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Boss Power appears to follow this formula: | Boss Power appears to follow this formula: | ||
<div align="center">< | <div align="center">P<sub>B</sub> = P<sub>0</sub> + N<sub>D</sub> + 25D</div> | ||
*< | *P<sub>B</sub> is the resulting Boss Power. | ||
*< | *P<sub>0</sub> is base power. This corresponds to the song and generally matches its appearance in the story; the later it appears, the higher the base power. Some songs have special importance in the story and have different base power than expected. | ||
*< | *N<sub>D</sub> is additional power from the difficulty name. | ||
* | *D is the difficulty level of the chart. Difficulty numbers that end in ".5" are treated the same as those that don't (for example, 10 and 10.5 would both give the same value for this variable). | ||
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In the most general form, a style's power can be computed using this formula: | In the most general form, a style's power can be computed using this formula: | ||
<div align="center">< | <div align="center">P<sub>S</sub> = P<sub>0</sub> + P<sub>L</sub>(L-1) + 75U</div> | ||
*< | *P<sub>S</sub> is the computed Style Power. | ||
* < | *P<sub></sub> is the base power for the style. | ||
*< | *P<sub>L</sub> is the per-level power for the style. | ||
* | *L is the style's level. | ||
* | *U is the number of upgrade points spent to increase Power. | ||
However, there are other circumstantial bonuses and penalties that add to this formula: | However, there are other circumstantial bonuses and penalties that add to this formula: |
Revision as of 06:48, 4 June 2025
In NOISZ STΔRLIVHT, there are three general metrics indicating the difficulty of a song: Difficulty (e.g. Hard), Difficulty Level (e.g. Lv10.5), and Boss Power.
Difficulty
There are four difficulties: Easy, Normal, Hard and Overload. While Easy, Normal, and Hard are designed to be playable using thumbs (two fingers), Overload has no such restriction and often requires even more fingers.
- Easy and Normal difficulties are unlocked by default.
- To unlock the Hard difficulty, get an A in the Normal chart.
- To unlock the Overload difficulty, get an S in the Hard chart.
Alternatively, buying a Club Pass unlocks all Hard difficulties in its corresponding song folder, and buying a Maso-Pass from the Support Shop unlocks all Overload difficulties in its corresponding song folder as well.
Difficulty Level
Each chart has a difficulty level, which is a number ranging from 1 to 13.5.
- Easy difficulty charts range from 1 to 7.
- Normal difficulty charts range from 3 to 10.
- Hard difficulty charts range from 6 to 12.
- Overload difficulty charts range from 8 to 13.5.
From 1 through 10, levels step by 1, meaning all levels are whole numbers. From 10 onwards, .5 levels are introduced.
PowerEach boss has a certain number called Boss Power, and each character/style combination has Style Power that can grow based on the level of that style. Facing a boss with lower Power will incur a penalty by reducing some stats; the game will issue a warning as such. Boss PowerEach chart has its own Boss Power. While the chart may have its Boss Power freely determined, the community has found some correlation between Boss Power and the difficulty level, difficulty name, and song appearance in the story. Boss Power appears to follow this formula: PB = P0 + ND + 25D
For example, consider ikasu on Normal difficulty.
It should be noted that Boss PW will always be capped at 999, even if it would go above it.
Style PowerEach style has a base power (its Style Power at Level 1) and a per-level power (additional Power added for each level up). Barring other changes, a style's Power scales linearly from its base power at Level 1 to its maximum at Level 44. A style's Power is capped at 999. In the most general form, a style's power can be computed using this formula: PS = P0 + PL(L-1) + 75U
However, there are other circumstantial bonuses and penalties that add to this formula:
Some styles can be further leveled up to Level 50. The Style Power at Level 50 is set directly and does not follow the formula above. Penalty from PowerFacing a boss with lower Power will incur a penalty by reducing some stats. For every 25 Power difference (including any remainder), one stat of the style drops. The dropped stat is determined as follows:
For example, suppose a Grace style is 140 Power lower. This is a total of 6 stat drops. The stats dropped will be HP, SPC, ATK, TEC, HP, and finally SPC; for a total of 2 HP drops, 1 TEC drop, 1 ATK drop, and 2 SPC drops.
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