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	<id>https://anarch.games/noisz/wiki/index.php?action=history&amp;feed=atom&amp;title=NOISZ_%28Game%29%2FStyles</id>
	<title>NOISZ (Game)/Styles - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://anarch.games/noisz/wiki/index.php?action=history&amp;feed=atom&amp;title=NOISZ_%28Game%29%2FStyles"/>
	<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;action=history"/>
	<updated>2026-04-09T01:12:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11535&amp;oldid=prev</id>
		<title>ALTONE: fixed unlock</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11535&amp;oldid=prev"/>
		<updated>2026-02-25T14:51:47Z</updated>

		<summary type="html">&lt;p&gt;fixed unlock&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:51, 25 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l152&quot;&gt;Line 152:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 152:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stylename=Rusted Parry&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stylename=Rusted Parry&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|base_damage=+15%&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|base_damage=+15%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|unlock=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Default&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|unlock=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purchase [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]] DLC (PC ONLY)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|base_lives=5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|base_lives=5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|base_diff=3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|base_diff=3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ALTONE</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11534&amp;oldid=prev</id>
		<title>ALTONE: Added rusted parry spec</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11534&amp;oldid=prev"/>
		<updated>2026-02-25T14:19:13Z</updated>

		<summary type="html">&lt;p&gt;Added rusted parry spec&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:19, 25 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot;&gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 0 life, gain 2x combo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 0 life, gain 2x combo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|character=Stornel&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|character=Stornel&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Rusted Parry===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With Rusted Core Module, Parry Style plays like the original/AC specification.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{NOISZ Style&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|stylename=Rusted Parry&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|base_damage=+15%&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|unlock=Default&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|base_lives=5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|base_diff=3&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|skill_b='''INVERSE FLOW ''' - On gaining 100 Combo in Overflow, or multiples of 100 Combo, regain 1 life.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|character=Stornel&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|module=[[NOISZ (Game)/Modules#Rusted Core|Rusted Core Module]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ALTONE</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11317&amp;oldid=prev</id>
		<title>RiceEmpress: added seo image</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=11317&amp;oldid=prev"/>
		<updated>2026-02-12T20:56:19Z</updated>

		<summary type="html">&lt;p&gt;added seo image&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:56, 12 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l412&quot;&gt;Line 412:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 412:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NOISZ Gameplay Navbox}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NOISZ Gameplay Navbox}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#seo:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|image=Noisz-logo.png&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=10362&amp;oldid=prev</id>
		<title>RiceEmpress at 17:21, 20 December 2025</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=10362&amp;oldid=prev"/>
