<?xml version="1.0"?>
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	<id>https://anarch.games/noisz/wiki/index.php?action=history&amp;feed=atom&amp;title=NOISZ_ST%CE%94RLIVHT%2FHZ</id>
	<title>NOISZ STΔRLIVHT/HZ - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://anarch.games/noisz/wiki/index.php?action=history&amp;feed=atom&amp;title=NOISZ_ST%CE%94RLIVHT%2FHZ"/>
	<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;action=history"/>
	<updated>2026-04-26T04:58:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=11338&amp;oldid=prev</id>
		<title>RiceEmpress: added seo image</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=11338&amp;oldid=prev"/>
		<updated>2026-02-12T21:52:26Z</updated>

		<summary type="html">&lt;p&gt;added seo image&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:52, 12 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l171&quot;&gt;Line 171:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 171:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NOISZ SL Gameplay Navbox}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NOISZ SL Gameplay Navbox}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#seo:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|image=Starlight-logo.png&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=5875&amp;oldid=prev</id>
		<title>RiceEmpress: RiceEmpress moved page NOISZ STARLIVHT/HZ to NOISZ STΔRLIVHT/HZ over redirect: moving it back to leave redirects in its place</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=5875&amp;oldid=prev"/>
		<updated>2025-06-22T15:53:26Z</updated>

		<summary type="html">&lt;p&gt;RiceEmpress moved page &lt;a href=&quot;/noiszwiki/NOISZ_STARLIVHT/HZ&quot; class=&quot;mw-redirect&quot; title=&quot;NOISZ STARLIVHT/HZ&quot;&gt;HZ&lt;/a&gt; to &lt;a href=&quot;/noiszwiki/NOISZ_ST%CE%94RLIVHT/HZ&quot; title=&quot;NOISZ STΔRLIVHT/HZ&quot;&gt;HZ&lt;/a&gt; over redirect: moving it back to leave redirects in its place&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:53, 22 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=5666&amp;oldid=prev</id>
		<title>RiceEmpress: RiceEmpress moved page NOISZ STΔRLIVHT/HZ to NOISZ STARLIVHT/HZ: delta is difficult to work with so will move here and put in display titles</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=5666&amp;oldid=prev"/>
		<updated>2025-06-22T15:32:24Z</updated>

		<summary type="html">&lt;p&gt;RiceEmpress moved page &lt;a href=&quot;/noiszwiki/NOISZ_ST%CE%94RLIVHT/HZ&quot; title=&quot;NOISZ STΔRLIVHT/HZ&quot;&gt;HZ&lt;/a&gt; to &lt;a href=&quot;/noiszwiki/NOISZ_STARLIVHT/HZ&quot; class=&quot;mw-redirect&quot; title=&quot;NOISZ STARLIVHT/HZ&quot;&gt;HZ&lt;/a&gt;: delta is difficult to work with so will move here and put in display titles&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:32, 22 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=3813&amp;oldid=prev</id>
		<title>RiceEmpress: removed math and added equation formatting</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=3813&amp;oldid=prev"/>
		<updated>2025-06-04T11:16:21Z</updated>

		<summary type="html">&lt;p&gt;removed math and added equation formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:16, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''2. This maximum HZ is divided equally over the spread of difficulty levels.'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''2. This maximum HZ is divided equally over the spread of difficulty levels.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half-integer levels are rounded down (e.g. a Lv10.5 chart counts as a Lv10 chart). Each difficulty level is allotted (4900/13) = 376.923 ... HZ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half-integer levels are rounded down (e.g. a Lv10.5 chart counts as a Lv10 chart). Each difficulty level is allotted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;(4900/13) = 376.923 ...&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;HZ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''3. Then, in each difficulty level, this amount of HZ is split equally over all charts with this difficulty level.'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''3. Then, in each difficulty level, this amount of HZ is split equally over all charts with this difficulty level.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, there are 27 charts at Lv10. Therefore each of these charts is allotted (376.923/27) = 13.96 ... HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, there are 27 charts at Lv10. Therefore each of these charts is allotted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;(376.923/27) = 13.96 ...