NOISZ STΔRLIVHT/Titles: Difference between revisions
From NOISZ Wiki
< NOISZ STΔRLIVHTNOISZ STΔRLIVHT/Titles
(Made cool hexagons; green-blood and rainbow titles are very temporary placeholders; i might have messed up some glow colors or something for which i am sorry) |
m (finished rainbow and green-blood titles, fixed some glows) |
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!Notes | !Notes | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Initiate | |Initiate | ||
|Get the game. | |Get the game. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|First Step | |First Step | ||
|Clear every [[:Category:NOISZ STΔRLIVHT Default Songs|default song]] on any difficulty. | |Clear every [[:Category:NOISZ STΔRLIVHT Default Songs|default song]] on any difficulty. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Hardboiled | |Hardboiled | ||
|Clear 4 songs on Hard. | |Clear 4 songs on Hard. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Hardcore | |Hardcore | ||
|Clear 44 different charts on Hard or higher. | |Clear 44 different charts on Hard or higher. | ||
| Line 35: | Line 35: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Ch1 Expert | |Ch1 Expert | ||
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_1|Chapter 1]] on Hard or higher. | |Clear [[NOISZ_STΔRLIVHT/Story#Chapter_1|Chapter 1]] on Hard or higher. | ||
| Line 45: | Line 45: | ||
|... and Overload is white... | |... and Overload is white... | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Ch2 Expert | |Ch2 Expert | ||
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_2|Chapter 2]] on Hard or higher. | |Clear [[NOISZ_STΔRLIVHT/Story#Chapter_2|Chapter 2]] on Hard or higher. | ||
| Line 57: | Line 57: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Ch3 Expert | |Ch3 Expert | ||
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_3|Chapter 3]] on Hard or higher. | |Clear [[NOISZ_STΔRLIVHT/Story#Chapter_3|Chapter 3]] on Hard or higher. | ||
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| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Ch4 Expert | |Ch4 Expert | ||
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_4|Chapter 4]] on Hard or higher. | |Clear [[NOISZ_STΔRLIVHT/Story#Chapter_4|Chapter 4]] on Hard or higher. | ||
| Line 79: | Line 79: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Ch5 Expert | |Ch5 Expert | ||
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5|Chapter 5 (FT)]] on Hard or higher. | |Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5|Chapter 5 (FT)]] on Hard or higher. | ||
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| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Ch5 Expert | |Ch5 Expert | ||
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&_Chapter_-1|Chapter 5 (TH)]] on Hard or higher. | |Clear [[NOISZ_STΔRLIVHT/Story#Chapter_5_&_Chapter_-1|Chapter 5 (TH)]] on Hard or higher. | ||
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| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Ch-1 Master | |Ch-1 Master | ||
|Clear Chapter -1 on Overload. | |Clear Chapter -1 on Overload. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|ChVS Expert | |ChVS Expert | ||
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_VS|Chapter VS]] on Hard or higher. | |Clear [[NOISZ_STΔRLIVHT/Story#Chapter_VS|Chapter VS]] on Hard or higher. | ||
| Line 123: | Line 123: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Forge Expert | |Forge Expert | ||
| Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Hard difficulty or higher with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Hard or above at least once. | | Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Hard difficulty or higher with [[Sera Hoshikawa|Sera]], [[Grace Kamenashi|Grace]], [[Hakuno Nekoda|Hakuno]], [[Sumire Hitori|Sumire]], and [[Joker]]. Clear [[Forged In Darkest Abyss]] on Hard or above at least once. | ||
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|<span style="color:red">''Whether runs that fail at Iteration 9 count is unclear.''</span> | |<span style="color:red">''Whether runs that fail at Iteration 9 count is unclear.''</span> | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Ch6 Expert | |Ch6 Expert | ||
|Clear [[NOISZ_STΔRLIVHT/Story#Chapter_6_2|Chapter 6]] on Hard or higher. | |Clear [[NOISZ_STΔRLIVHT/Story#Chapter_6_2|Chapter 6]] on Hard or higher. | ||
| Line 145: | Line 145: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
| Best Offense | | Best Offense | ||
| Have SS in HP [[NOISZ STΔRLIVHT/Stats|stat]]. | | Have SS in HP [[NOISZ STΔRLIVHT/Stats|stat]]. | ||
| Line 160: | Line 160: | ||
|Reaching SS using any style ability will count. | |Reaching SS using any style ability will count. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Specialist | |Specialist | ||
|Have SS in SPC [[NOISZ STΔRLIVHT/Stats|stat]]. | |Have SS in SPC [[NOISZ STΔRLIVHT/Stats|stat]]. | ||
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| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Unlimited Power | |Unlimited Power | ||
|Have max (999) [[NOISZ STΔRLIVHT/Difficulty and Power|PW]]. | |Have max (999) [[NOISZ STΔRLIVHT/Difficulty and Power|PW]]. | ||
| Line 177: | Line 177: | ||
| Any song counts, even Club Pass songs. | | Any song counts, even Club Pass songs. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Superstar | |Superstar | ||
| | | | ||
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|Reaching SS+ using any style ability (V-IGNITION SL Stage [[Grace Kamenashi/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Grace]]/[[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Sera]] recommended) or Module counts. | |Reaching SS+ using any style ability (V-IGNITION SL Stage [[Grace Kamenashi/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Grace]]/[[Sera Hoshikawa/Styles#tabber-tabpanel-STΔRLIVHT STΔGE-0|Sera]] recommended) or Module counts. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
| Triplicity | | Triplicity | ||
|Have 3 or more SS+ stats. | |Have 3 or more SS+ stats. | ||
| Line 211: | Line 211: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Mirror Universe | |Mirror Universe | ||
|Have 4 or more Precision Scope [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] active on an Antiphon Armament style and play a song with "Early/Late Display" on. | |Have 4 or more Precision Scope [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] active on an Antiphon Armament style and play a song with "Early/Late Display" on. | ||
|Early/Late Display can be enabled in the [[NOISZ STΔRLIVHT/Options|Options]] menu. | |Early/Late Display can be enabled in the [[NOISZ STΔRLIVHT/Options|Options]] menu. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Ascension 20 | |Ascension 20 | ||
|Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload without going into the shop on Iteration 7. | |Clear [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] on Overload without going into the shop on Iteration 7. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
| Updog | | Updog | ||
|Encounter the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Updog module]] in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] and tap the icon to read the description of the module. | |Encounter the [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Updog module]] in [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] and tap the icon to read the description of the module. | ||
| Line 233: | Line 233: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Lv. Green | |Lv. Green | ||
|Reach 500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | |Reach 500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | ||
| Line 243: | Line 243: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Lv. Red | |Lv. Red | ||
|Reach 1500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | |Reach 1500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
| Lv. White | | Lv. White | ||
|Reach 2000 [[NOISZ STΔRLIVHT/HZ|HZ]]. | |Reach 2000 [[NOISZ STΔRLIVHT/HZ|HZ]]. | ||
| Line 255: | Line 255: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,# | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#C49A5E 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #f6b26b 1px solid; box-shadow: 0 0 15px 0 #f6b26b ; height: 1.5em;"></div> | ||