		<updated>2025-12-20T17:21:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:21, 20 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l411&quot;&gt;Line 411:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 411:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NOISZ Gameplay Navbox}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NOISZ Gameplay Navbox}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Styles]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=5830&amp;oldid=prev</id>
		<title>RiceEmpress at 15:47, 22 June 2025</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=5830&amp;oldid=prev"/>
		<updated>2025-06-22T15:47:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:47, 22 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Styles}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Styles}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Does not include styles present in [[NOISZ STΔRLIVHT]]; see [[NOISZ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STΔRLIVHT&lt;/del&gt;/Styles]].''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Does not include styles present in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NOISZ STARLIVHT|&lt;/ins&gt;NOISZ STΔRLIVHT]]; see [[NOISZ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STARLIVHT&lt;/ins&gt;/Styles]].''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Styles determine the primary skills active during stages in [[NOISZ (Game)|NOISZ]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Styles determine the primary skills active during stages in [[NOISZ (Game)|NOISZ]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=4999&amp;oldid=prev</id>
		<title>RiceEmpress: removing wikitable</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=4999&amp;oldid=prev"/>
		<updated>2025-06-13T14:13:21Z</updated>

		<summary type="html">&lt;p&gt;removing wikitable&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:13, 13 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stage-Specific Styles===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stage-Specific Styles===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[NOISZ (Game)/Story/Stage X3|Stage X3]]====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[NOISZ (Game)/Story/Stage X3|Stage X3]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikitable &lt;/del&gt;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ! colspan=&amp;quot;6&amp;quot; | True Lunatic&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ! colspan=&amp;quot;6&amp;quot; | True Lunatic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot;&gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[NOISZ (Game)/Story/Stage X4|Stage X4]]====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[NOISZ (Game)/Story/Stage X4|Stage X4]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikitable &lt;/del&gt;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 50%; color: background-color: green&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 50%; color: background-color: green&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ! colspan=&amp;quot;2&amp;quot; | Special Style&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ! colspan=&amp;quot;2&amp;quot; | Special Style&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l162&quot;&gt;Line 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Infinity===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Infinity===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikitable &lt;/del&gt;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ! colspan=&amp;quot;6&amp;quot; |Infinity Style&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ! colspan=&amp;quot;6&amp;quot; |Infinity Style&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l381&quot;&gt;Line 381:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 381:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Exceed===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Exceed===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikitable &lt;/del&gt;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ! colspan=&amp;quot;6&amp;quot; |Exceed&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ! colspan=&amp;quot;6&amp;quot; |Exceed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=472&amp;oldid=prev</id>
		<title>Keternal: 1 revision imported: yolo import of unofficial noisz wiki pt1</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=472&amp;oldid=prev"/>
		<updated>2025-05-02T19:34:18Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: yolo import of unofficial noisz wiki pt1&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:34, 2 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Keternal</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=471&amp;oldid=prev</id>
		<title>oldwiki&gt;Zoromashii: fixed exceed lifecount</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_(Game)/Styles&amp;diff=471&amp;oldid=prev"/>
		<updated>2025-04-26T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;fixed exceed lifecount&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Styles}}&lt;br /&gt;
