Does not include styles present in NOISZ STΔRLIVHT; see NOISZ STΔRLIVHT/Styles.
Styles determine the primary skills active during stages in NOISZ.
NOISZ Ignition
Dancer
Dancer | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Default | ||
Base Lives | 6 | Skill A | AUTOFIRE -Automatically shoot or shield on the beat without having to press any button.
Press SHOT or SHIELD to toggle between shooting and shielding. | ||
Base Difficulty | 0 | ||||
Character | Beyond | Skill B | ASSIST MODE - No damage penalty for losing lives, as long as you still have at least 1 life.
During Overflow, deal 0.5x damage. |
Blaster
Blaster | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Default | ||
Base Lives | 5 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | 2 | ||||
Character | Beyond | Skill B | DESPERATION - No damage penalty when at 1 life. |
Crash
Crash | |||||
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Base Damage | -5% | Unlock Condition | Default | ||
Base Lives | 3 | Skill A | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. | ||
Base Difficulty | 3 | ||||
Character | Arietta | Skill B | FINAL CRASH - Gain 32 combo on falling to 1 life. No damage penalty even when Crashing (even at 0 life). |
Although not mentioned on the style's description, when absorbing 4 or more bullets with the shield, shooting the next beat will increase Combo by 4 rather than 1, similar to Blaster Style's Charged Shot. This shot is not a Charged Shot and will not deal the increased damage of one, however. This mechanic is not present on the style's implementation in NOISZ re:||COLLECTION G on the Nintendo Switch.
As well, Crash Style can gain Combo during its invincibility frames, similar to the effects of Core Module.
Mega
Mega | |||||
---|---|---|---|---|---|
Base Damage | -5% | Unlock Condition | Purchase DLC (Level Packs or re:||VERSE) | ||
Base Lives | 4 | Skill A | BUSTER SHOT - Hold SHOT: Charge up your attack. Release on 2nd-4th beat to increase damage and combo gain. Lose 2 lives if hit while charging. | ||
Base Difficulty | 3 | ||||
Character | Arietta | Skill B | RED SHIFT - Timing window for shot and shot release is increased. |
Song-Specific Styles
You are forced to use the listed style on its song. Song-specific styles cannot use modules.
Beyond The NOISZ
On Easy, Normal, and Hard of Beyond The NOISZ, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.
Limit Breaker | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Only available during Beyond The NOISZ | ||
Base Lives | 10 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | 5 | ||||
Character | Arietta | Skill B | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. |
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.
Void Breaker | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Only available during Beyond The NOISZ Overload | ||
Base Lives | 5 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | ∞ | ||||
Character | Arietta | Skill B | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. |
Stage-Specific Styles
Stage X3
True Lunatic | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | Gives CHARGED SHOT and CRASH MODE. Gain 32 combo on starting a verse or reaching Overflow. Instant death on getting hit or scoring below SS grade. | ||
Lives | 1 | ||||
Difficulty | 5 |
True Lunatic behaves identically to True Lunatic in the re:||VERSE DLC, except this iteration of the Style does not trigger any overflow effects (no difficulty increase, pre-overflow combo scoring, no combo reset).
It displays as Infinity Style with Lunatic Module, which is the combination that results in True Lunatic outside of Stage X3.
Stage X4
Special Style | |
---|---|
Damage | +0% |
Lives | 10 |
Difficulty | 5 |
No Module can be selected when this Style is equipped.
The first five of its lives count for white damage, and the last five count for red damage.
You cannot shield with this Style.
While the shot laser has the appearance of a Charged Shot, it does not give the additional Combo of a Charged shot; however, the Charged Shots do deal the extra damage of a regular Charged Shot.
NOISZ re:VERSE
Parry
Parry | |||||
---|---|---|---|---|---|
Base Damage | +15% | Unlock Condition | Purchase re:||VERSE DLC | ||
Base Lives | 3 | Skill A | SHOT CANCEL - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. | ||
Base Difficulty | 3 | ||||
Character | Stornel | Skill B | INVERSE FLOW - Gain 1 life on reaching multiples of 64 combo.
