NOISZ ARC⌖CODA features all of the styles present in NOISZ Ignition and NOISZ re:||VERSE except Infinity Style, alongside the new arcade-exclusive Exceed Style.
All styles from NOISZ Ignition and NOISZ re:||VERSE only display their Skill A in the preview, but the Skill B abilities are active.
NOISZ ARC⌖CODA does not have Modules.
Dancer
Dancer | |||||
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Base Damage | +0% | Unlock Condition | Default | ||
Base Lives | 6 | Skill A | AUTOFIRE -Automatically shoot or shield on the beat without having to press any button.
Press SHOT or SHIELD to toggle between shooting and shielding. | ||
Base Difficulty | 0 | ||||
Character | Beyond | Skill B | ASSIST MODE - No damage penalty for losing lives, as long as you still have at least 1 life.
During Overflow, deal 0.5x damage. |
Blaster
Blaster | |||||
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Base Damage | +0% | Unlock Condition | Default | ||
Base Lives | 5 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | 2 | ||||
Character | Beyond | Skill B | DESPERATION - No damage penalty when at 1 life. |
Crash
Crash | |||||
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Base Damage | -5% | Unlock Condition | Default | ||
Base Lives | 3 | Skill A | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. | ||
Base Difficulty | 3 | ||||
Character | Arietta | Skill B | FINAL CRASH - Gain 32 combo on falling to 1 life. No damage penalty even when Crashing (even at 0 life). |
Although not mentioned on the style's description, when absorbing 4 or more bullets with the shield, shooting the next beat will increase Combo by 4 rather than 1, similar to Blaster Style's Charged Shot.
As well, Crash Style can gain Combo during its invincibility frames, similar to the effects of Core Module in NOISZ.
Mega
Mega | |||||
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Base Damage | -5% | Unlock Condition | Default | ||
Base Lives | 4 | Skill A | BUSTER SHOT - Hold SHOT: Charge up your attack. Release on 2nd-4th beat to increase damage and combo gain. Lose 2 lives if hit while charging. | ||
Base Difficulty | 3 | ||||
Character | Arietta | Skill B | RED SHIFT - Timing window for shot and shot release is increased. |
Parry
Parry Style differs from its appearance in NOISZ re:||VERSE, likely to account for NOISZ ARC⌖CODA's nearly always active Lethal rate. It takes the characteristics of a previous version of Parry Style.<ref>https://twitter.com/noiszgame/status/1148821430869667840</ref>
Parry | |||||
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Base Damage | +15% | Unlock Condition | Default | ||
Base Lives | 5 | Skill A | SHOT CANCEL - Press SHOT on 8th note while shielded: Shoot instead, dropping your shield; you cannot shield on the next beat. | ||
Base Difficulty | 3 | ||||
Character | Stornel | Skill B | INVERSE FLOW - On gaining 100 Combo in Overflow, or multiples of 100 Combo, regain 1 life. |
Harmonic
Harmonic | |||||
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Base Damage | +15% | Unlock Condition | Default | ||
Base Lives | 4 | Skill A | DUET GUARD - After absorbing 1+ blue bullet in a beat, the next shield absorbs only red bullets. | ||
Base Difficulty | 3 | ||||
Character | Stornel | Skill B | VOLATILITY - After absorbing 1+ red bullet in a beat, the next shot is charged. |
Exceed
Exceed | |||||
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Damage | ??% | Unlock Condition | Default | ||
Lives | 5 | Skill A |
| ||
Difficulty | ? | ||||
Character | Arietta | Skill B |
|
Lunatic
Lunatic | |||||
---|---|---|---|---|---|
Damage | ??% | Unlock Condition | Default | ||
Lives | 1 | Skill A |
| ||
Difficulty | ? | ||||
Character | Unknown | Skill B |
|
Song-specific Styles
Beyond The NOISZ
On Easy, Normal, and Hard of Beyond The NOISZ, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.
Limit Breaker | |||||
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Base Damage | +0% | Unlock Condition | Only available during Beyond The NOISZ | ||
Base Lives | 10 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | 5 | ||||
Character | Arietta | Skill B | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. |
On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.
Void Breaker | |||||
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Base Damage | +0% | Unlock Condition | Only available during Beyond The NOISZ Overload | ||
Base Lives | 5 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | ∞ | ||||
Character | Arietta | Skill B | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. |
Quicksilver
Shattered | |||||
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Base Damage | +0% | Unlock Condition | Only available during Quicksilver | ||
Base Lives | 6 | Skill A | FRAGMENTATION - Can only shoot or shield every other beat. Timing might change during the song. | ||
Base Difficulty | 3 | ||||
Character | Stornel | Skill B | BROKEN GUARD - All damage dealt and received are doubled. |
multiVerse
On Easy, Normal, and Hard of multiVerse, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.
Limit Breaker | |||||
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Base Damage | +0% | Unlock Condition | Only available during multiVerse | ||
Base Lives | 10 | Skill A | CHARGED SHOT - After absorbing 4+ blue bullets in a single beat, the next shot is charged (2x damage and +4 combo). | ||
Base Difficulty | 5 | ||||
Character | Beyond | Skill B | CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs both colours but gives 0 combo. |
On Overload, the style's name is changed to Void Breaker.
re:||BIRTH
The first five of its lives count for white damage, and the last five count for red damage.
Zeta Blaster | |||||
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Base Damage | +0% | Unlock Condition | Only available during re:||BIRTH | ||
Base Lives | 10 | Skill A | Z-CHARGED SHOT - After absorbing 4+ non-void blue bullets in a single beat, the next shot is charged and turns void bullets blue. | ||
Base Difficulty | 5 | ||||
Character | Beyond | Skill B | Z-DESPERATION - No damage penalty for losing lives. When at 1 life, shots deal 1.25x damage. |
re:||VERSE
The first five of its lives count for white damage, and the last five count for red damage.
Zeta Crash | |||||
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Base Damage | +0% | Unlock Condition | Only available during re:||VERSE | ||
Base Lives | 10 | Skill A | Z-CRASH MODE - Press SPECIAL or SHOT+SHIELD: Enter Crash. For the next 4 beats, all shots are charged, and shield absorbs all colors (including void) but generate no combo. Absorbed void bullets give -4 combo. | ||
Base Difficulty | 5 | ||||
Character | Arietta | Skill B | Z-FINAL CRASH - Gain 128 combo on falling to 1 life.
No damage penalty when Crashing. |
Although not mentioned on the style's description, when absorbing 4 or more bullets with the Crash Mode shield, shooting the next beat will increase Combo by 4 rather than 1, similar to Blaster Style's Charged Shot.
Options
Movement Speed
Toggle Flash - Tap the Flash button to change between regular and faster (Flash) movement speed.
Hold Slow - Faster (Flash) movement speed is now the default. Hold the Flash button to move at regular movement speed.*
Hold Flash - Regular movement speed is now the default. Hold the Flash button to move at faster (Flash) movement speed.*
*(The "Hold Slow" text is a translation from Japanese. The exact wording on the English version of NOISZ AC may differ. The "Hold Flash" text is extrapolated from the Hold Slow text)
Trivia
- Lunatic Style was added in the version 1.1.0 update (which also added Course GREEN?).