''Does not include styles present in [[NOISZ STΔRLIVHT]]; see [[NOISZ STΔRLIVHT/Styles]].''&lt;br /&gt;
&lt;br /&gt;
Styles determine the primary skills active during stages in [[NOISZ (Game)|NOISZ]].&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ (Game)|NOISZ Ignition]]==&lt;br /&gt;
===Dancer===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Dancer&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=6&lt;br /&gt;
|base_diff=0&lt;br /&gt;
|skill_a='''AUTOFIRE''' -Automatically shoot or shield on the beat without having to press any button.&lt;br /&gt;
Press SHOT or SHIELD to toggle between shooting and shielding.&lt;br /&gt;
|skill_b='''ASSIST MODE''' - No damage penalty for losing lives, as long as you still have at least 1 life.&lt;br /&gt;
During Overflow, deal 0.5x damage.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Blaster===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Blaster&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=2&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''DESPERATION''' - No damage penalty when at 1 life.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crash===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Crash&lt;br /&gt;
|base_damage=-5%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=3&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|skill_b='''FINAL CRASH''' - Gain 32 combo on falling to 1 life. No damage penalty even when Crashing (even at 0 life).&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although not mentioned on the style's description, when absorbing 4 or more bullets with the shield, shooting the next beat will increase Combo by 4 rather than 1, similar to [[NOISZ (Game)/Styles#Blaster|Blaster Style]]'s Charged Shot. This shot is ''not'' a Charged Shot and will not deal the increased damage of one, however. This mechanic is not present on the style's implementation in [[NOISZ re:COLLECTION G|NOISZ re:||COLLECTION G]] on the Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
As well, Crash Style can gain Combo during its invincibility frames, similar to the effects of [[NOISZ (Game)/Modules#Core|Core Module]].&lt;br /&gt;
&lt;br /&gt;
===Mega===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Mega&lt;br /&gt;
|base_damage=-5%&lt;br /&gt;
|unlock=Purchase DLC (Level Packs or [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]])&lt;br /&gt;
|base_lives=4&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''BUSTER SHOT''' - Hold SHOT: Charge up your attack. Release on 2nd-4th beat to increase damage and combo gain. Lose 2 lives if hit while charging.&lt;br /&gt;
|skill_b='''RED SHIFT''' - Timing window for shot and shot release is increased.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Song-Specific Styles===&lt;br /&gt;
You are forced to use the listed style on its song. Song-specific styles cannot use modules.&lt;br /&gt;
====[[Beyond The NOISZ]]====&lt;br /&gt;
On Easy, Normal, and Hard of [[Beyond The NOISZ]], you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Limit Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Beyond The NOISZ]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Void Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Beyond The NOISZ]] Overload&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=∞&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stage-Specific Styles===&lt;br /&gt;
====[[NOISZ (Game)/Story/Stage X3|Stage X3]]====&lt;br /&gt;
{| class=&amp;quot;wikitable style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; | True Lunatic&lt;br /&gt;
 |-&lt;br /&gt;
 ! Damage&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |+0%&lt;br /&gt;
 ! rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; |Skill &lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; |Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;Gain 32 combo on starting a verse or reaching Overflow.&amp;lt;br /&amp;gt;Instant death on getting hit or scoring below SS grade.&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |1&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
True Lunatic behaves identically to [[NOISZ re:VERSE/Styles#True Lunatic|True Lunatic]] in the [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt; DLC]], except this iteration of the Style does not trigger any overflow effects (no difficulty increase, pre-overflow combo scoring, no combo reset).&lt;br /&gt;
&lt;br /&gt;
It displays as [[NOISZ re:VERSE/Styles#Infinity|Infinity Style]] with [[NOISZ re:VERSE/Modules#Lunatic|Lunatic Module]], which is the combination that results in True Lunatic outside of [[NOISZ (Game)/Story/Stage X3|Stage X3]].&lt;br /&gt;
&lt;br /&gt;
====[[NOISZ (Game)/Story/Stage X4|Stage X4]]====&lt;br /&gt;
