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NOISZ STΔRLIVHT/Stats

Revision as of 00:47, 18 February 2025 by oldwiki>Sploosh543 (→‎SPC effects on Bursts)
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Description

File:Crimson Heat Base Stats.png
These are the base stats for Sumire's Crimson Heat style at level 10, with some upgrade points used.


Stats have one of eight values. From lowest to highest: F, D, C, B, A, AA, S, SS - though SS on a stat can only be achieved by the character having that stat as the main stat (or through a stat being raised by special circumstances). The higher a stat, the better the associated attribute is; in addition, there are bonus effects, called perks, that are active if a stat reaches B/AA/SS.

Stats are values associated with each character/style, which influence gameplay in various manners. There are four stats, with PW (Power) affecting all four overall:

HP TEC ATK SPC
How much damage you can take before failing the level. How lenient the timing window for notes is. How much damage you deal to the boss. How much extra damage OKs do, and how effective NOISZ Bursts are.
F level penalty No healing. Errors deal 100% of your lifebar; Dark Star isn't lethal. Radiants and Sparks become Errors; OKs are much tighter. Non-S-Rad stops damage for the verse; getting hit is fine, though. Burst becomes Self-Destruct. NO NAME = instant death.
B level perk Fully heal between Verses, instead of 30%. Sparks and Radiants deal more damage; 87.5%/75% of S-Rad damage. 1.35x Overflow damage multiplier, instead of 1.25x. Regain Burst at end of each Verse, instead of 1 Burst total.
AA level perk Deal extra damage based on HP; 0.1x per 1%, 10x max. Hold vertices gain a wider timing window; makes them easier to hit. Verse Stars increase Overflow multiplier; 1.5x for Silver / 1.6x for Gold. Bursts are more effective.
SS level perk Survive with 1 HP when hit if HP > 1. If you get hit again, you die. Can only activate twice per verse. Sets ATK and SPC to TEC with a Gold Star (ie. ATK and SPC become SS); doesn't activate perks. While Burst is active, OK notes deal damage as if SPC is ATK (ie. SPC becomes SS); doesn't activate perks. Doubled Burst duration; 32 beats instead of 16.
PW Affects how many stat penalties you receive. You lose Stat Points if your PW is lower than the enemy's; see below.

An additional level above SS exists for all stats: SS+. Achieving it is only possible under specific circumstances; either with certain Modules on the Antiphon Armament Style, using specific Style abilities, or through V-IGNITION. SS+ comes with no perk, but still increases the overall effect of the stat in question. If TEC or ATK are SS+, their SS perks raise the stats to SS+ instead.

SPC effects on Bursts

Since the SPC stat is strongly tied to NOISZ Bursts, its effects vary from character to character. Some Styles also have specific bursts that also have their own AA perks.

Character SPC changes to Burst AA perk
Grace N/A Burst lasts for twice as long. Damage taken while bursting is reduced by 25%.
Sera Increases Zone damage. Automatically hit all slash notes during Burst.
DRAGON MAIDEN Sera Increase damage per bullet absorbed. Automatically hit all slash notes during Burst.
Sumire Increases HP recovery from grazing. Hitting notes while bursting also recovers HP.
STΔRLIVHT STΔGE Sumire (V-IGNITION) Increases HP recovery from grazing. Increases damage multiplier. Hitting notes while bursting also recovers HP.
Hitori Increases damage multiplier. Recover HP by grazing bullets and lasers.
Hakuno Docked damage is multiplied 1.75x (going from 40% to 70%).
Black Cat Blaster Hakuno Charged shot damage multiplier is greatly increased.
Joker N/A Gains charge passively on beats without notes.

Stat penalties

In a level, stats are decreased if the character has lower power than the boss. The number of penalties is given below:

<math>D = </math>roundup<math>(\frac{P_B - P_S}{25})</math>

Where <math>D</math> is the penalty incurred in the form of a stat decrease rounded up to the nearest whole number, <math>P_B</math> is boss power, and <math>P_S</math> is style power. The first penalty goes to the main stat of the character:

Character Stat
Grace, Joker HP
Sera TEC
Sumire, Hitori ATK
Hakuno SPC


Note that in the case of Joker, while her main stat is actually PW, the penalties start from HP like Grace.

Future penalties go to stats in the order [HP -> SPC -> ATK -> TEC -> HP], looping around. For example, if Sera takes 3 penalties, the penalties go to TEC (Sera's main stat), then HP (the one after TEC), then SPC (the one after HP).

Detailed Information

Each stat can mathematically correspond to a certain percentage multiplier for its associated output; the following table taken from the datasheet details roughly the trend for each stat increase.

Note that Duel Gauge songs use these stats in a slightly different way because of the nature of the mechanic. See that page for more details.

HP TEC ATK SPC
DMG taken Judgment windows
(Error cutoff: ≈±200ms)
Base DMG OK DMG
Error Bullet G-Rad S-Rad Radiant Spark
F Penalty 100% 400% ≈±12.5ms ≈±50ms N/A N/A 100.0 100%
D ≈7.00% ≈25.50% ≈±100ms ≈±160ms ≈133.3
C ≈6.50% ≈23.75% ≈±15ms ≈±60ms ≈±110ms ≈137.9 110%
B Perk ≈5.75% ≈21.50% ≈±17.5ms ≈±70ms ≈±120ms ≈142.8 115%
A ≈5.25% ≈20.00% ≈±20ms ≈±80ms ≈±130ms ≈±170ms ≈148.1 125%
AA Perk ≈4.50% ≈17.75% ≈±21.3ms ≈±85ms ≈±135ms ≈153.8 130%
S ≈4.00% ≈15.75% ≈±22.5ms ≈±90ms ≈±140ms ≈160.0 140%
SS Perk ≈3.50% ≈14.00% ≈±25ms ≈±100ms ≈±150ms ≈±175ms ≈166.6 150%
SS+ ≈3.00% ≈12.00% ≈±27.5ms ≈±110ms ≈±160ms ≈±180ms ≈174.0 160%

Change of health remaining with HP stat.png Timing windows tec.png

Change of note DMG with ATK stat.png Change of OK DMG with SPC stat.png