NOISZ (Game)/Styles and Modules: Difference between revisions

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{{DISPLAYTITLE:Styles and Modules}}
<br/>
A variety of styles are available for use when playing stages in [[NOISZ (Game)|NOISZ]]. The selection differs between the base game and with the DLC because the DLCs introduce new modules and styles to the game. [[NOISZ ARC⌖CODA]] has its own selection of styles, featuring an exclusive and Parry style with behavior from its previous iteration.
Does not include styles present in [[NOISZ STARLIVHT|NOISZ STΔRLIVHT]]; see [[NOISZ STARLIVHT/Styles]].
==Base Game==
These styles are available in the base game of NOISZ, subtitled NOISZ Ignition.
===Styles===
====Dancer====
{{NOISZ Style
|stylename=Dancer
|base_damage=+0%
|unlock=Default
|base_lives=6
|base_diff=0
|skill_a='''AUTOFIRE''' -Automatically shoot or shield on the beat without having to press any button.
Press SHOT or SHIELD to toggle between shooting and shielding.
|skill_b='''ASSIST MODE''' - No damage penalty for losing lives, as long as you still have at least 1 life.
During Overflow, deal 0.5x damage.
|character=Beyond
}}
====Blaster====
{{NOISZ Style
|stylename=Blaster
|base_damage=+0%
|unlock=Default
|base_lives=5
|base_diff=2
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).
|skill_b='''DESPERATION''' - No damage penalty when at 1 life.
|character=Beyond
}}
====Crash====
{{NOISZ Style
|stylename=Crash
|base_damage=-5%
|unlock=Default
|base_lives=3
|base_diff=3
|skill_a='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.
|skill_b='''FINAL CRASH''' - Gain 32 combo on falling to 1 life. No damage penalty even when Crashing (even at 0 life).
|character=Arietta
}}
===Song-Specific Styles===
You are forced to use the listed style on its song. Song-specific styles cannot use modules.
====Beyond the NOISZ====
On Easy, Normal, and Hard of [[Beyond The NOISZ]], you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.
{{NOISZ Style
|stylename=Limit Breaker
|base_damage=+0%
|unlock=Only available during [[Beyond The NOISZ]]
|base_lives=10
|base_diff=5
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.
|character=Arietta
}}
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.
{{NOISZ Style
|stylename=Void Breaker
|base_damage=+0%
|unlock=Only available during [[Beyond The NOISZ]] Overload
|base_lives=5
|base_diff=∞
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.
|character=Arietta
}}
===Modules===
====Core====
Unlock: Default
Skill C: '''CHROMA SHIFT''' - Timing window is increased. The invincibility period after a hit is doubled to 8 beats.
Damage Modifier: +0%
Lives Modifier: -0
Difficulty Modifier: +0
====Polar====
Unlock: Default
Skill C: '''POLARITY SHIFT''' - After shielding, the next shot deals 1.15x damage and has 15% larger timing window.
Damage Modifier: +0%
Lives Modifier: -1
Difficulty Modifier: +1
====Slayer====
Unlock: Default
Skill C: '''NOISZ HUNTER''' - Immune from Inversion Rate. All damage taken is red.
Damage Modifier: -5%
Lives Modifier: -0
Difficulty Modifier: +0
==DLC==
=== Any ===
==== Styles ====
===== '''Mega''' =====
{{NOISZ Style
|stylename=Mega
|base_damage=-5%
|unlock=Purchase DLC (Artist Packs or [[NOISZ re:VERSE|<nowiki>re:||VERSE</nowiki>]])
|base_lives=4
|base_diff=3
|skill_a='''BUSTER SHOT''' - Hold SHOT: Charge up your attack. Release on 2nd-4th beat to increase damage and combo gain. Lose 2 lives if hit while charging.
|skill_b='''RED SHIFT''' - Timing window for shot and shot release is increased.
|character=Arietta
}}
===<nowiki>NOISZ re:||VERSE</nowiki>===
====Styles====
=====Parry=====
{{NOISZ Style
|stylename=Parry
|base_damage=+15%
|unlock=Purchase [[NOISZ re:VERSE|<nowiki>re:||VERSE</nowiki>]] DLC
|base_lives=3
|base_diff=3
|skill_a='''SHOT CANCEL''' - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat.
|skill_b='''INVERSE FLOW''' - Gain 1 life on reaching multiples of 64 combo.
