course Mode. The amount of HZ required to unlock a course is given in the following table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Course&lt;br /&gt;
!HZ requirement&lt;br /&gt;
|-&lt;br /&gt;
|RED&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|WHITE&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|BRONZE&lt;br /&gt;
|1250&lt;br /&gt;
|-&lt;br /&gt;
|SILVER&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|GOLD&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
|ULTIMATE&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is expected that the introduction of &amp;lt;nowiki&amp;gt;re:||VENGE&amp;lt;/nowiki&amp;gt; difficulty in the future will add one new course, but it is currently not present in the game.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;LEVIAtating</name></author>
	</entry>
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