At 0 life, gain 2x combo. |
Harmonic
Harmonic | |||||
---|---|---|---|---|---|
Base Damage | +15% | Unlock Condition | Clear Course WHITE (or higher) | ||
Base Lives | 4 | Skill A | DUET GUARD - After absorbing 1+ blue bullet in a beat, the next shield absorbs only red bullets. | ||
Base Difficulty | 3 | ||||
Character | Stornel | Skill B | VOLATILITY - After absorbing 1+ red bullet in a beat, the next shot is charged. |
Infinity
This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.
Infinity Style | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Clear Course ULTIMATE (or higher) | ||
Base Lives | N/A | Skill A | ANOMALOUS FORM - The module determines the number of lives and the difficulty rating. | ||
Base Difficulty | N/A | ||||
Character | Beyond | Skill B | UNBOUND POWER - The module determines all style abilities. |
Song-Specific Styles
You are forced to use the listed style on its song. Song-specific styles cannot use modules.
Quicksilver
Shattered | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Only available during Quicksilver | ||
Base Lives | 5 | Skill A | FRAGMENTATION - Can only shoot or shield every other beat. Timing might change during the song. | ||
Base Difficulty | 3 | ||||
Character | Stornel | Skill B | BROKEN GUARD - All damage dealt and received are doubled. |
multiVerse
On Easy, Normal, and Hard of multiVerse, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.
Limit Breaker | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Only available during multiVerse | ||
Base Lives | 10 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | 5 | ||||
Character | Beyond | Skill B | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. |
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.
Void Breaker | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Only available during multiVerse Overload | ||
Base Lives | 5 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | ∞ | ||||
Character | Beyond | Skill B | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. |
re:BIRTH
The first five of its lives count for white damage, and the last five count for red damage.
Zeta Blaster | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Only available during re:||BIRTH | ||
Base Lives | 10 | Skill A | Z-CHARGED SHOT - After absorbing 4+ non-void blue bullets in a single beat, the next shot is charged and turns void bullets blue. | ||
Base Difficulty | 5 | ||||
Character | Beyond | Skill B | Z-DESPERATION - No damage penalty for losing lives. When at 1 life, shots deal 1.25x damage. |
Although not mentioned on the style's description, when absorbing 4 or more blue void bullets (can be on consecutive shield inputs), the next shot turns void bullets blue.
re:VERSE
The first five of its lives count for white damage, and the last five count for red damage.
Zeta Crash | |||||
---|---|---|---|---|---|
Base Damage | +0% | Unlock Condition | Only available during re:||VERSE | ||
Base Lives | 10 | Skill A | Z-CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs all colors (including void) but generate no combo. Absorbed void bullets give -4 combo. | ||
Base Difficulty | 5 | ||||
Character | Arietta | Skill B | Z-FINAL CRASH - Gain 128 combo on falling to 1 life.
No damage penalty when Crashing. |
Although not mentioned on the style's description, when absorbing 4 or more bullets with the Crash Mode shield, shooting the next beat will increase Combo by 4 rather than 1, similar to Blaster Style's Charged Shot.
As well, Zeta Crash can gain up to 128 Combo during its invincibility frames.
Infinity Styles
Infinity Style is unlocked by clearing Course ULTIMATE or higher.
The characteristics of Infinity Style are solely dictated by what module is equipped with it.
Exceed Style
Exceed Style | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | Absorb blue bullets to fill the Exceed Gauge. Hold SPECIAL to enter Exceed Mode, spending gauge for a powerful shielded attack! | ||
Lives | 5 | ||||
Difficulty | 3 | Module | Core Module | Character | Beyond |
Trick Guard
Trick Guard | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | You can shield at any time (not just on the beat). After shielding, next shot deals 1 damage. | ||
Lives | 5 | ||||
Difficulty | 3 | Module | Polar Module | Character | Beyond |
Dark Slayer
Dark Slayer | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | Boss regains 5% health whenever you take damage. | ||
Lives | 10 | ||||
Difficulty | 2 | Module | Slayer Module | Character | Beyond |
First 5 lives act as white damage, last 5 lives act as red damage.