At 0 life, gain 2x combo.
|character=Stornel
}}
=====Harmonic=====
{{NOISZ Style
|stylename=Harmonic
|base_damage=+15%
|unlock=Clear Course WHITE (or higher)
|base_lives=4
|base_diff=3
|skill_a='''DUET GUARD''' - After absorbing 1+ blue bullet in a beat, the next shield absorbs only red bullets.
|skill_b='''VOLATILITY''' - After absorbing 1+ red bullet in a beat, the next shot is charged.
|character=Stornel
}}
=====Infinity=====
This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Infinity Style
|-
!Base Damage
| align="center" | +0%
!Unlock Condition
| colspan="3" align="center" | Clear Course ULTIMATE (or higher)
|-
!Base Lives
| align="center" |N/A
! rowspan="2" align="center" |Skill A
| colspan="3" rowspan="2" align="center" |'''ANOMALOUS FORM''' - The module determines the number of lives and the difficulty rating.
|-
!Base Difficulty
| align="center" |N/A
|-
! rowspan="2" |Character
| rowspan="2" align="center" |Beyond
! rowspan="2" |Skill B
| colspan="3" rowspan="2" align="center" |'''UNBOUND POWER''' - The module determines all style abilities.
|}
====Song-Specific Styles ====
You are forced to use the listed style on its song. Song-specific styles cannot use modules.
=====multiVerse=====
On Easy, Normal, and Hard of [[multiVerse]], you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.
{{NOISZ Style
|stylename=Limit Breaker
|base_damage=+0%
|unlock=Only available during [[multiVerse]]
|base_lives=10
|base_diff=5
|skill_a='''CHARGED SHOT''' - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo).
|skill_b='''CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo.
|character=Beyond
}}
On Overload, the style's name is changed to Void Breaker.
=====Quicksilver=====
{{NOISZ Style
|stylename=Shattered
|base_damage=+0%
|unlock=Only available during [[Quicksilver]]
|base_lives=5
|base_diff=3
|skill_a='''FRAGMENTATION''' - Can only shoot or shield every other beat. Timing might change during the song.
|skill_b='''BROKEN GUARD''' - All damage dealt and received are doubled.
|character=Stornel
}}
=====<nowiki>re:||BIRTH</nowiki>=====
The first five of its lives count for white damage, and the last five count for red damage.
{{NOISZ Style
|stylename=Zeta Blaster
|base_damage=+0%
|unlock=Only available during [[re:BIRTH|<nowiki>re:||BIRTH</nowiki>]]
|base_lives=10
|base_diff=5
|skill_a='''Z-CHARGED SHOT''' - After absorbing 4+ non-void blue bullets in a single beat, the next shot is charged and turns void bullets blue.
|skill_b='''Z-DESPERATION''' - No damage penalty for losing lives. When at 1 life, shots deal 1.25x damage.
|character=Beyond
}}
=====<nowiki>re:||VERSE</nowiki>=====
The first five of its lives count for white damage, and the last five count for red damage.
{{NOISZ Style
|stylename=Zeta Crash
|base_damage=+0%
|unlock=Only available during [[re:VERSE|<nowiki>re:||VERSE</nowiki>]]
|base_lives=10
|base_diff=5
|skill_a='''Z-CRASH MODE''' - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs all colors (including void) but generate no combo. Absorbed void bullets give -4 combo.
|skill_b='''Z-FINAL CRASH''' - Gain 128 combo on falling to 1 life.
No damage penalty when Crashing.
|character=Arietta
}}
====Modules====
=====Flash=====
Unlock: Clear Course RED (or higher)
Skill C: '''BERSERKER''' - Movement speed is increased. If you haven't shielded in the last 4 beats, shots deal 1.1x damage.