|Lv. Bronze | |Lv. Bronze | ||
|Reach 2500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | |Reach 2500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | ||
| Line 265: | Line 265: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Lv. Gold | |Lv. Gold | ||
|Reach 3500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | |Reach 3500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | ||
| Line 277: | Line 277: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(45deg,#005000 49%,#9f2728 51%); corner-shape: bevel; border-radius: 15px / 50%; border: # | |<div style="background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;"> | ||
<div style="background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;"></div> | |||
</div> | |||
|Lv. Ultimate | |Lv. Ultimate | ||
|Reach 4500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | |Reach 4500 [[NOISZ STΔRLIVHT/HZ|HZ]]. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(45deg,#005000 49%,#9f2728 51%); corner-shape: bevel; border-radius: 15px / 50%; border: # | |<div style="background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;"> | ||
<div style="background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;"></div> | |||
</div> | |||
|Lv. Ultimate+ | |Lv. Ultimate+ | ||
|Reach 5000 [[NOISZ STΔRLIVHT/HZ|HZ]]. | |Reach 5000 [[NOISZ STΔRLIVHT/HZ|HZ]]. | ||
|Confirmed due to a bug temporarily increasing HZ. | |Confirmed due to a bug temporarily increasing HZ. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Cat In The Box | |Cat In The Box | ||
|Use Hakuno's burst to absorb a lot of bullets in total. | |Use Hakuno's burst to absorb a lot of bullets in total. | ||
|Shoutout to Aether for figuring it out, this one had us all stumped. | |Shoutout to Aether for figuring it out, this one had us all stumped. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|12345 | |12345 | ||
|Achieve exactly 12345 damage using [[Sera Hoshikawa|Sera]]'s burst. There's a tolerance window of ±25, so 12320 to 12370 works. | |Achieve exactly 12345 damage using [[Sera Hoshikawa|Sera]]'s burst. There's a tolerance window of ±25, so 12320 to 12370 works. | ||
| Line 299: | Line 303: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|54321 | |54321 | ||
|Achieve exactly 54321 damage using [[Sera Hoshikawa|Sera]]'s burst. (assumption) There's a tolerance window of ±25, so 54296 to 54346 works. | |Achieve exactly 54321 damage using [[Sera Hoshikawa|Sera]]'s burst. (assumption) There's a tolerance window of ±25, so 54296 to 54346 works. | ||
| Line 309: | Line 313: | ||
| Thanks Arras for finding out! This is possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] on the Antiphon Armament Style. The recommended build is currently Proximity Sensor (if not using [[Grace Kamenashi|Grace]]), Fission Reactor, Emergency Button, and 1UP. | | Thanks Arras for finding out! This is possible with [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|modules]] on the Antiphon Armament Style. The recommended build is currently Proximity Sensor (if not using [[Grace Kamenashi|Grace]]), Fission Reactor, Emergency Button, and 1UP. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Grace Fan | |Grace Fan | ||
|Reach a combined level of 100 across all of [[Grace Kamenashi|Grace]]'s styles, and own Clover Pass. | |Reach a combined level of 100 across all of [[Grace Kamenashi|Grace]]'s styles, and own Clover Pass. | ||
| Line 321: | Line 325: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Sumire Fan | |Sumire Fan | ||
| Reach a combined level of 100 across all of [[Sumire Hitori|Sumire]]'s styles, and own Heart Pass. | | Reach a combined level of 100 across all of [[Sumire Hitori|Sumire]]'s styles, and own Heart Pass. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Hakuno Fan | |Hakuno Fan | ||
| Reach a combined level of 100 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Spade Pass. | | Reach a combined level of 100 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Spade Pass. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Grace Is #1 | |Grace Is #1 | ||
| Reach a combined level of 200 across all of [[Grace Kamenashi|Grace]]'s styles, and own Summer Breeze Style. Requires Clover Pass. | | Reach a combined level of 200 across all of [[Grace Kamenashi|Grace]]'s styles, and own Summer Breeze Style. Requires Clover Pass. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Sera Is #1 | |Sera Is #1 | ||
| Reach a combined level of 200 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Summer Splash Style. Requires Diamond Pass. | | Reach a combined level of 200 across all of [[Sera Hoshikawa|Sera]]'s styles, and own Summer Splash Style. Requires Diamond Pass. | ||
| Line 343: | Line 347: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Sumire Is #1 | |Sumire Is #1 | ||
| Reach a combined level of 200 across all of [[Sumire Hitori|Sumire]]'s styles, and own Summer Blaze Style. Requires Heart Pass. | | Reach a combined level of 200 across all of [[Sumire Hitori|Sumire]]'s styles, and own Summer Blaze Style. Requires Heart Pass. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Hakuno Is #1 | |Hakuno Is #1 | ||
| Reach a combined level of 200 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Summer Stray Style. Requires Spade Pass. | | Reach a combined level of 200 across all of [[Hakuno Nekoda|Hakuno]]'s styles, and own Summer Stray Style. Requires Spade Pass. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Hitori Fan | |Hitori Fan | ||
|Reach level of 44 on one of [[Hitori/Styles|Hitori's styles]], and own Heart Pass. | |Reach level of 44 on one of [[Hitori/Styles|Hitori's styles]], and own Heart Pass. | ||
|Allowed styles: Blackheart, NUCLEAR DRIP, Summer Blaze, and STΔRLIVHT Stage (V-IGNITION only). <span style="color:red">''(Might still be just Blackheart style to lv44, but unclear)''</span> | |Allowed styles: Blackheart, NUCLEAR DRIP, Summer Blaze, and STΔRLIVHT Stage (V-IGNITION only). <span style="color:red">''(Might still be just Blackheart style to lv44, but unclear)''</span> | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
| Festive | | Festive | ||
|Unlock an Event Style by having it reach Level 30, or by purchasing an Event Pass. | |Unlock an Event Style by having it reach Level 30, or by purchasing an Event Pass. | ||
| Line 370: | Line 374: | ||
| Does not have to be one from each character. Does not matter which event type it is from. Synthetic Event styles do not count. | | Does not have to be one from each character. Does not matter which event type it is from. Synthetic Event styles do not count. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Celebrant | |Celebrant | ||
| Play 10 songs in a folder with a cake mode active. | | Play 10 songs in a folder with a cake mode active. | ||
|"Play" means achieving a grade - even an F from failing. Cake mode can be obtained via QR code from a Tweet [https://twitter.com/noiszgame @noiszgame] posted on [[Grace Kamenashi|Grace]]'s, [[Sera Hoshikawa|Sera]]'s, [[Joker]]'s, [[Sumire Hitori|Sumire]] and [[Hitori]]'s, and [[Hakuno Nekoda|Hakuno]]'s Birthday and on [[NOISZ (Game)|NOISZ]] and [[NOISZ STΔRLIVHT|NOISZ STΔRLIVHT's]] anniversaries. | |"Play" means achieving a grade - even an F from failing. Cake mode can be obtained via QR code from a Tweet [https://twitter.com/noiszgame @noiszgame] posted on [[Grace Kamenashi|Grace]]'s, [[Sera Hoshikawa|Sera]]'s, [[Joker]]'s, [[Sumire Hitori|Sumire]] and [[Hitori]]'s, and [[Hakuno Nekoda|Hakuno]]'s Birthday and on [[NOISZ (Game)|NOISZ]] and [[NOISZ STΔRLIVHT|NOISZ STΔRLIVHT's]] anniversaries. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Hitori Is #1 | |Hitori Is #1 | ||
| Reach a combined level of 100 across all of [[Hitori/Styles|Hitori's styles]], own Heart Pass, and own STYLE: Summer Blaze from the Support Shop. | | Reach a combined level of 100 across all of [[Hitori/Styles|Hitori's styles]], own Heart Pass, and own STYLE: Summer Blaze from the Support Shop. | ||
|See notes for Hitori Fan. | |See notes for Hitori Fan. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Style Seeker | |Style Seeker | ||
| Own 20 different styles. | | Own 20 different styles. | ||
| Line 387: | Line 391: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Flashback | |Flashback | ||