Flash Style+
Flash Style+ | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | Movement speed is increased. Toggle movement speed with SPECIAL. If you haven't shielded in the last 4 beats, shots deal 1.1x damage. If you haven't shielded in the last 8 beats, shots deal 1.35x damage instead. | ||
Lives | 4 | ||||
Difficulty | 4 | Module | Flash Module | Character | Beyond |
True Lunatic
True Lunatic | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | Gives CHARGED SHOT and CRASH MODE. Gain 32 combo on starting a verse or reaching Overflow. Instant death on getting hit or scoring below SS grade. | ||
Lives | 1 | ||||
Difficulty | 5 | Module | Lunatic Module | Character | Beyond |
Joker Lunatic
Joker Lunatic | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | Gives CHARGED SHOT and CRASH MODE. On getting hit, 1/3 chance of instant death, 2/3 chance of restarting verse. | ||
Lives | 1 | ||||
Difficulty | 5 | Module | Treasure Module | Character | Beyond |
Soul Crash
Soul Crash | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | Press SPECIAL or SHOT+SHIELD: Lose 1 life (but keeping combo) and enter Crash. Lives are not replenished between verses. Instant death on 0 life. | ||
Lives | 10 | ||||
Difficulty | 5 | Module | Vengeance Module | Character | Beyond |
Ghost Style+
Ghost Style+ | |||||
---|---|---|---|---|---|
Damage | +0% | Skill | Shield timing window is increased. The invincibility period after a hit is doubled to 8 beats. When invincible, gain 2x combo. | ||
Lives | 6 | ||||
Difficulty | 2 | Module | Rusted Core Module | Character | Beyond |
NOISZ episode G
Proto
Proto | |||||
---|---|---|---|---|---|
Base Damage | +25% | Unlock Condition | Purchase NOISZ episode G | ||
Base Lives | 6 | Skill A | Proto Dash - SHIELD: Short directional dash that absorbs blue bullets, with a small burst effect. Must be used to hit Slash Notes. | ||
Base Difficulty | 3 | ||||
Character | Gaius | Skill B | Proto Crash - SPECIAL: Lose 16 Combo. Longer dash with shield that absorbs both colors. No Combo gain from absorbs. |
All songs in the episode G DLC lock your style to Proto Style.
Although not mentioned in its Style description, Proto Style gains 16 Combo on hit or Overflow.
As well, with specifically Core Module, Proto's damage is +30%.
Like Crash Style, Proto Style can gain Combo during invincibility frames, up to a maximum of 64 Combo.
Proto Style's Proto Crash skill protects against all sprite damage/contact damage from Enemies and boss hitboxes.
Story-Specific Styles
Angel Style is a story-locked Style designed for use as an accessibility option. It is only available when selecting "Beg for Mercy" on Easy difficulty in Story Mode.
Angel Style grants Charged Shots and Crash Mode. It has 6 lives and a +0% damage modifier. Lives are not reduced when getting hit.
When combined with Angel Module (by selecting "Beg for Mercy" on Super Easy Mode), Void bullets deal 1 damage on hit instead of causing an instant Game Over.
NOISZ ARC⌖CODA Exclusives
All styles from NOISZ Ignition and NOISZ re:||VERSE only display their Skill A in the preview, but the Skill B abilities are active.
NOISZ ARC⌖CODA does not have Modules.
Parry (AC)
Parry Style differs from its appearance in NOISZ re:||VERSE, likely to account for NOISZ ARC⌖CODA's nearly always active Lethal rate. It takes the characteristics of a previous version of Parry Style.<ref>https://twitter.com/noiszgame/status/1148821430869667840</ref>
Parry | |||||
---|---|---|---|---|---|
Base Damage | +15% | Unlock Condition | Default | ||
Base Lives | 5 | Skill A | SHOT CANCEL - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. | ||
Base Difficulty | 3 | ||||
Character | Stornel | Skill B | INVERSE FLOW - On gaining 100 Combo in Overflow, or multiples of 100 Combo, regain 1 life. |
Exceed
Exceed | |||||
---|---|---|---|---|---|
Damage | ??% | Unlock Condition | Default | ||
Lives | 5 | Skill A |
| ||
Difficulty | ? | ||||
Character | Arietta | Skill B |
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