Damage Modifier: +0%
Lives Modifier: -1
Difficulty Modifier: +2
=====Lunatic=====
Unlock: Clear Course BRONZE (or higher)
Skill C: '''DETERMINATION''' - Restart current verse on getting hit. Each restart decreases damage dealt by 0.02x, up to 0.1x penalty.
Damage Modifier: +0%
Lives Modifier: Set to 1.
Difficulty Modifier: +3
=====Treasure=====
Unlock: Clear Course SILVER (or higher)
Skill C: '''LUCKY SEVEN''' - After absorbing 7+ blue bullets in a beat, gain 4 combo. Do not gain combo from absorbing if only 2 or less bullets were absorbed.
Damage Modifier: +0%
Lives Modifier: -1
Difficulty Modifier: +1
=====Vengeance=====
Unlock: Clear Course GOLD (or higher)
Skill C: '''BLUE COUNTER''' - Fire a weak shot on every absorb. Non-charged shots give no combo.
Damage Modifier: -5%
Lives Modifier: -2
Difficulty Modifier: +3
====Infinity Styles====
The characteristics of Infinity Style are solely dictated by what module is equipped with it.
=====Ghost Style+=====
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Ghost Style+
|-
!Damage
| align="center" |0%
! rowspan="2" align="center" |Skill
| colspan="3" rowspan="2" align="center" |Shield timing window is increased.<br />The invincibility period after a hit is doubled to 8 beats. <br />When invincible, gain 2x combo.
|-
!Lives
| align="center" |6
|-
!Difficulty
| align="center" |2
! Module
| align="center" |Core module
!Character
| align="center" |Beyond
|}
=====Trick Guard=====
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Trick Guard
|-
!Damage
| align="center" |0%
! rowspan="2" align="center" |Skill
| colspan="3" rowspan="2" align="center" |You can shield at any time (not just on the beat). After shielding, next shot deals 1 damage.
|-
!Lives
| align="center" |5
|-
!Difficulty
| align="center" |3
!Module
| align="center" |Polar module
!Character
| align="center" |Beyond
|}
===== Dark Slayer=====
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Dark Slayer
|-
!Damage
| align="center" |0%
! rowspan="2" align="center" |Skill
| colspan="3" rowspan="2" align="center" |Boss regains 5% health whenever you take damage.
|-
!Lives
| align="center" |10
|-
!Difficulty
| align="center" | 2
!Module
| align="center" |Slayer module
!Character
| align="center" |Beyond
|}
First 5 lives act as white damage, last 5 lives act as red damage.
=====Flash Style+=====
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Flash Style+
|-
!Damage
| align="center" |0%
! rowspan="2" align="center" |Skill
| colspan="3" rowspan="2" align="center" |Movement speed is increased.<br />If you haven't shielded in the last 4 beats, shots deal 1.1x damage.<br />If you haven't shielded in the last 8 beats, shots deal 1.35x damage instead.
|-
!Lives
| align="center" |4
|-
!Difficulty
| align="center" |4
!Module
| align="center" |Flash module
!Character
| align="center" | Beyond
|}
===== True Lunatic=====
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" | True Lunatic
|-
! Damage
| align="center" |0%
! rowspan="2" align="center" |Skill
| colspan="3" rowspan="2" align="center" |Gives CHARGED SHOT and CRASH MODE.<br />Gain 32 combo on starting a verse or reaching Overflow.<br />Instant death on getting hit or scoring below SS grade.
|-
!Lives
| align="center" |1
|-
!Difficulty
| align="center" |5
!Module
| align="center" | Lunatic module
!Character
| align="center" |Beyond
|}
=====Joker Lunatic=====
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Joker Lunatic
|-
!Damage
| align="center" |0%
! rowspan="2" align="center" |Skill
| colspan="3" rowspan="2" align="center" |Gives CHARGED SHOT and CRASH MODE.<br />On getting hit, 1/3 chance of instant death, 2/3 chance of restarting verse.