|Reach level 22 on all of the Reminiscence styles. | |Reach level 22 on all of the Reminiscence styles. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
| Scrooge | | Scrooge | ||
| Reach a combined total of 999 [[NOISZ STΔRLIVHT/COINZ|COINZ]] or above. | | Reach a combined total of 999 [[NOISZ STΔRLIVHT/COINZ|COINZ]] or above. | ||
|Free [[NOISZ STΔRLIVHT/COINZ|COINZ]] count toward the total, just like paid COINZ. | |Free [[NOISZ STΔRLIVHT/COINZ|COINZ]] count toward the total, just like paid COINZ. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Dust To Dust | |Dust To Dust | ||
|Incinerate 444 Dust in total. | |Incinerate 444 Dust in total. | ||
| Line 414: | Line 418: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Hot Chip | |Hot Chip | ||
|Incinerate 444 Chips in total. | |Incinerate 444 Chips in total. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(45deg,#005000 49%,#9f2728 51%); corner-shape: bevel; border-radius: 15px / 50%; border: # | |<div style="background: linear-gradient(45deg,#005000 49%,#9F0102 51%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;"> | ||
<div style="background: linear-gradient(to bottom,#00000000 40%,#000000BB 51% 60%, #00000000 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #111111 1px solid; box-shadow: 0 0 15px 0 #9f2728; height: 1.5em;"></div> | |||
</div> | |||
|Truth Seeker | |Truth Seeker | ||
| Swear it was all real in [[NOISZ STΔRLIVHT/Story/Chapter 5.I|Chapter 5.I]] | | Swear it was all real in [[NOISZ STΔRLIVHT/Story/Chapter 5.I|Chapter 5.I]] | ||
| Line 441: | Line 447: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Gemolition | |Gemolition | ||
|Incinerate 444 Gems in total. | |Incinerate 444 Gems in total. | ||
| Line 458: | Line 464: | ||
| Character/Folder does not matter. | | Character/Folder does not matter. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Demonic Gambler | |Demonic Gambler | ||
| | | | ||
| Line 468: | Line 474: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Out Of Context | |Out Of Context | ||
|Play a Duel Gauge song with a Premium Alt and "Hide Spoilers" setting on. | |Play a Duel Gauge song with a Premium Alt and "Hide Spoilers" setting on. | ||
| Line 480: | Line 486: | ||
|Must be done consecutively. Character/style/song/difficulty/score does not matter, just clear the song. | |Must be done consecutively. Character/style/song/difficulty/score does not matter, just clear the song. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Doggo Petter | |Doggo Petter | ||
|Hold on the boss' middle head in "[[Parhelion]]" for 7.5 seconds. | |Hold on the boss' middle head in "[[Parhelion]]" for 7.5 seconds. | ||
|Difficulty does not matter, and you don't need to clear the song. | |Difficulty does not matter, and you don't need to clear the song. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Catto Petter | |Catto Petter | ||
|Hold on the boss' middle head in "[[WHAT THE CAT!?]]" for 7.5 seconds. | |Hold on the boss' middle head in "[[WHAT THE CAT!?]]" for 7.5 seconds. | ||
| See above. | | See above. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Good Kitty | |Good Kitty | ||
|Get an SS+ on [[No Hints Here!]] while touching all the cats, without hurting the last one (let the slash note disappear first). | |Get an SS+ on [[No Hints Here!]] while touching all the cats, without hurting the last one (let the slash note disappear first). | ||
| Line 497: | Line 503: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Secret Bird | |Secret Bird | ||
|Clear [[Valkyrius:0]] with [[Sumire Hitori|Sumire]] or [[Hitori]], and the "player character is invisible" challenge. | |Clear [[Valkyrius:0]] with [[Sumire Hitori|Sumire]] or [[Hitori]], and the "player character is invisible" challenge. | ||
|Difficulty does not matter. | |Difficulty does not matter. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
| rowspan="2" |Conqueror Lv.x | | rowspan="2" |Conqueror Lv.x | ||
| rowspan="2" |Purchase all 4 [[NOISZ STΔRLIVHT/Passes|Club Passes]]. "x" starts at 0. To level it up, equip it and clear 3 songs of a certain difficulty back to back. | | rowspan="2" |Purchase all 4 [[NOISZ STΔRLIVHT/Passes|Club Passes]]. "x" starts at 0. To level it up, equip it and clear 3 songs of a certain difficulty back to back. | ||
| rowspan="2" |You cannot skip levels, your stats will be set to all D for the next level up (Fs don't get upgraded). Title starts out red, then becomes gold at Lv.10. | | rowspan="2" |You cannot skip levels, your stats will be set to all D for the next level up (Fs don't get upgraded). Title starts out red, then becomes gold at Lv.10. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
| Fatalist | | Fatalist | ||
|Clear all verses in a song with 1 HP remaining. | |Clear all verses in a song with 1 HP remaining. | ||
| Any ability that puts you at 1 HP counts. | | Any ability that puts you at 1 HP counts. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Daredevil | |Daredevil | ||
|Clear <span style="color:red">20(?)</span> songs with at least one D stat or lower in Challenge Mode. | |Clear <span style="color:red">20(?)</span> songs with at least one D stat or lower in Challenge Mode. | ||
| Line 521: | Line 527: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
| Determination | | Determination | ||
|Fail the same song 10 times in a row. | |Fail the same song 10 times in a row. | ||
|You don't need to clear the song to get this title. Restarting from the pause screen doesn't count. | |You don't need to clear the song to get this title. Restarting from the pause screen doesn't count. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Choke Artist | |Choke Artist | ||
|Lose an SS+ run by getting a Radiant on the last note. | |Lose an SS+ run by getting a Radiant on the last note. | ||
|Sparks and Errors do not count. The last note of the song must be a Tap note. The Radiant must be on the last Tap note you hit. | |Sparks and Errors do not count. The last note of the song must be a Tap note. The Radiant must be on the last Tap note you hit. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Life Support | |Life Support | ||
| Heal from 1 HP to max HP every verse of a song. | | Heal from 1 HP to max HP every verse of a song. | ||
| You can take damage after recovering to max HP and still get the title. | | You can take damage after recovering to max HP and still get the title. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Speedrunner | |Speedrunner | ||
|Clear a Level 7 or higher with the "Song speed increases 50% challenge". | |Clear a Level 7 or higher with the "Song speed increases 50% challenge". | ||
| Line 548: | Line 554: | ||
|<span style="color:red">''Stella: Tested on light my way lv10, did not get title. Tested on The King of Lions lv11, got title. Condition may be Level 11 or higher?''</span> | |<span style="color:red">''Stella: Tested on light my way lv10, did not get title. Tested on The King of Lions lv11, got title. Condition may be Level 11 or higher?''</span> | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Mirror Force | |Mirror Force | ||
|Clear [[True]] or [[Mirror]] on any difficulty with the "All input is mirrored" challenge. Requires Spade Pass. | |Clear [[True]] or [[Mirror]] on any difficulty with the "All input is mirrored" challenge. Requires Spade Pass. | ||
| Line 558: | Line 564: | ||
| In memoriam of Akira Complex. | | In memoriam of Akira Complex. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | ||
|Bad Player | |Bad Player | ||
|Clear any chart with [[NOISZ STΔRLIVHT/TP|TP]] 00.00. | |Clear any chart with [[NOISZ STΔRLIVHT/TP|TP]] 00.00. | ||
| Line 565: | Line 571: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | ||
|Badder Player | |Badder Player | ||
|Clear a Level 5 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00. | |Clear a Level 5 or higher with [[NOISZ STΔRLIVHT/TP|TP]] 00.00. | ||
| Line 575: | Line 581: | ||
|V-IGNITION Black Cat Blaster on BADSECRET is very good for this one. See Stellaris's video for a demonstration. | |V-IGNITION Black Cat Blaster on BADSECRET is very good for this one. See Stellaris's video for a demonstration. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | ||
| OK Player | | OK Player | ||