&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The full table, as of the v3.500 release, is shown below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The full table, as of the v3.500 release, is shown below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The amount of HZ for clearing a chart is a percentage of the HZ allotted to that chart. The percentage is based on TP; only the highest TP recorded counts. The amount of HZ awarded is computed using the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The amount of HZ for clearing a chart is a percentage of the HZ allotted to that chart. The percentage is based on TP; only the highest TP recorded counts. The amount of HZ awarded is computed using the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;HZ&amp;lt;sub&amp;gt;awarded&amp;lt;/sub&amp;gt; = HZ&amp;lt;sub&amp;gt;maximum&amp;lt;/sub&amp;gt; × (TP/100.00)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''''&lt;/ins&gt;HZ&amp;lt;sub&amp;gt;awarded&amp;lt;/sub&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'' &lt;/ins&gt;= HZ&amp;lt;sub&amp;gt;maximum&amp;lt;/sub&amp;gt; × (TP/100.00)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, clearing a chart with 90.00 TP awards 81% of the maximum HZ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, clearing a chart with 90.00 TP awards 81% of the maximum HZ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot;&gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The amount of Ura-HZ for clearing a chart is again based on TP; only the highest TP counts. The amount of Ura-HZ awarded is computed using the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The amount of Ura-HZ for clearing a chart is again based on TP; only the highest TP counts. The amount of Ura-HZ awarded is computed using the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Ura-HZ&amp;lt;sub&amp;gt;awarded&amp;lt;/sub&amp;gt; = Ura-HZ&amp;lt;sub&amp;gt;maximum&amp;lt;/sub&amp;gt; × (TP/100.00)&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''''&lt;/ins&gt;Ura-HZ&amp;lt;sub&amp;gt;awarded&amp;lt;/sub&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'' &lt;/ins&gt;= Ura-HZ&amp;lt;sub&amp;gt;maximum&amp;lt;/sub&amp;gt; × (TP/100.00)&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike for HZ computation, clearing a chart does ''not'' count as a clear for difficulties below it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike for HZ computation, clearing a chart does ''not'' count as a clear for difficulties below it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=3812&amp;oldid=prev</id>
		<title>RiceEmpress at 11:15, 4 June 2025</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=3812&amp;oldid=prev"/>
		<updated>2025-06-04T11:15:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:15, 4 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''2. This maximum HZ is divided equally over the spread of difficulty levels.'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''2. This maximum HZ is divided equally over the spread of difficulty levels.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half-integer levels are rounded down (e.g. a Lv10.5 chart counts as a Lv10 chart). Each difficulty level is allotted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;\frac{&lt;/del&gt;4900&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}{&lt;/del&gt;13&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} &lt;/del&gt;= 376.923 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\ldots&amp;lt;/math&amp;gt; &lt;/del&gt;HZ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half-integer levels are rounded down (e.g. a Lv10.5 chart counts as a Lv10 chart). Each difficulty level is allotted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;4900&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;13&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;= 376.923 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;... &lt;/ins&gt;HZ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''3. Then, in each difficulty level, this amount of HZ is split equally over all charts with this difficulty level.'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''3. Then, in each difficulty level, this amount of HZ is split equally over all charts with this difficulty level.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, there are 27 charts at Lv10. Therefore each of these charts is allotted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;\frac{&lt;/del&gt;376.923&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}{&lt;/del&gt;27&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} &lt;/del&gt;= 13.96 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\ldots&amp;lt;/math&amp;gt; &lt;/del&gt;HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, there are 27 charts at Lv10. Therefore each of these charts is allotted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;376.923&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;27&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;= 13.96 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;... &lt;/ins&gt;HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The full table, as of the v3.500 release, is shown below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The full table, as of the v3.500 release, is shown below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The amount of HZ for clearing a chart is a percentage of the HZ allotted to that chart. The percentage is based on TP; only the highest TP recorded counts. The amount of HZ awarded is computed using the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The amount of HZ for clearing a chart is a percentage of the HZ allotted to that chart. The percentage is based on TP; only the highest TP recorded counts. The amount of HZ awarded is computed using the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\text{HZ}_\text{&lt;/del&gt;awarded&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} &lt;/del&gt;= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\text{&lt;/del&gt;HZ&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}_\text{&lt;/del&gt;maximum&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} \times \left&lt;/del&gt;( &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\frac{\text{&lt;/del&gt;TP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{&lt;/del&gt;100.00&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} \right&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;^&lt;/del&gt;2&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HZ&lt;/ins&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sub&lt;/ins&gt;&amp;gt;awarded&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/sub&amp;gt; &lt;/ins&gt;= HZ&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sub&amp;gt;&lt;/ins&gt;maximum&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/sub&amp;gt; × &lt;/ins&gt;(TP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;100.00)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sup&amp;gt;&lt;/ins&gt;2&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sup&lt;/ins&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, clearing a chart with 90.00 TP awards 81% of the maximum HZ.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, clearing a chart with 90.00 TP awards 81% of the maximum HZ.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot;&gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The amount of Ura-HZ for clearing a chart is again based on TP; only the highest TP counts. The amount of Ura-HZ awarded is computed using the following formula:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The amount of Ura-HZ for clearing a chart is again based on TP; only the highest TP counts. The amount of Ura-HZ awarded is computed using the following formula:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;\text{&lt;/del&gt;Ura-HZ&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}_\text{&lt;/del&gt;awarded&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} &lt;/del&gt;= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\text{&lt;/del&gt;Ura-HZ&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}_\text{&lt;/del&gt;maximum&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} \times \left&lt;/del&gt;( &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\frac{\text{&lt;/del&gt;TP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{&lt;/del&gt;100.00&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;} \right&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;^&lt;/del&gt;4&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;math&lt;/del&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Ura-HZ&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sub&amp;gt;&lt;/ins&gt;awarded&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/sub&amp;gt; &lt;/ins&gt;= Ura-HZ&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sub&amp;gt;&lt;/ins&gt;maximum&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/sub&amp;gt; × &lt;/ins&gt;(TP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;100.00)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sup&amp;gt;&lt;/ins&gt;4&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sup&lt;/ins&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike for HZ computation, clearing a chart does ''not'' count as a clear for difficulties below it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike for HZ computation, clearing a chart does ''not'' count as a clear for difficulties below it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RiceEmpress</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=538&amp;oldid=prev</id>
		<title>Keternal: 1 revision imported: yolo import of unofficial noisz wiki pt2</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=538&amp;oldid=prev"/>
		<updated>2025-05-02T19:58:00Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: yolo import of unofficial noisz wiki pt2&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:58, 2 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Keternal</name></author>
	</entry>
	<entry>
		<id>https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=537&amp;oldid=prev</id>
		<title>oldwiki&gt;Sploosh543 at 18:46, 7 January 2025</title>
		<link rel="alternate" type="text/html" href="https://anarch.games/noisz/wiki/index.php?title=NOISZ_ST%CE%94RLIVHT/HZ&amp;diff=537&amp;oldid=prev"/>
		<updated>2025-01-07T18:46:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:HZ}}&lt;br /&gt;
&lt;br /&gt;
'''HZ''', for '''HERZ''', roughly measures a player's skill and experience. Currently, it does not have any gameplay relevance, although it is used to unlock some titles; players also use it for bragging rights. HZ is awarded by completing charts with high [[NOISZ STΔRLIVHT/TP|TP]]; detailed formula is presented below.&lt;br /&gt;
&lt;br /&gt;
Only songs that can be unlocked through the story have HZ. The songs that don't contribute HZ are the Club and Event Pass exclusive songs. The maximum HZ will increase as more songs are released.&lt;br /&gt;
&lt;br /&gt;
'''Ura-HZ''' is a variant of HZ that includes all songs, including the songs that don't normally count for HZ. It also has a completely different formula. The Ura-HZ display can be viewed by buying the associated item in the [[NOISZ STΔRLIVHT/Shop|Support Shop]].&lt;br /&gt;
&lt;br /&gt;
=HZ calculation=&lt;br /&gt;
&lt;br /&gt;
Refer to the [https://docs.google.com/spreadsheets/d/1waq8NvS-GgVVmJTfY0RkpBK4SP8dbuV1FSVABXWUFXM/edit?gid=1710714005#gid=1710714005 HZ Calculator] for more details.&lt;br /&gt;
&lt;br /&gt;
==Maximum HZ for a chart==&lt;br /&gt;
&lt;br /&gt;
