NOISZ STΔRLIVHT/Detailed NOISZ Burst Information: Difference between revisions
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This page lists detailed information on [[NOISZ STΔRLIVHT/Styles|Styles]] for each playable character bar [[Grace Kamenashi|Grace]] and [[Joker]], whose default NOISZ Bursts don't have any mechanics requiring detailed documentation. Note that this page lists numbers only; for the mechanics, visit the Styles page. | This page lists detailed information on [[NOISZ STΔRLIVHT/Styles|Styles]] for each playable character bar [[Grace Kamenashi|Grace]] and [[Joker]], whose default NOISZ Bursts don't have any mechanics requiring detailed documentation (save for Joker's ETERNAL CHAIN style). Note that this page lists numbers only; for the mechanics, visit the Styles page. | ||
Percentages have been rounded off to whole numbers and may not be precisely accurate. | Percentages have been rounded off to whole numbers and may not be precisely accurate. | ||
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No numbers are available for F SPC, as using a NOISZ Burst with F SPC will cause you to take 100% HP damage. | No numbers are available for F SPC, as using a NOISZ Burst with F SPC will cause you to take 100% HP damage. | ||
=Sera= | |||
==Zone of Dominion== | ==Zone of Dominion== | ||
Zone of Dominion deals damage based on SPC and how many S-Radiants you hit whilst inside the zone. | Zone of Dominion deals damage based on SPC and how many S-Radiants you hit whilst inside the zone. | ||
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|} | |} | ||
=Sumire= | |||
==Blazing Heart== | ==Blazing Heart== | ||
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|} | |} | ||
=Hitori= | |||
== Dark Star== | == Dark Star== | ||
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|}</div> | |}</div> | ||
=Hakuno= | |||
==Paradox Felid== | ==Paradox Felid== | ||
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| align="center" |N/A | | align="center" |N/A | ||
| align="center" |N/A | | align="center" |N/A | ||
|}</div> | |} | ||
</div> | |||
====Healing==== | ====Healing==== | ||
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| | | | ||
* On every 4th note hit while bursting, a charged shot is fired instead of a regular one. The complete charged shot is calculated as follows:<br /> | * On every 4th note hit while bursting, a charged shot is fired instead of a regular one. The complete charged shot is calculated as follows:<br /> | ||
<div align="center">< | <div align="center">'''M<sub>O</sub>(D + D<sub>E</sub>)'''</div> | ||
*Where < | |||
<div align="center">< | *Where '''''M<sub>O</sub>''''' is Overflow multiplier, '''''D''''' is regular damage from the note, and '''''D<sub>E</sub>''''' is extra damage. The extra damage is calculated as follows:<br /> | ||
*Where < | <div align="center">'''''D<sub>0</sub>AM<sub>C</sub>'''''</div> | ||
*Where '''''D<sub>0</sub>''''' is ATK base damage, '''''A''''' is accuracy, and '''''M<sub>C</sub>''''' is charge multiplier. | |||
*As such, your accuracy matters a lot more if the charged shot falls on a Tap note. | *As such, your accuracy matters a lot more if the charged shot falls on a Tap note. | ||
|} | |} | ||
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==Beatdown (V-IGNITION)== | ==Beatdown (V-IGNITION)== | ||
On V-IGNITION, Beatdown's burst gains an addition to it's style ability where keeping it up will increase it's damage multiplier, up to 2x. | On V-IGNITION, Beatdown's burst gains an addition to it's style ability where keeping it up will increase it's damage multiplier, up to 2x. | ||
=Joker= | |||
==Eternal Chain== | |||
Eternal Chain's NOISZ Burst, Chronal Shift, deals continuous damage by grazing during the burst duration. | |||
{|style="width: 100%; border: none !important" | |||
|align=center| | |||
{| style="article-table" | |||
!SPC | |||
!Base Damage | |||
|- | |||
|- | |||
!SS | |||
| align="center" |61 | |||
|- | |||
!S | |||
| align="center" | 51 | |||
|- | |||
!AA | |||
| align="center" | 41 | |||
|- | |||
!A | |||
| align="center" |<span style="color:red">31</span> | |||
|- | |||
!B | |||
| align="center" |<span style="color:red">21</span> | |||
|- | |||
!C | |||
| align="center" |<span style="color:red">11</span> | |||
|- | |||
!D | |||
| align="center" |<span style="color:red">1</span> | |||
|- | |||
!F | |||
| align="center" |N/A | |||
|} | |||
| | |||
*Base damage is increased by 1 for every beat spent continuously grazing. | |||
**This bonus is reset when a beat is not spent grazing. | |||
*Damage is only affected by SPC stat and Verse Stars with the AA ATK perk. | |||
|} | |||
{{NOISZ SL Gameplay Navbox}} | {{NOISZ SL Gameplay Navbox}} |
Latest revision as of 11:53, 22 June 2025
This page lists detailed information on Styles for each playable character bar Grace and Joker, whose default NOISZ Bursts don't have any mechanics requiring detailed documentation (save for Joker's ETERNAL CHAIN style). Note that this page lists numbers only; for the mechanics, visit the Styles page.