|Clear a Level 5 or higher with only Sparks and OKs. | |Clear a Level 5 or higher with only Sparks and OKs. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | ||
|BADPLAYER | |BADPLAYER | ||
|Clear [[BADSECRET]] with TP 00.00. | |Clear [[BADSECRET]] with TP 00.00. | ||
| Line 587: | Line 593: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
| | | | ||
|Clear a Level 11 or higher with the "Notes disappear halfway down the screen" or any invisibility challenge. | |Clear a Level 11 or higher with the "Notes disappear halfway down the screen" or any invisibility challenge. | ||
| Line 597: | Line 603: | ||
|Title has no text in it. | |Title has no text in it. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
| | | | ||
|Clear a Level 11 or higher with the "All bullets are invisible" challenge. | |Clear a Level 11 or higher with the "All bullets are invisible" challenge. | ||
| Line 609: | Line 615: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|halved | |halved | ||
| Clear "halved halved halved" with at least one "halving" condition. | | Clear "halved halved halved" with at least one "halving" condition. | ||
|<span style="color:red">''We don't have a full list of conditions but known ones include: (Challenges): Notes disappear halfway down the screen, Halved invincibility on taking damage, Your scroll speed is halved, All timing windows reduced 50%, All timing windows reduced 75% (this challenge counts as two halving conditions); (Modules) Glass Cannon, Blast Protector, Phase Shifter; (Styles) V-IGNITION STΔRLIVHT Stage Hakuno; (TP) <= 50.00; TP <= 25.00''</span> | |<span style="color:red">''We don't have a full list of conditions but known ones include: (Challenges): Notes disappear halfway down the screen, Halved invincibility on taking damage, Your scroll speed is halved, All timing windows reduced 50%, All timing windows reduced 75% (this challenge counts as two halving conditions); (Modules) Glass Cannon, Blast Protector, Phase Shifter; (Styles) V-IGNITION STΔRLIVHT Stage Hakuno; (TP) <= 50.00; TP <= 25.00''</span> | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|halved halved | |halved halved | ||
|(Hard and above only) Clear "halved halved halved" with at least two "halving conditions" | |(Hard and above only) Clear "halved halved halved" with at least two "halving conditions" | ||
|See above | |See above | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|halved halved halved | |halved halved halved | ||
|(Overload only) Clear "halved halved halved" with at least three "halving conditions" | |(Overload only) Clear "halved halved halved" with at least three "halving conditions" | ||
|See above. [[NOISZ_STΔRLIVHT/Notes#Halved_notes|Halved notes]] count as a "halving" condition, meaning you only need to obtain two<ref>[https://discord.com/channels/626529477865766933/1093574545367122030/1354469100126081024 TaroNuke confirming halved notes being a halving condition]</ref> | |See above. [[NOISZ_STΔRLIVHT/Notes#Halved_notes|Halved notes]] count as a "halving" condition, meaning you only need to obtain two<ref>[https://discord.com/channels/626529477865766933/1093574545367122030/1354469100126081024 TaroNuke confirming halved notes being a halving condition]</ref> | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Corner Cat Knows | |Corner Cat Knows | ||
|Get hit by corner cats in each of the four corners of the field in one play. | |Get hit by corner cats in each of the four corners of the field in one play. | ||
| Line 641: | Line 647: | ||
|You need to reach the top of the maze for this to count (no RS-DASH shenanigans). | |You need to reach the top of the maze for this to count (no RS-DASH shenanigans). | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Death Match | |Death Match | ||
|Complete the "death match" danmaku section in [[The King Of Lions]] Overload Verse 2 without using a NOISZ Burst nor taking damage. | |Complete the "death match" danmaku section in [[The King Of Lions]] Overload Verse 2 without using a NOISZ Burst nor taking damage. | ||
|Listen out for the "death match" vocal sample during Verse 2. The danmaku section in question immediately follows this vocal sample. | |Listen out for the "death match" vocal sample during Verse 2. The danmaku section in question immediately follows this vocal sample. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|You & What Army | |You & What Army | ||
|Clear "It's My Rebellion" with "Hide Spoilers" setting enabled on Hard or above <span style="color:red">''while staying in range of what (?)''</span> | |Clear "It's My Rebellion" with "Hide Spoilers" setting enabled on Hard or above <span style="color:red">''while staying in range of what (?)''</span> | ||
| Line 653: | Line 659: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
| Galaxxy Brain | | Galaxxy Brain | ||
|Get an SS on "[[galaXXy brain]]" Hard. | |Get an SS on "[[galaXXy brain]]" Hard. | ||
| Line 663: | Line 669: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Pure Memory | |Pure Memory | ||
|Get an SS+ on [[san skia]] on any difficulty. Requires Clover Pass. | |Get an SS+ on [[san skia]] on any difficulty. Requires Clover Pass. | ||
| Line 675: | Line 681: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Tool Assisted | |Tool Assisted | ||
|Have a <span class="meowfly">[["What" the Cat#Distracting Daniel|What]]</span> walk across the screen and complete the Lights Out puzzle in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] Verse 3. | |Have a <span class="meowfly">[["What" the Cat#Distracting Daniel|What]]</span> walk across the screen and complete the Lights Out puzzle in [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] Verse 3. | ||
| Line 685: | Line 691: | ||
|Rewinds disqualify the run. | |Rewinds disqualify the run. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Dr. Light | |Dr. Light | ||
|Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty without using a NOISZ Burst nor taking damage on the Lights Out puzzle in V3. | |Clear [[D.S. al fine (NOISZ STΔRLIVHT)|D.S. al fine]] on any difficulty without using a NOISZ Burst nor taking damage on the Lights Out puzzle in V3. | ||
| Line 702: | Line 708: | ||
|Will be indicated with a blue time on the result screen. | |Will be indicated with a blue time on the result screen. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Gold Relic | |Gold Relic | ||
|Clear a Level 10 or higher in under 1.0x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]]. | |Clear a Level 10 or higher in under 1.0x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]]. | ||
|Will be indicated with a gold time on the result screen. | |Will be indicated with a gold time on the result screen. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Platinum Relic | |Platinum Relic | ||
|Clear a Level 10 or higher in under 0.85x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]]. | |Clear a Level 10 or higher in under 0.85x song duration using [[Joker/Styles#tabber-tabpanel-LUNATIC MAINFRAME-0|LUNATIC MAINFRAME Style]]. | ||
| Line 719: | Line 725: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Blood Gambler | |Blood Gambler | ||
|<span style="color:red">''Clear a Level 10 or higher with "Style ability randomly fails" challenge with 5 or more resets (?)''</span> | |<span style="color:red">''Clear a Level 10 or higher with "Style ability randomly fails" challenge with 5 or more resets (?)''</span> | ||
|<span style="color:red">''Nico had a clear with this challenge with 5 resets on ANNIHILATOR HD in the event that earned a crown. Seems to require you to reset a couple times before it counts?''</span> | |<span style="color:red">''Nico had a clear with this challenge with 5 resets on ANNIHILATOR HD in the event that earned a crown. Seems to require you to reset a couple times before it counts?''</span> | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|1% of Gamblers | |1% of Gamblers | ||
| | | | ||
| Line 734: | Line 740: | ||
|This title is achievable in practice mode, but you must play a song normally afterward to keep it. | |This title is achievable in practice mode, but you must play a song normally afterward to keep it. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
| | | | ||
| | | | ||
| Line 741: | Line 747: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