Each chart is given an amount of HZ. A 100.00 TP performance will award this much HZ. The HZ of a chart is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''1. The maximum HZ overall is computed as 100 x (Number of songs that count to HZ).'''&lt;br /&gt;
&lt;br /&gt;
As of the v3.500 release, there are 49 songs that count for HZ, so the maximum HZ is 4900.&lt;br /&gt;
&lt;br /&gt;
'''2. This maximum HZ is divided equally over the spread of difficulty levels.'''&lt;br /&gt;
&lt;br /&gt;
Half-integer levels are rounded down (e.g. a Lv10.5 chart counts as a Lv10 chart). Each difficulty level is allotted &amp;lt;math&amp;gt;\frac{4900}{13} = 376.923 \ldots&amp;lt;/math&amp;gt; HZ.&lt;br /&gt;
&lt;br /&gt;
'''3. Then, in each difficulty level, this amount of HZ is split equally over all charts with this difficulty level.'''&lt;br /&gt;
&lt;br /&gt;
For example, there are 27 charts at Lv10. Therefore each of these charts is allotted &amp;lt;math&amp;gt;\frac{376.923}{27} = 13.96 \ldots&amp;lt;/math&amp;gt; HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.&lt;br /&gt;
&lt;br /&gt;
The full table, as of the v3.500 release, is shown below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!# of charts&lt;br /&gt;
!HZ per chart&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|180.46&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|47.12&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|31.41&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|24.13&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|19&lt;br /&gt;
|19.84&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|25.13&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24&lt;br /&gt;
|15.71&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|22.17&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|22.17&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|13.96&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|22&lt;br /&gt;
|17.13&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|31.41&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|62.82&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HZ awarded for play==&lt;br /&gt;
&lt;br /&gt;
The amount of HZ for clearing a chart is a percentage of the HZ allotted to that chart. The percentage is based on TP; only the highest TP recorded counts. The amount of HZ awarded is computed using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;math&amp;gt;\text{HZ}_\text{awarded} = \text{HZ}_\text{maximum} \times \left( \frac{\text{TP}}{100.00} \right)^2&amp;lt;/math&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, clearing a chart with 90.00 TP awards 81% of the maximum HZ.&lt;br /&gt;
&lt;br /&gt;
In addition, clearing a chart counts as a clear for all difficulties below it at the same TP. For example, clearing Hard with 90.00 TP also counts as a clear of Easy and Normal at 90.00 TP, for the purpose of HZ calculation. This is likely to lessen the grind needed.&lt;br /&gt;
&lt;br /&gt;
HZ gain is the most dramatic at lower TP. The gains from increasing higher values taper off.&lt;br /&gt;
&lt;br /&gt;
The rewarded HZ for a certain TP value progresses roughly like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!TP&lt;br /&gt;
!% of HZ &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|~6%&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|~25%&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|~36%&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|~49%&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|~56%&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|~64%&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|~72%&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|~81%&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|~85%&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|~88%&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|~90%&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|~96%&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|~98%&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|~100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
URA HZ calculation works differently, so the above table only applies for standard HZ.&lt;br /&gt;
==Total HZ==&lt;br /&gt;
&lt;br /&gt;
The total HZ is simply the sum of HZ obtained over all charts. The game internally keeps track of all decimals, but it only displays the HZ rounded down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ura-HZ calculation=&lt;br /&gt;
&lt;br /&gt;
Ura-HZ is computed using an entirely different formula. Each chart gives a flat maximum of 25 Ura-HZ, for a total of 100 Ura-HZ per song.&lt;br /&gt;
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The amount of Ura-HZ for clearing a chart is again based on TP; only the highest TP counts. The amount of Ura-HZ awarded is computed using the following formula:&lt;br /&gt;
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&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;math&amp;gt;\text{Ura-HZ}_\text{awarded} = \text{Ura-HZ}_\text{maximum} \times \left( \frac{\text{TP}}{100.00} \right)^4&amp;lt;/math&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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Unlike for HZ computation, clearing a chart does ''not'' count as a clear for difficulties below it.&lt;br /&gt;
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{{NOISZ SL Gameplay Navbox}}&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>oldwiki&gt;Sploosh543</name></author>
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