Percentages have been rounded off to whole numbers and may not be precisely accurate.
Numbers in red are estimated based on confirmed information, and as such may not be 100% accurate.
No numbers are available for F SPC, as using a NOISZ Burst with F SPC will cause you to take 100% HP damage.
Sera
Zone of Dominion
Zone of Dominion deals damage based on SPC and how many S-Radiants you hit whilst inside the zone.
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DRAGON MAIDEN
DRAGON MAIDEN's Burst, Novi Fire, deals damage based on SPC and how many bullets are absorbed while the burst is active. The yellow ring around you must at least overlap the red ring around the boss. Otherwise, no damage will be dealt.
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V-IGNITON
After V-IGNITION, Novi Fire's damage per bullet is increased by 2.25x and DRAGON MAIDEN is given another burst when used at range-Garnet Flare. Note that Garnet Flare fires three times when in use; the table below is for damage per individual laser.
Novi Fire (V-IGNITION)
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Garnet Flare
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Sumire
Blazing Heart
Sumire's Burst regains lost HP based on SPC.
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Superluminous Inferno (V-IGNITION STΔRLIVHT STΔGE)
After V-IGNITION, Sumire STΔRLIVHT STΔGE's burst becomes Superluminous Inferno, a burst which can consume HP for attack and heals on graze. Damage and healing increase based on SPC, and at AA hitting notes also heals HP.
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Hitori
Dark Star
Hitori's Burst deals extra damage based on SPC. Damage multiplier disappears while at 1HP. Heals on graze at AA SPC and above.
SPC | Damage | Graze Heal |
---|---|---|
SS+ | 144% | |
SS | 142% | |
S | 140% | |
AA | 138% | |
A | 136% | 0% |
B | 134% | 0% |
C | 132% | 0% |
D | 130% | 0% |
F | N/A | N/A |
NUCLEAR DRIP
NUCLEAR DRIP deals extra damage depending on which character is using it and their HP%. Due to how this style's ability works, this page will only be displaying the maximum damage bonus for each character.
Character | Max Damage |
---|---|
Sumire | 180% |
Hitori | 114.5% |
Hakuno
Paradox Felid
Hakuno's Burst deals extra damage based on SPC. At AA SPC, docked damage is multiplied by 1.75.
SPC | Undocked Damage | Docked Damage |
---|---|---|
SS+ | 138% | 70% |
SS | 135% | 70% |
S | 132% | 70% |
AA | 129% | 70% |
A | 126% | 40% |
B | 123% | 40% |
C | 120% | 40% |
D | 117% | 40% |
F | N/A | N/A |
Paradox Felid (Stray Cat)
Stray Cat adds 15% to the undocked damage multiplier of base Paradox Felid (adds 25% at AA SPC and above). Docked damage is always 0.
The damage multiplier bonus increases to 55% after performing V-IGNITION (65% at AA SPC and above). Docked damage is always 0, but now refills HP (see below for details).
SPC | Damage (pre V-IGNITION) | Damage (V-IGNITION) |
---|---|---|
SS+ | N/A | 203% |
SS | 160% | 200% |
S | 157% | 197% |
AA | 154% | 194% |
A | 141% | 181% |
B | 138% | 178% |
C | 135% | 175% |
D | 132% | 172% |
F | N/A | N/A |
Healing
After V-IGNITION, damage dealt while docked is 0, but now refills your HP.
SPC | Note Heal |
---|---|
SS+ | |
SS | |
S | |
AA | |
A | |
B | |
C | |
D | |
F | N/A |
Black Cat Blaster
Black Cat Blaster's Burst, Blast Shield, deals extra damage based on both ATK and SPC.
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MO(D + DE)
D0AMC
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Beatdown (V-IGNITION)
On V-IGNITION, Beatdown's burst gains an addition to it's style ability where keeping it up will increase it's damage multiplier, up to 2x.
Joker
Eternal Chain
Eternal Chain's NOISZ Burst, Chronal Shift, deals continuous damage by grazing during the burst duration.
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