| <div style="background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"></div> | | <div style="background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"> | ||
<div style="background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"></div> | |||
</div> | |||
| Kibble Rave | | Kibble Rave | ||
|Press the next item arrows to cycle through Kibble rewards 20 times. | |Press the next item arrows to cycle through Kibble rewards 20 times. | ||
|You need at least 4 Kibble rewards, so you will need to use, at minimum, a COINZ Boost with 4 regenerating COINZ. | |You need at least 4 Kibble rewards, so you will need to use, at minimum, a COINZ Boost with 4 regenerating COINZ. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Mad Hatter | |Mad Hatter | ||
|Equip 10 wHats on your Virtual What at once. | |Equip 10 wHats on your Virtual What at once. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Miscalibrated | |Miscalibrated | ||
|Get -200% in the mined calibration minigame in [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|Chapter 6.IV]]). | |Get -200% in the mined calibration minigame in [[NOISZ STΔRLIVHT/Story/Chapter 6.IV|Chapter 6.IV]]). | ||
| Line 763: | Line 771: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,# | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#C49A5E 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #f6b26b 1px solid; box-shadow: 0 0 15px 0 #f6b26b ; height: 1.5em;"></div> | ||
|Slowbronze | |Slowbronze | ||
|Die to the final bullet in [[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]] (any difficulty). | |Die to the final bullet in [[Quicksilver (NOISZ STΔRLIVHT)|Quicksilver]] (any difficulty). | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | ||
|Magician's Curse | |Magician's Curse | ||
|Make an [https://uksrt.fandom.com/wiki/Oskari_Kissakinen Oskari] [[Virtual_What#wHats|wHat]] using two purples, one dark gray, and two more purples. It will automatically assume the correct shape. | |Make an [https://uksrt.fandom.com/wiki/Oskari_Kissakinen Oskari] [[Virtual_What#wHats|wHat]] using two purples, one dark gray, and two more purples. It will automatically assume the correct shape. | ||
| Line 790: | Line 798: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Title | |Title | ||
|Obtain 25 titles. | |Obtain 25 titles. | ||
| Line 801: | Line 809: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#feda05 55%, #F9FEBB 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #feda05 1px solid; box-shadow: 0 0 15px 0 #feda05; height: 1.5em;"></div> | ||
|Patron | |Patron | ||
|Purchase it from the Support Shop for 100 Support Tokens. | |Purchase it from the Support Shop for 100 Support Tokens. | ||
| Line 808: | Line 816: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Team Grace | |Team Grace | ||
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | |Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | ||
| Line 818: | Line 826: | ||
|Formerly: Earn 5000 tokens in Convergent Event 01 for Team Sera. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens. | |Formerly: Earn 5000 tokens in Convergent Event 01 for Team Sera. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,# | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
| Team Sumire | | Team Sumire | ||
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | |Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | ||
|Formerly: Earn 4444 tokens in Convergent Event 02 for Team Sumire? An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens. | |Formerly: Earn 4444 tokens in Convergent Event 02 for Team Sumire? An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Team Hakuno | |Team Hakuno | ||
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | |Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | ||
| Line 830: | Line 838: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#69fe07 55%, #D1FF92 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #69fe07 1px solid; box-shadow: 0 0 15px 0 #69fe07; height: 1.5em;"></div> | ||
|Queen of Clubs | |Queen of Clubs | ||
|Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | |Complete Clover EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | ||
| Line 840: | Line 848: | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
|Queen of Hearts | |Queen of Hearts | ||
|Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | |Complete Heart EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | ||
| | | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
| Queen of Spades | | Queen of Spades | ||
|Complete Spade EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | |Complete Spade EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]]. | ||
| Line 852: | Line 860: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#ff5050 55%, #FF9899 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #ff5050 1px solid; box-shadow: 0 0 15px 0 #ff5050; height: 1.5em;"></div> | ||
| | | | ||
| | | | ||
|<span style="color:red">''Likely complete Joker EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].''</span> | |<span style="color:red">''Likely complete Joker EX Course in [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]].''</span> | ||
|- | |- | ||
| <div style="background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"></div> | | <div style="background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"> | ||
<div style="background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"></div> | |||
</div> | |||
|5 Of A Kind | |5 Of A Kind | ||
|Complete all [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]] standard courses. | |Complete all [[NOISZ STΔRLIVHT/Events/Queen's Ascension|Queen's Ascension]] standard courses. | ||
| Line 874: | Line 884: | ||
| colspan="4" | | | colspan="4" | | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#E1E1E1 55%, #FFFFFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #E1E1E1 1px solid; box-shadow: 0 0 15px 0 #FFFFFF ; height: 1.5em;"></div> | ||
|Farm of Antiphon | |Farm of Antiphon | ||
|<span style="color:red">''Have a [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Chicken]] module lay several Eggs''</span> | |<span style="color:red">''Have a [[NOISZ STΔRLIVHT/Events/Forge of Antiphon/Modules|Chicken]] module lay several Eggs''</span> | ||
|<span style="color:red">''may also be >15 times?''</span> | |<span style="color:red">''may also be >15 times?''</span> | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | ||
|Final Destination | |Final Destination | ||
|Complete a run of [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] with an empty armament inventory during every iteration. | |Complete a run of [[NOISZ STΔRLIVHT/Events/Forge of Antiphon|Forge of Antiphon]] with an empty armament inventory during every iteration. | ||
|Definitely do this on dummy plug, and make sure to empty your inventory before selecting any song. | |Definitely do this on dummy plug, and make sure to empty your inventory before selecting any song. | ||
|- | |- | ||
|<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | |<div style="background: linear-gradient(to bottom,#FFFFFF 45%,#de02ff 55%, #A97DFF 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #de02ff 1px solid; box-shadow: 0 0 15px 0 #de02ff ; height: 1.5em;"></div> | ||
|- | |- | ||
| <div style="background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"></div> | | <div style="background: linear-gradient(to right,#FCD3D7 0%,#DDE4FE 20%, #EAF0FF 40%,#B4FFFF 50%,#C9FACD 70%, #F6FF06 85%, #FFD5C2 100%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"> | ||
<div style="background: linear-gradient(to bottom,#FFFFFF 40%,#FFFFFF00 55%, #00000000 55%); corner-shape: bevel; border-radius: 15px / 50%; border: #DDDDDD 1px solid; box-shadow: 0 0 15px 0 #FFFFFF; height: 1.5em;"></div> | |||
</div> | |||
|Everlasting Moment | |Everlasting Moment | ||
|Earn all Part IV crowns on all Ephemeral Events. | |Earn all Part IV crowns on all Ephemeral Events. | ||
Revision as of 01:17, 26 January 2026
"Say, what does UFO stand for again? Utterly Frustrating Obstacles? Under Flavored Oreos?"
This page needs additional information; feel free to add it yourself if you can!
This is a list of titles that can be obtained in NOISZ STΔRLIVHT; unlike in the previous game, there are no associated minor easter eggs, and they are purely for cosmetic purposes.
