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  • You can’t destroy them like in [[NOISZ (Game)|NOISZ]]; however, they will self-destruct once their duration is over, lea ...also has circular rings of bullets, similar to those seen in the [[NOISZ (Game)|NOISZ]] [[Tutorial (Song)|tutorial]].
    7 KB (1,059 words) - 19:25, 2 May 2025
  • [[File:Forge New Game Screen Sera.jpg|410x410px|right]] ...to Forge of Antiphon: [[⠀(NOISZ STΔRLIVHT)|⠀]]. It uses the same retrying mechanics as Iteration 9, using V-COINZ and PW.
    16 KB (2,554 words) - 08:30, 5 May 2025
  • {{Game ''NOISZ is an unprecedented mix of rhythm game, bullet hell shoot-em-up, and visual novel. Battle a variety of challenging
    4 KB (563 words) - 10:12, 5 May 2025
  • [[NOISZ (Game)|NOISZ]] has a variety of different bullet types and hazards present during ...ts), [[NOISZ (Game)/Styles#Proto|Proto Style]]'s Proto Crash, and [[NOISZ (Game)/Styles#Harmonic|Harmonic Style]]'s red shield can absorb red bullets.
    6 KB (921 words) - 08:54, 5 May 2025
  • Damage dealt per shot in [[NOISZ (Game)|NOISZ]] is dependent on a [[NOISZ (Game)/Gameplay|number of factors]]: combo, number of lives left, boss armour, an ...er <math>C</math>. This behaves differently inside and outside of [[NOISZ (Game)/Gameplay#Songs|Overflow]]. Outside of Overflow, combo multiplier can be ex
    10 KB (1,576 words) - 15:34, 2 May 2025
  • =Playing the Game= [[NOISZ (Game)|NOISZ]], as well as its expansion, [[NOISZ re:VERSE|<nowiki>NOISZ re:||VER
    8 KB (1,349 words) - 10:12, 5 May 2025
  • [[Category:Game Mechanics]]
    2 KB (379 words) - 10:23, 5 May 2025
  • ...Songs in the Artist Packs do not award any HZ. In addition, each [[NOISZ (Game)/Achievements|achievement]] is also worth some HZ. ...e will add one new component to HZ, but it is currently not present in the game.
    4 KB (713 words) - 15:34, 2 May 2025
  • ...red on the pre-Re:||VERSE health display. It no longer appears anywhere in game today.</nowiki>]] ...red on the pre-Re:||VERSE health display. It no longer appears anywhere in game today.</nowiki>]]
    4 KB (606 words) - 08:55, 5 May 2025
  • Styles determine the primary skills active during stages in [[NOISZ (Game)|NOISZ]]. ==[[NOISZ (Game)|NOISZ Ignition]]==
    16 KB (2,492 words) - 15:34, 2 May 2025
  • ...and with the DLC because the DLCs introduce new modules and styles to the game. [[NOISZ ARC⌖CODA]] has its own selection of styles, featuring an exclusi ==Base Game==
    16 KB (2,312 words) - 15:34, 2 May 2025
  • [[NOISZ ARC⌖CODA]] features all of the styles present in [[NOISZ (Game)/Styles|NOISZ Ignition]] and [[NOISZ re:VERSE/Styles|NOISZ <nowiki>re:||VER All styles from [[NOISZ (Game)|NOISZ Ignition]] and [[NOISZ re:VERSE|NOISZ <nowiki>re:||VERSE</nowiki>]]
    9 KB (1,439 words) - 15:34, 2 May 2025
  • ...ng detailed documentation. Note that this page lists numbers only; for the mechanics, visit the Styles page. [[Category:Game Mechanics]]
    10 KB (1,597 words) - 15:58, 2 May 2025
  • ...g a boss with lower Power will incur a penalty by reducing some stats; the game will issue a warning as such. [[Category:Game Mechanics]]
    8 KB (1,293 words) - 15:58, 2 May 2025
  • [[Category:Game Mechanics]]
    7 KB (1,167 words) - 15:58, 2 May 2025
  • [[NOISZ STΔRLIVHT]] is a mobile game, and so differs in gameplay to [[NOISZ (Game)|NOISZ]], making use of a touchscreen rather than keys to move. It follows =Playing the Game=
    13 KB (2,196 words) - 15:58, 2 May 2025
  • [[Category:Game Mechanics]]
    3 KB (494 words) - 15:58, 2 May 2025
  • The total HZ is simply the sum of HZ obtained over all charts. The game internally keeps track of all decimals, but it only displays the HZ rounded [[Category:Game Mechanics]]
    4 KB (686 words) - 15:58, 2 May 2025
  • [[Category:Game Mechanics]]
    11 KB (1,743 words) - 20:24, 4 May 2025
  • [[Category:Game Mechanics]]
    8 KB (1,388 words) - 10:22, 5 May 2025
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