{| class=&amp;quot;wikitable style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 50%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; | Special Style&lt;br /&gt;
 |-&lt;br /&gt;
 ! Damage&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |+0%&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Module can be selected when this Style is equipped.&lt;br /&gt;
&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
&lt;br /&gt;
You cannot shield with this Style.&lt;br /&gt;
&lt;br /&gt;
While the shot laser has the appearance of a Charged Shot, it does not give the additional Combo of a Charged shot; however, the Charged Shots ''do'' deal the extra damage of a regular Charged Shot.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ re:VERSE]]==&lt;br /&gt;
&lt;br /&gt;
===Parry===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Parry&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Purchase [[NOISZ re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]] DLC&lt;br /&gt;
|base_lives=3&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat.&lt;br /&gt;
|skill_b='''INVERSE FLOW''' - Gain 1 life on reaching multiples of 64 combo.&lt;br /&gt;
At 0 life, gain 2x combo.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Harmonic===&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Harmonic&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Clear Course WHITE (or higher)&lt;br /&gt;
|base_lives=4&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''DUET GUARD''' - After absorbing 1+ blue bullet in a beat, the next shield absorbs only red bullets.&lt;br /&gt;
|skill_b='''VOLATILITY''' - After absorbing 1+ red bullet in a beat, the next shot is charged.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.&lt;br /&gt;
{| class=&amp;quot;wikitable style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; |Infinity Style&lt;br /&gt;
 |-&lt;br /&gt;
 !Base Damage &lt;br /&gt;
 | align=&amp;quot;center&amp;quot; | +0%&lt;br /&gt;
 !Unlock Condition&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Clear Course ULTIMATE (or higher) &lt;br /&gt;
 |-&lt;br /&gt;
 !Base Lives&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Skill A&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |'''ANOMALOUS FORM''' - The module determines the number of lives and the difficulty rating.&lt;br /&gt;
 |-&lt;br /&gt;
 !Base Difficulty &lt;br /&gt;
 | align=&amp;quot;center&amp;quot; |N/A &lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; |Character&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |Beyond&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; |Skill B&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; |'''UNBOUND POWER''' - The module determines all style abilities.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Song-Specific Styles===&lt;br /&gt;
You are forced to use the listed style on its song. Song-specific styles cannot use modules.&lt;br /&gt;
====[[Quicksilver]]====&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Shattered&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[Quicksilver]]&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''FRAGMENTATION''' - Can only shoot or shield every other beat. Timing might change during the song.&lt;br /&gt;
|skill_b='''BROKEN GUARD''' - All damage dealt and received are doubled.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[multiVerse]]====&lt;br /&gt;
On Easy, Normal, and Hard of [[multiVerse]], you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Limit Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[multiVerse]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Void Breaker&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[multiVerse]] Overload&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=∞&lt;br /&gt;
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).&lt;br /&gt;
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[re:BIRTH]]====&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Zeta Blaster&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[re:BIRTH|&amp;lt;nowiki&amp;gt;re:||BIRTH&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''Z-CHARGED SHOT''' - After absorbing 4+ non-void blue bullets in a single beat, the next shot is charged and turns void bullets blue.&lt;br /&gt;
|skill_b='''Z-DESPERATION''' - No damage penalty for losing lives. When at 1 life, shots deal 1.25x damage.&lt;br /&gt;
|character=Beyond&lt;br /&gt;
}}Although not mentioned on the style's description, when absorbing 4 or more blue void bullets (can be on consecutive shield inputs), the next shot turns void bullets blue.&lt;br /&gt;
&lt;br /&gt;
====[[re:VERSE]]====&lt;br /&gt;
The first five of its lives count for white damage, and the last five count for red damage.&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Zeta Crash&lt;br /&gt;