Titles are refreshed after playing a song, so if you don't have a title but completed its requirements, try playing a song.
| Colour | Title | Unlock | Notes |
|---|---|---|---|
| Initiate | Get the game. | ||
| First Step | Clear every default song on any difficulty. | ||
| Hardboiled | Clear 4 songs on Hard. | ||
| Hardcore | Clear 44 different charts on Hard or higher. | Repeat plays do not count. | |
| Ch1 Expert | Clear Chapter 1 on Hard or higher. | The sides of each button in the Story Select menu will light up based on the highest difficulty you cleared it on. Hard is red... | |
| Ch1 Master | Clear Chapter 1 on Overload. | ... and Overload is white... | |
| Ch2 Expert | Clear Chapter 2 on Hard or higher. | ... keep in mind you have to clear it in Story Mode. Clears outside Story Mode do not count. These are commonly referred to as Story Lamps. | |
| Ch2 Master | Clear Chapter 2 on Overload. | ||
| Ch3 Expert | Clear Chapter 3 on Hard or higher. | ||
| Ch3 Master | Clear Chapter 3 on Overload. | ||
| Ch4 Expert | Clear Chapter 4 on Hard or higher. | ||
| Ch4 Master | Clear Chapter 4 on Overload. | ||
| Ch5 Expert | Clear Chapter 5 (FT) on Hard or higher. | ||
| Ch5 Master | Clear Chapter 5 (FT) on Overload. | ||
| Ch5 Expert | Clear Chapter 5 (TH) on Hard or higher. | Title looks exactly the same as False Timeline variant. | |
| Ch5 Master | Clear Chapter 5 (TH) on Overload. | ||
| Ch-1 Expert | Clear Chapter -1 on Hard or higher. | ||
| Ch-1 Master | Clear Chapter -1 on Overload. | ||
| ChVS Expert | Clear Chapter VS on Hard or higher. | ||
| ChVS Master | Clear Chapter VS on Overload. | ||
| Forge Expert | Clear Forge of Antiphon on Hard difficulty or higher with Sera, Grace, Hakuno, Sumire, and Joker. Clear Forged In Darkest Abyss on Hard or above at least once. | Whether runs that fail at Iteration 9 count is unclear. | |
| Forge Master | Clear Forge of Antiphon on Overload difficulty with Sera, Grace, Hakuno, Sumire, and Joker. Clear Forged In Darkest Abyss on Overload at least once. | Whether runs that fail at Iteration 9 count is unclear. | |
| Ch6 Expert | Clear Chapter 6 on Hard or higher. | Requires 6.III and 6.IV, accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared. | |
| Ch6 Master | Clear Chapter 6 on Overload. | Requires 6.III and 6.IV, accessible via True Heroes. Common lamps between False Timeline and True Heroes are shared. | |
| Best Offense | Have SS in HP stat. | Reaching SS using any style ability will count. | |
| High Tech | Have SS in TEC stat. | Reaching SS using any style ability will count. | |
| Best Defense | Have SS in ATK stat. | Reaching SS using any style ability will count. | |
| Specialist | Have SS in SPC stat. | Reaching SS using any style ability will count. | |
| Unlimited Power | Have max (999) PW. | Reaching max PW using style abilities and folder bonuses still count. Playing Chapter 6.I or 6.II will auto-unlock the title. | |
| Star Chaser | Obtain 40 Verse Stars. | Any song counts, even Club Pass songs. | |
| Superstar | Probably even more Verse Stars. Maybe 200? | ||
| Perfectionist | Obtain 25 SS+ grades. | ||
| Duality | Have 2 or more SS+ stats. | Reaching SS+ using any style ability (V-IGNITION SL Stage Grace/Sera recommended) or Module counts. | |
| Triplicity | Have 3 or more SS+ stats. | Any method to reach SS+ will count. Possible with Forge of Antiphon modules/stat purchases or V-IGNITION STΔRLIVHT Stage Sera (all upgrade points into TEC & HP in either Heart or Spade folder). | |
| Null and Void | Clear Forged In Darkest Abyss with an "F" in at least two stats. | Difficulty does not matter. | |
| Haha One | Clear a song at difficulty 11 or higher with 1 PW. | PW can be decreased to 1 by selling PW/expending PW to "Challenge Fate" in Forge of Antiphon, then losing your run. Baseline and Underdog modules are recommended. | |
| Mirror Universe | Have 4 or more Precision Scope modules active on an Antiphon Armament style and play a song with "Early/Late Display" on. | Early/Late Display can be enabled in the Options menu. | |
| Ascension 20 | Clear Forge of Antiphon on Overload without going into the shop on Iteration 7. | ||
| Updog | Encounter the Updog module in Forge of Antiphon and tap the icon to read the description of the module. | Updog is an alternate skin for the Overcharger module that can randomly appear in Forge of Antiphon. Upon obtaining, its appearance and name reverts to that of Overcharger. | |
| Power of V | Perform V-IGNITION on 5 styles. | Styles do not need to be leveled up past LV44 for this to count. | |
| Lv. Green | Reach 500 HZ. | ||
| Lv. Blue | Reach 1000 HZ. | ||
| Lv. Red | Reach 1500 HZ. | ||
| Lv. White | Reach 2000 HZ. | ||
| Lv. Bronze | Reach 2500 HZ. | ||
| Lv. Silver | Reach 3000 HZ. | ||
| Lv. Gold | Reach 3500 HZ. | ||
| Lv. Black | Reach 4000 HZ. | ||
| Lv. Ultimate | Reach 4500 HZ. | ||
| Lv. Ultimate+ | Reach 5000 HZ. | Confirmed due to a bug temporarily increasing HZ. | |
| Cat In The Box | Use Hakuno's burst to absorb a lot of bullets in total. | Shoutout to Aether for figuring it out, this one had us all stumped. | |
| 12345 | Achieve exactly 12345 damage using Sera's burst. There's a tolerance window of ±25, so 12320 to 12370 works. | This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently. | |
| 54321 | Achieve exactly 54321 damage using Sera's burst. (assumption) There's a tolerance window of ±25, so 54296 to 54346 works. | Only possible using the Eternal Dominion module on Sera's Antiphon Armament Style. This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently. | |
| Acme Moment | Use 4 self-destructive NOISZ Bursts in a row (by having F SPC). All subsequent Bursts must be triggered by damage from previous Bursts. | Thanks Arras for finding out! This is possible with modules on the Antiphon Armament Style. The recommended build is currently Proximity Sensor (if not using Grace), Fission Reactor, Emergency Button, and 1UP. | |
| Grace Fan | Reach a combined level of 100 across all of Grace's styles, and own Clover Pass. | ||
| Sera Fan | Reach a combined level of 100 across all of Sera's styles, and own Diamond Pass. | ||
| Sumire Fan | Reach a combined level of 100 across all of Sumire's styles, and own Heart Pass. | ||
| Hakuno Fan | Reach a combined level of 100 across all of Hakuno's styles, and own Spade Pass. | ||
| Grace Is #1 | Reach a combined level of 200 across all of Grace's styles, and own Summer Breeze Style. Requires Clover Pass. | ||
| Sera Is #1 | Reach a combined level of 200 across all of Sera's styles, and own Summer Splash Style. Requires Diamond Pass. | ||
| Sumire Is #1 | Reach a combined level of 200 across all of Sumire's styles, and own Summer Blaze Style. Requires Heart Pass. | ||
| Hakuno Is #1 | Reach a combined level of 200 across all of Hakuno's styles, and own Summer Stray Style. Requires Spade Pass. | ||
| Hitori Fan | Reach level of 44 on one of Hitori's styles, and own Heart Pass. | Allowed styles: Blackheart, NUCLEAR DRIP, Summer Blaze, and STΔRLIVHT Stage (V-IGNITION only). (Might still be just Blackheart style to lv44, but unclear) | |
| Festive | Unlock an Event Style by having it reach Level 30, or by purchasing an Event Pass. | Synthetic Event styles do not count. | |
