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NOISZ STΔRLIVHT/Detailed NOISZ Burst Information

Revision as of 15:58, 2 May 2025 by Keternal (talk | contribs) (1 revision imported: yolo import of unofficial noisz wiki pt2)
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This page lists detailed information on Styles for each playable character bar Grace and Joker, whose default NOISZ Bursts don't have any mechanics requiring detailed documentation. Note that this page lists numbers only; for the mechanics, visit the Styles page.

Percentages have been rounded off to whole numbers and may not be precisely accurate.

Numbers in red are estimated based on confirmed information, and as such may not be 100% accurate.

No numbers are available for F SPC, as using a NOISZ Burst with F SPC will cause you to take 100% HP damage.

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{{#if:|Sera|SERA}}

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Zone of Dominion

Zone of Dominion deals damage based on SPC and how many S-Radiants you hit whilst inside the zone.

SPC Damage
SS+ 325
SS 300
S 275
AA 250
A 225
B 200
C 175
D 150
F N/A
  • Only Overflow multipliers affect damage from this burst.
  • If the SPC Stat changes mid-burst, damage dealt from that point will change; e.g. SS TEC and losing your gold star during overflow.
  • However, damage from before then will not retroactively change.
  • The SS and SS+ SPC values are only obtainable by having a Gold Verse Star with SS or above TEC, through Modules on the Antiphon Armament Style, or through V-IGNITION Sera STΔRLIVHT STAGE's effect in Spade (SS+) or Joker (SS) Folder.

DRAGON MAIDEN

DRAGON MAIDEN's Burst, Novi Fire, deals damage based on SPC and how many bullets are absorbed while the burst is active. The yellow ring around you must at least overlap the red ring around the boss. Otherwise, no damage will be dealt.

SPC Initial DMG Per Bullet
SS 1000 100
S 900 90
AA 800 80
A 700 70
B 600 60
C 500 50
D 400 40
F N/A N/A
  • Only Overflow multipliers affect damage from this burst.
  • If the SPC Stat changes mid-burst, damage dealt from that point will change; e.g. SS TEC and losing your gold star during overflow.
  • However, damage from before then will not retroactively change.
  • The SS SPC value is only obtainable by having a gold star in overflow with SS TEC.
  • Damage per bullet eventually decreases after a certain amount of bullets is absorbed; around 30.
  • Burst recharges after 50 S-Radiants, starting from the moment you burst, and includes auto-played S-Radiants.

V-IGNITON

After V-IGNITION, Novi Fire's damage per bullet is increased by 2.25x and DRAGON MAIDEN is given another burst when used at range-Garnet Flare. Note that Garnet Flare fires three times when in use; the table below is for damage per individual laser.

Novi Fire (V-IGNITION)
SPC Initial DMG Per Bullet
SS+ 1100 248
SS 1000 225
S 900 203
AA 800 180
A 700 158
B 600 135
C 500 113
D 400 90
F N/A N/A
Garnet Flare
SPC Base DMG Per Bullet
SS+ 275 165
SS 250 150
S 225 135
AA 200 120
A 175 105
B 160 90
C 145 75
D 130 60
F N/A N/A

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{{#if:|Sumire|SUMIRE}}

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Blazing Heart

Sumire's Burst regains lost HP based on SPC.

SPC Graze Heal Note Heal
SS+
SS
S
AA
A 0%
B 0%
C 0%
D 0%
F N/A N/A
  • Grazing more than one bullet or laser at the same time does not make you heal faster.
  • Graze healing only occurs once every 6 frames.
  • HP gained from notes is the same regardless of judgment.

Superluminous Inferno (V-IGNITION STΔRLIVHT STΔGE)

After V-IGNITION, Sumire STΔRLIVHT STΔGE's burst becomes Superluminous Inferno, a burst which can consume HP for attack and heals on graze. Damage and healing increase based on SPC, and at AA hitting notes also heals HP.

SPC Damage (maximum)
SS+
SS 220%
S 205%
AA 195%
A 180%
B 165%
C 150%
D 135%
F N/A
  • Due to how Superluminous Inferno functions, this page will only display the maximum damage bonus possible from using it at max HP with the shown SPC levels.
  • Superluminous Inferno's healing is seemingly the same as Blazing Heart's.

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{{#if:|Hitori|HITORI}}

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Dark Star

Hitori's Burst deals extra damage based on SPC. Damage multiplier disappears while at 1HP. Heals on graze at AA SPC and above.

SPC Damage Graze Heal
SS+ 144%
SS 142%
S 140%
AA 138%
A 136% 0%
B 134% 0%
C 132% 0%
D 130% 0%
F N/A N/A

NUCLEAR DRIP

NUCLEAR DRIP deals extra damage depending on which character is using it and their HP%. Due to how this style's ability works, this page will only be displaying the maximum damage bonus for each character.

Character Max Damage
Sumire 180%
Hitori 114.5%

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{{#if:|Hakuno|HAKUNO}}

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Paradox Felid

Hakuno's Burst deals extra damage based on SPC. At AA SPC, docked damage is multiplied by 1.75.

SPC Undocked Damage Docked Damage
SS+ 138% 70%
SS 135% 70%
S 132% 70%
AA 129% 70%
A 126% 40%
B 123% 40%
C 120% 40%
D 117% 40%
F N/A N/A

Paradox Felid (Stray Cat)

Stray Cat adds 15% to the undocked damage multiplier of base Paradox Felid (adds 25% at AA SPC and above). Docked damage is always 0.

The damage multiplier bonus increases to 55% after performing V-IGNITION (65% at AA SPC and above). Docked damage is always 0, but now refills HP (see below for details).

SPC Damage (pre V-IGNITION) Damage (V-IGNITION)
SS+ N/A 203%
SS 160% 200%
S 157% 197%
AA 154% 194%
A 141% 181%
B 138% 178%
C 135% 175%
D 132% 172%
F N/A N/A

Healing

After V-IGNITION, damage dealt while docked is 0, but now refills your HP.

SPC Note Heal
SS+
SS
S
AA
A
B
C
D
F N/A

Black Cat Blaster

Black Cat Blaster's Burst, Blast Shield, deals extra damage based on both ATK and SPC.

SPC Charge Multiplier
SS+ 225%
SS 200%
S 175%
AA 150%
A 75%
B 60%
C 45%
D 30%
F N/A
  • On every 4th note hit while bursting, a charged shot is fired instead of a regular one. The complete charged shot is calculated as follows:
<math> M_O(D + D_E)</math>
  • Where <math> M_O</math> is Overflow multiplier, <math>D</math> is regular damage from the note, and <math>D_E</math> is extra damage. The extra damage is calculated as follows:
<math>D_0AM_C</math>
  • Where <math>D_0</math>is ATK base damage, <math>A</math> is accuracy, and <math>M_C</math> is charge multiplier.
  • As such, your accuracy matters a lot more if the charged shot falls on a Tap note.

Beatdown (V-IGNITION)

On V-IGNITION, Beatdown's burst gains an addition to it's style ability where keeping it up will increase it's damage multiplier, up to 2x.