|base_damage=+0%&lt;br /&gt;
|unlock=Only available during [[re:VERSE|&amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
|base_lives=10&lt;br /&gt;
|base_diff=5&lt;br /&gt;
|skill_a='''Z-CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs all colors (including void) but generate no combo. Absorbed void bullets give -4 combo.&lt;br /&gt;
|skill_b='''Z-FINAL CRASH''' - Gain 128 combo on falling to 1 life.&lt;br /&gt;
No damage penalty when Crashing.&lt;br /&gt;
|character=Arietta&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although not mentioned on the style's description, when absorbing 4 or more bullets with the Crash Mode shield, shooting the next beat will increase Combo by 4 rather than 1, similar to [[NOISZ (Game)/Styles#Blaster|Blaster Style]]'s Charged Shot.&lt;br /&gt;
&lt;br /&gt;
As well, Zeta Crash can gain up to 128 Combo during its invincibility frames.&lt;br /&gt;
&lt;br /&gt;
===Infinity Styles===&lt;br /&gt;
Infinity Style is unlocked by clearing Course ULTIMATE or higher.&lt;br /&gt;
&lt;br /&gt;
The characteristics of Infinity Style are solely dictated by what module is equipped with it.&lt;br /&gt;
&lt;br /&gt;
====Exceed Style====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Exceed Style&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Absorb blue bullets to fill the Exceed Gauge.&amp;lt;br /&amp;gt;Hold SPECIAL to enter Exceed Mode, spending gauge for a powerful shielded attack!&lt;br /&gt;
|lives=5&lt;br /&gt;
|diff=3&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Core|Core Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Trick Guard====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Trick Guard&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=You can shield at any time (not just on the beat). After shielding, next shot deals 1 damage.&lt;br /&gt;
|lives=5&lt;br /&gt;
|diff=3&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Polar|Polar Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Dark Slayer====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Dark Slayer&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Boss regains 5% health whenever you take damage.&lt;br /&gt;
|lives=10&lt;br /&gt;
|diff=2&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Slayer|Slayer Module]]}}&lt;br /&gt;
First 5 lives act as white damage, last 5 lives act as red damage.&lt;br /&gt;
&lt;br /&gt;
====Flash Style+====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Flash Style+&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Movement speed is increased. Toggle movement speed with SPECIAL.&amp;lt;br /&amp;gt;If you haven't shielded in the last 4 beats, shots deal 1.1x damage.&amp;lt;br /&amp;gt;If you haven't shielded in the last 8 beats, shots deal 1.35x damage instead. &lt;br /&gt;
|lives=4&lt;br /&gt;
|diff=4&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Flash|Flash Module]]}}&lt;br /&gt;
&lt;br /&gt;
====True Lunatic====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=True Lunatic&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;Gain 32 combo on starting a verse or reaching Overflow.&amp;lt;br /&amp;gt;Instant death on getting hit or scoring below SS grade.&lt;br /&gt;
|lives=1&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Lunatic|Lunatic Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Joker Lunatic====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Joker Lunatic&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Gives CHARGED SHOT and CRASH MODE.&amp;lt;br /&amp;gt;On getting hit, 1/3 chance of instant death, 2/3 chance of restarting verse.&lt;br /&gt;
|lives=1&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Treasure|Treasure Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Soul Crash====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Soul Crash&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Press SPECIAL or SHOT+SHIELD: Lose 1 life (but keeping combo) and enter Crash.&amp;lt;br /&amp;gt;Lives are not replenished between verses.&amp;lt;br /&amp;gt;Instant death on 0 life.&lt;br /&gt;
|lives=10&lt;br /&gt;
|diff=5&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Vengeance|Vengeance Module]]}}&lt;br /&gt;
&lt;br /&gt;
====Ghost Style+====&lt;br /&gt;
{{Infinity Style&lt;br /&gt;
|stylename=Ghost Style+&lt;br /&gt;
|damage=+0%&lt;br /&gt;
|skill=Shield timing window is increased.&amp;lt;br /&amp;gt;The invincibility period after a hit is doubled to 8 beats. &amp;lt;br /&amp;gt;When invincible, gain 2x combo.&lt;br /&gt;
|lives=6&lt;br /&gt;
|diff=2&lt;br /&gt;
|module=[[NOISZ (Game)/Modules#Rusted Core|Rusted Core Module]]}}&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ episode G]]==&lt;br /&gt;
==Proto==&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Proto&lt;br /&gt;