| Super Festive | Reach level 44 on 4 Event styles. | Does not have to be one from each character. Does not matter which event type it is from. Synthetic Event styles do not count. | |
| Celebrant | Play 10 songs in a folder with a cake mode active. | "Play" means achieving a grade - even an F from failing. Cake mode can be obtained via QR code from a Tweet @noiszgame posted on Grace's, Sera's, Joker's, Sumire and Hitori's, and Hakuno's Birthday and on NOISZ and NOISZ STΔRLIVHT's anniversaries. | |
| Hitori Is #1 | Reach a combined level of 100 across all of Hitori's styles, own Heart Pass, and own STYLE: Summer Blaze from the Support Shop. | See notes for Hitori Fan. | |
| Style Seeker | Own 20 different styles. | ||
| Flashback | Reach level 22 on all of the Reminiscence styles. | ||
| Scrooge | Reach a combined total of 999 COINZ or above. | Free COINZ count toward the total, just like paid COINZ. | |
| Dust To Dust | Incinerate 444 Dust in total. | Only the item type matters, not the colour. Applies to all "Incinerate X items in total" titles. | |
| Bit Crusher | Incinerate 444 Bits in total. | ||
| Hot Chip | Incinerate 444 Chips in total. | ||
| Truth Seeker | Swear it was all real in Chapter 5.I | Only possible after a completing a first playthrough of NOISZ STΔRLIVHT. Confirmation is permanent. | |
| Dust To Dust | Incinerate 2222 Dust in total. | ||
| Bit Crusher | Incinerate 2222 Bits in total. | ||
| Hot Chip | Incinerate 2222 Chips in total. | ||
| Gemolition | Incinerate 444 Gems in total. | ||
| Burn The World | Claim prizes for at least 16 goals in Hall of Flame. | There are 20 goals total (1 for each tier for all 5 folders), meaning you have to incinerate 2222 gems of at least one item type. | |
| Archivist | Unlock 4 Lost Data. | Character/Folder does not matter. | |
| Demonic Gambler | Related to clearing challenges with a high multiplier on top of a high Boost Setting. Requires multiple runs. | ||
| Gemolition | Incinerate 2222 Gems in total. | ||
| Out Of Context | Play a Duel Gauge song with a Premium Alt and "Hide Spoilers" setting on. | You don't have to clear the song, but you do need to reach the end of it. | |
| TRANSRIVHTS | Clear a song with the Hitori Fan title, and then another with the Hakuno Fan title. Requires Challenges and Heart and Spade Passes to get the prerequisite titles. | Must be done consecutively. Character/style/song/difficulty/score does not matter, just clear the song. | |
| Doggo Petter | Hold on the boss' middle head in "Parhelion" for 7.5 seconds. | Difficulty does not matter, and you don't need to clear the song. | |
| Catto Petter | Hold on the boss' middle head in "WHAT THE CAT!?" for 7.5 seconds. | See above. | |
| Good Kitty | Get an SS+ on No Hints Here! while touching all the cats, without hurting the last one (let the slash note disappear first). | Difficulty does not matter. The slash note on the last cat is fake, no score. You don't need to touch the cats in the last arrow movement section. | |
| Secret Bird | Clear Valkyrius:0 with Sumire or Hitori, and the "player character is invisible" challenge. | Difficulty does not matter. | |
| Conqueror Lv.x | Purchase all 4 Club Passes. "x" starts at 0. To level it up, equip it and clear 3 songs of a certain difficulty back to back. | You cannot skip levels, your stats will be set to all D for the next level up (Fs don't get upgraded). Title starts out red, then becomes gold at Lv.10. | |
| Fatalist | Clear all verses in a song with 1 HP remaining. | Any ability that puts you at 1 HP counts. | |
| Daredevil | Clear 20(?) songs with at least one D stat or lower in Challenge Mode. | Still being tested at the moment, but this seems to be it mostly. | |
| Determination | Fail the same song 10 times in a row. | You don't need to clear the song to get this title. Restarting from the pause screen doesn't count. | |
| Choke Artist | Lose an SS+ run by getting a Radiant on the last note. | Sparks and Errors do not count. The last note of the song must be a Tap note. The Radiant must be on the last Tap note you hit. | |
| Life Support | Heal from 1 HP to max HP every verse of a song. | You can take damage after recovering to max HP and still get the title. | |
| Speedrunner | Clear a Level 7 or higher with the "Song speed increases 50% challenge". | ||
| Speedrunnest | Clear a Level 11 or higher with the "Song speed increases 50% challenge". | Stella: Tested on light my way lv10, did not get title. Tested on The King of Lions lv11, got title. Condition may be Level 11 or higher? | |
| Mirror Force | Clear True or Mirror on any difficulty with the "All input is mirrored" challenge. Requires Spade Pass. | THANKS AETHER LMAO (I can't believe my stupid guess of "True has a mirror boss" was right - Lumi) | |
| let's meet again | Play two of the following consecutively: LVL.99, ANNIHILATOR, or let's meet at the end of the world. | In memoriam of Akira Complex. | |
| Bad Player | Clear any chart with TP 00.00. | Thanks Stella and Aether for testing! | |
| Badder Player | Clear a Level 5 or higher with TP 00.00. | Thanks Stella for testing! | |
| Baddest Player | Clear a Level 10 or higher with TP 00.00. | V-IGNITION Black Cat Blaster on BADSECRET is very good for this one. See Stellaris's video for a demonstration. | |
| OK Player | Clear a Level 5 or higher with only Sparks and OKs. | ||
| BADPLAYER | Clear BADSECRET with TP 00.00. | Difficulty slot does not matter. | |
| Clear a Level 11 or higher with the "Notes disappear halfway down the screen" or any invisibility challenge. | Title has no text in it. | ||
| Clear a Level 11 or higher with the "Notes are invisible" challenge. | Title has no text in it. | ||
| Clear a Level 11 or higher with the "All bullets are invisible" challenge. | Title has no text in it. | ||
| Trick Or Treat | Clear "Welcome to Halloween" on Halloween (31st October). | ||
| halved | Clear "halved halved halved" with at least one "halving" condition. | We don't have a full list of conditions but known ones include: (Challenges): Notes disappear halfway down the screen, Halved invincibility on taking damage, Your scroll speed is halved, All timing windows reduced 50%, All timing windows reduced 75% (this challenge counts as two halving conditions); (Modules) Glass Cannon, Blast Protector, Phase Shifter; (Styles) V-IGNITION STΔRLIVHT Stage Hakuno; (TP) <= 50.00; TP <= 25.00 | |
| halved halved | (Hard and above only) Clear "halved halved halved" with at least two "halving conditions" | See above | |
| halved halved halved | (Overload only) Clear "halved halved halved" with at least three "halving conditions" | See above. Halved notes count as a "halving" condition, meaning you only need to obtain two[1] | |
| Corner Cat Knows | Get hit by corner cats in each of the four corners of the field in one play. | You need to stay idle in a corner for 8 beats for a corner cat to appear. (Title name was "Ceiling Cat Knows" before version 3.022) | |
| W H A T | Trigger the 1/10000 easter egg in halved halved halved Overload. | May require a clear? Appears in the walking section. You'll know it when you see him. | |