|-
!Lives
| align="center" |1
|-
!Difficulty
| align="center" |5
!Module
| align="center" |Treasure module
!Character
| align="center" |Beyond
|}
=====Soul Crash=====
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Soul Crash
|-
!Damage
| align="center" |0%
! rowspan="2" align="center" |Skill
| colspan="3" rowspan="2" align="center" |Press SPECIAL or SHOT+SHIELD: Lose 1 life (but keeping combo) and enter Crash.<br />Lives are not replenished between verses.<br />Instant death on 0 life.
|-
!Lives
| align="center" |10
|-
!Difficulty
| align="center" |5
!Module
| align="center" |Vengeance module
!Character
| align="center" |Beyond
|}
==NOISZ ARC⌖CODA==
Exceed Style is exclusive to the exA-Arcadia game [[NOISZ ARC⌖CODA]]. As of now, it is the only arcade-exclusive style. All styles are available by default. Styles only display their primary skill in most circumstances, but all styles also present in Ignition and [[NOISZ re:VERSE|<nowiki>re:||VERSE</nowiki>]] are identical to their appearance there, except for Parry style. There are no modules in NOISZ ARC⌖CODA.
{| class="article-table"
|+
!Name
!Lives
|-
|[[Styles and Modules#Dancer|Dancer]]
|6
|-
|[[Styles and Modules#Blaster|Blaster]]
|5
|-
|[[Styles and Modules#Crash|Crash]]
|3
|-
|[[Styles and Modules#Mega|Mega]]
|4
|-
|[[Styles and Modules#Parry (AC Version)|Parry]]
|5
|-
|[[Styles and Modules#Harmonic|Harmonic]]
|4
|-
|[[Styles and Modules#Exceed|Exceed]]
|5
|}
===Parry (AC Version)===
{| class="wikitable style-table Stornel" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Parry
|-
!Lives
| align="center" |5
! align="center" |Skill
| colspan="3" align="center" |Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. Gain 1 life on reaching multiples of 100 Combo.
|-
!Character
| align="center" |Stornel
! align="center" |Notes
| colspan="3" align="center" |Behaves like a previous version of Parry formerly present in [[NOISZ re:VERSE|<nowiki>NOISZ re:||VERSE</nowiki>]].
|}
===Exceed===
{| class="wikitable style-table Arietta" style="margin: auto; width: 70%; color: background-color: green"
! colspan="6" |Exceed
|-
!Lives
| align="center" |5
! align="center" |Skill
| colspan="3" align="center" |Absorb blue bullets, and fill up the Exceed Gauge. You can enter Exceed Mode at any time using the Special button to defend against blue bullets and use powerful attacks.
|-
!Character
| align="center" |Arietta
! align="center" |Notes
| colspan="3" align="center" |How much of the Exceed Gauge is used in Exceed Mode depends on how long you hold the Special button for. The blue shield during Exceed Mode grants Combo for absorbed blue bullets. Every beat Exceed Mode is active grants 1 Combo each. Exceed Mode can last a maximum of 4 beats when fully charged.
|}
===Options===
'''Toggle Flash''' - Tap the Flash button to change between regular and faster (Flash) movement speed.
'''Hold Slow''' - Faster (Flash) movement speed is now the default. Hold the Flash button to move at regular movement speed.*
<nowiki>*</nowiki>(The "Hold Slow" text is a translation from Japanese. The exact wording on the English version of NOISZ AC may differ).
==Trivia==
* Ghost Style+ and Flash Style+ are references to early styles in  NOISZ Ignition - Ghost Style and Flash Style respectively. These two styles were retooled to become Core Module and Flash Module, with the main traits carried over (Chroma Shift for Core Module and Beserker for Flash Module).
{{NOISZ Gameplay Navbox}}
[[Category:Modules]]
[[Category:Styles]]
[[Category:Game Mechanics]]

Latest revision as of 15:10, 4 December 2025

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