|base_damage=+25%&lt;br /&gt;
|unlock=Purchase [[NOISZ episode G]]&lt;br /&gt;
|base_lives=6&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''Proto Dash''' - SHIELD: Short directional dash that absorbs blue bullets, with a small burst effect. Must be used to hit Slash Notes.&lt;br /&gt;
|skill_b='''Proto Crash''' - SPECIAL: Lose 16 Combo. Longer dash with shield that absorbs both colors. No Combo gain from absorbs.&lt;br /&gt;
|character=Gaius&lt;br /&gt;
}}&lt;br /&gt;
All songs in the [[NOISZ episode G|episode G DLC]] lock your style to Proto Style.&lt;br /&gt;
&lt;br /&gt;
Although not mentioned in its Style description, Proto Style gains 16 Combo on hit or Overflow.&lt;br /&gt;
&lt;br /&gt;
As well, with specifically [[NOISZ (Game)/Modules#Core|Core Module]], Proto's damage is +30%.&lt;br /&gt;
&lt;br /&gt;
Like [[#Crash|Crash Style]], Proto Style can gain Combo during invincibility frames, up to a maximum of 64 Combo.&lt;br /&gt;
&lt;br /&gt;
Proto Style's Proto Crash skill protects against all sprite damage/contact damage from [[NOISZ (Game)/Bullets#Types|Enemies]] and boss hitboxes.&lt;br /&gt;
&lt;br /&gt;
==Story-Specific Styles==&lt;br /&gt;
Angel Style is a story-locked Style designed for use as an accessibility option. It is only available when selecting &amp;quot;Beg for Mercy&amp;quot; on Easy difficulty in Story Mode.&lt;br /&gt;
&lt;br /&gt;
Angel Style grants Charged Shots and Crash Mode. It has 6 lives and a +0% damage modifier. Lives are not reduced when getting hit.&lt;br /&gt;
&lt;br /&gt;
When combined with [[NOISZ (Game)/Modules#Angel Module|Angel Module]] (by selecting &amp;quot;Beg for Mercy&amp;quot; on Super Easy Mode), [[NOISZ (Game)/Bullets|Void bullets]] deal 1 damage on hit instead of causing an instant Game Over.&lt;br /&gt;
&lt;br /&gt;
==[[NOISZ ARC⌖CODA]] Exclusives==&lt;br /&gt;
All styles from [[NOISZ (Game)|NOISZ Ignition]] and [[NOISZ re:VERSE|NOISZ &amp;lt;nowiki&amp;gt;re:||VERSE&amp;lt;/nowiki&amp;gt;]] only display their Skill A in the preview, but the Skill B abilities are active.&lt;br /&gt;
&lt;br /&gt;
[[NOISZ ARC⌖CODA]] does not have [[NOISZ (Game)/Modules|Modules]].&lt;br /&gt;
===Parry (AC)===&lt;br /&gt;
Parry Style differs from its appearance in [[NOISZ re:VERSE|NOISZ re:||VERSE]], likely to account for [[NOISZ ARC⌖CODA]]'s nearly always active [[NOISZ (Game)/Rate#Lethal|Lethal rate]]. It takes the characteristics of a previous version of Parry Style.&amp;lt;ref&amp;gt;https://twitter.com/noiszgame/status/1148821430869667840&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Style&lt;br /&gt;
|stylename=Parry&lt;br /&gt;
|base_damage=+15%&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|base_lives=5&lt;br /&gt;
|base_diff=3&lt;br /&gt;
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. &lt;br /&gt;
|skill_b='''INVERSE FLOW ''' - On gaining 100 Combo in Overflow, or multiples of 100 Combo, regain 1 life.&lt;br /&gt;
|character=Stornel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Exceed===&lt;br /&gt;
{| class=&amp;quot;wikitable style-table Arietta&amp;quot; style=&amp;quot;margin: auto; width: 70%; color: background-color: green&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;6&amp;quot; |Exceed&lt;br /&gt;
 |-&lt;br /&gt;
 !Damage&lt;br /&gt;
 |align=center|??%&lt;br /&gt;
 !Unlock Condition&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; align=center |Default&lt;br /&gt;
 |-&lt;br /&gt;
 !Lives&lt;br /&gt;
 |align=center|5&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot; align=center |Skill A&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*Absorb blue bullets to charge Exceed Gauge. Gauge doesn't reset on combo down or hit.&lt;br /&gt;
*Each bullet absorbed charges the gauge by 1 charge. The gauge can hold up to 16 charges.&lt;br /&gt;
*At full gauge, shots deal +15% more damage; scales linearly with smaller gauge.&lt;br /&gt;
 |-&lt;br /&gt;
 !Difficulty&lt;br /&gt;
 |align=center |?&lt;br /&gt;
 |-&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; align=center|Arietta&lt;br /&gt;
 ! rowspan=&amp;quot;2&amp;quot;|Skill B&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
*Hold SPECIAL: Enter Exceed Mode. While in Exceed Mode, shield continuously and shoot every 1/4 beat.&lt;br /&gt;
*Exceed Mode uses up the gauge by 1 charge every 1/4 beat, deactivating instantly when it runs out. You can still absorb blue bullets to charge during Exceed Mode.&lt;br /&gt;
*At full gauge, shots deal +50% more damage in Exceed Mode; scales linearly with smaller gauge.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NOISZ Gameplay Navbox}}&lt;br /&gt;
[[Category:Styles]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Zoromashii</name></author>
	</entry>
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