| Nulctrl Ex-pert | Complete the Verse 3 maze in NULCTRL EX Overload without using a NOISZ Burst nor taking damage. | You need to reach the top of the maze for this to count (no RS-DASH shenanigans). | |
| Death Match | Complete the "death match" danmaku section in The King Of Lions Overload Verse 2 without using a NOISZ Burst nor taking damage. | Listen out for the "death match" vocal sample during Verse 2. The danmaku section in question immediately follows this vocal sample. | |
| You & What Army | Clear "It's My Rebellion" with "Hide Spoilers" setting enabled on Hard or above while staying in range of what (?) | ||
| Galaxxy Brain | Get an SS on "galaXXy brain" Hard. | ||
| Brain Genius | Get an SS on "galaXXy brain" Overload. | ||
| Pure Memory | Get an SS+ on san skia on any difficulty. Requires Clover Pass. | Pure Memory is a reference to Arcaea to when a chart is cleared with all Pures (all perfects). | |
| Pure Memory | Clear the memory section in Pure (Overload) Verse 3 with all S-Radiants and no bursts used. Requires Joker Pass. | ||
| Tool Assisted | Have a What walk across the screen and complete the Lights Out puzzle in D.S. al fine Verse 3. | This title is achievable in Practice Mode; however, you must play at least one song normally afterwards for it to save permanently. (Normal can spawn with a position where the only moves needed are those from Distracting Daniel (yes that's its name)) | |
| True Lunatic | Clear True (Overload) using LUNATIC MAINFRAME Style. | Rewinds disqualify the run. | |
| Dr. Light | Clear D.S. al fine on any difficulty without using a NOISZ Burst nor taking damage on the Lights Out puzzle in V3. | This title will be renamed in a future update to fit title naming conventions. | |
| DSAF | Clear D.S. al fine on any difficulty with a D, S, A and F in your stats. | As long as all the letters are present, what stats they're attached to doesn't matter. | |
| Sapphire Relic | Clear a Level 10 or higher in under 1.4x song duration using LUNATIC MAINFRAME Style. | Will be indicated with a blue time on the result screen. | |
| Gold Relic | Clear a Level 10 or higher in under 1.0x song duration using LUNATIC MAINFRAME Style. | Will be indicated with a gold time on the result screen. | |
| Platinum Relic | Clear a Level 10 or higher in under 0.85x song duration using LUNATIC MAINFRAME Style. | Will be indicated with a shiny/pale blue time on the result screen. | |
| Full Recursion | Earn all Part IV Recursive Event Crowns. | When equipping this title, you will be able to incinerate your Crowns by tapping on a small button on the bottom left corner. The UI will intentionally glitch out instead, the ashes display cycling through all the sprites in the game randomly. After burning the Crowns, a special header frame is unlocked with a clock pattern on a golden background. | |
| Blood Gambler | Clear a Level 10 or higher with "Style ability randomly fails" challenge with 5 or more resets (?) | Nico had a clear with this challenge with 5 resets on ANNIHILATOR HD in the event that earned a crown. Seems to require you to reset a couple times before it counts? | |
| 1% of Gamblers | Definitely related to Forge rerolling. Possibly either 20 rerolls (shop or battle) cumulative or reroll a certain number of times in 1 run. | ||
| Hunting Instinct | Complete the fishing minigame in D.S. al fine (Hard or higher) with the Hakuno Nekoda's Stray Cat Style or Shion Nekoda SUNRaiSE Stage styles. | This title is achievable in practice mode, but you must play a song normally afterward to keep it. | |
| Kibble Rave | Press the next item arrows to cycle through Kibble rewards 20 times. | You need at least 4 Kibble rewards, so you will need to use, at minimum, a COINZ Boost with 4 regenerating COINZ. | |
| Mad Hatter | Equip 10 wHats on your Virtual What at once. | ||
| Miscalibrated | Get -200% in the mined calibration minigame in Chapter 6.IV). | You only need to reach -200% at some point during the minigame. You can complete it normally afterwards. | |
| Cookie Eater | Die by only taking Void damage in with my (last+1) breath. | Difficulty does not matter. Burst can be activated by non-Void damage. | |
| Slowbronze | Die to the final bullet in Quicksilver (any difficulty). | ||
| Magician's Curse | Make an Oskari wHat using two purples, one dark gray, and two more purples. It will automatically assume the correct shape. | There are multiple valid purple colors that can be used. | |
| Related to VKIM on Sunday of MAGFest 2025 (?) | |||
| Proto Flicker | Hit 50 flick notes in D.S. Al Fine Hard. Turns all swipe notes into flicks. | Clear not required, but not achievable in Practice Mode. There are 54 flicks before V3, so focus on hitting them and getting to the end of V2. | |
| Don't Spin And Finish | Clear D.S. Al Fine Overload without spinning around the top of the boss. | ||
| Title | Obtain 25 titles. | ||
| Supporter | Purchase it from the Support Shop for 10 Support Tokens. Requires Challenges. | ||
| Patron | Purchase it from the Support Shop for 100 Support Tokens. | ||
| Team Grace | Complete Clover EX Course in Queen's Ascension. | Formerly: Earn 5000 tokens in Convergent Event 01 for Team Grace. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens. | |
| Team Sera | Complete Dia EX Course in Queen's Ascension. | Formerly: Earn 5000 tokens in Convergent Event 01 for Team Sera. An event-exclusive alternate colour (blue to green gradient) was unlockable at 10,000 tokens. | |
| Team Sumire | Complete Heart EX Course in Queen's Ascension. | Formerly: Earn 4444 tokens in Convergent Event 02 for Team Sumire? An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens. | |
| Team Hakuno | Complete Heart EX Course in Queen's Ascension. | Formerly: Earn 4444 tokens in Convergent Event 02 for Team Hakuno. An event-exclusive alternate colour (red to gray gradient) was unlockable at 8888 tokens. | |
| Queen of Clubs | Complete Clover EX Course in Queen's Ascension. | ||
| Queen of Diamonds | Complete Dia EX Course in Queen's Ascension. | ||
| Queen of Hearts | Complete Heart EX Course in Queen's Ascension. | ||
| Queen of Spades | Complete Spade EX Course in Queen's Ascension. | ||
| Likely complete Joker EX Course in Queen's Ascension. | |||
| 5 Of A Kind | Complete all Queen's Ascension standard courses. | Could instead be "unlock all STΔRLIVHT Stage/STΔRLIVHT Staff Style V-IGNITIONS," but there is no practical difference between conditions. | |
| Thanks For Nothing | Get several 0 Void Crown drops with V-IGNITION STΔRLIVHT Staff(?) | Might be >15? | |
| Tiger Egg | Have an Egg hatch into Queen of Spades or Dead or Alive. | ||
| Farm of Antiphon | Have a Chicken module lay several Eggs | may also be >15 times? | |
| Final Destination | Complete a run of Forge of Antiphon with an empty armament inventory during every iteration. | Definitely do this on dummy plug, and make sure to empty your inventory before selecting any song. | |
| Everlasting Moment | Earn all Part IV crowns on all Ephemeral Events. | ||
| Grace Alt Account | Don't bother thinking about this one, please. Don't consider it part of your "collection", like Beta Tester. | ||
| Sera Alt Account | See above. | ||
| Beta Tester | Be part of the December 2021 beta test. (No longer available.) | ||
